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@ -22,16 +22,6 @@
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#include <map.h>
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#include <gpu_mem.h>
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typedef struct AllocatedBufferStruct {
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VkDeviceMemory memory;
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VkBuffer buffer;
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} AllocatedBuffer;
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typedef struct AllocatedImageStruct {
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VkDeviceMemory memory;
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VkImage image;
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} AllocatedImage;
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typedef struct QueueIndicesStruct {
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uint32_t graphics_family;
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uint32_t graphics_index;
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@ -198,7 +188,7 @@ typedef struct SceneContextStruct {
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VkDescriptorPool pool;
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VkDescriptorSetLayout descriptor_layout;
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VkDescriptorSet* descriptors;
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AllocatedBuffer* ubos;
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GPUBuffer* ubos;
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void** ubo_ptrs;
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} SceneContext;
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@ -995,139 +985,6 @@ VkRenderPass create_render_pass(VkDevice device, VkSurfaceFormatKHR format, VkFo
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return render_pass;
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}
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AllocatedImage allocate_image(VkPhysicalDeviceMemoryProperties memories, VkDevice device, VkImageType type, VkFormat format, VkExtent3D size, VkImageUsageFlags usage, VkMemoryPropertyFlags include, VkMemoryPropertyFlags exclude) {
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VkImageCreateInfo image_info = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
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.imageType = type,
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.extent = size,
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.mipLevels = 1,
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.arrayLayers = 1,
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.format = format,
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.tiling = VK_IMAGE_TILING_OPTIMAL,
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.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.usage = usage,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.samples = VK_SAMPLE_COUNT_1_BIT,
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.flags = 0,
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};
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AllocatedImage allocated = {
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.memory = VK_NULL_HANDLE,
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.image = VK_NULL_HANDLE,
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};
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VkResult result = vkCreateImage(device, &image_info, 0, &allocated.image);
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if(result != VK_SUCCESS) {
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return allocated;
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}
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VkMemoryRequirements memory_requirements;
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vkGetImageMemoryRequirements(device, allocated.image, &memory_requirements);
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VkMemoryAllocateInfo memory_info = {
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.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
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.allocationSize = memory_requirements.size,
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.memoryTypeIndex = pick_memory(memories, memory_requirements.memoryTypeBits, include, exclude).index,
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};
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result = vkAllocateMemory(device, &memory_info, 0, &allocated.memory);
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if(result != VK_SUCCESS) {
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vkDestroyImage(device, allocated.image, 0);
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allocated.image = VK_NULL_HANDLE;
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return allocated;
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}
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result = vkBindImageMemory(device, allocated.image, allocated.memory, 0);
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if(result != VK_SUCCESS) {
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vkFreeMemory(device, allocated.memory, 0);
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vkDestroyImage(device, allocated.image, 0);
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allocated.memory = VK_NULL_HANDLE;
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allocated.image = VK_NULL_HANDLE;
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return allocated;
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}
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return allocated;
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}
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AllocatedBuffer allocate_buffer(VkPhysicalDeviceMemoryProperties memories, VkDevice device, VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags include, VkMemoryPropertyFlags exclude) {
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AllocatedBuffer ret = {
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.memory = VK_NULL_HANDLE,
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.buffer = VK_NULL_HANDLE,
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};
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VkBufferCreateInfo buffer_info = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.size = size,
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.usage = usage,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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};
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VkResult result = vkCreateBuffer(device, &buffer_info, 0, &ret.buffer);
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if(result != VK_SUCCESS) {
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ret.buffer = VK_NULL_HANDLE;
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ret.memory = VK_NULL_HANDLE;
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return ret;
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}
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VkMemoryRequirements memory_requirements;
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vkGetBufferMemoryRequirements(device, ret.buffer, &memory_requirements);
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VkMemoryAllocateInfo alloc_info = {
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.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
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.allocationSize = memory_requirements.size,
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.memoryTypeIndex = pick_memory(memories, memory_requirements.memoryTypeBits, include, exclude).index,
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};
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result = vkAllocateMemory(device, &alloc_info, 0, &ret.memory);
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if(result != VK_SUCCESS) {
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vkDestroyBuffer(device, ret.buffer, 0);
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ret.buffer = VK_NULL_HANDLE;
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ret.memory = VK_NULL_HANDLE;
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return ret;
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}
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result = vkBindBufferMemory(device, ret.buffer, ret.memory, 0);
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if(result != VK_SUCCESS) {
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vkDestroyBuffer(device, ret.buffer, 0);
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ret.buffer = VK_NULL_HANDLE;
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ret.memory = VK_NULL_HANDLE;
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return ret;
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}
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return ret;
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}
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void deallocate_buffer(VkDevice device, AllocatedBuffer buffer) {
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vkDestroyBuffer(device, buffer.buffer, 0);
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vkFreeMemory(device, buffer.memory, 0);
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};
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void deallocate_image(VkDevice device, AllocatedImage image) {
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vkDestroyImage(device, image.image, 0);
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vkFreeMemory(device, image.memory, 0);
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};
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AllocatedBuffer* allocate_buffers(VkPhysicalDeviceMemoryProperties memories, VkDevice device, VkDeviceSize size, VkBufferUsageFlags usage, uint32_t count, VkMemoryPropertyFlags include, VkMemoryPropertyFlags exclude) {
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AllocatedBuffer* buffers = malloc(sizeof(AllocatedBuffer)*count);
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if(buffers == 0) {
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return 0;
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}
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for(uint32_t i = 0; i < count; i++) {
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buffers[i] = allocate_buffer(memories, device, size, usage, include, exclude);
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if(buffers[i].memory == VK_NULL_HANDLE) {
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for(uint32_t j = 0; j < i; j++) {
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deallocate_buffer(device, buffers[i]);
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}
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free(buffers);
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return 0;
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}
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}
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return buffers;
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}
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VkCommandBuffer command_begin_single(VkDevice device, VkCommandPool transfer_pool) {
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VkCommandBufferAllocateInfo command_info = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
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@ -1180,20 +1037,6 @@ VkResult command_end_single(VkDevice device, VkCommandBuffer command_buffer, VkC
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return result;
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}
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VkResult command_copy_buffers(VkDevice device, VkCommandPool transfer_pool, VkQueue transfer_queue, VkBuffer source, VkBuffer dest, VkDeviceSize size) {
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VkCommandBuffer command_buffer = command_begin_single(device, transfer_pool);
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VkBufferCopy copy_region = {
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.srcOffset = 0,
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.dstOffset = 0,
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.size = size,
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};
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vkCmdCopyBuffer(command_buffer, source, dest, 1, ©_region);
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return command_end_single(device, command_buffer, transfer_pool, transfer_queue);
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}
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VkResult command_transition_image_layout(VkDevice device, VkCommandPool transfer_pool, VkQueue transfer_queue, VkImageLayout old_layout, VkImageLayout new_layout, VkImage image, VkAccessFlags src_mask, VkAccessFlags dst_mask, VkPipelineStageFlags source, VkPipelineStageFlags dest, uint32_t source_family, uint32_t dest_family, VkImageAspectFlags aspect_flags) {
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VkCommandBuffer command_buffer = command_begin_single(device, transfer_pool);
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@ -1245,44 +1088,6 @@ VkResult command_copy_buffer_to_image(VkDevice device, VkCommandPool transfer_po
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return command_end_single(device, command_buffer, transfer_pool, transfer_queue);
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}
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AllocatedBuffer create_populated_buffer(VkPhysicalDeviceMemoryProperties memories, VkDevice device, void* data, VkDeviceSize size, VkCommandPool transfer_pool, VkQueue transfer_queue, VkBufferUsageFlags usage) {
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AllocatedBuffer staging_buffer = {};
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AllocatedBuffer vertex_buffer = {};
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staging_buffer = allocate_buffer(memories, device, size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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if(staging_buffer.memory == VK_NULL_HANDLE) {
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return vertex_buffer;
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}
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void* buffer_data;
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VkResult result = vkMapMemory(device, staging_buffer.memory, 0, size, 0, &buffer_data);
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if(result != VK_SUCCESS) {
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deallocate_buffer(device, staging_buffer);
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return vertex_buffer;
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}
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memcpy(buffer_data, data, size);
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vkUnmapMemory(device, staging_buffer.memory);
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vertex_buffer = allocate_buffer(memories, device, size, VK_BUFFER_USAGE_TRANSFER_DST_BIT | usage, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT);
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if(vertex_buffer.memory == VK_NULL_HANDLE) {
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deallocate_buffer(device, staging_buffer);
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return vertex_buffer;
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}
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result = command_copy_buffers(device, transfer_pool, transfer_queue, staging_buffer.buffer, vertex_buffer.buffer, size);
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if(result != VK_SUCCESS) {
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deallocate_buffer(device, staging_buffer);
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deallocate_buffer(device, vertex_buffer);
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vertex_buffer.buffer = VK_NULL_HANDLE;
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vertex_buffer.memory = VK_NULL_HANDLE;
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return vertex_buffer;
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}
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return vertex_buffer;
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}
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Texture load_texture(VkDevice device, GPUPage* page, GPUBuffer staging, VkCommandPool transfer_pool, VkQueue transfer_queue, VkCommandPool graphics_pool, VkQueue graphics_queue, VkExtent2D size, VkFormat format, void* image_data, uint32_t transfer_family, uint32_t graphics_family){
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Texture ret = {
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.image.page = NULL,
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@ -2288,192 +2093,6 @@ Material create_texture_mesh_material(VkDevice device, VkExtent2D extent, VkRend
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return create_material(device, extent, render_pass, 2, shader_stages, scene_ubo_layout, texture_layout, textured_mesh_type, max_frames_in_flight, object_descriptor_mappings);
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}
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typedef struct MemoryChunkStruct {
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VkDeviceMemory memory;
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VkDeviceSize used;
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VkDeviceSize allocated;
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} MemoryChunk;
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VkResult allocate_memory_chunk(uint32_t memory_type, VkDevice device, VkDeviceSize size, MemoryChunk* allocated) {
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if(allocated == NULL) {
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return VK_ERROR_UNKNOWN;
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}
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VkMemoryAllocateInfo allocate_info = {
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.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
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.memoryTypeIndex = memory_type,
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.allocationSize = size,
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};
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VkResult result = vkAllocateMemory(device, &allocate_info, 0, &allocated->memory);
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if(result != VK_SUCCESS) {
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return result;
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}
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allocated->used = 0;
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allocated->allocated = size;
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return VK_SUCCESS;
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}
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VkResult create_image(MemoryChunk* memory, VkDevice device, VkDeviceSize offset, VkImageType type, VkFormat format, VkExtent3D extent, VkImageUsageFlags usage, VkImage* image) {
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if(image == NULL) {
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return VK_ERROR_UNKNOWN;
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} else if (*image != VK_NULL_HANDLE) {
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return VK_ERROR_UNKNOWN;
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} else if (memory == NULL) {
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return VK_ERROR_UNKNOWN;
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}
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VkImageCreateInfo image_info = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
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.imageType = type,
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.extent = extent,
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.mipLevels = 1,
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.arrayLayers = 1,
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.format = format,
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.tiling = VK_IMAGE_TILING_OPTIMAL,
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.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.usage = usage,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.samples = VK_SAMPLE_COUNT_1_BIT,
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.flags = 0,
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};
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VkResult result = vkCreateImage(device, &image_info, 0, image);
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if(result != VK_SUCCESS) {
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return result;
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}
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result = vkBindImageMemory(device, *image, memory->memory, offset);
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if(result != VK_SUCCESS) {
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vkDestroyImage(device, *image, 0);
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*image = VK_NULL_HANDLE;
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return result;
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}
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VkMemoryRequirements memory_requirements;
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vkGetImageMemoryRequirements(device, *image, &memory_requirements);
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memory->used += memory_requirements.size;
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return VK_SUCCESS;
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}
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VkResult create_buffer(MemoryChunk* memory, VkDevice device, VkDeviceSize size, VkBufferUsageFlags usage, VkBuffer* buffer) {
|
|
|
|
|
if(buffer == NULL) {
|
|
|
|
|
fprintf(stderr, "buffer is null\n");
|
|
|
|
|
return VK_ERROR_UNKNOWN;
|
|
|
|
|
} else if (*buffer != VK_NULL_HANDLE) {
|
|
|
|
|
fprintf(stderr, "buffer has value\n");
|
|
|
|
|
return VK_ERROR_UNKNOWN;
|
|
|
|
|
} else if (memory == NULL) {
|
|
|
|
|
fprintf(stderr, "memory is null\n");
|
|
|
|
|
return VK_ERROR_UNKNOWN;
|
|
|
|
|
} else if ((memory->allocated - memory->used) < size) {
|
|
|
|
|
fprintf(stderr, "memory has not enough space\n");
|
|
|
|
|
return VK_ERROR_UNKNOWN;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
VkBufferCreateInfo buffer_info = {
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
|
|
|
|
.size = size,
|
|
|
|
|
.usage = usage,
|
|
|
|
|
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VkResult result = vkCreateBuffer(device, &buffer_info, 0, buffer);
|
|
|
|
|
if(result != VK_SUCCESS) {
|
|
|
|
|
fprintf(stderr, "vkCreateBuffer returned %d\n", result);
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
VkMemoryRequirements memory_requirements;
|
|
|
|
|
vkGetBufferMemoryRequirements(device, *buffer, &memory_requirements);
|
|
|
|
|
|
|
|
|
|
result = vkBindBufferMemory(device, *buffer, memory->memory, memory->used);
|
|
|
|
|
if(result != VK_SUCCESS) {
|
|
|
|
|
vkDestroyBuffer(device, *buffer, 0);
|
|
|
|
|
*buffer = VK_NULL_HANDLE;
|
|
|
|
|
fprintf(stderr, "vkBindBufferMemory returned %d\n", result);
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
memory->used += size;
|
|
|
|
|
return VK_SUCCESS;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
VkResult create_buffers(MemoryChunk* memory, VkDevice device, VkDeviceSize size, VkBufferUsageFlags usage, VkBuffer** buffers, uint32_t count) {
|
|
|
|
|
if(buffers == NULL) {
|
|
|
|
|
return VK_ERROR_UNKNOWN;
|
|
|
|
|
} else if(*buffers == NULL) {
|
|
|
|
|
return VK_ERROR_UNKNOWN;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
*buffers = malloc(sizeof(VkBuffer)*count);
|
|
|
|
|
if(*buffers == NULL) {
|
|
|
|
|
return VK_ERROR_OUT_OF_HOST_MEMORY;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for(uint32_t i = 0; i < count; i++) {
|
|
|
|
|
VkResult result = create_buffer(memory, device, size, usage, &(*buffers)[i]);
|
|
|
|
|
if(result != VK_SUCCESS) {
|
|
|
|
|
for(uint32_t j = 0; j < i; j++) {
|
|
|
|
|
vkDestroyBuffer(device, *buffers[j], 0);
|
|
|
|
|
}
|
|
|
|
|
free(buffers);
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return VK_SUCCESS;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
VkResult command_copy_to_image(VkDevice device, VkBuffer staging_buffer, VkDeviceMemory staging_memory, VkImage destination, void* data, VkExtent3D size, VkDeviceSize stride, VkCommandPool pool, VkQueue queue) {
|
|
|
|
|
VkDeviceSize data_size = size.height * size.width * stride;
|
|
|
|
|
|
|
|
|
|
void* mapped_ptr = NULL;
|
|
|
|
|
VkResult result = vkMapMemory(device, staging_memory, 0, data_size, 0, &mapped_ptr);
|
|
|
|
|
if(result != VK_SUCCESS) {
|
|
|
|
|
vkDestroyBuffer(device, staging_buffer, 0);
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
memcpy(mapped_ptr, data, data_size);
|
|
|
|
|
|
|
|
|
|
vkUnmapMemory(device, staging_memory);
|
|
|
|
|
|
|
|
|
|
VkCommandBuffer command_buffer = command_begin_single(device, pool);
|
|
|
|
|
if(command_buffer == VK_NULL_HANDLE) {
|
|
|
|
|
vkDestroyBuffer(device, staging_buffer, 0);
|
|
|
|
|
return VK_ERROR_UNKNOWN;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
VkBufferImageCopy region = {
|
|
|
|
|
.bufferOffset = 0,
|
|
|
|
|
.bufferRowLength = 0,
|
|
|
|
|
.bufferImageHeight = 0,
|
|
|
|
|
.imageSubresource = {
|
|
|
|
|
.baseArrayLayer = 0,
|
|
|
|
|
.layerCount = 1,
|
|
|
|
|
.mipLevel = 0,
|
|
|
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
|
|
|
},
|
|
|
|
|
.imageOffset = {
|
|
|
|
|
.x = 0,
|
|
|
|
|
.y = 0,
|
|
|
|
|
.z = 0,
|
|
|
|
|
},
|
|
|
|
|
.imageExtent = size,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
vkCmdCopyBufferToImage(command_buffer, staging_buffer, destination, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
|
|
|
|
|
|
|
|
|
result = command_end_single(device, command_buffer, pool, queue);
|
|
|
|
|
vkDestroyBuffer(device, staging_buffer, 0);
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
VkResult command_copy_to_buffer(VkDevice device, GPUBuffer staging, VkBuffer destination, void* data, VkDeviceSize size, VkDeviceSize offset, VkCommandPool pool, VkQueue queue) {
|
|
|
|
|
memcpy(staging.page->ptr + staging.memory->offset, data, size);
|
|
|
|
|
|
|
|
|
@ -2823,49 +2442,44 @@ SceneContext create_scene_context(VkDevice device, VkPhysicalDeviceMemoryPropert
|
|
|
|
|
return ret;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AllocatedBuffer* ubos = allocate_buffers(memories, device, sizeof(struct SceneUBO), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, max_frames_in_flight, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
|
|
|
|
if(ubos == 0) {
|
|
|
|
|
free(layouts);
|
|
|
|
|
free(sets);
|
|
|
|
|
vkFreeDescriptorSets(device, pool, max_frames_in_flight, sets);
|
|
|
|
|
vkDestroyDescriptorPool(device, pool, 0);
|
|
|
|
|
GPUPage* scene_ubo_memory = NULL;
|
|
|
|
|
result = gpu_page_allocate(device, memories, 1000, 0xFFFFFFFF, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &scene_ubo_memory);
|
|
|
|
|
if(result != VK_SUCCESS) {
|
|
|
|
|
return ret;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void** ubo_ptrs = malloc(sizeof(void*)*max_frames_in_flight);
|
|
|
|
|
if(ubo_ptrs == 0) {
|
|
|
|
|
GPUBuffer* ubos = malloc(sizeof(GPUBuffer)*max_frames_in_flight);
|
|
|
|
|
if(ubos == NULL) {
|
|
|
|
|
return ret;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for(uint32_t i = 0; i < max_frames_in_flight; i++) {
|
|
|
|
|
result = gpu_buffer_malloc(device, scene_ubo_memory, sizeof(struct SceneUBO), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, &ubos[i]);
|
|
|
|
|
if(result != VK_SUCCESS) {
|
|
|
|
|
free(layouts);
|
|
|
|
|
free(sets);
|
|
|
|
|
free(ubos);
|
|
|
|
|
vkFreeDescriptorSets(device, pool, max_frames_in_flight, sets);
|
|
|
|
|
vkDestroyDescriptorPool(device, pool, 0);
|
|
|
|
|
for(uint32_t i = 0; i < max_frames_in_flight; i++) {
|
|
|
|
|
deallocate_buffer(device, ubos[i]);
|
|
|
|
|
}
|
|
|
|
|
free(ubos);
|
|
|
|
|
return ret;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for(uint32_t i = 0; i < max_frames_in_flight; i++) {
|
|
|
|
|
VkResult result = vkMapMemory(device, ubos[i].memory, 0, sizeof(struct SceneUBO), 0, &ubo_ptrs[i]);
|
|
|
|
|
if(result != VK_SUCCESS) {
|
|
|
|
|
for(uint32_t j = 0; j < i; j++) {
|
|
|
|
|
vkUnmapMemory(device, ubos[j].memory);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void** ubo_ptrs = malloc(sizeof(void*)*max_frames_in_flight);
|
|
|
|
|
if(ubo_ptrs == 0) {
|
|
|
|
|
free(layouts);
|
|
|
|
|
free(sets);
|
|
|
|
|
vkFreeDescriptorSets(device, pool, max_frames_in_flight, sets);
|
|
|
|
|
vkDestroyDescriptorPool(device, pool, 0);
|
|
|
|
|
for(uint32_t i = 0; i < max_frames_in_flight; i++) {
|
|
|
|
|
deallocate_buffer(device, ubos[i]);
|
|
|
|
|
}
|
|
|
|
|
free(ubos);
|
|
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for(uint32_t i = 0; i < max_frames_in_flight; i++) {
|
|
|
|
|
ubo_ptrs[i] = ubos[i].page->ptr + ubos[i].memory->offset;
|
|
|
|
|
|
|
|
|
|
VkDescriptorBufferInfo buffer_info = {
|
|
|
|
|
.buffer = ubos[i].buffer,
|
|
|
|
|
.buffer = ubos[i].handle,
|
|
|
|
|
.offset = 0,
|
|
|
|
|
.range = sizeof(struct SceneUBO),
|
|
|
|
|
};
|
|
|
|
|