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@ -181,22 +181,13 @@ func LinkLockables(ctx * GraphContext, lockable Lockable, requirements []Lockabl
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if lockable_state.Owner() == nil {
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// If the new owner isn't locked, we can add the requirement
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} else if requirement_state.Owner() == nil {
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// See if the requirement can be locked by the owner right now
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//TODO TODO
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}
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if requirement_state.Owner() != nil && lockable_state.Owner() == nil {
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// If the requirement is locked but not the owner, we can add and don't have to lock
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} else if requirement_state.Owner() == nil && lockable_state.Owner() == nil {
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// If the requirement and the owner is unlocked, we can add and don't have to lock
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} else if requirement_state.Owner() != nil && lockable_state.Owner() != nil {
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// If the requirement and the owner are locked, we can't add them unless the owner is already the owner
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} else if requirement_state.Owner() == nil && lockable_state.Owner() != nil {
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// If the requirement is unlocked and the owner is locked, we need to lock the requirement first
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// if the new requirement isn't already locked but the owner is, the requirement needs to be locked first
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return nil, fmt.Errorf("LOCKABLE_LINK_ERR: %s is locked, %s must be locked to add", lockable.ID(), requirement.ID())
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} else {
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// If the new requirement is already locked and the owner is already locked, their owners need to match
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if requirement_state.Owner().ID() != lockable_state.Owner().ID() {
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return nil, fmt.Errorf("LOCKABLE_LINK_ERR: %s is not locked by the same owner as %s, can't link as requirement", requirement.ID(), lockable.ID())
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}
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}
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}
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// Update the states of the requirements
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