Removed commented out code

gql_cataclysm
noah metz 2023-07-27 15:29:56 -06:00
parent 26d122e3c5
commit d729698523
2 changed files with 0 additions and 69 deletions

@ -196,34 +196,6 @@ func AuthHandler(ctx *Context, server *Node, gql_ext *GQLExt) func(http.Response
ctx.Log.Logf("gql", "GQL_AUTH_RESP_BAD_LENGTH: %d/%d", wrote, len(ser))
return
}
/*if exists {
ctx.Log.Logf("gql", "REFRESHING AUTH FOR %s", key_id)
} else {
ctx.Log.Logf("gql", "AUTHORIZING NEW USER %s - %s", key_id, shared)
new_user := NewUser(fmt.Sprintf("GQL_USER %s", key_id.String()), time.Now(), remote_id, shared)
context := NewWriteContext(ctx)
err := UpdateStates(context, server, ACLMap{
server.ID: ACLInfo{
Node: server,
Resources: []string{"users"},
},
new_user.ID: ACLInfo{
Node: &new_user,
Resources: nil,
},
}, func(context *StateContext) error {
server.Users[key_id] = &new_user
return nil
})
if err != nil {
ctx.Log.Logf("gql", "GQL_AUTH_UPDATE_ERR: %s", err)
return
}
}*/
}
}
func GraphiQLHandler() func(http.ResponseWriter, *http.Request) {

@ -469,47 +469,6 @@ func WriteNode(ctx *Context, node *Node) error {
return txn.Set(id_bytes, bytes)
})
}
func WriteNodes(context *StateContext) error {
err := ValidateStateContext(context, "write", true)
if err != nil {
return err
}
context.Graph.Log.Logf("db", "DB_WRITES: %d", len(context.Locked))
serialized_bytes := make([][]byte, len(context.Locked))
serialized_ids := make([][]byte, len(context.Locked))
i := 0
// TODO, just write states from the context, and store the current states in the context
for id, _ := range(context.Locked) {
node, _ := context.Graph.Nodes[id]
if node == nil {
return fmt.Errorf("DB_SERIALIZE_ERROR: cannot serialize nil node(%s), maybe node isn't in the context", id)
}
ser, err := node.Serialize()
if err != nil {
return fmt.Errorf("DB_SERIALIZE_ERROR: %s", err)
}
id_ser := node.ID.Serialize()
serialized_bytes[i] = ser
serialized_ids[i] = id_ser
i++
}
return context.Graph.DB.Update(func(txn *badger.Txn) error {
for i, id := range(serialized_ids) {
err := txn.Set(id, serialized_bytes[i])
if err != nil {
return err
}
}
return nil
})
}
// Recursively load a node from the database.
func LoadNode(ctx * Context, id NodeID) (*Node, error) {