Added texture_set_add to load an image from CPU memory to a TextureSet

main
noah metz 2024-01-16 15:36:00 -07:00
parent f8be40ac70
commit 7f8b4e449b
2 changed files with 168 additions and 161 deletions

@ -7,5 +7,5 @@ layout(location = 0) out vec4 outColor;
layout(set = 1, binding = 0) uniform sampler2D texSamplers[1000]; layout(set = 1, binding = 0) uniform sampler2D texSamplers[1000];
void main() { void main() {
outColor = texture(texSamplers[1], fragTex); outColor = texture(texSamplers[0], fragTex);
} }

@ -1066,126 +1066,6 @@ VkResult command_copy_buffer_to_image(VkDevice device, VkCommandPool transfer_po
return command_end_single(device, command_buffer, transfer_pool, transfer_queue); return command_end_single(device, command_buffer, transfer_pool, transfer_queue);
} }
Texture load_texture(VkDevice device, GPUPage* page, GPUBuffer staging, VkCommandPool transfer_pool, Queue transfer_queue, VkCommandPool graphics_pool, Queue graphics_queue, VkExtent2D size, VkFormat format, void* image_data){
Texture ret = {
.image.page = NULL,
.image.memory = NULL,
.image.handle = VK_NULL_HANDLE,
.view = VK_NULL_HANDLE,
};
VkExtent3D full_extent = {
.width = size.width,
.height = size.height,
.depth = 1,
};
VkImageCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = VK_IMAGE_TYPE_2D,
.extent = full_extent,
.mipLevels = 1,
.arrayLayers = 1,
.format = format,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.samples = VK_SAMPLE_COUNT_1_BIT,
.flags = 0,
};
GPUImage image = {0};
VkResult result = gpu_image_malloc(device, page, &info, &image);
if(result != VK_SUCCESS) {
return ret;
}
memcpy(staging.page->ptr + staging.memory->offset, image_data, image.memory->size);
result = command_transition_image_layout(device, transfer_pool, transfer_queue, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, image.handle, 0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, transfer_queue.family, transfer_queue.family, VK_IMAGE_ASPECT_COLOR_BIT);
if(result != VK_SUCCESS) {
gpu_image_free(device, image);
return ret;
}
result = command_copy_buffer_to_image(device, transfer_pool, transfer_queue, full_extent, staging.handle, image.handle);
if(result != VK_SUCCESS) {
gpu_image_free(device, image);
return ret;
}
result = command_transition_image_layout(device, transfer_pool, transfer_queue, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, image.handle, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, transfer_queue.family, graphics_queue.family, VK_IMAGE_ASPECT_COLOR_BIT);
if(result != VK_SUCCESS) {
gpu_image_free(device, image);
return ret;
}
result = command_transition_image_layout(device, graphics_pool, graphics_queue, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, image.handle, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, transfer_queue.family, graphics_queue.family, VK_IMAGE_ASPECT_COLOR_BIT);
if(result != VK_SUCCESS) {
gpu_image_free(device, image);
return ret;
}
VkImageView view;
VkImageViewCreateInfo view_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = image.handle,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.components = {
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
},
.format = format,
.subresourceRange = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.layerCount = 1,
.levelCount = 1,
.baseArrayLayer = 0,
.baseMipLevel = 0,
},
};
result = vkCreateImageView(device, &view_info, 0, &view);
if(result != VK_SUCCESS) {
gpu_image_free(device, image);
return ret;
}
VkSampler sampler;
VkSamplerCreateInfo sampler_info = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.magFilter = VK_FILTER_NEAREST,
.minFilter = VK_FILTER_NEAREST,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT,
.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT,
.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT,
.anisotropyEnable = VK_FALSE,
.maxAnisotropy = 2.0f,
.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK,
.unnormalizedCoordinates = VK_FALSE,
.compareEnable = VK_FALSE,
.compareOp = VK_COMPARE_OP_ALWAYS,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
.mipLodBias = 0.0f,
.minLod = 0.0f,
.maxLod = 0.0f,
};
result = vkCreateSampler(device, &sampler_info, 0, &sampler);
if(result != VK_SUCCESS) {
gpu_image_free(device, image);
vkDestroyImageView(device, view, 0);
return ret;
}
ret.image = image;
ret.view = view;
ret.sampler = sampler;
return ret;
}
int create_depth_image(VulkanContext* context) { int create_depth_image(VulkanContext* context) {
VkExtent3D depth_extent = { VkExtent3D depth_extent = {
@ -1581,17 +1461,164 @@ Object create_renderable(Mesh* mesh, GraphicsPipeline* pipeline) {
} }
typedef struct TextureSetStruct { typedef struct TextureSetStruct {
uint32_t max_images; uint32_t max_images;
Texture* textures; Texture** textures;
VkDescriptorSet descriptor; VkDescriptorSet descriptor;
VkDescriptorPool pool; VkDescriptorPool pool;
} TextureSet; } TextureSet;
// TODO VkResult texture_set_add(VkDevice device, TextureSet* set, GPUPage* page, GPUBuffer staging, VkCommandPool transfer_pool, Queue transfer_queue, VkCommandPool graphics_pool, Queue graphics_queue, VkExtent2D size, VkFormat format, void* image_data, uint32_t* index, Texture* texture) {
/*VkResult texture_set_add(VkDevice device, GPUPage* page, GPUBuffer staging, VkCommandPool transfer_pool, VkQueue transfer_queue, VkCommandPool graphics_pool, VkQueue graphics_queue, VkExtent2D size, VkFormat format, void* image_data, uint32_t transfer_family, uint32_t graphics_family) { if(texture == NULL || index == NULL || image_data == NULL || page == NULL || set == NULL) {
return VK_ERROR_VALIDATION_FAILED_EXT;
}
*index = 0xFFFFFFFF;
for(uint32_t i = 0; i < set->max_images; i++) {
if(set->textures[i] == NULL) {
*index = i;
break;
}
}
if(*index == 0xFFFFFFFF) {
return VK_ERROR_TOO_MANY_OBJECTS;
}
VkExtent3D size3d = {
.width = size.width,
.height = size.height,
.depth = 1,
};
VkImageCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = VK_IMAGE_TYPE_2D,
.extent = size3d,
.mipLevels = 1,
.arrayLayers = 1,
.format = format,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.samples = VK_SAMPLE_COUNT_1_BIT,
.flags = 0,
.pNext = NULL,
};
// Create the image in GPU memory
VkResult result = gpu_image_malloc(device, page, &info, &texture->image);
if(result != VK_SUCCESS) {
return result;
}
memcpy(staging.page->ptr + staging.memory->offset, image_data, texture->image.memory->size);
// Transition the image from UNDEFINED to TRANSFER_DST_OPTIMAL
result = command_transition_image_layout(device, transfer_pool, transfer_queue, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, texture->image.handle, 0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, transfer_queue.family, transfer_queue.family, VK_IMAGE_ASPECT_COLOR_BIT);
if(result != VK_SUCCESS) {
gpu_image_free(device, texture->image);
return result;
}
// Copy the image from the staging buffer to the GPU memory
result = command_copy_buffer_to_image(device, transfer_pool, transfer_queue, size3d, staging.handle, texture->image.handle);
if(result != VK_SUCCESS) {
gpu_image_free(device, texture->image);
return result;
}
// Transition the image from TRANSFER_DST_OPTIMAL to SHADER_READ_ONLY_OPTIMAL in the transfer queue
result = command_transition_image_layout(device, transfer_pool, transfer_queue, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, texture->image.handle, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, transfer_queue.family, graphics_queue.family, VK_IMAGE_ASPECT_COLOR_BIT);
if(result != VK_SUCCESS) {
gpu_image_free(device, texture->image);
return result;
}
// Complete the image transition in the graphics queue to transfer ownership
result = command_transition_image_layout(device, graphics_pool, graphics_queue, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, texture->image.handle, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, transfer_queue.family, graphics_queue.family, VK_IMAGE_ASPECT_COLOR_BIT);
if(result != VK_SUCCESS) {
gpu_image_free(device, texture->image);
return result;
}
VkImageViewCreateInfo view_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = texture->image.handle,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.components = {
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
},
.format = format,
.subresourceRange = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.layerCount = 1,
.levelCount = 1,
.baseArrayLayer = 0,
.baseMipLevel = 0,
},
};
result = vkCreateImageView(device, &view_info, 0, &texture->view);
if(result != VK_SUCCESS) {
gpu_image_free(device, texture->image);
return result;
}
VkSamplerCreateInfo sampler_info = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.magFilter = VK_FILTER_NEAREST,
.minFilter = VK_FILTER_NEAREST,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT,
.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT,
.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT,
.anisotropyEnable = VK_FALSE,
.maxAnisotropy = 2.0f,
.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK,
.unnormalizedCoordinates = VK_FALSE,
.compareEnable = VK_FALSE,
.compareOp = VK_COMPARE_OP_ALWAYS,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
.mipLodBias = 0.0f,
.minLod = 0.0f,
.maxLod = 0.0f,
};
result = vkCreateSampler(device, &sampler_info, 0, &texture->sampler);
if(result != VK_SUCCESS) {
gpu_image_free(device, texture->image);
vkDestroyImageView(device, texture->view, 0);
return result;
}
VkDescriptorImageInfo image_info = {
.sampler = texture->sampler,
.imageView = texture->view,
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
};
VkWriteDescriptorSet write_info = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = set->descriptor,
.dstArrayElement = *index,
.pImageInfo = &image_info,
.dstBinding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = 1,
.pBufferInfo = 0,
.pTexelBufferView = 0,
};
vkUpdateDescriptorSets(device, 1, &write_info, 0, 0);
set->textures[*index] = texture;
return VK_SUCCESS; return VK_SUCCESS;
}*/ }
VkResult create_texture_set(VkDevice device, VkDescriptorSetLayout layout, uint32_t max_images, TextureSet* out) { VkResult create_texture_set(VkDevice device, VkDescriptorSetLayout layout, uint32_t max_images, TextureSet* out) {
if(out == NULL) { if(out == NULL) {
@ -1604,6 +1631,7 @@ VkResult create_texture_set(VkDevice device, VkDescriptorSetLayout layout, uint3
if(out->textures == NULL) { if(out->textures == NULL) {
return VK_ERROR_OUT_OF_HOST_MEMORY; return VK_ERROR_OUT_OF_HOST_MEMORY;
} }
memset(out->textures, 0x00, sizeof(Texture*)*max_images);
VkDescriptorPoolSize sizes[] = { VkDescriptorPoolSize sizes[] = {
{ {
@ -2025,8 +2053,8 @@ VkResult create_texture_mesh_pipeline(VkDevice device, VkPhysicalDeviceMemoryPro
return result; return result;
} }
TextureSet texture_set = {0}; TextureSet* texture_set = malloc(sizeof(TextureSet));
result = create_texture_set(device, set_layout, 1000, &texture_set); result = create_texture_set(device, set_layout, 1000, texture_set);
if(result != VK_SUCCESS) { if(result != VK_SUCCESS) {
return result; return result;
} }
@ -2121,42 +2149,21 @@ VkResult create_texture_mesh_pipeline(VkDevice device, VkPhysicalDeviceMemoryPro
return result; return result;
} }
Texture test_texture_0 = load_texture(device, texture_memory, staging, transfer_pool, transfer_queue, graphics_pool, graphics_queue, texture_size, VK_FORMAT_R8G8B8A8_SRGB, texture_data_0); uint32_t texture_index = 0;
Texture* test_texture_0 = malloc(sizeof(Texture));
Texture test_texture_1 = load_texture(device, texture_memory, staging, transfer_pool, transfer_queue, graphics_pool, graphics_queue, texture_size, VK_FORMAT_R8G8B8A8_SRGB, texture_data_1); Texture* test_texture_1 = malloc(sizeof(Texture));
result = texture_set_add(device, texture_set, texture_memory, staging, transfer_pool, transfer_queue, graphics_pool, graphics_queue, texture_size, VK_FORMAT_R8G8B8A8_SRGB, texture_data_0, &texture_index, test_texture_0);
VkDescriptorImageInfo image_info_0 = { if(result != VK_SUCCESS) {
.sampler = test_texture_0.sampler, return result;
.imageView = test_texture_0.view, }
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
};
VkDescriptorImageInfo image_info_1 = {
.sampler = test_texture_1.sampler,
.imageView = test_texture_1.view,
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
};
VkWriteDescriptorSet descriptor_write = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = texture_set.descriptor,
.dstBinding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = 1,
.pBufferInfo = 0,
.pTexelBufferView = 0,
};
descriptor_write.pImageInfo = &image_info_0; result = texture_set_add(device, texture_set, texture_memory, staging, transfer_pool, transfer_queue, graphics_pool, graphics_queue, texture_size, VK_FORMAT_R8G8B8A8_SRGB, texture_data_1, &texture_index, test_texture_1);
descriptor_write.dstArrayElement = 0; if(result != VK_SUCCESS) {
vkUpdateDescriptorSets(device, 1, &descriptor_write, 0, 0); return result;
}
descriptor_write.pImageInfo = &image_info_1;
descriptor_write.dstArrayElement = 1;
vkUpdateDescriptorSets(device, 1, &descriptor_write, 0, 0);
for(uint32_t i = 0; i < out->max_frames_in_flight; i++) { for(uint32_t i = 0; i < out->max_frames_in_flight; i++) {
out->descriptors[i] = texture_set.descriptor; out->descriptors[i] = texture_set->descriptor;
} }
return VK_SUCCESS; return VK_SUCCESS;