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@ -3189,7 +3189,7 @@ Object create_simple_mesh_object(Material* simple_mesh_material, VkPhysicalDevic
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}
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GPUPage* transfer_memory = NULL;
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result = gpu_page_allocate(device, memories, 10000, 0xFFFFFFFF, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &transfer_memory);
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result = gpu_page_allocate(device, memories, 100000, 0xFFFFFFFF, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &transfer_memory);
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if(result != VK_SUCCESS) {
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return zero;
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}
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@ -3252,11 +3252,18 @@ Object create_simple_mesh_object(Material* simple_mesh_material, VkPhysicalDevic
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return zero;
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}
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AllocatedBuffer* position_buffers = allocate_buffers(memories, device, sizeof(struct ModelUBO), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, max_frames_in_flight, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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if(position_buffers == 0) {
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GPUBuffer* position_buffers = malloc(sizeof(GPUBuffer)*max_frames_in_flight);
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if(position_buffers == NULL) {
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return zero;
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}
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for(uint32_t i = 0; i < max_frames_in_flight; i++) {
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result = gpu_buffer_malloc(device, transfer_memory, sizeof(struct ModelUBO), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, &position_buffers[i]);
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if(result != VK_SUCCESS) {
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return zero;
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}
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}
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MaybeValue maybe_ptrs = map_lookup(object.attributes, ATTRIBUTE_ID_DESCRIPTORS);
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if(maybe_ptrs.has_value == false) {
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return zero;
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@ -3264,13 +3271,9 @@ Object create_simple_mesh_object(Material* simple_mesh_material, VkPhysicalDevic
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void*** ptrs = maybe_ptrs.value;
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for(uint32_t i = 0; i < max_frames_in_flight; i++) {
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VkResult result = vkMapMemory(device, position_buffers[i].memory, 0, sizeof(struct ModelUBO), 0, &ptrs[i][0]);
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if(result != VK_SUCCESS) {
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return zero;
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}
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*ptrs[i] = position_buffers[i].page->ptr + position_buffers[i].memory->offset;
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VkDescriptorBufferInfo buffer_info = {
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.buffer = position_buffers[i].buffer,
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.buffer = position_buffers[i].handle,
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.offset = 0,
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.range = sizeof(struct ModelUBO),
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};
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@ -3295,13 +3298,13 @@ Object create_texture_mesh_object(Material* texture_mesh_material, VkPhysicalDev
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Object zero = {};
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GPUPage* mesh_memory = NULL;
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VkResult result = gpu_page_allocate(device, memories, 10000, 0xFFFFFFFF, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT, &mesh_memory);
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VkResult result = gpu_page_allocate(device, memories, 100000, 0xFFFFFFFF, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT, &mesh_memory);
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if(result != VK_SUCCESS) {
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return zero;
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}
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GPUPage* transfer_memory = NULL;
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result = gpu_page_allocate(device, memories, 10000, 0xFFFFFFFF, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &transfer_memory);
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result = gpu_page_allocate(device, memories, 100000, 0xFFFFFFFF, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &transfer_memory);
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if(result != VK_SUCCESS) {
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return zero;
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}
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@ -3364,11 +3367,18 @@ Object create_texture_mesh_object(Material* texture_mesh_material, VkPhysicalDev
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return zero;
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}
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AllocatedBuffer* ubos = allocate_buffers(memories, device, sizeof(struct ModelUBO), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, max_frames_in_flight, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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if(ubos == 0) {
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GPUBuffer* position_buffers = malloc(sizeof(GPUBuffer)*max_frames_in_flight);
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if(position_buffers == NULL) {
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return zero;
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}
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for(uint32_t i = 0; i < max_frames_in_flight; i++) {
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result = gpu_buffer_malloc(device, transfer_memory, sizeof(struct ModelUBO), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, &position_buffers[i]);
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if(result != VK_SUCCESS) {
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return zero;
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}
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}
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MaybeValue maybe_ptrs = map_lookup(object.attributes, ATTRIBUTE_ID_DESCRIPTORS);
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if(maybe_ptrs.has_value == false) {
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return zero;
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@ -3377,13 +3387,10 @@ Object create_texture_mesh_object(Material* texture_mesh_material, VkPhysicalDev
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void*** ptrs = maybe_ptrs.value;
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for(uint32_t i = 0; i < max_frames_in_flight; i++) {
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VkResult result = vkMapMemory(device, ubos[i].memory, 0, sizeof(struct ModelUBO), 0, &ptrs[i][0]);
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if(result != VK_SUCCESS) {
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return zero;
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}
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*ptrs[i] = position_buffers[i].page->ptr + position_buffers[i].memory->offset;
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VkDescriptorBufferInfo buffer_info = {
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.buffer = ubos[i].buffer,
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.buffer = position_buffers[i].handle,
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.offset = 0,
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.range = sizeof(struct ModelUBO),
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};
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@ -3609,45 +3616,6 @@ int main() {
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return 2;
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}
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GPUPage* page = NULL;
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VkResult result = gpu_page_allocate(context->device, context->memories, 500, 0xFFFFFFFF, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT, &page);
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if(result != VK_SUCCESS) {
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return -1;
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}
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GPUBuffer buffers[10] = {0};
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for(int i = 0; i < 10; i++) {
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result = gpu_buffer_malloc(context->device, page, 100, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, &buffers[i]);
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if(result != VK_SUCCESS) {
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fprintf(stderr, "gpu_malloc error: %s\n", string_VkResult(result));
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} else {
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fprintf(stderr, "gpu_malloc: %p@%llu\n", buffers[i].handle, buffers[i].memory->offset);
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fprintchunks(stderr, page->allocated);
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fprintchunks(stderr, page->free);
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}
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}
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int test[] = {3, 0, 2, 4, 1};
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for(size_t i = 0; i < (sizeof(test)/sizeof(int)); i++) {
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int idx = test[i];
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fprintf(stderr, "freeing %llu@%llu\n", buffers[idx].memory->size, buffers[idx].memory->offset);
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gpu_buffer_free(context->device, buffers[idx]);
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fprintchunks(stderr, page->free);
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}
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for(int i = 0; i < 10; i++) {
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result = gpu_buffer_malloc(context->device, page, 100, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, &buffers[i]);
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if(result != VK_SUCCESS) {
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fprintf(stderr, "gpu_malloc error: %s\n", string_VkResult(result));
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} else {
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fprintf(stderr, "gpu_malloc: %p@%llu\n", buffers[i].handle, buffers[i].memory->offset);
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fprintchunks(stderr, page->allocated);
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fprintchunks(stderr, page->free);
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}
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}
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gpu_page_free(context->device, page);
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glfwSetKeyCallback(window, key_callback);
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main_loop(window, context);
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