Moved more code to gpu_mem

main
noah metz 2024-01-12 19:40:21 -07:00
parent 82166a8181
commit e987302723
3 changed files with 49 additions and 40 deletions

@ -3,6 +3,7 @@
#include <vulkan/vulkan_core.h>
#include <stdio.h>
#include <stdbool.h>
typedef struct GPUMemoryTypeStruct {
VkMemoryPropertyFlags flags;
@ -23,6 +24,7 @@ typedef struct GPUPageStruct {
GPUMemoryChunk* free;
GPUMemoryChunk* allocated;
void* ptr;
} GPUPage;
typedef struct GPUBufferStruct {

@ -1,3 +1,4 @@
#include "vulkan/vulkan_core.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
@ -36,6 +37,7 @@ VkResult gpu_page_allocate(VkDevice device, VkPhysicalDeviceMemoryProperties mem
GPUMemoryChunk* initial_chunk = malloc(sizeof(GPUMemoryChunk));
if(initial_chunk == 0) {
free(output);
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
@ -45,6 +47,8 @@ VkResult gpu_page_allocate(VkDevice device, VkPhysicalDeviceMemoryProperties mem
GPUMemoryType memory_type = pick_memory(memories, filter, include, exclude);
if(memory_type.index == 0xFFFFFFFF) {
free(initial_chunk);
free(output);
return VK_ERROR_UNKNOWN;
}
@ -58,9 +62,23 @@ VkResult gpu_page_allocate(VkDevice device, VkPhysicalDeviceMemoryProperties mem
VkDeviceMemory memory = VK_NULL_HANDLE;
VkResult result = vkAllocateMemory(device, &allocate_info, 0, &memory);
if(result != VK_SUCCESS) {
free(initial_chunk);
free(output);
return result;
}
if(include & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
result = vkMapMemory(device, memory, 0, size, 0, &output->ptr);
if(result != VK_SUCCESS) {
free(initial_chunk);
free(output);
vkFreeMemory(device, memory, 0);
return result;
}
} else {
output->ptr = NULL;
}
output->memory = memory;
output->size = size;
output->type = memory_type;

@ -127,10 +127,10 @@ typedef struct PipelineLayoutStruct {
typedef struct MeshStruct {
uint32_t vertex_count;
VkBuffer vertex_buffer;
GPUBuffer vertex_buffer;
uint32_t index_count;
VkBuffer index_buffer;
GPUBuffer index_buffer;
} Mesh;
typedef struct MaterialStruct {
@ -1733,11 +1733,11 @@ void command_draw_object(Material material, Object object, uint32_t frame_num, V
Mesh* mesh = maybe_mesh.value;
VkBuffer vertex_buffers[] = {mesh->vertex_buffer};
VkBuffer vertex_buffers[] = {mesh->vertex_buffer.handle};
VkDeviceSize offsets[] = {0};
vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, offsets);
vkCmdBindIndexBuffer(command_buffer, mesh->index_buffer, 0, VK_INDEX_TYPE_UINT16);
vkCmdBindIndexBuffer(command_buffer, mesh->index_buffer.handle, 0, VK_INDEX_TYPE_UINT16);
if(material.object_set_layout != VK_NULL_HANDLE) {
MaybeValue maybe_descriptors = map_lookup(object.attributes, ATTRIBUTE_ID_DESCRIPTOR_SETS);
@ -2479,21 +2479,11 @@ VkResult command_copy_to_image(VkDevice device, VkBuffer staging_buffer, VkDevic
return result;
}
VkResult command_copy_to_buffer(VkDevice device, VkBuffer staging_buffer, VkDeviceMemory staging_memory, VkBuffer destination, void* data, VkDeviceSize size, VkDeviceSize offset, VkCommandPool pool, VkQueue queue) {
void* mapped_ptr = NULL;
VkResult result = vkMapMemory(device, staging_memory, 0, size, 0, &mapped_ptr);
if(result != VK_SUCCESS) {
vkDestroyBuffer(device, staging_buffer, 0);
return result;
}
memcpy(mapped_ptr, data, size);
vkUnmapMemory(device, staging_memory);
VkResult command_copy_to_buffer(VkDevice device, GPUBuffer staging, VkBuffer destination, void* data, VkDeviceSize size, VkDeviceSize offset, VkCommandPool pool, VkQueue queue) {
memcpy(staging.page->ptr + staging.memory->offset, data, size);
VkCommandBuffer command_buffer = command_begin_single(device, pool);
if(command_buffer == VK_NULL_HANDLE) {
vkDestroyBuffer(device, staging_buffer, 0);
return VK_ERROR_UNKNOWN;
}
@ -2503,35 +2493,34 @@ VkResult command_copy_to_buffer(VkDevice device, VkBuffer staging_buffer, VkDevi
.size = size,
};
vkCmdCopyBuffer(command_buffer, staging_buffer, destination, 1, &region);
vkCmdCopyBuffer(command_buffer, staging.handle, destination, 1, &region);
result = command_end_single(device, command_buffer, pool, queue);
return result;
return command_end_single(device, command_buffer, pool, queue);
}
Mesh* load_mesh_to_buffer(VkDevice device, MemoryChunk* memory, VkBuffer staging_buffer, VkDeviceMemory staging_memory, uint32_t vertex_count, uint32_t vertex_stride, void* vertex_data, uint32_t index_count, uint32_t index_stride, void* index_data, VkCommandPool pool, VkQueue queue) {
VkBuffer vertex_buffer = VK_NULL_HANDLE;
VkBuffer index_buffer = VK_NULL_HANDLE;
Mesh* load_mesh_to_buffer(VkDevice device, GPUPage* page, GPUBuffer staging, uint32_t vertex_count, uint32_t vertex_stride, void* vertex_data, uint32_t index_count, uint32_t index_stride, void* index_data, VkCommandPool pool, VkQueue queue) {
GPUBuffer vertex_buffer = {0};
GPUBuffer index_buffer = {0};
VkResult result = create_buffer(memory, device, vertex_count*vertex_stride, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, &vertex_buffer);
VkResult result = gpu_buffer_malloc(device, page, vertex_count*vertex_stride, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, &vertex_buffer);
if(result != VK_SUCCESS) {
fprintf(stderr, "Failed to create vertex buffer\n");
return NULL;
}
result = create_buffer(memory, device, sizeof(uint16_t)*index_count, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, &index_buffer);
result = gpu_buffer_malloc(device, page, sizeof(uint16_t)*index_count, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, &index_buffer);
if(result != VK_SUCCESS) {
fprintf(stderr, "Failed to create index buffer\n");
return NULL;
}
result = command_copy_to_buffer(device, staging_buffer, staging_memory, vertex_buffer, vertex_data, vertex_count*vertex_stride, 0, pool, queue);
result = command_copy_to_buffer(device, staging, vertex_buffer.handle, vertex_data, vertex_count*vertex_stride, 0, pool, queue);
if(result != VK_SUCCESS) {
fprintf(stderr, "Failed to copy to vertex buffer\n");
return NULL;
}
result = command_copy_to_buffer(device, staging_buffer, staging_memory, index_buffer, index_data, index_stride*index_count, 0, pool, queue);
result = command_copy_to_buffer(device, staging, index_buffer.handle, index_data, index_stride*index_count, 0, pool, queue);
if(result != VK_SUCCESS) {
fprintf(stderr, "Failed to copy to index buffer\n");
return NULL;
@ -3193,25 +3182,25 @@ VkResult draw_frame(VulkanContext* context, SceneContext* scene, uint32_t materi
Object create_simple_mesh_object(Material* simple_mesh_material, VkPhysicalDeviceMemoryProperties memories, VkDevice device, VkCommandPool transfer_pool, VkQueue transfer_queue, uint32_t max_frames_in_flight, VkDescriptorPool pool) {
Object zero = {};
MemoryChunk mesh_memory = {0};
VkResult result = allocate_memory_chunk(0, device, 10000, &mesh_memory);
GPUPage* mesh_memory = NULL;
VkResult result = gpu_page_allocate(device, memories, 10000, 0xFFFFFFFF, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT, &mesh_memory);
if(result != VK_SUCCESS) {
return zero;
}
MemoryChunk transfer_memory = {0};
result = allocate_memory_chunk(2, device, 10000, &transfer_memory);
GPUPage* transfer_memory = NULL;
result = gpu_page_allocate(device, memories, 10000, 0xFFFFFFFF, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &transfer_memory);
if(result != VK_SUCCESS) {
return zero;
}
VkBuffer transfer_buffer = VK_NULL_HANDLE;
result = create_buffer(&transfer_memory, device, 10000, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, &transfer_buffer);
GPUBuffer transfer_buffer = {0};
result = gpu_buffer_malloc(device, transfer_memory, 10000, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, &transfer_buffer);
if(result != VK_SUCCESS) {
return zero;
}
Mesh* mesh = load_mesh_to_buffer(device, &mesh_memory, transfer_buffer, transfer_memory.memory, 4, sizeof(struct Vertex), (void*)vertices, 6, sizeof(uint16_t), (void*)indices, transfer_pool, transfer_queue);
Mesh* mesh = load_mesh_to_buffer(device, mesh_memory, transfer_buffer, 4, sizeof(struct Vertex), (void*)vertices, 6, sizeof(uint16_t), (void*)indices, transfer_pool, transfer_queue);
if(mesh == 0) {
return zero;
}
@ -3305,25 +3294,25 @@ Object create_simple_mesh_object(Material* simple_mesh_material, VkPhysicalDevic
Object create_texture_mesh_object(Material* texture_mesh_material, VkPhysicalDeviceMemoryProperties memories, VkDevice device, VkCommandPool transfer_pool, VkQueue transfer_queue, VkCommandPool graphics_pool, VkQueue graphics_queue, uint32_t max_frames_in_flight, VkDescriptorPool pool, uint32_t transfer_family, uint32_t graphics_family) {
Object zero = {};
MemoryChunk mesh_memory = {0};
VkResult result = allocate_memory_chunk(0, device, 10000, &mesh_memory);
GPUPage* mesh_memory = NULL;
VkResult result = gpu_page_allocate(device, memories, 10000, 0xFFFFFFFF, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT, &mesh_memory);
if(result != VK_SUCCESS) {
return zero;
}
MemoryChunk transfer_memory = {0};
result = allocate_memory_chunk(2, device, 10000, &transfer_memory);
GPUPage* transfer_memory = NULL;
result = gpu_page_allocate(device, memories, 10000, 0xFFFFFFFF, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &transfer_memory);
if(result != VK_SUCCESS) {
return zero;
}
VkBuffer transfer_buffer = VK_NULL_HANDLE;
result = create_buffer(&transfer_memory, device, 10000, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, &transfer_buffer);
GPUBuffer transfer_buffer = {0};
result = gpu_buffer_malloc(device, transfer_memory, 10000, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, &transfer_buffer);
if(result != VK_SUCCESS) {
return zero;
}
Mesh* mesh = load_mesh_to_buffer(device, &mesh_memory, transfer_buffer, transfer_memory.memory, 4, sizeof(struct TextureVertex), (void*)texture_vertices, 6, sizeof(uint16_t), (void*)indices, transfer_pool, transfer_queue);
Mesh* mesh = load_mesh_to_buffer(device, mesh_memory, transfer_buffer, 4, sizeof(struct TextureVertex), (void*)texture_vertices, 6, sizeof(uint16_t), (void*)indices, transfer_pool, transfer_queue);
if(mesh == 0) {
return zero;
}