|
|
|
@ -56,32 +56,10 @@ typedef struct PositionStruct {
|
|
|
|
|
versor rotation;
|
|
|
|
|
} Position;
|
|
|
|
|
|
|
|
|
|
typedef void(*MappingFunc)(void*,void*);
|
|
|
|
|
|
|
|
|
|
void attribute_mapping_position_to_matrix(void* dest, void* source) {
|
|
|
|
|
Position* position = source;
|
|
|
|
|
glm_translate_make(dest, position->position);
|
|
|
|
|
glm_quat_rotate(dest, position->rotation, dest);
|
|
|
|
|
glm_scale(dest, position->scale);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#define MAPPING_POSITION_TO_MATRIX 0
|
|
|
|
|
|
|
|
|
|
MappingFunc mapping_functions[] = {
|
|
|
|
|
attribute_mapping_position_to_matrix,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
typedef struct MappingStruct {
|
|
|
|
|
uint32_t mapping_type; // What function to use to map it
|
|
|
|
|
uint32_t index; // Which index to use in the ATTRIBUTE_ID_DESCRIPTORS array
|
|
|
|
|
} Mapping;
|
|
|
|
|
|
|
|
|
|
#define ATTRIBUTE_ID_MESH 0x00000001 // Mesh*
|
|
|
|
|
#define ATTRIBUTE_ID_PIPELINE 0x00000002 // GraphicsPipeline*
|
|
|
|
|
#define ATTRIBUTE_ID_DESCRIPTORS 0x00000003 // void***(array of array of data pointers)
|
|
|
|
|
#define ATTRIBUTE_ID_DESCRIPTOR_SETS 0x00000004 // VkDescriptorSet*
|
|
|
|
|
#define ATTRIBUTE_ID_POSITION 0x00000005 // Position*
|
|
|
|
|
#define ATTRIBUTE_ID_PUSH_CONSTANTS 0x00000006 // void*
|
|
|
|
|
#define ATTRIBUTE_ID_POSITION 0x00000003 // Position*
|
|
|
|
|
#define ATTRIBUTE_ID_PIPELINE_DATA 0x00000004 // void*
|
|
|
|
|
|
|
|
|
|
typedef struct ObjectStruct {
|
|
|
|
|
Map attributes;
|
|
|
|
@ -209,7 +187,7 @@ struct Vertex {
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct SceneUBO {
|
|
|
|
|
mat4 test;
|
|
|
|
|
uint32_t test;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct ScenePC {
|
|
|
|
@ -2005,8 +1983,8 @@ VkResult create_simple_mesh_pipeline(VkDevice device, VkExtent2D extent, VkRende
|
|
|
|
|
return create_graphics_pipeline(device, extent, render_pass, offscreen_render_pass, pipeline_info, max_frames_in_flight, out);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
VkResult create_texture_mesh_pipeline(VkDevice device, VkPhysicalDeviceMemoryProperties memories, VkExtent2D extent, VkRenderPass render_pass, VkRenderPass offscreen_render_pass, VkDescriptorSetLayout scene_layout, uint32_t max_frames_in_flight, VkCommandPool transfer_pool, Queue transfer_queue, Queue graphics_queue, VkCommandPool graphics_pool, GraphicsPipeline* out) {
|
|
|
|
|
if(out == NULL) {
|
|
|
|
|
VkResult create_texture_mesh_pipeline(VkDevice device, VkExtent2D extent, VkRenderPass render_pass, VkRenderPass offscreen_render_pass, VkDescriptorSetLayout scene_layout, uint32_t max_frames_in_flight, TextureSet* texture_set, GraphicsPipeline* out) {
|
|
|
|
|
if(out == NULL || texture_set == NULL) {
|
|
|
|
|
return VK_ERROR_VALIDATION_FAILED_EXT;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2092,12 +2070,6 @@ VkResult create_texture_mesh_pipeline(VkDevice device, VkPhysicalDeviceMemoryPro
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TextureSet* texture_set = malloc(sizeof(TextureSet));
|
|
|
|
|
result = create_texture_set(device, set_layout, 1000, texture_set);
|
|
|
|
|
if(result != VK_SUCCESS) {
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
VkPipelineVertexInputStateCreateInfo input_info = {
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
|
|
|
|
.pVertexBindingDescriptions = bindings,
|
|
|
|
@ -2114,89 +2086,12 @@ VkResult create_texture_mesh_pipeline(VkDevice device, VkPhysicalDeviceMemoryPro
|
|
|
|
|
.input_info = input_info,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
GPUPage* memory = NULL;
|
|
|
|
|
result = gpu_page_allocate(device, memories, 100000, 0xFFFFFFFF, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, 0, &memory);
|
|
|
|
|
if(result != VK_SUCCESS) {
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
result = create_graphics_pipeline(device, extent, render_pass, offscreen_render_pass, pipeline_info, max_frames_in_flight, out);
|
|
|
|
|
if(result != VK_SUCCESS) {
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
VkExtent2D texture_size = {
|
|
|
|
|
.width = 10,
|
|
|
|
|
.height = 10,
|
|
|
|
|
};
|
|
|
|
|
(void)texture_size;
|
|
|
|
|
|
|
|
|
|
struct __attribute__((__packed__)) texel {
|
|
|
|
|
uint8_t r;
|
|
|
|
|
uint8_t g;
|
|
|
|
|
uint8_t b;
|
|
|
|
|
uint8_t a;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct texel WHT = {255, 255, 255, 255};
|
|
|
|
|
struct texel BLK = {0, 0, 0, 255};
|
|
|
|
|
struct texel RED = {255, 0, 0, 255};
|
|
|
|
|
struct texel GRN = {0, 255, 0, 255};
|
|
|
|
|
struct texel BLU = {0, 0, 255, 255};
|
|
|
|
|
|
|
|
|
|
struct texel texture_data_0[100] = {
|
|
|
|
|
RED, WHT, GRN, WHT, BLU, WHT, RED, WHT, GRN, BLK,
|
|
|
|
|
RED, WHT, GRN, WHT, BLU, WHT, RED, WHT, GRN, BLK,
|
|
|
|
|
RED, WHT, GRN, WHT, BLU, WHT, RED, WHT, GRN, WHT,
|
|
|
|
|
RED, WHT, GRN, WHT, BLU, WHT, RED, WHT, GRN, WHT,
|
|
|
|
|
RED, WHT, GRN, WHT, BLU, WHT, RED, WHT, GRN, BLK,
|
|
|
|
|
RED, WHT, GRN, WHT, BLU, WHT, RED, WHT, GRN, BLK,
|
|
|
|
|
RED, WHT, GRN, WHT, BLU, WHT, RED, WHT, GRN, WHT,
|
|
|
|
|
RED, WHT, GRN, WHT, BLU, WHT, RED, WHT, GRN, WHT,
|
|
|
|
|
RED, WHT, GRN, WHT, BLU, WHT, RED, WHT, GRN, BLK,
|
|
|
|
|
RED, WHT, GRN, WHT, BLU, WHT, RED, WHT, GRN, BLK,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct texel texture_data_1[100] = {
|
|
|
|
|
RED, RED, RED, RED, RED, RED, RED, RED, RED, RED,
|
|
|
|
|
RED, WHT, WHT, WHT, WHT, WHT, WHT, WHT, WHT, RED,
|
|
|
|
|
RED, WHT, GRN, GRN, GRN, GRN, GRN, GRN, WHT, RED,
|
|
|
|
|
RED, WHT, GRN, BLU, BLU, BLU, BLU, GRN, WHT, RED,
|
|
|
|
|
RED, WHT, GRN, BLU, BLK, BLK, BLU, GRN, WHT, RED,
|
|
|
|
|
RED, WHT, GRN, BLU, BLK, BLK, BLU, GRN, WHT, RED,
|
|
|
|
|
RED, WHT, GRN, BLU, BLU, BLU, BLU, GRN, WHT, RED,
|
|
|
|
|
RED, WHT, GRN, GRN, GRN, GRN, GRN, GRN, WHT, RED,
|
|
|
|
|
RED, WHT, WHT, WHT, WHT, WHT, WHT, WHT, WHT, RED,
|
|
|
|
|
RED, RED, RED, RED, RED, RED, RED, RED, RED, RED,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
GPUPage* texture_memory = NULL;
|
|
|
|
|
result = gpu_page_allocate(device, memories, 100000, 0xFFFFFFFF, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT, 0, &texture_memory);
|
|
|
|
|
if(result != VK_SUCCESS) {
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GPUPage* staging_memory = NULL;
|
|
|
|
|
result = gpu_page_allocate(device, memories, 100000, 0xFFFFFFFF, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, 0, &staging_memory);
|
|
|
|
|
if(result != VK_SUCCESS) {
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GPUBuffer staging = {0};
|
|
|
|
|
result = gpu_buffer_malloc(device, staging_memory, 100000, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, &staging);
|
|
|
|
|
if(result != VK_SUCCESS) {
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
uint32_t texture_index = 0;
|
|
|
|
|
Texture* test_texture_0 = malloc(sizeof(Texture));
|
|
|
|
|
Texture* test_texture_1 = malloc(sizeof(Texture));
|
|
|
|
|
result = texture_set_add(device, texture_set, texture_memory, staging, transfer_pool, transfer_queue, graphics_pool, graphics_queue, texture_size, VK_FORMAT_R8G8B8A8_SRGB, texture_data_0, &texture_index, test_texture_0);
|
|
|
|
|
if(result != VK_SUCCESS) {
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
result = texture_set_add(device, texture_set, texture_memory, staging, transfer_pool, transfer_queue, graphics_pool, graphics_queue, texture_size, VK_FORMAT_R8G8B8A8_SRGB, texture_data_1, &texture_index, test_texture_1);
|
|
|
|
|
result = create_texture_set(device, set_layout, 1000, texture_set);
|
|
|
|
|
if(result != VK_SUCCESS) {
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
@ -3183,7 +3078,7 @@ Object create_simple_mesh_object(PlyMesh ply_mesh, GraphicsPipeline* simple_mesh
|
|
|
|
|
return object;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Object create_texture_mesh_object(GraphicsPipeline* texture_mesh_pipeline, VkPhysicalDeviceMemoryProperties memories, VkDevice device, VkCommandPool transfer_pool, Queue transfer_queue) {
|
|
|
|
|
Object create_texture_mesh_object(GraphicsPipeline* texture_mesh_pipeline, VkPhysicalDeviceMemoryProperties memories, VkDevice device, VkCommandPool transfer_pool, Queue transfer_queue, VkCommandPool graphics_pool, Queue graphics_queue, TextureSet* texture_set) {
|
|
|
|
|
Object zero = {};
|
|
|
|
|
|
|
|
|
|
GPUPage* mesh_memory = NULL;
|
|
|
|
@ -3230,6 +3125,68 @@ Object create_texture_mesh_object(GraphicsPipeline* texture_mesh_pipeline, VkPhy
|
|
|
|
|
return zero;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
VkExtent2D texture_size = {
|
|
|
|
|
.width = 10,
|
|
|
|
|
.height = 10,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct __attribute__((__packed__)) texel {
|
|
|
|
|
uint8_t r;
|
|
|
|
|
uint8_t g;
|
|
|
|
|
uint8_t b;
|
|
|
|
|
uint8_t a;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct texel WHT = {255, 255, 255, 255};
|
|
|
|
|
struct texel BLK = {0, 0, 0, 255};
|
|
|
|
|
struct texel RED = {255, 0, 0, 255};
|
|
|
|
|
struct texel GRN = {0, 255, 0, 255};
|
|
|
|
|
struct texel BLU = {0, 0, 255, 255};
|
|
|
|
|
|
|
|
|
|
struct texel texture_data[100] = {
|
|
|
|
|
RED, WHT, GRN, WHT, BLU, WHT, RED, WHT, GRN, BLK,
|
|
|
|
|
RED, WHT, GRN, WHT, BLU, WHT, RED, WHT, GRN, BLK,
|
|
|
|
|
RED, WHT, GRN, WHT, BLU, WHT, RED, WHT, GRN, WHT,
|
|
|
|
|
RED, WHT, GRN, WHT, BLU, WHT, RED, WHT, GRN, WHT,
|
|
|
|
|
RED, WHT, GRN, WHT, BLU, WHT, RED, WHT, GRN, BLK,
|
|
|
|
|
RED, WHT, GRN, WHT, BLU, WHT, RED, WHT, GRN, BLK,
|
|
|
|
|
RED, WHT, GRN, WHT, BLU, WHT, RED, WHT, GRN, WHT,
|
|
|
|
|
RED, WHT, GRN, WHT, BLU, WHT, RED, WHT, GRN, WHT,
|
|
|
|
|
RED, WHT, GRN, WHT, BLU, WHT, RED, WHT, GRN, BLK,
|
|
|
|
|
RED, WHT, GRN, WHT, BLU, WHT, RED, WHT, GRN, BLK,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
GPUPage* texture_memory = NULL;
|
|
|
|
|
result = gpu_page_allocate(device, memories, 100000, 0xFFFFFFFF, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT, 0, &texture_memory);
|
|
|
|
|
if(result != VK_SUCCESS) {
|
|
|
|
|
return zero;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GPUPage* staging_memory = NULL;
|
|
|
|
|
result = gpu_page_allocate(device, memories, 100000, 0xFFFFFFFF, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, 0, &staging_memory);
|
|
|
|
|
if(result != VK_SUCCESS) {
|
|
|
|
|
return zero;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GPUBuffer staging = {0};
|
|
|
|
|
result = gpu_buffer_malloc(device, staging_memory, 100000, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, &staging);
|
|
|
|
|
if(result != VK_SUCCESS) {
|
|
|
|
|
return zero;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
uint32_t* texture_index = malloc(sizeof(uint32_t));
|
|
|
|
|
Texture* test_texture = malloc(sizeof(Texture));
|
|
|
|
|
result = texture_set_add(device, texture_set, texture_memory, staging, transfer_pool, transfer_queue, graphics_pool, graphics_queue, texture_size, VK_FORMAT_R8G8B8A8_SRGB, texture_data, texture_index, test_texture);
|
|
|
|
|
if(result != VK_SUCCESS) {
|
|
|
|
|
return zero;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// TODO retrieve this value when constructing the object data buffer for rendering the scene
|
|
|
|
|
map_result = map_add(&object.attributes, ATTRIBUTE_ID_PIPELINE_DATA, texture_index);
|
|
|
|
|
if(map_result == 0) {
|
|
|
|
|
return zero;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return object;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -3253,13 +3210,14 @@ void main_loop(PlyMesh ply_mesh, GLFWwindow* window, VulkanContext* context) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
result = create_texture_mesh_pipeline(context->device, context->memories, context->swapchain_extent, context->render_pass, context->g_renderpass, scene.descriptor_layout, context->max_frames_in_flight, context->transfer_command_pool, context->transfer_queue, context->graphics_queue, context->extra_graphics_pool, &texture_mesh_pipeline);
|
|
|
|
|
TextureSet texture_set = {0};
|
|
|
|
|
result = create_texture_mesh_pipeline(context->device, context->swapchain_extent, context->render_pass, context->g_renderpass, scene.descriptor_layout, context->max_frames_in_flight, &texture_set, &texture_mesh_pipeline);
|
|
|
|
|
if(result != VK_SUCCESS) {
|
|
|
|
|
fprintf(stderr, "failed to create texture mesh material\n");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Object triangle_object_textured = create_texture_mesh_object(&texture_mesh_pipeline, context->memories, context->device, context->transfer_command_pool, context->transfer_queue);
|
|
|
|
|
Object triangle_object_textured = create_texture_mesh_object(&texture_mesh_pipeline, context->memories, context->device, context->transfer_command_pool, context->transfer_queue, context->extra_graphics_pool, context->graphics_queue, &texture_set);
|
|
|
|
|
if(triangle_object_textured.attributes.buckets == 0) {
|
|
|
|
|
fprintf(stderr, "failed to create texture mesh object\n");
|
|
|
|
|
return;
|
|
|
|
|