diff --git a/src/main.c b/src/main.c index 1a93802..037e614 100644 --- a/src/main.c +++ b/src/main.c @@ -1962,31 +1962,29 @@ VkFence* create_fences(VkDevice device, VkFenceCreateFlags flags, uint32_t count return fences; } -Mesh load_texture_mesh(VkPhysicalDeviceMemoryProperties memories, VkDevice device, struct TextureVertex* vertices, uint32_t vertex_count, uint16_t* indices, uint32_t index_count, VkCommandPool transfer_pool, VkQueue transfer_queue) { - Mesh mesh = {}; - mesh.vertex_buffer.buffer = VK_NULL_HANDLE; - mesh.vertex_buffer.memory = VK_NULL_HANDLE; - mesh.index_buffer.buffer = VK_NULL_HANDLE; - mesh.index_buffer.memory = VK_NULL_HANDLE; - +Mesh* load_texture_mesh(VkPhysicalDeviceMemoryProperties memories, VkDevice device, struct TextureVertex* vertices, uint32_t vertex_count, uint16_t* indices, uint32_t index_count, VkCommandPool transfer_pool, VkQueue transfer_queue) { AllocatedBuffer vertex_buffer = create_populated_buffer(memories, device, (void*)vertices, sizeof(struct TextureVertex) * vertex_count, transfer_pool, transfer_queue, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT); if(vertex_buffer.memory == VK_NULL_HANDLE) { - return mesh; + return 0; } - mesh.vertex_buffer = vertex_buffer; - mesh.vertex_count = vertex_count; - AllocatedBuffer index_buffer = create_populated_buffer(memories, device, (void*)indices, sizeof(uint16_t) * index_count, transfer_pool, transfer_queue, VK_BUFFER_USAGE_INDEX_BUFFER_BIT); if(index_buffer.memory == VK_NULL_HANDLE) { deallocate_buffer(device, vertex_buffer); - AllocatedBuffer tmp = { .memory = VK_NULL_HANDLE, .buffer = VK_NULL_HANDLE}; - mesh.vertex_buffer = tmp; - return mesh; + return 0; } - mesh.index_buffer = index_buffer; - mesh.index_count = index_count; + Mesh* mesh = malloc(sizeof(Mesh)); + if(mesh == 0) { + deallocate_buffer(device, vertex_buffer); + deallocate_buffer(device, index_buffer); + return 0; + } + + mesh->vertex_buffer = vertex_buffer; + mesh->vertex_count = vertex_count; + mesh->index_buffer = index_buffer; + mesh->index_count = index_count; return mesh; } @@ -3167,120 +3165,48 @@ Object create_simple_mesh_object(Material* simple_mesh_material, VkPhysicalDevic return object; } -void main_loop(GLFWwindow* window, VulkanContext* context) { - SceneContext scene = create_scene_context(context->device, context->memories, context->max_frames_in_flight); - if(scene.pool == VK_NULL_HANDLE) { - return; - } - - Material simple_mesh_material = create_simple_mesh_material(context->device, context->swapchain_extent, context->render_pass, scene.descriptor_layout, context->max_frames_in_flight); - if(simple_mesh_material.pipeline == VK_NULL_HANDLE) { - fprintf(stderr, "failed to create simple mesh material\n"); - return; - } - - VkDescriptorPoolSize simple_pool_sizes[] = { - { - .type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, - .descriptorCount = context->max_frames_in_flight, - }, - }; - - VkDescriptorPoolCreateInfo simple_pool_info = { - .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, - .poolSizeCount = 1, - .pPoolSizes = simple_pool_sizes, - .maxSets = context->max_frames_in_flight, - }; - - VkDescriptorPool simple_pool; - VkResult result = vkCreateDescriptorPool(context->device, &simple_pool_info, 0, &simple_pool); - if(result != VK_SUCCESS) { - fprintf(stderr, "failed to allocate simple_pool\n"); - return; - } - - Object triangle_object = create_simple_mesh_object(&simple_mesh_material, context->memories, context->device, context->transfer_command_pool, context->queues.transfer, context->max_frames_in_flight, simple_pool); - if(triangle_object.attributes.buckets == 0) { - fprintf(stderr, "failed to create simple mesh object\n"); - return; - } - - Material texture_mesh_material = create_texture_mesh_material(context->device, context->swapchain_extent, context->render_pass, scene.descriptor_layout, context->max_frames_in_flight); - if(texture_mesh_material.pipeline == VK_NULL_HANDLE) { - fprintf(stderr, "failed to create texture mesh material\n"); - return; - } - - Mesh triangle_mesh_textured = load_texture_mesh(context->memories, context->device, (struct TextureVertex*)texture_vertices, 4, (uint16_t*)indices, 6, context->transfer_command_pool, context->queues.transfer); - if(triangle_mesh_textured.vertex_buffer.buffer == VK_NULL_HANDLE) { - fprintf(stderr, "failed to load textured triangle mesh\n"); - return; - } - - VkDescriptorPoolSize TODO_sizes[] = { - { - .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, - .descriptorCount = context->max_frames_in_flight, - }, - { - .type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, - .descriptorCount = context->max_frames_in_flight, - }, - }; - - VkDescriptorPoolCreateInfo TODO_info = { - .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, - .poolSizeCount = sizeof(TODO_sizes)/sizeof(VkDescriptorPoolSize), - .maxSets = context->max_frames_in_flight, - .pPoolSizes = TODO_sizes, - }; +Object create_texture_mesh_object(Material* texture_mesh_material, VkPhysicalDeviceMemoryProperties memories, VkDevice device, VkCommandPool transfer_pool, VkQueue transfer_queue, uint32_t max_frames_in_flight, VkDescriptorPool pool) { + Object zero = {}; - VkDescriptorPool TODO_pool; - result = vkCreateDescriptorPool(context->device, &TODO_info, 0, &TODO_pool); - if(result != VK_SUCCESS) { - fprintf(stderr, "failed to create temporary descriptor pool\n"); - return; + Mesh* mesh = load_texture_mesh(memories, device, (struct TextureVertex*)texture_vertices, 4, (uint16_t*)indices, 6, transfer_pool, transfer_queue); + if(mesh == 0) { + return zero; } - VkDescriptorSetLayout* TODO_layouts = malloc(sizeof(VkDescriptorSetLayout)*context->max_frames_in_flight); - if(TODO_layouts == 0) { - fprintf(stderr, "failed to allocate temp buffer\n"); - return; + VkDescriptorSetLayout* layouts = malloc(sizeof(VkDescriptorSetLayout)*max_frames_in_flight); + if(layouts == 0) { + return zero; } - for(uint32_t i = 0; i < context->max_frames_in_flight; i++) { - TODO_layouts[i] = texture_mesh_material.object_set_layout; + for(uint32_t i = 0; i < max_frames_in_flight; i++) { + layouts[i] = texture_mesh_material->object_set_layout; } - VkDescriptorSetAllocateInfo TODO_alloc = { + VkDescriptorSetAllocateInfo allocation_info = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, - .descriptorPool = TODO_pool, - .descriptorSetCount = context->max_frames_in_flight, - .pSetLayouts = TODO_layouts, + .descriptorPool = pool, + .descriptorSetCount = max_frames_in_flight, + .pSetLayouts = layouts, }; - VkDescriptorSet* TODO_sets = malloc(sizeof(VkDescriptorSet)*context->max_frames_in_flight); - if(TODO_sets == 0) { - fprintf(stderr, "failed to allocate temp buffer\n"); - return; + VkDescriptorSet* sets = malloc(sizeof(VkDescriptorSet)*max_frames_in_flight); + if(sets == 0) { + return zero; } - result = vkAllocateDescriptorSets(context->device, &TODO_alloc, TODO_sets); + VkResult result = vkAllocateDescriptorSets(device, &allocation_info, sets); if(result != VK_SUCCESS) { - fprintf(stderr, "failed to allocate TODO descriptors\n"); - return; + return zero; } - Object triangle_object_textured = create_renderable(&triangle_mesh_textured, &texture_mesh_material, 1, TODO_sets, context->max_frames_in_flight); - if(triangle_object_textured.attributes.buckets == 0) { - fprintf(stderr, "failed to create renderable textured triangle object\n"); - return; + Object object = create_renderable(mesh, texture_mesh_material, 1, sets, max_frames_in_flight); + if(object.attributes.buckets == 0) { + return zero; } Position* position = malloc(sizeof(Position)); if(position == 0) { - return; + return zero; } glm_quat_identity(position->rotation); position->scale[0] = 1.f; @@ -3289,38 +3215,38 @@ void main_loop(GLFWwindow* window, VulkanContext* context) { position->position[0] = 0.0f; position->position[1] = 0.0f; position->position[2] = 1.0f; - bool map_result = map_add(&triangle_object_textured.attributes, ATTRIBUTE_ID_POSITION, position); + bool map_result = map_add(&object.attributes, ATTRIBUTE_ID_POSITION, position); if(map_result == 0) { - return; + return zero; } - AllocatedBuffer* triangle_ubos = allocate_buffers(context->memories, context->device, sizeof(struct ModelUBO), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, context->max_frames_in_flight); - if(triangle_ubos == 0) { - return; + AllocatedBuffer* ubos = allocate_buffers(memories, device, sizeof(struct ModelUBO), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, max_frames_in_flight); + if(ubos == 0) { + return zero; } - MaybeValue maybe_descriptors = map_lookup(triangle_object_textured.attributes, ATTRIBUTE_ID_DESCRIPTORS); - if(maybe_descriptors.has_value == false) { - return; + MaybeValue maybe_ptrs = map_lookup(object.attributes, ATTRIBUTE_ID_DESCRIPTORS); + if(maybe_ptrs.has_value == false) { + return zero; } - void*** descriptors = maybe_descriptors.value; + void*** ptrs = maybe_ptrs.value; - for(uint32_t i = 0; i < context->max_frames_in_flight; i++) { - VkResult result = vkMapMemory(context->device, triangle_ubos[i].memory, 0, sizeof(struct ModelUBO), 0, &descriptors[i][0]); + for(uint32_t i = 0; i < max_frames_in_flight; i++) { + VkResult result = vkMapMemory(device, ubos[i].memory, 0, sizeof(struct ModelUBO), 0, &ptrs[i][0]); if(result != VK_SUCCESS) { - return; + return zero; } VkDescriptorBufferInfo buffer_info = { - .buffer = triangle_ubos[i].buffer, + .buffer = ubos[i].buffer, .offset = 0, .range = sizeof(struct ModelUBO), }; VkWriteDescriptorSet write_info = { .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, - .dstSet = TODO_sets[i], + .dstSet = sets[i], .dstBinding = 1, .dstArrayElement = 0, .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, @@ -3328,7 +3254,7 @@ void main_loop(GLFWwindow* window, VulkanContext* context) { .pBufferInfo = &buffer_info, }; - vkUpdateDescriptorSets(context->device, 1, &write_info, 0, 0); + vkUpdateDescriptorSets(device, 1, &write_info, 0, 0); } VkExtent2D texture_size = { @@ -3361,9 +3287,9 @@ void main_loop(GLFWwindow* window, VulkanContext* context) { RED, WHT, GRN, WHT, BLU, WHT, RED, WHT, GRN, BLK, }; - Texture test_texture = load_texture(context->memories, context->device, context->transfer_command_pool, context->queues.transfer, texture_size, 4, VK_FORMAT_R8G8B8A8_SRGB, texture_data); + Texture test_texture = load_texture(memories, device, transfer_pool, transfer_queue, texture_size, 4, VK_FORMAT_R8G8B8A8_SRGB, texture_data); - for(uint32_t i = 0; i < context->max_frames_in_flight; i++) { + for(uint32_t i = 0; i < max_frames_in_flight; i++) { VkDescriptorImageInfo image_info = { .sampler = test_texture.sampler, .imageView = test_texture.view, @@ -3372,7 +3298,7 @@ void main_loop(GLFWwindow* window, VulkanContext* context) { VkWriteDescriptorSet descriptor_write = {}; descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; - descriptor_write.dstSet = TODO_sets[i]; + descriptor_write.dstSet = sets[i]; descriptor_write.dstBinding = 0; descriptor_write.dstArrayElement = 0; descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; @@ -3381,7 +3307,86 @@ void main_loop(GLFWwindow* window, VulkanContext* context) { descriptor_write.pImageInfo = &image_info; descriptor_write.pTexelBufferView = 0; - vkUpdateDescriptorSets(context->device, 1, &descriptor_write, 0, 0); + vkUpdateDescriptorSets(device, 1, &descriptor_write, 0, 0); + } + + return object; +} + +void main_loop(GLFWwindow* window, VulkanContext* context) { + SceneContext scene = create_scene_context(context->device, context->memories, context->max_frames_in_flight); + if(scene.pool == VK_NULL_HANDLE) { + return; + } + + Material simple_mesh_material = create_simple_mesh_material(context->device, context->swapchain_extent, context->render_pass, scene.descriptor_layout, context->max_frames_in_flight); + if(simple_mesh_material.pipeline == VK_NULL_HANDLE) { + fprintf(stderr, "failed to create simple mesh material\n"); + return; + } + + VkDescriptorPoolSize simple_pool_sizes[] = { + { + .type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, + .descriptorCount = context->max_frames_in_flight, + }, + }; + + VkDescriptorPoolCreateInfo simple_pool_info = { + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, + .poolSizeCount = 1, + .pPoolSizes = simple_pool_sizes, + .maxSets = context->max_frames_in_flight, + }; + + VkDescriptorPool simple_pool; + VkResult result = vkCreateDescriptorPool(context->device, &simple_pool_info, 0, &simple_pool); + if(result != VK_SUCCESS) { + fprintf(stderr, "failed to allocate simple_pool\n"); + return; + } + + Object triangle_object = create_simple_mesh_object(&simple_mesh_material, context->memories, context->device, context->transfer_command_pool, context->queues.transfer, context->max_frames_in_flight, simple_pool); + if(triangle_object.attributes.buckets == 0) { + fprintf(stderr, "failed to create simple mesh object\n"); + return; + } + + Material texture_mesh_material = create_texture_mesh_material(context->device, context->swapchain_extent, context->render_pass, scene.descriptor_layout, context->max_frames_in_flight); + if(texture_mesh_material.pipeline == VK_NULL_HANDLE) { + fprintf(stderr, "failed to create texture mesh material\n"); + return; + } + + VkDescriptorPoolSize texture_pool_sizes[] = { + { + .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, + .descriptorCount = context->max_frames_in_flight, + }, + { + .type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, + .descriptorCount = context->max_frames_in_flight, + }, + }; + + VkDescriptorPoolCreateInfo texture_pool_info = { + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, + .poolSizeCount = sizeof(texture_pool_sizes)/sizeof(VkDescriptorPoolSize), + .maxSets = context->max_frames_in_flight, + .pPoolSizes = texture_pool_sizes, + }; + + VkDescriptorPool texture_pool; + result = vkCreateDescriptorPool(context->device, &texture_pool_info, 0, &texture_pool); + if(result != VK_SUCCESS) { + fprintf(stderr, "failed to create temporary descriptor pool\n"); + return; + } + + Object triangle_object_textured = create_texture_mesh_object(&texture_mesh_material, context->memories, context->device, context->transfer_command_pool, context->queues.transfer, context->max_frames_in_flight, texture_pool); + if(triangle_object_textured.attributes.buckets == 0) { + fprintf(stderr, "failed to create texture mesh object\n"); + return; } Object* objects[] = {&triangle_object_textured, &triangle_object};