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@ -91,6 +91,7 @@ typedef struct MappingStruct {
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#define ATTRIBUTE_ID_DESCRIPTORS 0x00000003 // void***(array of array of data pointers)
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#define ATTRIBUTE_ID_DESCRIPTOR_SETS 0x00000004 // VkDescriptorSet*
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#define ATTRIBUTE_ID_POSITION 0x00000005 // Position*
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#define ATTRIBUTE_ID_PUSH_CONSTANTS 0x00000006 // void*
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typedef struct ObjectStruct {
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Map attributes;
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@ -105,13 +106,16 @@ typedef struct MeshTypeStruct {
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VkVertexInputAttributeDescription* attributes;
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} MeshType;
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// Defines what descriptors are bound at two different upate rates for the pipeline
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typedef struct PipelineLayoutStruct {
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uint32_t object_bindings_count;
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VkDescriptorSetLayoutBinding* object_bindings;
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uint32_t material_bindings_count;
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VkDescriptorSetLayoutBinding* material_bindings;
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uint32_t object_pcr_size;
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uint32_t material_pcr_size;
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Mapping object_pcr_mapping;
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} PipelineLayout;
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typedef struct MeshStruct {
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@ -134,6 +138,9 @@ typedef struct MaterialStruct {
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uint32_t material_descriptors_count;
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Map object_descriptor_mappings;
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PipelineLayout pipeline_layout;
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void* material_pcr_ptr;
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} Material;
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typedef struct VulkanContextStruct {
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@ -190,7 +197,7 @@ typedef struct SceneContextStruct {
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VkDescriptorSet* descriptors;
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GPUBuffer* ubos;
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void** ubo_ptrs;
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VkPushConstantRange pcr;
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uint32_t pcr_size;
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} SceneContext;
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struct TextureVertex {
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@ -208,6 +215,10 @@ struct ModelUBO {
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mat4 model;
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};
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struct ObjectPC {
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mat4 model;
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};
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struct SceneUBO {
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mat4 test;
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};
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@ -1550,11 +1561,22 @@ void command_draw_object(Material material, Object object, uint32_t frame_num, V
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Mesh* mesh = maybe_mesh.value;
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VkBuffer vertex_buffers[] = {mesh->vertex_buffer.handle};
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VkDeviceSize offsets[] = {0};
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if(material.pipeline_layout.object_pcr_size > 0) {
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MaybeValue maybe_attribute = map_lookup(object.attributes, material.pipeline_layout.object_pcr_mapping.index);
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if(maybe_attribute.has_value == false) {
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return;
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}
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vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, offsets);
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vkCmdBindIndexBuffer(command_buffer, mesh->index_buffer.handle, 0, VK_INDEX_TYPE_UINT16);
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MaybeValue maybe_pc = map_lookup(object.attributes, ATTRIBUTE_ID_PUSH_CONSTANTS);
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if(maybe_pc.has_value == false) {
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return;
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}
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void** pc_ptrs = maybe_pc.value;
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mapping_functions[material.pipeline_layout.object_pcr_mapping.mapping_type](pc_ptrs[frame_num], maybe_attribute.value);
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vkCmdPushConstants(command_buffer, material.layout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(struct ScenePC) + material.pipeline_layout.material_pcr_size, material.pipeline_layout.object_pcr_size, pc_ptrs[frame_num]);
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}
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if(material.object_set_layout != VK_NULL_HANDLE) {
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MaybeValue maybe_descriptors = map_lookup(object.attributes, ATTRIBUTE_ID_DESCRIPTOR_SETS);
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@ -1564,16 +1586,25 @@ void command_draw_object(Material material, Object object, uint32_t frame_num, V
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VkDescriptorSet* descriptor_sets = maybe_descriptors.value;
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, material.layout, 2, 1, &descriptor_sets[frame_num], 0, 0);
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} else {
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fprintf(stderr, "test\n");
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}
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VkBuffer vertex_buffers[] = {mesh->vertex_buffer.handle};
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VkDeviceSize offsets[] = {0};
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vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, offsets);
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vkCmdBindIndexBuffer(command_buffer, mesh->index_buffer.handle, 0, VK_INDEX_TYPE_UINT16);
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vkCmdDrawIndexed(command_buffer, mesh->index_count, 1, 0, 0, 0);
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}
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void command_draw_material(Material material, uint32_t object_count, Object* objects, uint32_t frame_num, VkDescriptorSet* scene_descriptors, struct ScenePC* scene_constants, VkCommandBuffer command_buffer) {
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vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, material.pipeline);
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vkCmdPushConstants(command_buffer, material.layout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(struct ScenePC), scene_constants);
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if(material.material_pcr_ptr != NULL && material.pipeline_layout.material_pcr_size > 0) {
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vkCmdPushConstants(command_buffer, material.material_pcr_ptr, VK_SHADER_STAGE_VERTEX_BIT, sizeof(struct ScenePC), material.pipeline_layout.material_pcr_size, material.material_pcr_ptr);
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}
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, material.layout, 0, 1, &scene_descriptors[frame_num], 0, 0);
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if(material.material_descriptors != 0) {
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, material.layout, 1, 1, &material.material_descriptors[frame_num], 0, 0);
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@ -1737,13 +1768,22 @@ Object create_object(uint32_t max_frames_in_flight, uint32_t descriptor_count) {
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return ret;
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}
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Object create_renderable(Mesh* mesh, Material* material, uint32_t descriptor_sets_count, VkDescriptorSet* descriptor_sets, uint32_t max_frames_in_flight) {
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Object create_renderable(Mesh* mesh, Material* material, uint32_t descriptor_sets_count, VkDescriptorSet* descriptor_sets, uint32_t pc_size, uint32_t max_frames_in_flight) {
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Object zero = {
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.attributes = {
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.buckets = 0,
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},
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};
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void** pc_ptrs = malloc(sizeof(void*)*max_frames_in_flight);
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if(pc_ptrs == NULL) {
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return zero;
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}
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for(uint32_t i = 0; i < max_frames_in_flight; i++) {
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pc_ptrs[i] = malloc(pc_size);
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}
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Object object = create_object(max_frames_in_flight, descriptor_sets_count);
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if(object.attributes.buckets == 0) {
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return zero;
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@ -1770,6 +1810,13 @@ Object create_renderable(Mesh* mesh, Material* material, uint32_t descriptor_set
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map_destroy(object.attributes);
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return zero;
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}
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result = map_add(&object.attributes, ATTRIBUTE_ID_PUSH_CONSTANTS, pc_ptrs);
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if(result == false) {
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map_destroy(object.attributes);
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return zero;
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}
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return object;
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}
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@ -1780,7 +1827,7 @@ Material create_material(
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uint32_t shader_stage_count,
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VkPipelineShaderStageCreateInfo* shader_stages,
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VkDescriptorSetLayout scene_ubo_layout,
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VkPushConstantRange scene_pcr,
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uint32_t scene_pcr_size,
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PipelineLayout pipeline_layout,
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MeshType mesh_type,
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uint32_t max_frames_in_flight,
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@ -1876,13 +1923,19 @@ Material create_material(
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}
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VkDescriptorSetLayout all_layouts[3] = {scene_ubo_layout, material_set_layout, object_set_layout};
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VkPushConstantRange pcr = {
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.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
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.offset = 0,
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.size = scene_pcr_size + pipeline_layout.material_pcr_size + pipeline_layout.object_pcr_size,
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};
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VkPipelineLayout layout;
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VkPipelineLayoutCreateInfo layout_info = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.setLayoutCount = 3,
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.pSetLayouts = all_layouts,
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.pushConstantRangeCount = 1,
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.pPushConstantRanges = &scene_pcr,
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.pPushConstantRanges = &pcr,
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};
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result = vkCreatePipelineLayout(device, &layout_info, 0, &layout);
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@ -1906,12 +1959,14 @@ Material create_material(
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.material_descriptor_pool = material_descriptor_pool,
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.material_descriptors_count = max_frames_in_flight,
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.object_descriptor_mappings = object_descriptor_mappings,
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.pipeline_layout = pipeline_layout,
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};
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return material;
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}
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Material create_simple_mesh_material(VkDevice device, VkExtent2D extent, VkRenderPass render_pass, VkDescriptorSetLayout scene_ubo_layout, VkPushConstantRange scene_pcr, uint32_t max_frames_in_flight) {
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Material create_simple_mesh_material(VkDevice device, VkExtent2D extent, VkRenderPass render_pass, VkDescriptorSetLayout scene_ubo_layout, uint32_t scene_pcr_size, uint32_t max_frames_in_flight) {
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VkShaderModule vert_shader = load_shader_file("shader_src/basic.vert.spv", device);
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VkShaderModule frag_shader = load_shader_file("shader_src/basic.frag.spv", device);
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VkPipelineShaderStageCreateInfo shader_stages[2] = {
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@ -1929,7 +1984,6 @@ Material create_simple_mesh_material(VkDevice device, VkExtent2D extent, VkRende
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},
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};
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VkVertexInputBindingDescription bindings[1] = {
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{
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.binding = 0, // Which buffer 'binding' to use
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@ -1960,58 +2014,21 @@ Material create_simple_mesh_material(VkDevice device, VkExtent2D extent, VkRende
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.attributes_count = sizeof(attributes)/sizeof(VkVertexInputAttributeDescription),
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};
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VkDescriptorSetLayoutBinding object_set_bindings[] = {
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{
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.binding = 0,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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.pImmutableSamplers = 0,
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.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
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},
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};
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PipelineLayout simple_layout = {
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.object_bindings = object_set_bindings,
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.object_bindings_count = sizeof(object_set_bindings)/sizeof(VkDescriptorSetLayoutBinding),
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.object_pcr_size = sizeof(struct ObjectPC),
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.object_pcr_mapping = {
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.mapping_type = MAPPING_POSITION_TO_MATRIX,
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.index = ATTRIBUTE_ID_POSITION,
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},
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};
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Map object_descriptor_mappings = map_create(8, 2);
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if(object_descriptor_mappings.buckets == 0) {
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Material tmp = {};
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return tmp;
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}
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Mapping* position_mapping = malloc(sizeof(Mapping));
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if(position_mapping == 0) {
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map_destroy(object_descriptor_mappings);
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Material tmp = {};
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return tmp;
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}
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position_mapping->mapping_type = MAPPING_POSITION_TO_MATRIX;
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position_mapping->index = 0;
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bool map_result = map_add(&object_descriptor_mappings, ATTRIBUTE_ID_POSITION, position_mapping);
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if(map_result != true) {
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map_destroy(object_descriptor_mappings);
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free(position_mapping);
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Material tmp = {};
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return tmp;
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}
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return create_material(device, extent, render_pass, 2, shader_stages, scene_ubo_layout, scene_pcr, simple_layout, simple_mesh_type, max_frames_in_flight, object_descriptor_mappings);
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Map object_descriptor_mappings = {0};
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return create_material(device, extent, render_pass, 2, shader_stages, scene_ubo_layout, scene_pcr_size, simple_layout, simple_mesh_type, max_frames_in_flight, object_descriptor_mappings);
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}
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Material create_texture_mesh_material(VkDevice device, VkExtent2D extent, VkRenderPass render_pass, VkDescriptorSetLayout scene_ubo_layout, VkPushConstantRange scene_pcr, uint32_t max_frames_in_flight) {
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Material create_texture_mesh_material(VkDevice device, VkExtent2D extent, VkRenderPass render_pass, VkDescriptorSetLayout scene_ubo_layout, uint32_t scene_pcr_size, uint32_t max_frames_in_flight) {
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VkShaderModule vert_shader = load_shader_file("shader_src/texture.vert.spv", device);
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if(vert_shader == VK_NULL_HANDLE) {
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Material tmp = {};
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return tmp;
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}
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VkShaderModule frag_shader = load_shader_file("shader_src/texture.frag.spv", device);
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if(frag_shader == VK_NULL_HANDLE) {
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Material tmp = {};
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return tmp;
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}
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VkPipelineShaderStageCreateInfo shader_stages[2] = {
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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@ -2065,13 +2082,6 @@ Material create_texture_mesh_material(VkDevice device, VkExtent2D extent, VkRend
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.pImmutableSamplers = 0,
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
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},
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{
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.binding = 1,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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.pImmutableSamplers = 0,
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.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
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},
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};
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MeshType textured_mesh_type = {
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@ -2084,32 +2094,16 @@ Material create_texture_mesh_material(VkDevice device, VkExtent2D extent, VkRend
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PipelineLayout texture_layout = {
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.object_bindings_count = sizeof(mesh_set_bindings)/sizeof(VkDescriptorSetLayoutBinding),
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|
|
.object_bindings = mesh_set_bindings,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Map object_descriptor_mappings = map_create(8, 2);
|
|
|
|
|
if(object_descriptor_mappings.buckets == 0) {
|
|
|
|
|
Material tmp = {};
|
|
|
|
|
return tmp;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Mapping* position_mapping = malloc(sizeof(Mapping));
|
|
|
|
|
if(position_mapping == 0) {
|
|
|
|
|
map_destroy(object_descriptor_mappings);
|
|
|
|
|
Material tmp = {};
|
|
|
|
|
return tmp;
|
|
|
|
|
}
|
|
|
|
|
position_mapping->mapping_type = MAPPING_POSITION_TO_MATRIX;
|
|
|
|
|
position_mapping->index = 0;
|
|
|
|
|
|
|
|
|
|
bool map_result = map_add(&object_descriptor_mappings, ATTRIBUTE_ID_POSITION, position_mapping);
|
|
|
|
|
if(map_result != true) {
|
|
|
|
|
map_destroy(object_descriptor_mappings);
|
|
|
|
|
free(position_mapping);
|
|
|
|
|
Material tmp = {};
|
|
|
|
|
return tmp;
|
|
|
|
|
}
|
|
|
|
|
.object_pcr_size = sizeof(struct ObjectPC),
|
|
|
|
|
.object_pcr_mapping = {
|
|
|
|
|
.mapping_type = MAPPING_POSITION_TO_MATRIX,
|
|
|
|
|
.index = ATTRIBUTE_ID_POSITION,
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
return create_material(device, extent, render_pass, 2, shader_stages, scene_ubo_layout, scene_pcr, texture_layout, textured_mesh_type, max_frames_in_flight, object_descriptor_mappings);
|
|
|
|
|
Map object_descriptor_mappings = {0};
|
|
|
|
|
return create_material(device, extent, render_pass, 2, shader_stages, scene_ubo_layout, scene_pcr_size, texture_layout, textured_mesh_type, max_frames_in_flight, object_descriptor_mappings);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
VkResult command_copy_to_buffer(VkDevice device, GPUBuffer staging, VkBuffer destination, void* data, VkDeviceSize size, VkDeviceSize offset, VkCommandPool pool, VkQueue queue) {
|
|
|
|
@ -2521,11 +2515,7 @@ SceneContext create_scene_context(VkDevice device, VkPhysicalDeviceMemoryPropert
|
|
|
|
|
.descriptors = sets,
|
|
|
|
|
.ubos = ubos,
|
|
|
|
|
.ubo_ptrs = ubo_ptrs,
|
|
|
|
|
.pcr = {
|
|
|
|
|
.offset = 0,
|
|
|
|
|
.size = sizeof(struct ScenePC),
|
|
|
|
|
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
|
|
|
|
|
},
|
|
|
|
|
.pcr_size = sizeof(struct ScenePC),
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
return scene;
|
|
|
|
@ -2862,7 +2852,7 @@ Object create_simple_mesh_object(Material* simple_mesh_material, VkPhysicalDevic
|
|
|
|
|
return zero;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Object object = create_renderable(mesh, simple_mesh_material, 1, sets, max_frames_in_flight);
|
|
|
|
|
Object object = create_renderable(mesh, simple_mesh_material, 1, sets, sizeof(struct ObjectPC), max_frames_in_flight);
|
|
|
|
|
if(object.attributes.buckets == 0) {
|
|
|
|
|
return zero;
|
|
|
|
|
}
|
|
|
|
@ -2883,45 +2873,6 @@ Object create_simple_mesh_object(Material* simple_mesh_material, VkPhysicalDevic
|
|
|
|
|
return zero;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GPUBuffer* position_buffers = malloc(sizeof(GPUBuffer)*max_frames_in_flight);
|
|
|
|
|
if(position_buffers == NULL) {
|
|
|
|
|
return zero;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for(uint32_t i = 0; i < max_frames_in_flight; i++) {
|
|
|
|
|
result = gpu_buffer_malloc(device, transfer_memory, sizeof(struct ModelUBO), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, &position_buffers[i]);
|
|
|
|
|
if(result != VK_SUCCESS) {
|
|
|
|
|
return zero;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MaybeValue maybe_ptrs = map_lookup(object.attributes, ATTRIBUTE_ID_DESCRIPTORS);
|
|
|
|
|
if(maybe_ptrs.has_value == false) {
|
|
|
|
|
return zero;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void*** ptrs = maybe_ptrs.value;
|
|
|
|
|
for(uint32_t i = 0; i < max_frames_in_flight; i++) {
|
|
|
|
|
*ptrs[i] = position_buffers[i].page->ptr + position_buffers[i].memory->offset;
|
|
|
|
|
VkDescriptorBufferInfo buffer_info = {
|
|
|
|
|
.buffer = position_buffers[i].handle,
|
|
|
|
|
.offset = 0,
|
|
|
|
|
.range = sizeof(struct ModelUBO),
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VkWriteDescriptorSet write_info = {
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
|
|
|
|
.dstSet = sets[i],
|
|
|
|
|
.dstBinding = 0,
|
|
|
|
|
.dstArrayElement = 0,
|
|
|
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
|
|
|
.descriptorCount = 1,
|
|
|
|
|
.pBufferInfo = &buffer_info,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
vkUpdateDescriptorSets(device, 1, &write_info, 0, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return object;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2977,7 +2928,7 @@ Object create_texture_mesh_object(Material* texture_mesh_material, VkPhysicalDev
|
|
|
|
|
return zero;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Object object = create_renderable(mesh, texture_mesh_material, 1, sets, max_frames_in_flight);
|
|
|
|
|
Object object = create_renderable(mesh, texture_mesh_material, 1, sets, sizeof(struct ObjectPC), max_frames_in_flight);
|
|
|
|
|
if(object.attributes.buckets == 0) {
|
|
|
|
|
return zero;
|
|
|
|
|
}
|
|
|
|
@ -2998,47 +2949,6 @@ Object create_texture_mesh_object(Material* texture_mesh_material, VkPhysicalDev
|
|
|
|
|
return zero;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GPUBuffer* position_buffers = malloc(sizeof(GPUBuffer)*max_frames_in_flight);
|
|
|
|
|
if(position_buffers == NULL) {
|
|
|
|
|
return zero;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for(uint32_t i = 0; i < max_frames_in_flight; i++) {
|
|
|
|
|
result = gpu_buffer_malloc(device, transfer_memory, sizeof(struct ModelUBO), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, &position_buffers[i]);
|
|
|
|
|
if(result != VK_SUCCESS) {
|
|
|
|
|
return zero;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MaybeValue maybe_ptrs = map_lookup(object.attributes, ATTRIBUTE_ID_DESCRIPTORS);
|
|
|
|
|
if(maybe_ptrs.has_value == false) {
|
|
|
|
|
return zero;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void*** ptrs = maybe_ptrs.value;
|
|
|
|
|
|
|
|
|
|
for(uint32_t i = 0; i < max_frames_in_flight; i++) {
|
|
|
|
|
*ptrs[i] = position_buffers[i].page->ptr + position_buffers[i].memory->offset;
|
|
|
|
|
|
|
|
|
|
VkDescriptorBufferInfo buffer_info = {
|
|
|
|
|
.buffer = position_buffers[i].handle,
|
|
|
|
|
.offset = 0,
|
|
|
|
|
.range = sizeof(struct ModelUBO),
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VkWriteDescriptorSet write_info = {
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
|
|
|
|
.dstSet = sets[i],
|
|
|
|
|
.dstBinding = 1,
|
|
|
|
|
.dstArrayElement = 0,
|
|
|
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
|
|
|
.descriptorCount = 1,
|
|
|
|
|
.pBufferInfo = &buffer_info,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
vkUpdateDescriptorSets(device, 1, &write_info, 0, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
VkExtent2D texture_size = {
|
|
|
|
|
.width = 10,
|
|
|
|
|
.height = 10,
|
|
|
|
@ -3102,7 +3012,7 @@ void main_loop(GLFWwindow* window, VulkanContext* context) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Material simple_mesh_material = create_simple_mesh_material(context->device, context->swapchain_extent, context->render_pass, scene.descriptor_layout, scene.pcr, context->max_frames_in_flight);
|
|
|
|
|
Material simple_mesh_material = create_simple_mesh_material(context->device, context->swapchain_extent, context->render_pass, scene.descriptor_layout, scene.pcr_size, context->max_frames_in_flight);
|
|
|
|
|
if(simple_mesh_material.pipeline == VK_NULL_HANDLE) {
|
|
|
|
|
fprintf(stderr, "failed to create simple mesh material\n");
|
|
|
|
|
return;
|
|
|
|
@ -3135,7 +3045,7 @@ void main_loop(GLFWwindow* window, VulkanContext* context) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Material texture_mesh_material = create_texture_mesh_material(context->device, context->swapchain_extent, context->render_pass, scene.descriptor_layout, scene.pcr, context->max_frames_in_flight);
|
|
|
|
|
Material texture_mesh_material = create_texture_mesh_material(context->device, context->swapchain_extent, context->render_pass, scene.descriptor_layout, scene.pcr_size, context->max_frames_in_flight);
|
|
|
|
|
if(texture_mesh_material.pipeline == VK_NULL_HANDLE) {
|
|
|
|
|
fprintf(stderr, "failed to create texture mesh material\n");
|
|
|
|
|
return;
|
|
|
|
@ -3146,10 +3056,6 @@ void main_loop(GLFWwindow* window, VulkanContext* context) {
|
|
|
|
|
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
|
|
|
.descriptorCount = context->max_frames_in_flight,
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
|
|
|
.descriptorCount = context->max_frames_in_flight,
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VkDescriptorPoolCreateInfo texture_pool_info = {
|
|
|
|
|