Renamed resource to lockable and event to thread

graph-rework
noah metz 2023-06-23 20:56:09 -06:00
parent 2de5276ecc
commit 30971f00bd
5 changed files with 1022 additions and 414 deletions

@ -8,6 +8,7 @@ import (
"github.com/rs/zerolog"
"fmt"
badger "github.com/dgraph-io/badger/v3"
"encoding/json"
)
type GraphContext struct {
@ -173,10 +174,7 @@ func NewCancelSignal(source GraphNode) BaseSignal {
}
type NodeState interface {
Serialize() []byte
OriginalLockHolder(id NodeID) GraphNode
AllowedToTakeLock(id NodeID) bool
RecordLockHolder(id NodeID, lock_holder GraphNode) NodeState
}
// GraphNode is the interface common to both DAG nodes and Event tree nodes
@ -188,7 +186,6 @@ type GraphNode interface {
StateLock() *sync.RWMutex
SetState(new_state NodeState)
DeserializeState([]byte) NodeState
// Signal propagation function for listener channels
UpdateListeners(ctx * GraphContext, update GraphSignal)
@ -246,16 +243,16 @@ func (node * BaseNode) StateLock() * sync.RWMutex {
return &node.state_lock
}
func (node * BaseNode) DeserializeState([]byte) NodeState {
return nil
}
func WriteDBState(ctx * GraphContext, id NodeID, state NodeState) error {
ctx.Log.Logf("db", "DB_WRITE: %s - %+v", id, state)
var serialized_state []byte = nil
if state != nil {
serialized_state = state.Serialize()
ser, err := json.Marshal(state)
if err != nil {
return fmt.Errorf("DB_MARSHAL_ERROR: %e", err)
}
serialized_state = ser
} else {
serialized_state = []byte{}
}
@ -272,6 +269,7 @@ func (node * BaseNode) SetState(new_state NodeState) {
node.state = new_state
}
// How to prevent the states from being modified if they're pointer receivers?
func UseStates(ctx * GraphContext, nodes []GraphNode, states_fn func(states []NodeState)(interface{}, error)) (interface{}, error) {
for _, node := range(nodes) {
node.StateLock().RLock()

@ -0,0 +1,363 @@
package graphvent
import (
"fmt"
"encoding/json"
)
// Any struct that wants to hold a lock must implement this interface
type LockHolderState interface {
OriginalLockHolder(id NodeID) GraphNode
AllowedToTakeLock(id NodeID) bool
RecordLockHolder(id NodeID, lock_holder GraphNode)
}
// Any node that wants to be connected to the lockable DAG must implement this interface
type LockableState interface {
LockHolderState
Name() string
Requirements() []Lockable
AddRequirement(requirement Lockable)
Dependencies() []Lockable
AddDependency(dependency Lockable)
Owner() GraphNode
SetOwner(owner GraphNode)
}
type BaseLockableState struct {
name string
owner GraphNode
requirements []Lockable
dependencies []Lockable
}
func (state * BaseLockableState) MarshalJSON() ([]byte, error) {
requirement_ids := make([]NodeID, len(state.requirements))
for i, requirement := range(state.requirements) {
requirement_ids[i] = requirement.ID()
}
dependency_ids := make([]NodeID, len(state.dependencies))
for i, dependency := range(state.dependencies) {
dependency_ids[i] = dependency.ID()
}
var owner_id *NodeID = nil
if state.owner != nil {
new_str := state.owner.ID()
owner_id = &new_str
}
return json.Marshal(&struct{
Name string `json:"name"`
Owner *NodeID `json:"owner"`
Dependencies []NodeID `json:"dependencies"`
Requirements []NodeID `json:"requirements"`
}{
Name: state.name,
Owner: owner_id,
Dependencies: dependency_ids,
Requirements: requirement_ids,
})
}
func (state * BaseLockableState) Name() string {
return state.name
}
// Locks cannot be passed between base lockables, so the answer to
// "who used to own this lock held by a base lockable" is always "nobody"
func (state * BaseLockableState) OriginalLockHolder(id NodeID) GraphNode {
return nil
}
// Nothing can take a lock from a base lockable either
func (state * BaseLockableState) AllowedToTakeLock(id NodeID) bool {
return false
}
func (state * BaseLockableState) RecordLockHolder(id NodeID, lock_holder GraphNode) {
if lock_holder != nil {
panic("Attempted to delegate a lock to a lockable")
}
}
func (state * BaseLockableState) Owner() GraphNode {
return state.owner
}
func (state * BaseLockableState) SetOwner(owner GraphNode) {
state.owner = owner
}
func (state * BaseLockableState) Requirements() []Lockable {
return state.requirements
}
func (state * BaseLockableState) AddRequirement(requirement Lockable) {
if requirement == nil {
panic("Will not connect nil to the DAG")
}
state.requirements = append(state.requirements, requirement)
}
func (state * BaseLockableState) Dependencies() []Lockable {
return state.dependencies
}
func (state * BaseLockableState) AddDependency(dependency Lockable) {
if dependency == nil {
panic("Will not connect nil to the DAG")
}
state.dependencies = append(state.dependencies, dependency)
}
func NewLockableState(name string) BaseLockableState {
return BaseLockableState{
name: name,
owner: nil,
requirements: []Lockable{},
dependencies: []Lockable{},
}
}
// Link a lockable with a requirement
func LinkLockables(ctx * GraphContext, lockable Lockable, requirement Lockable) error {
if lockable == nil || requirement == nil {
return fmt.Errorf("Will not connect nil to DAG")
}
if lockable.ID() == requirement.ID() {
return fmt.Errorf("Will not link %s as requirement of itself", lockable.ID())
}
_, err := UpdateStates(ctx, []GraphNode{lockable, requirement}, func(states []NodeState) ([]NodeState, interface{}, error) {
lockable_state := states[0].(LockableState)
requirement_state := states[1].(LockableState)
if checkIfRequirement(ctx, lockable_state, lockable.ID(), requirement_state, requirement.ID()) == true {
return nil, nil, fmt.Errorf("LOCKABLE_LINK_ERR: %s is a dependency of %s so cannot link as requirement", requirement.ID(), lockable.ID())
}
if checkIfRequirement(ctx, requirement_state, requirement.ID(), lockable_state, lockable.ID()) == true {
return nil, nil, fmt.Errorf("LOCKABLE_LINK_ERR: %s is a dependency of %s so cannot link as dependency again", lockable.ID(), requirement.ID())
}
lockable_state.AddRequirement(requirement)
requirement_state.AddDependency(lockable)
return []NodeState{lockable_state, requirement_state}, nil, nil
})
return err
}
type Lockable interface {
GraphNode
// Called when locking the node to allow for custom lock behaviour
Lock(node GraphNode, state LockableState) error
// Called when unlocking the node to allow for custom lock behaviour
Unlock(node GraphNode, state LockableState) error
}
// Lockables propagate update up to multiple dependencies, and not downwards
// (subscriber to team won't get update to alliance, but subscriber to alliance will get update to team)
func (lockable * BaseLockable) PropagateUpdate(ctx * GraphContext, signal GraphSignal) {
UseStates(ctx, []GraphNode{lockable}, func(states []NodeState) (interface{}, error){
lockable_state := states[0].(LockableState)
if signal.Direction() == Up {
// Child->Parent, lockable updates dependency lockables
for _, dependency := range lockable_state.Dependencies() {
SendUpdate(ctx, dependency, signal)
}
} else if signal.Direction() == Down {
// Parent->Child, lockable updates lock holder
if lockable_state.Owner() != nil {
SendUpdate(ctx, lockable_state.Owner(), signal)
}
for _, requirement := range(lockable_state.Requirements()) {
SendUpdate(ctx, requirement, signal)
}
} else if signal.Direction() == Direct {
} else {
panic(fmt.Sprintf("Invalid signal direction: %d", signal.Direction()))
}
return nil, nil
})
}
func checkIfRequirement(ctx * GraphContext, r LockableState, r_id NodeID, cur LockableState, cur_id NodeID) bool {
for _, c := range(cur.Requirements()) {
if c.ID() == r_id {
return true
}
val, _ := UseStates(ctx, []GraphNode{c}, func(states []NodeState) (interface{}, error) {
requirement_state := states[0].(LockableState)
return checkIfRequirement(ctx, cur, cur_id, requirement_state, c.ID()), nil
})
is_requirement := val.(bool)
if is_requirement {
return true
}
}
return false
}
func UnlockLockable(ctx * GraphContext, lockable Lockable, node GraphNode, node_state LockHolderState) error {
if node == nil || lockable == nil{
panic("Cannot unlock without a specified node and lockable")
}
_, err := UpdateStates(ctx, []GraphNode{lockable}, func(states []NodeState) ([]NodeState, interface{}, error) {
if lockable.ID() == node.ID() {
if node_state != nil {
panic("node_state must be nil if unlocking lockable from itself")
}
node_state = states[0].(LockHolderState)
}
lockable_state := states[0].(LockableState)
if lockable_state.Owner() == nil {
return nil, nil, fmt.Errorf("Lockable already unlocked")
}
if lockable_state.Owner().ID() != node.ID() {
return nil, nil, fmt.Errorf("Lockable %s not locked by %s", lockable.ID(), node.ID())
}
var lock_err error = nil
for _, requirement := range(lockable_state.Requirements()) {
var err error = nil
err = UnlockLockable(ctx, requirement, node, node_state)
if err != nil {
lock_err = err
break
}
}
if lock_err != nil {
return nil, nil, fmt.Errorf("Lockable %s failed to unlock: %e", lockable.ID(), lock_err)
}
new_owner := node_state.OriginalLockHolder(lockable.ID())
lockable_state.SetOwner(new_owner)
err := lockable.Unlock(node, lockable_state)
if err != nil {
return nil, nil, fmt.Errorf("Lockable %s failed custom Unlock: %e", lockable.ID(), err)
}
if lockable_state.Owner() == nil {
ctx.Log.Logf("lockable", "LOCKABLE_UNLOCK: %s unlocked %s", node.ID(), lockable.ID())
} else {
ctx.Log.Logf("lockable", "LOCKABLE_UNLOCK: %s passed lock of %s back to %s", node.ID(), lockable.ID(), lockable_state.Owner().ID())
}
return []NodeState{lockable_state}, nil, nil
})
return err
}
func LockLockable(ctx * GraphContext, lockable Lockable, node GraphNode, node_state LockHolderState) error {
if node == nil || lockable == nil {
panic("Cannot lock without a specified node and lockable")
}
_, err := UpdateStates(ctx, []GraphNode{lockable}, func(states []NodeState) ([]NodeState, interface{}, error) {
if lockable.ID() == node.ID() {
if node_state != nil {
panic("node_state must be nil if locking lockable from itself")
}
node_state = states[0].(LockHolderState)
}
lockable_state := states[0].(LockableState)
if lockable_state.Owner() != nil {
var lock_pass_allowed bool = false
if lockable_state.Owner().ID() == lockable.ID() {
lock_pass_allowed = lockable_state.AllowedToTakeLock(node.ID())
} else {
tmp, _ := UseStates(ctx, []GraphNode{lockable_state.Owner()}, func(states []NodeState)(interface{}, error){
return states[0].(LockHolderState).AllowedToTakeLock(node.ID()), nil
})
lock_pass_allowed = tmp.(bool)
}
if lock_pass_allowed == false {
return nil, nil, fmt.Errorf("%s is not allowed to take a lock from %s", node.ID(), lockable_state.Owner().ID())
}
}
err := lockable.Lock(node, lockable_state)
if err != nil {
return nil, nil, fmt.Errorf("Failed to lock lockable: %e", err)
}
var lock_err error = nil
locked_requirements := []Lockable{}
for _, requirement := range(lockable_state.Requirements()) {
err = LockLockable(ctx, requirement, node, node_state)
if err != nil {
lock_err = err
break
}
locked_requirements = append(locked_requirements, requirement)
}
if lock_err != nil {
for _, locked_lockable := range(locked_requirements) {
err = UnlockLockable(ctx, locked_lockable, node, node_state)
if err != nil {
panic(err)
}
}
return nil, nil, fmt.Errorf("Lockable failed to lock: %e", lock_err)
}
old_owner := lockable_state.Owner()
lockable_state.SetOwner(node)
node_state.RecordLockHolder(node.ID(), old_owner)
if old_owner == nil {
ctx.Log.Logf("lockable", "LOCKABLE_LOCK: %s locked %s", node.ID(), lockable.ID())
} else {
ctx.Log.Logf("lockable", "LOCKABLE_LOCK: %s took lock of %s from %s", node.ID(), lockable.ID(), old_owner.ID())
}
return []NodeState{lockable_state}, nil, nil
})
return err
}
// BaseLockables represent simple lockables in the DAG that can be used to create a hierarchy of locks that store names
type BaseLockable struct {
BaseNode
}
//BaseLockables don't check anything special when locking/unlocking
func (lockable * BaseLockable) Lock(node GraphNode, state LockableState) error {
return nil
}
func (lockable * BaseLockable) Unlock(node GraphNode, state LockableState) error {
return nil
}
func NewLockable(ctx * GraphContext, name string, requirements []Lockable) (* BaseLockable, error) {
state := NewLockableState(name)
lockable := &BaseLockable{
BaseNode: NewNode(ctx, RandID(), &state),
}
for _, requirement := range(requirements) {
err := LinkLockables(ctx, lockable, requirement)
if err != nil {
return nil, err
}
}
return lockable, nil
}

@ -3,41 +3,42 @@ package graphvent
import (
"testing"
"fmt"
"encoding/json"
)
func TestNewResource(t * testing.T) {
func TestNewLockable(t * testing.T) {
ctx := testContext(t)
r1, err := NewResource(ctx, "Test resource 1", []Resource{})
r1, err := NewLockable(ctx, "Test lockable 1", []Lockable{})
fatalErr(t, err)
_, err = NewResource(ctx, "Test resource 2", []Resource{r1})
_, err = NewLockable(ctx, "Test lockable 2", []Lockable{r1})
fatalErr(t, err)
}
func TestRepeatedChildResource(t * testing.T) {
func TestRepeatedChildLockable(t * testing.T) {
ctx := testContext(t)
r1, err := NewResource(ctx, "Test resource 1", []Resource{})
r1, err := NewLockable(ctx, "Test lockable 1", []Lockable{})
fatalErr(t, err)
_, err = NewResource(ctx, "Test resource 2", []Resource{r1, r1})
_, err = NewLockable(ctx, "Test lockable 2", []Lockable{r1, r1})
if err == nil {
t.Fatal("Added the same resource as a child twice to the same resource")
t.Fatal("Added the same lockable as a child twice to the same lockable")
}
}
func TestResourceSelfLock(t * testing.T) {
func TestLockableSelfLock(t * testing.T) {
ctx := testContext(t)
r1, err := NewResource(ctx, "Test resource 1", []Resource{})
r1, err := NewLockable(ctx, "Test lockable 1", []Lockable{})
fatalErr(t, err)
_, err = LockResource(ctx, r1, r1, nil)
err = LockLockable(ctx, r1, r1, nil)
fatalErr(t, err)
_, err = UseStates(ctx, []GraphNode{r1}, func(states []NodeState) (interface{}, error) {
owner_id := states[0].(ResourceState).owner.ID()
owner_id := states[0].(LockableState).Owner().ID()
if owner_id != r1.ID() {
return nil, fmt.Errorf("r1 is owned by %s instead of self", owner_id)
}
@ -45,11 +46,11 @@ func TestResourceSelfLock(t * testing.T) {
})
fatalErr(t, err)
_, err = UnlockResource(ctx, r1, r1, nil)
err = UnlockLockable(ctx, r1, r1, nil)
fatalErr(t, err)
_, err = UseStates(ctx, []GraphNode{r1}, func(states []NodeState) (interface{}, error) {
owner := states[0].(ResourceState).owner
owner := states[0].(LockableState).Owner()
if owner != nil {
return nil, fmt.Errorf("r1 is not unowned after unlock: %s", owner.ID())
}
@ -59,50 +60,53 @@ func TestResourceSelfLock(t * testing.T) {
fatalErr(t, err)
}
func TestResourceSelfLockTiered(t * testing.T) {
func TestLockableSelfLockTiered(t * testing.T) {
ctx := testContext(t)
r1, err := NewResource(ctx, "Test resource 1", []Resource{})
r1, err := NewLockable(ctx, "Test lockable 1", []Lockable{})
fatalErr(t, err)
r2, err := NewResource(ctx, "Test resource 1", []Resource{})
r2, err := NewLockable(ctx, "Test lockable 2", []Lockable{})
fatalErr(t, err)
r3, err := NewResource(ctx, "Test resource 3", []Resource{r1, r2})
r3, err := NewLockable(ctx, "Test lockable 3", []Lockable{r1, r2})
fatalErr(t, err)
_, err = LockResource(ctx, r3, r3, nil)
err = LockLockable(ctx, r3, r3, nil)
fatalErr(t, err)
_, err = UseStates(ctx, []GraphNode{r1, r2}, func(states []NodeState) (interface{}, error) {
owner_1_id := states[0].(ResourceState).owner.ID()
_, err = UseStates(ctx, []GraphNode{r1, r2, r3}, func(states []NodeState) (interface{}, error) {
owner_1_id := states[0].(LockableState).Owner().ID()
if owner_1_id != r3.ID() {
return nil, fmt.Errorf("r1 is owned by %s instead of r3", owner_1_id)
}
owner_2_id := states[1].(ResourceState).owner.ID()
owner_2_id := states[1].(LockableState).Owner().ID()
if owner_2_id != r3.ID() {
return nil, fmt.Errorf("r2 is owned by %s instead of r3", owner_2_id)
}
ser, _ := json.MarshalIndent(states, "", " ")
fmt.Printf("\n\n%s\n\n", ser)
return nil, nil
})
fatalErr(t, err)
_, err = UnlockResource(ctx, r3, r3, nil)
err = UnlockLockable(ctx, r3, r3, nil)
fatalErr(t, err)
_, err = UseStates(ctx, []GraphNode{r1, r2, r3}, func(states []NodeState) (interface{}, error) {
owner_1 := states[0].(ResourceState).owner
owner_1 := states[0].(LockableState).Owner()
if owner_1 != nil {
return nil, fmt.Errorf("r1 is not unowned after unlocking: %s", owner_1.ID())
}
owner_2 := states[1].(ResourceState).owner
owner_2 := states[1].(LockableState).Owner()
if owner_2 != nil {
return nil, fmt.Errorf("r2 is not unowned after unlocking: %s", owner_2.ID())
}
owner_3 := states[2].(ResourceState).owner
owner_3 := states[2].(LockableState).Owner()
if owner_3 != nil {
return nil, fmt.Errorf("r3 is not unowned after unlocking: %s", owner_3.ID())
}
@ -112,24 +116,25 @@ func TestResourceSelfLockTiered(t * testing.T) {
fatalErr(t, err)
}
func TestResourceLockOther(t * testing.T) {
func TestLockableLockOther(t * testing.T) {
ctx := testContext(t)
r1, err := NewResource(ctx, "Test resource 1", []Resource{})
r1, err := NewLockable(ctx, "Test lockable 1", []Lockable{})
fatalErr(t, err)
r2, err := NewResource(ctx, "Test resource 2", []Resource{})
r2, err := NewLockable(ctx, "Test lockable 2", []Lockable{})
fatalErr(t, err)
_, err = UpdateStates(ctx, []GraphNode{r2}, func(states []NodeState) ([]NodeState, interface{}, error) {
new_state, err := LockResource(ctx, r1, r2, states[0])
node_state := states[0].(LockHolderState)
err := LockLockable(ctx, r1, r2, node_state)
fatalErr(t, err)
return []NodeState{new_state}, nil, nil
return []NodeState{node_state}, nil, nil
})
fatalErr(t, err)
_, err = UseStates(ctx, []GraphNode{r1}, func(states []NodeState) (interface{}, error) {
owner_id := states[0].(ResourceState).owner.ID()
owner_id := states[0].(LockableState).Owner().ID()
if owner_id != r2.ID() {
return nil, fmt.Errorf("r1 is owned by %s instead of r2", owner_id)
}
@ -139,14 +144,15 @@ func TestResourceLockOther(t * testing.T) {
fatalErr(t, err)
_, err = UpdateStates(ctx, []GraphNode{r2}, func(states []NodeState) ([]NodeState, interface{}, error) {
new_state, err := UnlockResource(ctx, r1, r2, states[0])
node_state := states[0].(LockHolderState)
err := UnlockLockable(ctx, r1, r2, node_state)
fatalErr(t, err)
return []NodeState{new_state}, nil, nil
return []NodeState{node_state}, nil, nil
})
fatalErr(t, err)
_, err = UseStates(ctx, []GraphNode{r1}, func(states []NodeState) (interface{}, error) {
owner := states[0].(ResourceState).owner
owner := states[0].(LockableState).Owner()
if owner != nil {
return nil, fmt.Errorf("r1 is owned by %s instead of r2", owner.ID())
}
@ -157,30 +163,31 @@ func TestResourceLockOther(t * testing.T) {
}
func TestResourceLockSimpleConflict(t * testing.T) {
func TestLockableLockSimpleConflict(t * testing.T) {
ctx := testContext(t)
r1, err := NewResource(ctx, "Test resource 1", []Resource{})
r1, err := NewLockable(ctx, "Test lockable 1", []Lockable{})
fatalErr(t, err)
r2, err := NewResource(ctx, "Test resource 2", []Resource{})
r2, err := NewLockable(ctx, "Test lockable 2", []Lockable{})
fatalErr(t, err)
_, err = LockResource(ctx, r1, r1, nil)
err = LockLockable(ctx, r1, r1, nil)
fatalErr(t, err)
_, err = UpdateStates(ctx, []GraphNode{r2}, func(states []NodeState) ([]NodeState, interface{}, error) {
new_state, err := LockResource(ctx, r1, r2, states[0])
node_state := states[0].(LockHolderState)
err := LockLockable(ctx, r1, r2, node_state)
if err == nil {
t.Fatal("r2 took r1's lock from itself")
}
return []NodeState{new_state}, nil, nil
return []NodeState{node_state}, nil, nil
})
fatalErr(t, err)
_, err = UseStates(ctx, []GraphNode{r1}, func(states []NodeState) (interface{}, error) {
owner_id := states[0].(ResourceState).owner.ID()
owner_id := states[0].(LockableState).Owner().ID()
if owner_id != r1.ID() {
return nil, fmt.Errorf("r1 is owned by %s instead of r1", owner_id)
}
@ -189,11 +196,11 @@ func TestResourceLockSimpleConflict(t * testing.T) {
})
fatalErr(t, err)
_, err = UnlockResource(ctx, r1, r1, nil)
err = UnlockLockable(ctx, r1, r1, nil)
fatalErr(t, err)
_, err = UseStates(ctx, []GraphNode{r1}, func(states []NodeState) (interface{}, error) {
owner := states[0].(ResourceState).owner
owner := states[0].(LockableState).Owner()
if owner != nil {
return nil, fmt.Errorf("r1 is owned by %s instead of r1", owner.ID())
}
@ -204,22 +211,22 @@ func TestResourceLockSimpleConflict(t * testing.T) {
}
func TestResourceLockTieredConflict(t * testing.T) {
func TestLockableLockTieredConflict(t * testing.T) {
ctx := testContext(t)
r1, err := NewResource(ctx, "Test resource 1", []Resource{})
r1, err := NewLockable(ctx, "Test lockable 1", []Lockable{})
fatalErr(t, err)
r2, err := NewResource(ctx, "Test resource 2", []Resource{r1})
r2, err := NewLockable(ctx, "Test lockable 2", []Lockable{r1})
fatalErr(t, err)
r3, err := NewResource(ctx, "Test resource 3", []Resource{r1})
r3, err := NewLockable(ctx, "Test lockable 3", []Lockable{r1})
fatalErr(t, err)
_, err = LockResource(ctx, r2, r2, nil)
err = LockLockable(ctx, r2, r2, nil)
fatalErr(t, err)
_, err = LockResource(ctx, r3, r3, nil)
err = LockLockable(ctx, r3, r3, nil)
if err == nil {
t.Fatal("Locked r3 which depends on r1 while r2 which depends on r1 is already locked")
}

@ -1,355 +0,0 @@
package graphvent
import (
"fmt"
)
// Link a resource with a child
func LinkResource(ctx * GraphContext, resource Resource, child Resource) error {
if resource == nil || child == nil {
return fmt.Errorf("Will not connect nil to DAG")
}
_, err := UpdateStates(ctx, []GraphNode{resource, child}, func(states []NodeState) ([]NodeState, interface{}, error) {
resource_state := states[0].(ResourceState)
child_state := states[1].(ResourceState)
if checkIfChild(ctx, resource_state, resource.ID(), child_state, child.ID()) == true {
return nil, nil, fmt.Errorf("RESOURCE_LINK_ERR: %s is a parent of %s so cannot link as child", child.ID(), resource.ID())
}
resource_state.children = append(resource_state.children, child)
child_state.parents = append(child_state.parents, resource)
return []NodeState{resource_state, child_state}, nil, nil
})
return err
}
// Link multiple children to a resource
func LinkResources(ctx * GraphContext, resource Resource, children []Resource) error {
if resource == nil || children == nil {
return fmt.Errorf("Invalid input")
}
found := map[NodeID]bool{}
child_nodes := make([]GraphNode, len(children))
for i, child := range(children) {
if child == nil {
return fmt.Errorf("Will not connect nil to DAG")
}
_, exists := found[child.ID()]
if exists == true {
return fmt.Errorf("Will not connect the same child twice")
}
found[child.ID()] = true
child_nodes[i] = child
}
_, err := UpdateStates(ctx, append([]GraphNode{resource}, child_nodes...), func(states []NodeState) ([]NodeState, interface{}, error) {
resource_state := states[0].(ResourceState)
new_states := make([]ResourceState, len(states))
for i, state := range(states) {
new_states[i] = state.(ResourceState)
}
for i, state := range(states[1:]) {
child_state := state.(ResourceState)
if checkIfChild(ctx, resource_state, resource.ID(), child_state, children[i].ID()) == true {
return nil, nil, fmt.Errorf("RESOURCES_LINK_ERR: %s is a parent of %s so cannot link as child", children[i].ID() , resource.ID())
}
new_states[0].children = append(new_states[0].children, children[i])
new_states[i+1].parents = append(new_states[i+1].parents, resource)
}
ret_states := make([]NodeState, len(states))
for i, state := range(new_states) {
ret_states[i] = state
}
return ret_states, nil, nil
})
return err
}
type ResourceState struct {
name string
owner GraphNode
children []Resource
parents []Resource
}
func (state ResourceState) Serialize() []byte {
return []byte(state.name)
}
// Locks cannot be passed between resources, so the answer to
// "who used to own this lock held by a resource" is always "nobody"
func (state ResourceState) OriginalLockHolder(id NodeID) GraphNode {
return nil
}
// Nothing can take a lock from a resource
func (state ResourceState) AllowedToTakeLock(id NodeID) bool {
return false
}
func (state ResourceState) RecordLockHolder(id NodeID, lock_holder GraphNode) NodeState {
if lock_holder != nil {
panic("Attempted to delegate a lock to a resource")
}
return state
}
func NewResourceState(name string) ResourceState {
return ResourceState{
name: name,
owner: nil,
children: []Resource{},
parents: []Resource{},
}
}
// Resource represents a Node which can be locked by another node,
// and needs to own all it's childrens locks before being locked.
// Resource connections form a directed acyclic graph
// Resources do not allow any other nodes to take locks from them
type Resource interface {
GraphNode
// Called when locking the node to allow for custom lock behaviour
Lock(node GraphNode, state NodeState) (NodeState, error)
// Called when unlocking the node to allow for custom lock behaviour
Unlock(node GraphNode, state NodeState) (NodeState, error)
}
// Resources propagate update up to multiple parents, and not downwards
// (subscriber to team won't get update to alliance, but subscriber to alliance will get update to team)
func (resource * BaseResource) PropagateUpdate(ctx * GraphContext, signal GraphSignal) {
UseStates(ctx, []GraphNode{resource}, func(states []NodeState) (interface{}, error){
resource_state := states[0].(ResourceState)
if signal.Direction() == Up {
// Child->Parent, resource updates parent resources
for _, parent := range resource_state.parents {
SendUpdate(ctx, parent, signal)
}
} else if signal.Direction() == Down {
// Parent->Child, resource updates lock holder
if resource_state.owner != nil {
SendUpdate(ctx, resource_state.owner, signal)
}
for _, child := range(resource_state.children) {
SendUpdate(ctx, child, signal)
}
} else if signal.Direction() == Direct {
} else {
panic(fmt.Sprintf("Invalid signal direction: %d", signal.Direction()))
}
return nil, nil
})
}
func checkIfChild(ctx * GraphContext, r ResourceState, r_id NodeID, cur ResourceState, cur_id NodeID) bool {
if r_id == cur_id {
return true
}
for _, c := range(cur.children) {
val, _ := UseStates(ctx, []GraphNode{c}, func(states []NodeState) (interface{}, error) {
child_state := states[0].(ResourceState)
return checkIfChild(ctx, cur, cur_id, child_state, c.ID()), nil
})
is_child := val.(bool)
if is_child {
return true
}
}
return false
}
func UnlockResource(ctx * GraphContext, resource Resource, node GraphNode, node_state NodeState) (NodeState, error) {
if node == nil || resource == nil{
panic("Cannot unlock without a specified node and resource")
}
_, err := UpdateStates(ctx, []GraphNode{resource}, func(states []NodeState) ([]NodeState, interface{}, error) {
if resource.ID() == node.ID() {
if node_state != nil {
panic("node_state must be nil if unlocking resource from itself")
}
node_state = states[0]
}
resource_state := states[0].(ResourceState)
if resource_state.owner == nil {
return nil, nil, fmt.Errorf("Resource already unlocked")
}
if resource_state.owner.ID() != node.ID() {
return nil, nil, fmt.Errorf("Resource %s not locked by %s", resource.ID(), node.ID())
}
var lock_err error = nil
for _, child := range(resource_state.children) {
var err error = nil
node_state, err = UnlockResource(ctx, child, node, node_state)
if err != nil {
lock_err = err
break
}
}
if lock_err != nil {
return nil, nil, fmt.Errorf("Resource %s failed to unlock: %e", resource.ID(), lock_err)
}
resource_state.owner = node_state.OriginalLockHolder(resource.ID())
unlock_state, err := resource.Unlock(node, resource_state)
resource_state = unlock_state.(ResourceState)
if err != nil {
return nil, nil, fmt.Errorf("Resource %s failed custom Unlock: %e", resource.ID(), err)
}
if resource_state.owner == nil {
ctx.Log.Logf("resource", "RESOURCE_UNLOCK: %s unlocked %s", node.ID(), resource.ID())
} else {
ctx.Log.Logf("resource", "RESOURCE_UNLOCK: %s passed lock of %s back to %s", node.ID(), resource.ID(), resource_state.owner.ID())
}
return []NodeState{resource_state}, nil, nil
})
if err != nil {
return nil, err
}
return node_state, nil
}
// TODO: State
func LockResource(ctx * GraphContext, resource Resource, node GraphNode, node_state NodeState) (NodeState, error) {
if node == nil || resource == nil {
panic("Cannot lock without a specified node and resource")
}
_, err := UpdateStates(ctx, []GraphNode{resource}, func(states []NodeState) ([]NodeState, interface{}, error) {
if resource.ID() == node.ID() {
if node_state != nil {
panic("node_state must be nil if locking resource from itself")
}
node_state = states[0]
}
resource_state := states[0].(ResourceState)
if resource_state.owner != nil {
var lock_pass_allowed bool = false
if resource_state.owner.ID() == resource.ID() {
lock_pass_allowed = resource_state.AllowedToTakeLock(node.ID())
} else {
tmp, _ := UseStates(ctx, []GraphNode{resource_state.owner}, func(states []NodeState)(interface{}, error){
return states[0].AllowedToTakeLock(node.ID()), nil
})
lock_pass_allowed = tmp.(bool)
}
if lock_pass_allowed == false {
return nil, nil, fmt.Errorf("%s is not allowed to take a lock from %s", node.ID(), resource_state.owner.ID())
}
}
lock_state, err := resource.Lock(node, resource_state)
if err != nil {
return nil, nil, fmt.Errorf("Failed to lock resource: %e", err)
}
resource_state = lock_state.(ResourceState)
var lock_err error = nil
locked_resources := []Resource{}
for _, child := range(resource_state.children) {
node_state, err = LockResource(ctx, child, node, node_state)
if err != nil {
lock_err = err
break
}
locked_resources = append(locked_resources, child)
}
if lock_err != nil {
for _, locked_resource := range(locked_resources) {
node_state, err = UnlockResource(ctx, locked_resource, node, node_state)
if err != nil {
panic(err)
}
}
return nil, nil, fmt.Errorf("Resource failed to lock: %e", lock_err)
}
old_owner := resource_state.owner
resource_state.owner = node
node_state = node_state.RecordLockHolder(node.ID(), old_owner)
if old_owner == nil {
ctx.Log.Logf("resource", "RESOURCE_LOCK: %s locked %s", node.ID(), resource.ID())
} else {
ctx.Log.Logf("resource", "RESOURCE_LOCK: %s took lock of %s from %s", node.ID(), resource.ID(), old_owner.ID())
}
return []NodeState{resource_state}, nil, nil
})
if err != nil {
return nil, err
}
return node_state, nil
}
// BaseResources represent simple resources in the DAG that can be used to create a hierarchy of locks that store names
type BaseResource struct {
BaseNode
}
//BaseResources don't check anything special when locking/unlocking
func (resource * BaseResource) Lock(node GraphNode, state NodeState) (NodeState, error) {
return state, nil
}
func (resource * BaseResource) Unlock(node GraphNode, state NodeState) (NodeState, error) {
return state, nil
}
/*func FindResource(root Event, id string) Resource {
if root == nil || id == ""{
panic("invalid input")
}
for _, resource := range(root.Resources()) {
if resource.ID() == id {
return resource
}
}
for _, child := range(root.Children()) {
resource := FindResource(child, id)
if resource != nil {
return resource
}
}
return nil
}*/
func NewResource(ctx * GraphContext, name string, children []Resource) (* BaseResource, error) {
resource := &BaseResource{
BaseNode: NewNode(ctx, RandID(), NewResourceState(name)),
}
err := LinkResources(ctx, resource, children)
if err != nil {
return nil, err
}
return resource, nil
}

@ -0,0 +1,595 @@
package graphvent
import (
"fmt"
"time"
"errors"
"reflect"
"sync"
"encoding/json"
)
// Update the threads listeners, and notify the parent to do the same
func (thread * BaseThread) PropagateUpdate(ctx * GraphContext, signal GraphSignal) {
UseStates(ctx, []GraphNode{thread}, func(states []NodeState) (interface{}, error) {
thread_state := states[0].(ThreadState)
if signal.Direction() == Up {
// Child->Parent, thread updates parent and connected resources
if thread_state.Parent() != nil {
SendUpdate(ctx, thread_state.Parent(), signal)
}
for _, resource := range(thread_state.Lockables()) {
SendUpdate(ctx, resource, signal)
}
} else if signal.Direction() == Down {
// Parent->Child, thread updated children
for _, child := range(thread_state.Children()) {
SendUpdate(ctx, child, signal)
}
} else if signal.Direction() == Direct {
} else {
panic(fmt.Sprintf("Invalid signal direction: %d", signal.Direction()))
}
return nil, nil
})
thread.signal <- signal
}
/*func FindLockable(root Thread, id string) Lockable {
if root == nil || id == ""{
panic("invalid input")
}
for _, resource := range(root.Lockables()) {
if resource.ID() == id {
return resource
}
}
for _, child := range(root.Children()) {
resource := FindLockable(child, id)
if resource != nil {
return resource
}
}
return nil
}*/
type ThreadInfo interface {
}
// An Thread is a lockable that has an additional parent->child relationship with other Threads
// This relationship allows the thread tree to be modified independent of the lockable state
type ThreadState interface {
LockHolderState
LockableState
Parent() Thread
SetParent(parent Thread)
Children() []Thread
ChildInfo(child NodeID) ThreadInfo
AddChild(child Thread, info ThreadInfo) error
Lockables() []Lockable
AddLockable(resource Lockable) error
}
type BaseThreadState struct {
BaseLockableState
parent Thread
children []Thread
child_info map[NodeID] ThreadInfo
resources map[NodeID]Lockable
delegation_map map[NodeID]GraphNode
info_type reflect.Type
}
func (state * BaseThreadState) MarshalJSON() ([]byte, error) {
children := map[NodeID]interface{}{}
for _, child := range(state.children) {
children[child.ID()] = state.child_info[child.ID()]
}
var parent_id *NodeID = nil
if state.parent != nil {
new_str := state.parent.ID()
parent_id = &new_str
}
resources := map[NodeID]*NodeID{}
for _, resource := range(state.resources) {
original_owner := state.delegation_map[resource.ID()]
if original_owner != nil {
owner := original_owner.ID()
resources[resource.ID()] = &owner
} else {
resources[resource.ID()] = nil
}
}
return json.Marshal(&struct{
Name string `json:"name"`
Parent *NodeID `json:"parent"`
Children map[NodeID]interface{} `json:"children"`
Lockables map[NodeID]*NodeID `json:"resources"`
}{
Name: state.Name(),
Parent: parent_id,
Children: children,
Lockables: resources,
})
}
func (state * BaseThreadState) Parent() Thread {
return state.parent
}
func (state * BaseThreadState) SetParent(parent Thread) {
state.parent = parent
}
func (state * BaseThreadState) Children() []Thread {
return state.children
}
func (state * BaseThreadState) ChildInfo(child NodeID) ThreadInfo {
return state.child_info[child]
}
func (state * BaseThreadState) AddChild(child Thread, info ThreadInfo) error {
if child == nil {
return fmt.Errorf("Will not connect nil to the thread tree")
}
_, exists := state.child_info[child.ID()]
if exists == true {
return fmt.Errorf("Will not connect the same child twice")
}
if info == nil && state.info_type != nil {
return fmt.Errorf("nil info passed when expecting info")
} else if info != nil {
if reflect.TypeOf(info) != state.info_type {
return fmt.Errorf("info type mismatch, expecting %+v", state.info_type)
}
}
state.children = append(state.children, child)
state.child_info[child.ID()] = info
return nil
}
func checkIfChild(ctx * GraphContext, thread_state ThreadState, thread_id NodeID, cur_state ThreadState, cur_id NodeID) bool {
for _, child := range(cur_state.Children()) {
if child.ID() == thread_id {
return true
}
val, _ := UseStates(ctx, []GraphNode{child}, func(states []NodeState) (interface{}, error) {
child_state := states[0].(ThreadState)
return checkIfRequirement(ctx, cur_state, cur_id, child_state, child.ID()), nil
})
is_child := val.(bool)
if is_child {
return true
}
}
return false
}
func LinkThreads(ctx * GraphContext, thread Thread, child Thread, info ThreadInfo) error {
if ctx == nil || thread == nil || child == nil {
return fmt.Errorf("invalid input")
}
if thread.ID() == child.ID() {
return fmt.Errorf("Will not link %s as a child of itself", thread.ID())
}
_, err := UpdateStates(ctx, []GraphNode{thread, child}, func(states []NodeState) ([]NodeState, interface{}, error) {
thread_state := states[0].(ThreadState)
child_state := states[1].(ThreadState)
if child_state.Parent() != nil {
return nil, nil, fmt.Errorf("EVENT_LINK_ERR: %s already has a parent, cannot link as child", child.ID())
}
if checkIfChild(ctx, thread_state, thread.ID(), child_state, child.ID()) == true {
return nil, nil, fmt.Errorf("EVENT_LINK_ERR: %s is a child of %s so cannot add as parent", thread.ID(), child.ID())
}
if checkIfChild(ctx, child_state, child.ID(), thread_state, thread.ID()) == true {
return nil, nil, fmt.Errorf("EVENT_LINK_ERR: %s is already a parent of %s so will not add again", thread.ID(), child.ID())
}
err := thread_state.AddChild(child, info)
if err != nil {
return nil, nil, fmt.Errorf("EVENT_LINK_ERR: error adding %s as child to %s: %e", child.ID(), thread.ID(), err)
}
child_state.SetParent(thread)
return states, nil, nil
})
if err != nil {
return err
}
return nil
}
// Threads allow locks to pass to their requirements, but they won't allow cycles
func (state * BaseThreadState) OriginalLockHolder(id NodeID) GraphNode {
node, exists := state.delegation_map[id]
if exists == false {
panic("Attempted to take a get the original lock holder of a resource we don't own")
}
delete(state.delegation_map, id)
return node
}
func (state * BaseThreadState) AllowedToTakeLock(id NodeID) bool {
return false
}
func (state * BaseThreadState) RecordLockHolder(id NodeID, lock_holder GraphNode) {
_, exists := state.delegation_map[id]
if exists == true {
panic("Attempted to lock a resource we're already holding(lock cycle)")
}
state.delegation_map[id] = lock_holder
}
// Thread is the interface that thread tree nodes must implement
type Thread interface {
GraphNode
Action(action string) (func(* GraphContext)(string, error), bool)
Handler(signal_type string) (func(* GraphContext, GraphSignal) (string, error), bool)
SetTimeout(end_time time.Time, action string)
ClearTimeout()
Timeout() <-chan time.Time
TimeoutAction() string
}
func (thread * BaseThread) TimeoutAction() string {
return thread.timeout_action
}
func (thread * BaseThread) Timeout() <-chan time.Time {
return thread.timeout
}
func (thread * BaseThread) ClearTimeout() {
thread.timeout_action = ""
thread.timeout = nil
}
func (thread * BaseThread) SetTimeout(end_time time.Time, action string) {
thread.timeout_action = action
thread.timeout = time.After(time.Until(end_time))
}
func (thread * BaseThread) Handler(signal_type string) (func(* GraphContext, GraphSignal)(string, error), bool) {
handler, exists := thread.Handlers[signal_type]
return handler, exists
}
func FindChild(ctx * GraphContext, thread Thread, thread_state ThreadState, id NodeID) Thread {
if thread == nil {
panic("cannot recurse through nil")
}
if id == thread.ID() {
return thread
}
for _, child := range thread_state.Children() {
res, _ := UseStates(ctx, []GraphNode{child}, func(states []NodeState) (interface{}, error) {
child_state := states[0].(ThreadState)
result := FindChild(ctx, child, child_state, id)
return result, nil
})
result := res.(Thread)
if result != nil {
return result
}
}
return nil
}
func RunThread(ctx * GraphContext, thread Thread) error {
ctx.Log.Logf("thread", "EVENT_RUN: %s", thread.ID())
_, err := UseStates(ctx, []GraphNode{thread}, func(states []NodeState) (interface{}, error) {
thread_state := states[0].(ThreadState)
if thread_state.Owner() == nil {
return nil, fmt.Errorf("EVENT_RUN_NOT_LOCKED: %s", thread_state.Name())
} else if thread_state.Owner().ID() != thread.ID() {
return nil, fmt.Errorf("EVENT_RUN_RESOURCE_ALREADY_LOCKED: %s, %s", thread_state.Name(), thread_state.Owner().ID())
}
return nil, nil
})
SendUpdate(ctx, thread, NewSignal(thread, "thread_start"))
next_action := "start"
for next_action != "" {
action, exists := thread.Action(next_action)
if exists == false {
error_str := fmt.Sprintf("%s is not a valid action", next_action)
return errors.New(error_str)
}
ctx.Log.Logf("thread", "EVENT_ACTION: %s - %s", thread.ID(), next_action)
next_action, err = action(ctx)
if err != nil {
return err
}
}
SendUpdate(ctx, thread, NewSignal(thread, "thread_done"))
ctx.Log.Logf("thread", "EVENT_RUN_DONE: %s", thread.ID())
return nil
}
func ThreadAbort(thread Thread) func(*GraphContext, GraphSignal) (string, error) {
return func(ctx * GraphContext, signal GraphSignal) (string, error) {
return "", errors.New(fmt.Sprintf("%s aborted by signal", thread.ID()))
}
}
func ThreadCancel(thread Thread) func(*GraphContext, GraphSignal) (string, error) {
return func(ctx * GraphContext, signal GraphSignal) (string, error) {
return "", nil
}
}
// Thread is the most basic thread that can exist in the thread tree.
// On start it automatically transitions to completion.
// This node by itself doesn't implement any special behaviours for children, so they will be ignored.
// When started, this thread automatically transitions to completion
type BaseThread struct {
BaseNode
resources_lock sync.Mutex
children_lock sync.Mutex
info_lock sync.Mutex
parent_lock sync.Mutex
Actions map[string]func(* GraphContext) (string, error)
Handlers map[string]func(* GraphContext, GraphSignal) (string, error)
timeout <-chan time.Time
timeout_action string
}
func (thread * BaseThread) Lock(node GraphNode, state LockableState) error {
return nil
}
func (thread * BaseThread) Unlock(node GraphNode, state LockableState) error {
return nil
}
func (thread * BaseThread) Action(action string) (func(ctx * GraphContext) (string, error), bool) {
action_fn, exists := thread.Actions[action]
return action_fn, exists
}
func ThreadWait(thread Thread) (func(*GraphContext) (string, error)) {
return func(ctx * GraphContext) (string, error) {
ctx.Log.Logf("thread", "EVENT_WAIT: %s TIMEOUT: %+v", thread.ID(), thread.Timeout())
select {
case signal := <- thread.SignalChannel():
ctx.Log.Logf("thread", "EVENT_SIGNAL: %s %+v", thread.ID(), signal)
signal_fn, exists := thread.Handler(signal.Type())
if exists == true {
ctx.Log.Logf("thread", "EVENT_HANDLER: %s - %s", thread.ID(), signal.Type())
return signal_fn(ctx, signal)
}
return "wait", nil
case <- thread.Timeout():
ctx.Log.Logf("thread", "EVENT_TIMEOUT %s - NEXT_STATE: %s", thread.ID(), thread.TimeoutAction())
return thread.TimeoutAction(), nil
}
}
}
func NewBaseThread(ctx * GraphContext, name string) (BaseThread, error) {
state := NewBaseThreadState(name)
thread := BaseThread{
BaseNode: NewNode(ctx, RandID(), &state),
Actions: map[string]func(*GraphContext)(string, error){},
Handlers: map[string]func(*GraphContext,GraphSignal)(string, error){},
timeout: nil,
timeout_action: "",
}
return thread, nil
}
func NewBaseThreadState(name string) BaseThreadState {
return BaseThreadState{
BaseLockableState: NewLockableState(name),
delegation_map: map[NodeID]GraphNode{},
children: []Thread{},
child_info: map[NodeID]ThreadInfo{},
resources: map[NodeID]Lockable{},
parent: nil,
}
}
func NewThread(ctx * GraphContext, name string, requirements []Lockable) (* BaseThread, error) {
thread, err := NewBaseThread(ctx, name)
if err != nil {
return nil, err
}
thread_ptr := &thread
for _, requirement := range(requirements) {
err := LinkLockables(ctx, thread_ptr, requirement)
if err != nil {
return nil, err
}
}
thread_ptr.Actions["wait"] = ThreadWait(thread_ptr)
thread_ptr.Handlers["abort"] = ThreadAbort(thread_ptr)
thread_ptr.Handlers["cancel"] = ThreadCancel(thread_ptr)
thread_ptr.Actions["start"] = func(ctx * GraphContext) (string, error) {
return "", nil
}
return thread_ptr, nil
}
/*
// ThreadQueue is a basic thread that can have children.
// On start, it attempts to start it's children from the highest 'priority'
type ThreadQueueInfo struct {
priority int
state string
}
func (info * BaseThreadQueueInfo) MarshalJSON() ([]byte, error) {
return json.Marshal(&struct{
Priority int `json:"priority"`
State string `json:"state"`
}{
Priority: info.priority,
State: info.state,
})
}
func NewThreadQueueInfo(priority int) * BaseThreadQueueInfo {
info := &ThreadQueueInfo{
priority: priority,
state: "queued",
}
return info
}
type ThreadQueue struct {
Thread
listened_resources map[string]Lockable
queue_lock sync.Mutex
}
func (queue * BaseThreadQueue) Unlock() error {
for _, resource := range(queue.listened_resources) {
resource.UnregisterChannel(queue.signal)
}
return nil
}
func (queue * BaseThreadQueue) InfoType() reflect.Type {
return reflect.TypeOf((*ThreadQueueInfo)(nil))
}
func NewThreadQueue(name string, description string, resources []Lockable) (* BaseThreadQueue, error) {
queue := &ThreadQueue{
Thread: NewThread(name, description),
listened_resources: map[string]Lockable{},
}
queue.state = NewBaseThreadState(name, description)
AddLockables(queue, resources)
queue.Actions["wait"] = ThreadWait(queue)
queue.Handlers["abort"] = ThreadAbort(queue)
queue.Handlers["cancel"] = ThreadCancel(queue)
queue.Actions["start"] = func() (string, error) {
return "queue_thread", nil
}
queue.Actions["queue_thread"] = func() (string, error) {
// Copy the threads to sort the list
queue.LockChildren()
copied_threads := make([]Thread, len(queue.Children()))
copy(copied_threads, queue.Children())
less := func(i int, j int) bool {
info_i := queue.ChildInfo(copied_threads[i]).(*ThreadQueueInfo)
info_j := queue.ChildInfo(copied_threads[j]).(*ThreadQueueInfo)
return info_i.priority < info_j.priority
}
sort.SliceStable(copied_threads, less)
needed_resources := map[string]Lockable{}
for _, thread := range(copied_threads) {
// make sure all the required resources are registered to update the thread
for _, resource := range(thread.Lockables()) {
needed_resources[resource.ID()] = resource
}
info := queue.ChildInfo(thread).(*ThreadQueueInfo)
thread.LockInfo()
defer thread.UnlockInfo()
if info.state == "queued" {
err := LockLockable(thread)
// start in new goroutine
if err != nil {
} else {
info.state = "running"
Log.Logf("thread", "EVENT_START: %s", thread.Name())
go func(thread Thread, info * BaseThreadQueueInfo, queue Thread) {
Log.Logf("thread", "EVENT_GOROUTINE: %s", thread.Name())
err := RunThread(thread)
if err != nil {
Log.Logf("thread", "EVENT_ERROR: %s", err)
}
thread.LockInfo()
defer thread.UnlockInfo()
info.state = "done"
}(thread, info, queue)
}
}
}
for _, resource := range(needed_resources) {
_, exists := queue.listened_resources[resource.ID()]
if exists == false {
Log.Logf("thread", "REGISTER_RESOURCE: %s - %s", queue.Name(), resource.Name())
queue.listened_resources[resource.ID()] = resource
resource.RegisterChannel(queue.signal)
}
}
queue.UnlockChildren()
return "wait", nil
}
queue.Handlers["resource_connected"] = func(signal GraphSignal) (string, error) {
return "queue_thread", nil
}
queue.Handlers["child_added"] = func(signal GraphSignal) (string, error) {
return "queue_thread", nil
}
queue.Handlers["lock_changed"] = func(signal GraphSignal) (string, error) {
return "queue_thread", nil
}
queue.Handlers["thread_done"] = func(signal GraphSignal) (string, error) {
return "queue_thread", nil
}
return queue, nil
}
*/