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@ -3,19 +3,11 @@ package main
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import (
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"fmt"
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"log"
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"time"
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)
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type ArenaDriver interface {
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}
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type VirtualArenaDriver struct {
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}
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type Arena struct {
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BaseResource
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driver ArenaDriver
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}
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func NewVirtualArena(name string) * Arena {
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@ -24,13 +16,12 @@ func NewVirtualArena(name string) * Arena {
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BaseNode: BaseNode{
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name: name,
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description: "A virtual vex arena",
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id: gql_randid(),
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id: randid(),
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listeners: []chan error{},
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},
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parents: []Resource{},
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children: []Resource{},
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},
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driver: VirtualArenaDriver{},
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}
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return arena
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@ -46,7 +37,7 @@ func NewMember(name string) * Member {
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BaseNode: BaseNode{
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name: name,
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description: "A Team Member",
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id: gql_randid(),
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id: randid(),
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listeners: []chan error{},
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},
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parents: []Resource{},
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@ -80,7 +71,7 @@ func NewTeam(org string, team string, members []*Member) * Team {
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BaseNode: BaseNode{
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name: name,
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description: description,
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id: gql_randid(),
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id: randid(),
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listeners: []chan error{},
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},
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parents: []Resource{},
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@ -108,7 +99,7 @@ func NewAlliance(team0 * Team, team1 * Team) * Alliance {
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BaseNode: BaseNode{
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name: name,
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description: description,
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id: gql_randid(),
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id: randid(),
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listeners: []chan error{},
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},
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parents: []Resource{},
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@ -121,8 +112,12 @@ func NewAlliance(team0 * Team, team1 * Team) * Alliance {
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type Match struct {
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BaseEvent
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state string
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control string
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control_start time.Time
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}
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const start_slack = 3000 * time.Millisecond
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func NewMatch(alliance0 * Alliance, alliance1 * Alliance, arena * Arena) * Match {
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name := fmt.Sprintf("Match: %s vs. %s", alliance0.Name(), alliance1.Name() )
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description := "A vex match"
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@ -130,22 +125,28 @@ func NewMatch(alliance0 * Alliance, alliance1 * Alliance, arena * Arena) * Match
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match := &Match{
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BaseEvent: NewBaseEvent(name, description, []Resource{alliance0, alliance1, arena}),
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state: "init",
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control: "init",
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control_start: time.UnixMilli(0),
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}
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match.LockDone()
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match.actions["start"] = func() (string, error) {
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// put the match into "scheduled" state
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log.Printf("Starting match")
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match.control = "none"
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match.state = "scheduled"
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return "wait", nil
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}
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match.actions["queue_autonomous"] = func() (string, error) {
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match.control = "none"
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match.state = "autonomous_queued"
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match.control_start = time.Now().Add(start_slack)
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return "wait", nil
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}
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match.actions["start_autonomous"] = func() (string, error) {
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if match.state != "scheduled" {
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log.Printf("Cannot start_autonomous when the match is in %s", match.state)
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return "wait", nil
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}
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log.Printf("Starting autonomous")
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match.control = "autonomous"
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match.state = "autonomous_running"
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return "wait", nil
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}
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