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@ -267,14 +267,14 @@ typedef struct PositionStruct {
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typedef struct AttributeMappingStruct {
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uint32_t attribute_id; // Which attribute to map
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uint32_t mapping_type; // What function to use to map it
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uint32_t binding; // Which index to use in the ATTRIBUTE_ID_DESTRO
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uint32_t binding; // Which index to use in the ATTRIBUTE_ID_DESCRIPTORS array
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} AttributeMapping;
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#define ATTRIBUTE_ID_MESH 0x00000001
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#define ATTRIBUTE_ID_MATERIAL 0x00000002
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#define ATTRIBUTE_ID_DESCRIPTORS 0x00000003
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#define ATTRIBUTE_ID_DESCRIPTOR_SETS 0x00000004
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#define ATTRIBUTE_ID_POSITION 0x00000005
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#define ATTRIBUTE_ID_MESH 0x00000001 // Mesh*
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#define ATTRIBUTE_ID_MATERIAL 0x00000002 // Material*
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#define ATTRIBUTE_ID_DESCRIPTORS 0x00000003 // void***(array of array of data pointers)
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#define ATTRIBUTE_ID_DESCRIPTOR_SETS 0x00000004 // VkDescriptorSet*
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#define ATTRIBUTE_ID_POSITION 0x00000005 // Position*
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typedef struct ObjectStruct {
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Map attributes;
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@ -291,8 +291,8 @@ typedef struct MeshTypeStruct {
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// Defines what descriptors are bound at two different upate rates for the pipeline
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typedef struct PipelineLayoutStruct {
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uint32_t mesh_bindings_count;
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VkDescriptorSetLayoutBinding* mesh_bindings;
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uint32_t object_bindings_count;
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VkDescriptorSetLayoutBinding* object_bindings;
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uint32_t material_bindings_count;
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VkDescriptorSetLayoutBinding* material_bindings;
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@ -308,7 +308,7 @@ typedef struct MeshStruct {
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typedef struct MaterialStruct {
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VkDescriptorSetLayout material_set_layout;
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VkDescriptorSetLayout mesh_set_layout;
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VkDescriptorSetLayout object_set_layout;
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VkPipelineLayout layout;
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VkPipeline pipeline;
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@ -316,6 +316,8 @@ typedef struct MaterialStruct {
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VkDescriptorPool material_descriptor_pool;
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VkDescriptorSet* material_descriptors;
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uint32_t material_descriptors_count;
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Map object_descriptor_mappings;
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} Material;
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typedef struct VulkanContextStruct {
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@ -1815,7 +1817,7 @@ void command_draw_object(Material material, Object object, uint32_t frame_num, V
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vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, offsets);
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vkCmdBindIndexBuffer(command_buffer, mesh->index_buffer.buffer, 0, VK_INDEX_TYPE_UINT16);
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if(material.mesh_set_layout != VK_NULL_HANDLE) {
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if(material.object_set_layout != VK_NULL_HANDLE) {
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MaybeValue maybe_descriptors = map_lookup(object.attributes, ATTRIBUTE_ID_DESCRIPTOR_SETS);
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if(maybe_descriptors.has_value == false) {
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return;
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@ -1828,18 +1830,18 @@ void command_draw_object(Material material, Object object, uint32_t frame_num, V
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vkCmdDrawIndexed(command_buffer, mesh->index_count, 1, 0, 0, 0);
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}
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void command_draw_material(Material material, uint32_t mesh_count, Object* objects, uint32_t frame_num, VkDescriptorSet* scene_descriptors, VkCommandBuffer command_buffer) {
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void command_draw_material(Material material, uint32_t object_count, Object* objects, uint32_t frame_num, VkDescriptorSet* scene_descriptors, VkCommandBuffer command_buffer) {
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vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, material.pipeline);
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, material.layout, 0, 1, &scene_descriptors[frame_num], 0, 0);
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if(material.material_descriptors != 0) {
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, material.layout, 1, 1, &material.material_descriptors[frame_num], 0, 0);
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}
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for(uint32_t i = 0; i < mesh_count; i++) {
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for(uint32_t i = 0; i < object_count; i++) {
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command_draw_object(material, objects[i], frame_num, command_buffer);
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}
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}
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VkResult command_draw_scene(uint32_t materials_count, Material* materials, uint32_t* mesh_counts, Object** objects, uint32_t frame_num, VkDescriptorSet* scene_descriptors, VkCommandBuffer command_buffer, VkRenderPass render_pass, VkFramebuffer framebuffer, VkExtent2D extent) {
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VkResult command_draw_scene(uint32_t materials_count, Material* materials, uint32_t* object_counts, Object** objects, uint32_t frame_num, VkDescriptorSet* scene_descriptors, VkCommandBuffer command_buffer, VkRenderPass render_pass, VkFramebuffer framebuffer, VkExtent2D extent) {
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VkCommandBufferBeginInfo begin_info = {};
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begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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begin_info.flags = 0;
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@ -1888,7 +1890,7 @@ VkResult command_draw_scene(uint32_t materials_count, Material* materials, uint3
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vkCmdSetScissor(command_buffer, 0, 1, &scissor);
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for(uint i = 0; i < materials_count; i++) {
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command_draw_material(materials[i], mesh_counts[i], objects[i], frame_num, scene_descriptors, command_buffer);
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command_draw_material(materials[i], object_counts[i], objects[i], frame_num, scene_descriptors, command_buffer);
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}
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vkCmdEndRenderPass(command_buffer);
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@ -2088,7 +2090,7 @@ Material create_material(
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};
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VkDescriptorSetLayout material_set_layout;
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VkDescriptorSetLayout mesh_set_layout;
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VkDescriptorSetLayout object_set_layout;
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VkDescriptorPool material_descriptor_pool = VK_NULL_HANDLE;
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VkDescriptorSet* material_descriptors = 0;
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@ -2163,15 +2165,15 @@ Material create_material(
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VkDescriptorSetLayoutCreateInfo mesh_layout_info = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.bindingCount = pipeline_layout.mesh_bindings_count,
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.pBindings = pipeline_layout.mesh_bindings,
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.bindingCount = pipeline_layout.object_bindings_count,
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.pBindings = pipeline_layout.object_bindings,
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};
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result = vkCreateDescriptorSetLayout(device, &mesh_layout_info, 0, &mesh_set_layout);
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result = vkCreateDescriptorSetLayout(device, &mesh_layout_info, 0, &object_set_layout);
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if(result != VK_SUCCESS) {
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return zero_material;
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}
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VkDescriptorSetLayout all_layouts[3] = {scene_ubo_layout, material_set_layout, mesh_set_layout};
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VkDescriptorSetLayout all_layouts[3] = {scene_ubo_layout, material_set_layout, object_set_layout};
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VkPipelineLayout layout;
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VkPipelineLayoutCreateInfo layout_info = {
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@ -2197,7 +2199,7 @@ Material create_material(
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.pipeline = pipeline,
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.material_set_layout = material_set_layout,
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.mesh_set_layout = mesh_set_layout,
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.object_set_layout = object_set_layout,
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.material_descriptors = material_descriptors,
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.material_descriptor_pool = material_descriptor_pool,
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@ -2327,8 +2329,8 @@ Material create_texture_mesh_material(VkDevice device, VkExtent2D extent, VkRend
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};
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PipelineLayout texture_layout = {
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.mesh_bindings_count = sizeof(mesh_set_bindings)/sizeof(VkDescriptorSetLayoutBinding),
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.mesh_bindings = mesh_set_bindings,
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.object_bindings_count = sizeof(mesh_set_bindings)/sizeof(VkDescriptorSetLayoutBinding),
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.object_bindings = mesh_set_bindings,
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};
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return create_material(device, extent, render_pass, 2, shader_stages, scene_ubo_layout, texture_layout, textured_mesh_type, max_frames_in_flight);
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@ -2699,7 +2701,7 @@ VulkanContext* init_vulkan(GLFWwindow* window, uint32_t max_frames_in_flight) {
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}
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for(uint32_t i = 0; i < max_frames_in_flight; i++) {
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TODO_layouts[i] = texture_mesh_material.mesh_set_layout;
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TODO_layouts[i] = texture_mesh_material.object_set_layout;
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}
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VkDescriptorSetAllocateInfo TODO_alloc = {
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