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@ -252,6 +252,13 @@ func nodeLoop(ctx *Context, node *Node) error {
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}
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}
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node.Process(ctx, source, signal)
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node.Process(ctx, source, signal)
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// assume that processing a signal means that this nodes state changed
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// TODO: remove a lot of database writes by only writing when things change,
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// so need to have Process return whether or not state changed
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err := WriteNode(ctx, node)
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if err != nil {
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panic(err)
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}
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}
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}
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stopped := node.Active.CompareAndSwap(true, false)
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stopped := node.Active.CompareAndSwap(true, false)
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