@ -5,34 +5,48 @@ import (
"encoding/json"
)
// LockableState is the interface that any node that wants to posses locks must implement
//
// ReturnLock returns the node that held the lockable pointed to by ID before this node and
// removes the mapping from it's state, or nil if the lockable was unlocked previously
//
// AllowedToTakeLock returns true if the node pointed to by ID is allowed to take a lock from this node
//
type LockableState interface {
NodeState
ReturnLock ( lockable_id NodeID ) Lockable
AllowedToTakeLock ( node_id NodeID , lockable_id NodeID ) bool
RecordLockHolder ( lockable_id NodeID , lock_holder Lockable )
Requirements ( ) [ ] Lockable
// A Lockable represents a Node that can be locked and hold other Nodes locks
type Lockable interface {
// All Lockable's are nodes
Node
//// State Modification Function
// Record that lockable was returned to it's owner and is no longer held by this Node
// Returns the previous owner of the lockable
RecordUnlock ( lockable Lockable ) Lockable
// Record that lockable was locked by this node, and that it should be returned to last_owner
RecordLock ( lockable Lockable , last_owner Lockable )
// Link a requirement to this Node
AddRequirement ( requirement Lockable )
// Remove a requirement linked to this Node
RemoveRequirement ( requirement Lockable )
Dependencies ( ) [ ] Lockable
// Link a dependency to this Node
AddDependency ( dependency Lockable )
// Remove a dependency linked to this Node
RemoveDependency ( dependency Lockable )
//
SetOwner ( new_owner Lockable )
//// State Reading Functions
// Called when new_owner wants to take lockable's lock but it's owned by this node
// A true return value means that the lock can be passed
AllowedToTakeLock ( new_owner Lockable , lockable Lockable ) bool
// Get all the linked requirements to this node
Requirements ( ) [ ] Lockable
// Get all the linked dependencies to this node
Dependencies ( ) [ ] Lockable
// Get the node's Owner
Owner ( ) Lockable
SetOwner ( owner Lockable )
// Called during the lock process after locking the state and before updating the Node's state
// a non-nil return value will abort the lock attempt
CanLock ( new_owner Lockable ) error
// Called during the unlock process after locking the state and before updating the Node's state
// a non-nil return value will abort the unlock attempt
CanUnlock ( old_owner Lockable ) error
}
// BaseLockableStates are a minimum collection of variables for a basic implementation of a LockHolder
// Include in any state structs that should be lockable
type BaseLockableState struct {
_type string
// SimpleLockable is a simple Lockable implementation that can be embedded into more complex structures
type SimpleLockable struct {
GraphNode
name string
owner Lockable
requirements [ ] Lockable
@ -40,8 +54,11 @@ type BaseLockableState struct {
locks_held map [ NodeID ] Lockable
}
type BaseLockableStateJSON struct {
Type string ` json:"type" `
func ( state * SimpleLockable ) Type ( ) NodeType {
return NodeType ( "simple_lockable" )
}
type SimpleLockableJSON struct {
Name string ` json:"name" `
Owner * NodeID ` json:"owner" `
Dependencies [ ] NodeID ` json:"dependencies" `
@ -49,29 +66,31 @@ type BaseLockableStateJSON struct {
LocksHeld map [ NodeID ] * NodeID ` json:"locks_held" `
}
func ( state * BaseLockableState ) Type ( ) string {
return state . _type
func ( lockable * SimpleLockable ) Serialize ( ) ( [ ] byte , error ) {
lockable_json := NewSimpleLockableJSON ( lockable )
return json . MarshalIndent ( & lockable_json , "" , " " )
}
func SaveBaseLockableState( state * BaseLockableState ) BaseLockableStat eJSON {
requirement_ids := make ( [ ] NodeID , len ( stat e. requirements ) )
for i , requirement := range ( stat e. requirements ) {
func NewSimpleLockableJSON( lockable * SimpleLockable ) SimpleLockabl eJSON {
requirement_ids := make ( [ ] NodeID , len ( lockabl e. requirements ) )
for i , requirement := range ( lockabl e. requirements ) {
requirement_ids [ i ] = requirement . ID ( )
}
dependency_ids := make ( [ ] NodeID , len ( stat e. dependencies ) )
for i , dependency := range ( stat e. dependencies ) {
dependency_ids := make ( [ ] NodeID , len ( lockabl e. dependencies ) )
for i , dependency := range ( lockabl e. dependencies ) {
dependency_ids [ i ] = dependency . ID ( )
}
var owner_id * NodeID = nil
if stat e. owner != nil {
new_str := stat e. owner . ID ( )
if lockabl e. owner != nil {
new_str := lockabl e. owner . ID ( )
owner_id = & new_str
}
locks_held := map [ NodeID ] * NodeID { }
for lockable_id , node := range ( stat e. locks_held ) {
for lockable_id , node := range ( lockabl e. locks_held ) {
if node == nil {
locks_held [ lockable_id ] = nil
} else {
@ -79,9 +98,8 @@ func SaveBaseLockableState(state * BaseLockableState) BaseLockableStateJSON {
locks_held [ lockable_id ] = & str
}
}
return BaseLockableStateJSON {
Type : state . _type ,
Name : state . name ,
return SimpleLockableJSON {
Name : lockable . name ,
Owner : owner_id ,
Dependencies : dependency_ids ,
Requirements : requirement_ids ,
@ -89,79 +107,70 @@ func SaveBaseLockableState(state * BaseLockableState) BaseLockableStateJSON {
}
}
func ( state * BaseLockableState ) MarshalJSON ( ) ( [ ] byte , error ) {
lockable_state := SaveBaseLockableState ( state )
return json . Marshal ( & lockable_state )
func ( lockable * SimpleLockable ) Name ( ) string {
return lockable . name
}
func ( state * BaseLockableState ) Name ( ) string {
return state . name
}
// Locks cannot be passed between base lockables, so the answer to
// "who used to own this lock held by a base lockable" is always "nobody"
func ( state * BaseLockableState ) ReturnLock ( lockable_id NodeID ) Lockable {
node , exists := state . locks_held [ lockable_id ]
func ( lockable * SimpleLockable ) RecordUnlock ( l Lockable ) Lockable {
lockable_id := l . ID ( )
last_owner , exists := lockable . locks_held [ lockable_id ]
if exists == false {
panic ( "Attempted to take a get the original lock holder of a lockable we don't own" )
}
delete ( state . locks_held , lockable_id )
return node
}
// Nothing can take a lock from a base lockable either
func ( state * BaseLockableState ) AllowedToTakeLock ( node_id NodeID , lockable_id NodeID ) bool {
// _, exists := state.locks_held[lockable_id]
// if exists == false {
// panic (fmt.Sprintf("%s tried to give away lock to %s but doesn't own it: %+v", node_id, lockable_id, state))
// }
return false
delete ( lockable . locks_held , lockable_id )
return last_owner
}
func ( state * BaseLockableState ) RecordLockHolder ( lockable_id NodeID , lock_holder Lockable ) {
_ , exists := state . locks_held [ lockable_id ]
func ( lockable * SimpleLockable ) RecordLock ( l Lockable , last_owner Lockable ) {
lockable_id := l . ID ( )
_ , exists := lockable . locks_held [ lockable_id ]
if exists == true {
panic ( "Attempted to lock a lockable we're already holding(lock cycle)" )
}
state. locks_held [ lockable_id ] = lock_hold er
lockable. locks_held [ lockable_id ] = last_own er
}
func ( state * BaseLockableState ) Owner ( ) Lockable {
return state . owner
// Nothing can take a lock from a simple lockable
func ( lockable * SimpleLockable ) AllowedToTakeLock ( l Lockable , new_owner Lockable ) bool {
return false
}
func ( lockable * SimpleLockable ) Owner ( ) Lockable {
return lockable . owner
}
func ( state * BaseLockableState ) SetOwner ( owner Lockable ) {
state . owner = owner
func ( lockable * SimpleLockabl e) SetOwner ( owner Lockable ) {
lockabl e. owner = owner
}
func ( state * BaseLockableStat e) Requirements ( ) [ ] Lockable {
return stat e. requirements
func ( lockable * SimpleLockabl e) Requirements ( ) [ ] Lockable {
return lockabl e. requirements
}
func ( state * BaseLockableStat e) AddRequirement ( requirement Lockable ) {
func ( lockable * SimpleLockabl e) AddRequirement ( requirement Lockable ) {
if requirement == nil {
panic ( "Will not connect nil to the DAG" )
}
state. requirements = append ( stat e. requirements , requirement )
lockable. requirements = append ( lockabl e. requirements , requirement )
}
func ( state * BaseLockableStat e) Dependencies ( ) [ ] Lockable {
return stat e. dependencies
func ( lockable * SimpleLockabl e) Dependencies ( ) [ ] Lockable {
return lockabl e. dependencies
}
func ( state * BaseLockableStat e) AddDependency ( dependency Lockable ) {
func ( lockable * SimpleLockabl e) AddDependency ( dependency Lockable ) {
if dependency == nil {
panic ( "Will not connect nil to the DAG" )
}
state. dependencies = append ( stat e. dependencies , dependency )
lockable. dependencies = append ( lockabl e. dependencies , dependency )
}
func ( state * BaseLockableStat e) RemoveDependency ( dependency Lockable ) {
func ( lockable * SimpleLockabl e) RemoveDependency ( dependency Lockable ) {
idx := - 1
for i , dep := range ( stat e. dependencies ) {
for i , dep := range ( lockabl e. dependencies ) {
if dep . ID ( ) == dependency . ID ( ) {
idx = i
break
@ -169,17 +178,17 @@ func (state * BaseLockableState) RemoveDependency(dependency Lockable) {
}
if idx == - 1 {
panic ( fmt . Sprintf ( "%s is not a dependency of %s" , dependency . ID ( ) , stat e. Name ( ) ) )
panic ( fmt . Sprintf ( "%s is not a dependency of %s" , dependency . ID ( ) , lockabl e. Name ( ) ) )
}
dep_len := len ( stat e. dependencies )
state. dependencies [ idx ] = stat e. dependencies [ dep_len - 1 ]
state. dependencies = stat e. dependencies [ 0 : ( dep_len - 1 ) ]
dep_len := len ( lockabl e. dependencies )
lockable. dependencies [ idx ] = lockabl e. dependencies [ dep_len - 1 ]
lockable. dependencies = lockabl e. dependencies [ 0 : ( dep_len - 1 ) ]
}
func ( state * BaseLockableStat e) RemoveRequirement ( requirement Lockable ) {
func ( lockable * SimpleLockabl e) RemoveRequirement ( requirement Lockable ) {
idx := - 1
for i , req := range ( stat e. requirements ) {
for i , req := range ( lockabl e. requirements ) {
if req . ID ( ) == requirement . ID ( ) {
idx = i
break
@ -187,19 +196,71 @@ func (state * BaseLockableState) RemoveRequirement(requirement Lockable) {
}
if idx == - 1 {
panic ( fmt . Sprintf ( "%s is not a requirement of %s" , requirement . ID ( ) , stat e. Name ( ) ) )
panic ( fmt . Sprintf ( "%s is not a requirement of %s" , requirement . ID ( ) , lockabl e. Name ( ) ) )
}
req_len := len ( state . requirements )
state . requirements [ idx ] = state . requirements [ req_len - 1 ]
state . requirements = state . requirements [ 0 : ( req_len - 1 ) ]
req_len := len ( lockable . requirements )
lockable . requirements [ idx ] = lockable . requirements [ req_len - 1 ]
lockable . requirements = lockable . requirements [ 0 : ( req_len - 1 ) ]
}
func ( lockable * SimpleLockable ) CanLock ( new_owner Lockable ) error {
return nil
}
func ( lockable * SimpleLockable ) CanUnlock ( new_owner Lockable ) error {
return nil
}
// lockable must already be locked for read
func ( lockable * SimpleLockable ) Signal ( ctx * Context , signal GraphSignal , nodes NodeMap ) error {
if signal . Direction ( ) == Up {
// Child->Parent, lockable updates dependency lockables
owner_sent := false
UseMoreStates ( ctx , NodeList ( lockable . dependencies ) , nodes , func ( nodes NodeMap ) error {
for _ , dependency := range ( lockable . dependencies ) {
ctx . Log . Logf ( "signal" , "SENDING_TO_DEPENDENCY: %s -> %s" , lockable . ID ( ) , dependency . ID ( ) )
dependency . Signal ( ctx , signal , nodes )
if lockable . owner != nil {
if dependency . ID ( ) == lockable . owner . ID ( ) {
owner_sent = true
}
}
}
return nil
} )
if lockable . owner != nil && owner_sent == false {
if lockable . owner . ID ( ) != lockable . ID ( ) {
ctx . Log . Logf ( "signal" , "SENDING_TO_OWNER: %s -> %s" , lockable . ID ( ) , lockable . owner . ID ( ) )
UseMoreStates ( ctx , [ ] Node { lockable . owner } , nodes , func ( nodes NodeMap ) error {
return lockable . owner . Signal ( ctx , signal , nodes )
} )
}
}
} else if signal . Direction ( ) == Down {
// Parent->Child, lockable updates lock holder
UseMoreStates ( ctx , NodeList ( lockable . requirements ) , nodes , func ( nodes NodeMap ) error {
for _ , requirement := range ( lockable . requirements ) {
err := requirement . Signal ( ctx , signal , nodes )
if err != nil {
return err
}
}
return nil
} )
} else if signal . Direction ( ) == Direct {
} else {
panic ( fmt . Sprintf ( "Invalid signal direction: %d" , signal . Direction ( ) ) )
}
// Run the base update function, and return
return lockable . GraphNode . Signal ( ctx , signal , nodes )
}
// Requires lockable and requirement's states to be locked for write
func UnlinkLockables ( ctx * GraphContext , lockable Lockable , requirement Lockable ) error {
state := lockable . State ( ) . ( LockableState )
var found GraphNode = nil
for _ , req := range ( state . Requirements ( ) ) {
func UnlinkLockables ( ctx * Context , lockable Lockable , requirement Lockable ) error {
var found Node = nil
for _ , req := range ( lockable . Requirements ( ) ) {
if requirement . ID ( ) == req . ID ( ) {
found = req
break
@ -210,15 +271,14 @@ func UnlinkLockables(ctx * GraphContext, lockable Lockable, requirement Lockable
return fmt . Errorf ( "UNLINK_LOCKABLES_ERR: %s is not a requirement of %s" , requirement . ID ( ) , lockable . ID ( ) )
}
req_state := found . State ( ) . ( LockableState )
req_state . RemoveDependency ( lockable )
state . RemoveRequirement ( requirement )
requirement . RemoveDependency ( lockable )
lockable . RemoveRequirement ( requirement )
return nil
}
// Requires lockable and requirements to be locked for write, nodes passed because requirement check recursively locks
func LinkLockables ( ctx * Graph Context, lockable Lockable , requirements [ ] Lockable , nodes NodeMap ) error {
func LinkLockables ( ctx * Context, lockable Lockable , requirements [ ] Lockable , nodes NodeMap ) error {
if lockable == nil {
return fmt . Errorf ( "LOCKABLE_LINK_ERR: Will not link Lockables to nil as requirements" )
}
@ -245,42 +305,39 @@ func LinkLockables(ctx * GraphContext, lockable Lockable, requirements []Lockabl
}
// Check that all the requirements can be added
lockable_state := lockable . State ( ) . ( LockableState )
// If the lockable is already locked, need to lock this resource as well before we can add it
for _ , requirement := range ( requirements ) {
requirement_state := requirement . State ( ) . ( LockableState )
for _ , req := range ( requirements ) {
if req . ID ( ) == requirement . ID ( ) {
continue
}
if checkIfRequirement ( ctx , req .ID ( ) , requirement _state, requirement . ID ( ) , nodes ) == true {
if checkIfRequirement ( ctx , req , requirement , nodes ) == true {
return fmt . Errorf ( "LOCKABLE_LINK_ERR: %s is a dependenyc of %s so cannot add the same dependency" , req . ID ( ) , requirement . ID ( ) )
}
}
if checkIfRequirement ( ctx , lockable .ID ( ) , requirement _state, requirement . ID ( ) , nodes ) == true {
if checkIfRequirement ( ctx , lockable , requirement , nodes ) == true {
return fmt . Errorf ( "LOCKABLE_LINK_ERR: %s is a dependency of %s so cannot link as requirement" , requirement . ID ( ) , lockable . ID ( ) )
}
if checkIfRequirement ( ctx , requirement .ID ( ) , lockable _state, lockable . ID ( ) , nodes ) == true {
if checkIfRequirement ( ctx , requirement , lockable , nodes ) == true {
return fmt . Errorf ( "LOCKABLE_LINK_ERR: %s is a dependency of %s so cannot link as dependency again" , lockable . ID ( ) , requirement . ID ( ) )
}
if lockable _state . Owner ( ) == nil {
if lockable . Owner ( ) == nil {
// If the new owner isn't locked, we can add the requirement
} else if requirement _state . Owner ( ) == nil {
} else if requirement . Owner ( ) == nil {
// if the new requirement isn't already locked but the owner is, the requirement needs to be locked first
return fmt . Errorf ( "LOCKABLE_LINK_ERR: %s is locked, %s must be locked to add" , lockable . ID ( ) , requirement . ID ( ) )
} else {
// If the new requirement is already locked and the owner is already locked, their owners need to match
if requirement _state . Owner ( ) . ID ( ) != lockabl e_stat e. Owner ( ) . ID ( ) {
if requirement . Owner ( ) . ID ( ) != lockabl e. Owner ( ) . ID ( ) {
return fmt . Errorf ( "LOCKABLE_LINK_ERR: %s is not locked by the same owner as %s, can't link as requirement" , requirement . ID ( ) , lockable . ID ( ) )
}
}
}
// Update the states of the requirements
for _ , requirement := range ( requirements ) {
requirement_state := requirement . State ( ) . ( LockableState )
requirement_state . AddDependency ( lockable )
lockable_state . AddRequirement ( requirement )
requirement . AddDependency ( lockable )
lockable . AddRequirement ( requirement )
ctx . Log . Logf ( "lockable" , "LOCKABLE_LINK: linked %s to %s as a requirement" , requirement . ID ( ) , lockable . ID ( ) )
}
@ -288,78 +345,15 @@ func LinkLockables(ctx * GraphContext, lockable Lockable, requirements []Lockabl
return nil
}
func NewBaseLockableState ( name string , _type string ) BaseLockableState {
state := BaseLockableState {
locks_held : map [ NodeID ] Lockable { } ,
_type : _type ,
name : name ,
owner : nil ,
requirements : [ ] Lockable { } ,
dependencies : [ ] Lockable { } ,
}
return state
}
type Lockable interface {
GraphNode
// Called when locking the node to allow for custom lock behaviour
Lock ( node GraphNode , state LockableState )
// Called to check if the node can lock
CanLock ( node GraphNode , state LockableState ) error
// Called when unlocking the node to allow for custom lock behaviour
Unlock ( node GraphNode , state LockableState )
// Called to check if the node can unlock
CanUnlock ( node GraphNode , state LockableState ) error
}
// lockable's state must already be locked for read
func ( lockable * BaseLockable ) PropagateUpdate ( ctx * GraphContext , signal GraphSignal , states NodeStateMap ) {
lockable_state := states [ lockable . ID ( ) ] . ( LockableState )
if signal . Direction ( ) == Up {
// Child->Parent, lockable updates dependency lockables
owner_sent := false
UseMoreStates ( ctx , NodeList ( lockable_state . Dependencies ( ) ) , states , func ( states NodeStateMap ) error {
for _ , dependency := range ( lockable_state . Dependencies ( ) ) {
SendUpdate ( ctx , dependency , signal , states )
if lockable_state . Owner ( ) != nil {
if dependency . ID ( ) != lockable_state . Owner ( ) . ID ( ) {
owner_sent = true
}
}
}
return nil
} )
if lockable_state . Owner ( ) != nil && owner_sent == false {
UseMoreStates ( ctx , [ ] GraphNode { lockable_state . Owner ( ) } , states , func ( states NodeStateMap ) error {
SendUpdate ( ctx , lockable_state . Owner ( ) , signal , states )
return nil
} )
}
} else if signal . Direction ( ) == Down {
// Parent->Child, lockable updates lock holder
UseMoreStates ( ctx , NodeList ( lockable_state . Requirements ( ) ) , states , func ( states NodeStateMap ) error {
for _ , requirement := range ( lockable_state . Requirements ( ) ) {
SendUpdate ( ctx , requirement , signal , states )
}
return nil
} )
} else if signal . Direction ( ) == Direct {
} else {
panic ( fmt . Sprintf ( "Invalid signal direction: %d" , signal . Direction ( ) ) )
}
}
func checkIfRequirement ( ctx * GraphContext , r_id NodeID , cur LockableState , cur_id NodeID , nodes NodeMap ) bool {
// Must be called withing update context
func checkIfRequirement ( ctx * Context , r Lockable , cur Lockable , nodes NodeMap ) bool {
for _ , c := range ( cur . Requirements ( ) ) {
if c . ID ( ) == r _id {
if c . ID ( ) == r . ID ( ) {
return true
}
is_requirement := false
UpdateMoreStates ( ctx , [ ] GraphNode { c } , nodes , func ( nodes NodeMap ) ( error ) {
requirement_state := c . State ( ) . ( LockableState )
is_requirement = checkIfRequirement ( ctx , cur_id , requirement_state , c . ID ( ) , nodes )
UpdateMoreStates ( ctx , [ ] Node { c } , nodes , func ( nodes NodeMap ) ( error ) {
is_requirement = checkIfRequirement ( ctx , cur , c , nodes )
return nil
} )
@ -371,82 +365,57 @@ func checkIfRequirement(ctx * GraphContext, r_id NodeID, cur LockableState, cur_
return false
}
func LockLockables ( ctx * Graph Context, to_lock [ ] Lockable , holder Lockable , nodes NodeMap ) error {
func LockLockables ( ctx * Context, to_lock [ ] Lockable , new_owner Lockable , nodes NodeMap ) error {
if to_lock == nil {
return fmt . Errorf ( "LOCKABLE_LOCK_ERR: no list provided" )
}
for _ , l := range ( to_lock ) {
node_list := make ( [ ] Node , len ( to_lock ) )
for i , l := range ( to_lock ) {
if l == nil {
return fmt . Errorf ( "LOCKABLE_LOCK_ERR: Can not lock nil" )
}
node_list [ i ] = l
}
if hold er == nil {
if new_own er == nil {
return fmt . Errorf ( "LOCKABLE_LOCK_ERR: nil cannot hold locks" )
}
holder_state := holder . State ( ) . ( LockableState )
// Called with no requirements to lock, success
if len ( to_lock ) == 0 {
return nil
}
if holder_state == nil {
if len ( to_lock ) != 1 {
return fmt . Errorf ( "LOCKABLE_UNLOCK_ERR: if holder_state is nil, can only self-lock" )
} else if holder . ID ( ) != to_lock [ 0 ] . ID ( ) {
return fmt . Errorf ( "LOCKABLE_UNLOCK_ERR: if holder_state is nil, can only self-lock" )
}
}
node_list := make ( [ ] GraphNode , len ( to_lock ) )
for i , l := range ( to_lock ) {
node_list [ i ] = l
}
err := UpdateMoreStates ( ctx , node_list , nodes , func ( nodes NodeMap ) error {
// First loop is to check that the states can be locked, and locks all requirements
for _ , req := range ( to_lock ) {
req_state := req . State ( ) . ( LockableState )
ctx . Log . Logf ( "lockable" , "LOCKABLE_LOCKING: %s from %s" , req . ID ( ) , holder . ID ( ) )
ctx . Log . Logf ( "lockable" , "LOCKABLE_LOCKING: %s from %s" , req . ID ( ) , new_owner . ID ( ) )
// Check custom lock conditions
err := req . CanLock ( holder, req_state )
err := req . CanLock ( new_owner )
if err != nil {
return err
}
// If req is alreay locked, check that we can pass the lock
if req_state . Owner ( ) != nil {
owner := req_state . Owner ( )
// Check if reqs owner will let holder take the lock from it
// The owner is either the same node, a node higher up in the dependency tree, or node outside the dependency tree(must be enforeced when linking dependencies)
// If the owner is the same node, we already have all the states we need to check lock passing
// If the owner is higher up in the dependency tree, we've either already got it's state getting to this node, or we won't try to get it's state as a dependency to lock this node, so we can grab the state and add it to a map
// If the owner is outside the dependency tree, then we won't try to grab it's lock trying to lock this node recursively
// So if the owner is the same node we don't need a new state, but if the owner is a different node then we need to grab it's state and add it to the list
if owner . ID ( ) == holder . ID ( ) {
return fmt . Errorf ( "LOCKABLE_LOCK_ERR: %s already owns %s, cannot lock again" , holder . ID ( ) , req . ID ( ) )
if req . Owner ( ) != nil {
owner := req . Owner ( )
if owner . ID ( ) == new_owner . ID ( ) {
return fmt . Errorf ( "LOCKABLE_LOCK_ERR: %s already owns %s, cannot lock again" , new_owner . ID ( ) , req . ID ( ) )
} else if owner . ID ( ) == req . ID ( ) {
if req _state . AllowedToTakeLock ( holder. ID ( ) , req . ID ( ) ) == false {
return fmt . Errorf ( "LOCKABLE_LOCK_ERR: %s is not allowed to take %s's lock from %s" , hold er. ID ( ) , req . ID ( ) , owner . ID ( ) )
if req . AllowedToTakeLock ( new_owner , req ) == false {
return fmt . Errorf ( "LOCKABLE_LOCK_ERR: %s is not allowed to take %s's lock from %s" , new_owner . ID ( ) , req . ID ( ) , owner . ID ( ) )
}
// RECURSE: At this point either:
// 1) req has no children and the next LockLockables will return instantly
// a) in this case, we're holding every state mutex up to the resource being locked
// and all the owners passing a lock, so we can start to change state
// 2) req has children, and we will recurse(checking that locking is allowed) until we reach a leaf and can release the locks as we change state. The call will either return nil if state has changed, on an error if no state has changed
err := LockLockables ( ctx , req_state . Requirements ( ) , req , nodes )
err := LockLockables ( ctx , req . Requirements ( ) , req , nodes )
if err != nil {
return err
}
} else {
err := UpdateMoreStates ( ctx , [ ] GraphNode { owner } , nodes , func ( nodes NodeMap ) ( error ) {
owner_state := owner . State ( ) . ( LockableState )
if owner_state . AllowedToTakeLock ( holder . ID ( ) , req . ID ( ) ) == false {
return fmt . Errorf ( "LOCKABLE_LOCK_ERR: %s is not allowed to take %s's lock from %s" , holder . ID ( ) , req . ID ( ) , owner . ID ( ) )
err := UpdateMoreStates ( ctx , [ ] Node { owner } , nodes , func ( nodes NodeMap ) ( error ) {
if owner . AllowedToTakeLock ( new_owner , req ) == false {
return fmt . Errorf ( "LOCKABLE_LOCK_ERR: %s is not allowed to take %s's lock from %s" , new_owner . ID ( ) , req . ID ( ) , owner . ID ( ) )
}
err := LockLockables ( ctx , req _state . Requirements ( ) , req , nodes )
err := LockLockables ( ctx , req . Requirements ( ) , req , nodes )
return err
} )
if err != nil {
@ -454,7 +423,7 @@ func LockLockables(ctx * GraphContext, to_lock []Lockable, holder Lockable , nod
}
}
} else {
err := LockLockables ( ctx , req _state . Requirements ( ) , req , nodes )
err := LockLockables ( ctx , req . Requirements ( ) , req , nodes )
if err != nil {
return err
}
@ -463,19 +432,13 @@ func LockLockables(ctx * GraphContext, to_lock []Lockable, holder Lockable , nod
// At this point state modification will be started, so no errors can be returned
for _ , req := range ( to_lock ) {
req_state := req . State ( ) . ( LockableState )
old_owner := req_state . Owner ( )
req_state . SetOwner ( holder )
if req . ID ( ) == holder . ID ( ) {
req_state . RecordLockHolder ( req . ID ( ) , old_owner )
} else {
holder_state . RecordLockHolder ( req . ID ( ) , old_owner )
}
req . Lock ( holder , req_state )
old_owner := req . Owner ( )
req . SetOwner ( new_owner )
new_owner . RecordLock ( req , old_owner )
if old_owner == nil {
ctx . Log . Logf ( "lockable" , "LOCKABLE_LOCK: %s locked %s" , hold er. ID ( ) , req . ID ( ) )
ctx . Log . Logf ( "lockable" , "LOCKABLE_LOCK: %s locked %s" , new_owner . ID ( ) , req . ID ( ) )
} else {
ctx . Log . Logf ( "lockable" , "LOCKABLE_LOCK: %s took lock of %s from %s" , hold er. ID ( ) , req . ID ( ) , old_owner . ID ( ) )
ctx . Log . Logf ( "lockable" , "LOCKABLE_LOCK: %s took lock of %s from %s" , new_owner . ID ( ) , req . ID ( ) , old_owner . ID ( ) )
}
}
return nil
@ -483,7 +446,7 @@ func LockLockables(ctx * GraphContext, to_lock []Lockable, holder Lockable , nod
return err
}
func UnlockLockables ( ctx * Graph Context, to_unlock [ ] Lockable , h older Lockable , nodes NodeMap ) error {
func UnlockLockables ( ctx * Context, to_unlock [ ] Lockable , old_own er Lockable , nodes NodeMap ) error {
if to_unlock == nil {
return fmt . Errorf ( "LOCKABLE_UNLOCK_ERR: no list provided" )
}
@ -492,25 +455,16 @@ func UnlockLockables(ctx * GraphContext, to_unlock []Lockable, holder Lockable,
return fmt . Errorf ( "LOCKABLE_UNLOCK_ERR: Can not lock nil" )
}
}
if h older == nil {
if old_own er == nil {
return fmt . Errorf ( "LOCKABLE_UNLOCK_ERR: nil cannot hold locks" )
}
holder_state := holder . State ( ) . ( LockableState )
// Called with no requirements to lock, success
if len ( to_unlock ) == 0 {
return nil
}
if holder_state == nil {
if len ( to_unlock ) != 1 {
return fmt . Errorf ( "LOCKABLE_UNLOCK_ERR: if holder_state is nil, can only self-lock" )
} else if holder . ID ( ) != to_unlock [ 0 ] . ID ( ) {
return fmt . Errorf ( "LOCKABLE_UNLOCK_ERR: if holder_state is nil, can only self-lock" )
}
}
node_list := make ( [ ] GraphNode , len ( to_unlock ) )
node_list := make ( [ ] Node , len ( to_unlock ) )
for i , l := range ( to_unlock ) {
node_list [ i ] = l
}
@ -518,25 +472,24 @@ func UnlockLockables(ctx * GraphContext, to_unlock []Lockable, holder Lockable,
err := UpdateMoreStates ( ctx , node_list , nodes , func ( nodes NodeMap ) error {
// First loop is to check that the states can be locked, and locks all requirements
for _ , req := range ( to_unlock ) {
req_state := req . State ( ) . ( LockableState )
ctx . Log . Logf ( "lockable" , "LOCKABLE_UNLOCKING: %s from %s" , req . ID ( ) , holder . ID ( ) )
ctx . Log . Logf ( "lockable" , "LOCKABLE_UNLOCKING: %s from %s" , req . ID ( ) , old_owner . ID ( ) )
// Check if the owner is correct
if req _state . Owner ( ) != nil {
if req _state . Owner ( ) . ID ( ) != h older. ID ( ) {
return fmt . Errorf ( "LOCKABLE_UNLOCK_ERR: %s is not locked by %s" , req . ID ( ) , h older. ID ( ) )
if req . Owner ( ) != nil {
if req . Owner ( ) . ID ( ) != old_own er. ID ( ) {
return fmt . Errorf ( "LOCKABLE_UNLOCK_ERR: %s is not locked by %s" , req . ID ( ) , old_own er. ID ( ) )
}
} else {
return fmt . Errorf ( "LOCKABLE_UNLOCK_ERR: %s is not locked" , req . ID ( ) )
}
// Check custom unlock conditions
err := req . CanUnlock ( holder, req_state )
err := req . CanUnlock ( old_owner )
if err != nil {
return err
}
err = UnlockLockables ( ctx , req _state . Requirements ( ) , req , nodes )
err = UnlockLockables ( ctx , req . Requirements ( ) , req , nodes )
if err != nil {
return err
}
@ -544,19 +497,12 @@ func UnlockLockables(ctx * GraphContext, to_unlock []Lockable, holder Lockable,
// At this point state modification will be started, so no errors can be returned
for _ , req := range ( to_unlock ) {
req_state := req . State ( ) . ( LockableState )
var new_owner Lockable = nil
if holder_state == nil {
new_owner = req_state . ReturnLock ( req . ID ( ) )
} else {
new_owner = holder_state . ReturnLock ( req . ID ( ) )
}
req_state . SetOwner ( new_owner )
req . Unlock ( holder , req_state )
new_owner := old_owner . RecordUnlock ( req )
req . SetOwner ( new_owner )
if new_owner == nil {
ctx . Log . Logf ( "lockable" , "LOCKABLE_UNLOCK: %s unlocked %s" , h older. ID ( ) , req . ID ( ) )
ctx . Log . Logf ( "lockable" , "LOCKABLE_UNLOCK: %s unlocked %s" , old_owner . ID ( ) , req . ID ( ) )
} else {
ctx . Log . Logf ( "lockable" , "LOCKABLE_UNLOCK: %s passed lock of %s back to %s" , h older. ID ( ) , req . ID ( ) , new_owner . ID ( ) )
ctx . Log . Logf ( "lockable" , "LOCKABLE_UNLOCK: %s passed lock of %s back to %s" , old_owner . ID ( ) , req . ID ( ) , new_owner . ID ( ) )
}
}
return nil
@ -564,160 +510,98 @@ func UnlockLockables(ctx * GraphContext, to_unlock []Lockable, holder Lockable,
return err
}
// BaseLockables represent simple lockables in the DAG that can be used to create a hierarchy of locks that store names
type BaseLockable struct {
BaseNode
}
//BaseLockables don't check anything special when locking/unlocking
func ( lockable * BaseLockable ) CanLock ( node GraphNode , state LockableState ) error {
return nil
}
func ( lockable * BaseLockable ) CanUnlock ( node GraphNode , state LockableState ) error {
return nil
}
//BaseLockables don't check anything special when locking/unlocking
func ( lockable * BaseLockable ) Lock ( node GraphNode , state LockableState ) {
return
}
func ( lockable * BaseLockable ) Unlock ( node GraphNode , state LockableState ) {
return
}
func NewBaseLockable ( ctx * GraphContext , state LockableState ) ( BaseLockable , error ) {
base_node , err := NewNode ( ctx , state )
func LoadSimpleLockable ( ctx * Context , id NodeID , data [ ] byte , nodes NodeMap ) ( Node , error ) {
var j SimpleLockableJSON
err := json . Unmarshal ( data , & j )
if err != nil {
return BaseLockable { } , err
}
lockable := BaseLockable {
BaseNode : base_node ,
return nil , err
}
return lockable , nil
}
lockable := NewSimpleLockable ( id , j . Name )
nodes [ id ] = & lockable
func RestoreBaseLockable ( ctx * GraphContext , id NodeID ) BaseLockable {
base_node := RestoreNode ( ctx , id )
return BaseLockable {
BaseNode : base_node ,
err = RestoreSimpleLockable ( ctx , & lockable , j , nodes )
if err != nil {
return nil , err
}
}
func LoadSimpleLockable ( ctx * GraphContext , id NodeID ) ( GraphNode , error ) {
// call LoadNodeRecurse on any connected nodes to ensure they're loaded and return the id
lockable := RestoreBaseLockable ( ctx , id )
return & lockable , nil
}
func RestoreBaseLockableState ( ctx * GraphContext , j BaseLockableStateJSON , loaded_nodes NodeMap ) ( * BaseLockableState , error ) {
state := BaseLockableState {
_type : j . Type ,
name : j . Name ,
func NewSimpleLockable ( id NodeID , name string ) SimpleLockable {
return SimpleLockable {
GraphNode : NewGraphNode ( id ) ,
name : name ,
owner : nil ,
dependencies: make ( [ ] Lockable , len ( j . Dependencies ) ) ,
requirements: make ( [ ] Lockable , len ( j . Requirements ) ) ,
requirements: [ ] Lockable { } ,
dependencies: [ ] Lockable { } ,
locks_held : map [ NodeID ] Lockable { } ,
}
}
func RestoreSimpleLockable ( ctx * Context , lockable Lockable , j SimpleLockableJSON , nodes NodeMap ) error {
if j . Owner != nil {
o , err := LoadNodeRecurse ( ctx , * j . Owner , loaded_ nodes)
o , err := LoadNodeRecurse ( ctx , * j . Owner , nodes)
if err != nil {
return nil , err
return err
}
o_l , ok := o . ( Lockable )
if ok == false {
return nil , err
return fmt . Errorf ( "%s is not a Lockable" , o . ID ( ) )
}
state. owner = o_l
lockable. SetOwner ( o_l )
}
for i , dep := range ( j . Dependencies ) {
dep_node , err := LoadNodeRecurse ( ctx , dep , loaded_ nodes)
for _ , dep := range ( j . Dependencies ) {
dep_node , err := LoadNodeRecurse ( ctx , dep , nodes)
if err != nil {
return nil , err
return err
}
dep_l , ok := dep_node . ( Lockable )
if ok == false {
return nil , fmt . Errorf ( "%+v is not a Lockable as expected" , dep_node )
return fmt . Errorf ( "%+v is not a Lockable as expected" , dep_node )
}
state. dependencies [ i ] = dep_l
lockable. AddDependency ( dep_l )
}
for i , req := range ( j . Requirements ) {
req_node , err := LoadNodeRecurse ( ctx , req , loaded_ nodes)
for _ , req := range ( j . Requirements ) {
req_node , err := LoadNodeRecurse ( ctx , req , nodes)
if err != nil {
return nil , err
return err
}
req_l , ok := req_node . ( Lockable )
if ok == false {
return nil , fmt . Errorf ( "%+v is not a Lockable as expected" , req_node )
return fmt . Errorf ( "%+v is not a Lockable as expected" , req_node )
}
state. requirements [ i ] = req_l
lockable. AddRequirement ( req_l )
}
for l_id , h_id := range ( j . LocksHeld ) {
_ , err := LoadNodeRecurse ( ctx , l_id , loaded_ nodes)
l , err := LoadNodeRecurse ( ctx , l_id , nodes)
if err != nil {
return nil , err
return err
}
l_l , ok := l . ( Lockable )
if ok == false {
return fmt . Errorf ( "%s is not a Lockable" , l . ID ( ) )
}
var h_l Lockable = nil
if h_id != nil {
h_node , err := LoadNodeRecurse ( ctx , * h_id , loaded_nodes )
h_node , err := LoadNodeRecurse ( ctx , * h_id , nodes)
if err != nil {
return nil , err
return err
}
h , ok := h_node . ( Lockable )
if ok == false {
return nil , err
return err
}
h_l = h
}
state. locks_held [ l_id ] = h_l
lockable. RecordLock ( l_l , h_l )
}
return & state , nil
}
func LoadSimpleLockableState ( ctx * GraphContext , data [ ] byte , loaded_nodes NodeMap ) ( NodeState , error ) {
var j BaseLockableStateJSON
err := json . Unmarshal ( data , & j )
if err != nil {
return nil , err
}
state , err := RestoreBaseLockableState ( ctx , j , loaded_nodes )
if err != nil {
return nil , err
}
return state , nil
}
func NewSimpleLockable ( ctx * GraphContext , name string , requirements [ ] Lockable ) ( * BaseLockable , error ) {
state := NewBaseLockableState ( name , "simple_lockable" )
lockable , err := NewBaseLockable ( ctx , & state )
if err != nil {
return nil , err
}
lockable_ptr := & lockable
if len ( requirements ) > 0 {
req_nodes := make ( [ ] GraphNode , len ( requirements ) )
for i , req := range ( requirements ) {
req_nodes [ i ] = req
}
err = UpdateStates ( ctx , req_nodes , func ( nodes NodeMap ) error {
return LinkLockables ( ctx , lockable_ptr , requirements , nodes )
} )
if err != nil {
return nil , err
}
}
return lockable_ptr , nil
return nil
}