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package graphvent
import (
"fmt"
"encoding/json"
)
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// LockableState is the interface that any node that wants to posses locks must implement
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//
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// ReturnLock returns the node that held the lockable pointed to by ID before this node and
// removes the mapping from it's state, or nil if the lockable was unlocked previously
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//
// AllowedToTakeLock returns true if the node pointed to by ID is allowed to take a lock from this node
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//
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type LockableState interface {
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NodeState
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ReturnLock ( lockable_id NodeID ) Lockable
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AllowedToTakeLock ( node_id NodeID , lockable_id NodeID ) bool
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RecordLockHolder ( lockable_id NodeID , lock_holder Lockable )
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Requirements ( ) [ ] Lockable
AddRequirement ( requirement Lockable )
Dependencies ( ) [ ] Lockable
AddDependency ( dependency Lockable )
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Owner ( ) Lockable
SetOwner ( owner Lockable )
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}
// BaseLockableStates are a minimum collection of variables for a basic implementation of a LockHolder
// Include in any state structs that should be lockable
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type BaseLockableState struct {
name string
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owner Lockable
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requirements [ ] Lockable
dependencies [ ] Lockable
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locks_held map [ NodeID ] Lockable
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}
type BaseLockableStateJSON struct {
Name string ` json:"name" `
Owner * NodeID ` json:"owner" `
Dependencies [ ] NodeID ` json:"dependencies" `
Requirements [ ] NodeID ` json:"requirements" `
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LocksHeld map [ NodeID ] * NodeID ` json:"locks_held" `
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}
func ( state * BaseLockableState ) MarshalJSON ( ) ( [ ] byte , error ) {
requirement_ids := make ( [ ] NodeID , len ( state . requirements ) )
for i , requirement := range ( state . requirements ) {
requirement_ids [ i ] = requirement . ID ( )
}
dependency_ids := make ( [ ] NodeID , len ( state . dependencies ) )
for i , dependency := range ( state . dependencies ) {
dependency_ids [ i ] = dependency . ID ( )
}
var owner_id * NodeID = nil
if state . owner != nil {
new_str := state . owner . ID ( )
owner_id = & new_str
}
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locks_held := map [ NodeID ] * NodeID { }
for lockable_id , node := range ( state . locks_held ) {
if node == nil {
locks_held [ lockable_id ] = nil
} else {
str := node . ID ( )
locks_held [ lockable_id ] = & str
}
}
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return json . Marshal ( & BaseLockableStateJSON {
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Name : state . name ,
Owner : owner_id ,
Dependencies : dependency_ids ,
Requirements : requirement_ids ,
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LocksHeld : locks_held ,
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} )
}
func ( state * BaseLockableState ) Name ( ) string {
return state . name
}
// Locks cannot be passed between base lockables, so the answer to
// "who used to own this lock held by a base lockable" is always "nobody"
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func ( state * BaseLockableState ) ReturnLock ( lockable_id NodeID ) Lockable {
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node , exists := state . locks_held [ lockable_id ]
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if exists == false {
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panic ( "Attempted to take a get the original lock holder of a lockable we don't own" )
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}
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delete ( state . locks_held , lockable_id )
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return node
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}
// Nothing can take a lock from a base lockable either
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func ( state * BaseLockableState ) AllowedToTakeLock ( node_id NodeID , lockable_id NodeID ) bool {
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_ , exists := state . locks_held [ lockable_id ]
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if exists == false {
panic ( "Trying to give away lock we don't own" )
}
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return false
}
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func ( state * BaseLockableState ) RecordLockHolder ( lockable_id NodeID , lock_holder Lockable ) {
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_ , exists := state . locks_held [ lockable_id ]
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if exists == true {
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panic ( "Attempted to lock a lockable we're already holding(lock cycle)" )
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}
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state . locks_held [ lockable_id ] = lock_holder
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}
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func ( state * BaseLockableState ) Owner ( ) Lockable {
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return state . owner
}
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func ( state * BaseLockableState ) SetOwner ( owner Lockable ) {
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state . owner = owner
}
func ( state * BaseLockableState ) Requirements ( ) [ ] Lockable {
return state . requirements
}
func ( state * BaseLockableState ) AddRequirement ( requirement Lockable ) {
if requirement == nil {
panic ( "Will not connect nil to the DAG" )
}
state . requirements = append ( state . requirements , requirement )
}
func ( state * BaseLockableState ) Dependencies ( ) [ ] Lockable {
return state . dependencies
}
func ( state * BaseLockableState ) AddDependency ( dependency Lockable ) {
if dependency == nil {
panic ( "Will not connect nil to the DAG" )
}
state . dependencies = append ( state . dependencies , dependency )
}
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func LinkLockables ( ctx * GraphContext , lockable Lockable , requirements [ ] Lockable ) error {
if lockable == nil {
return fmt . Errorf ( "LOCKABLE_LINK_ERR: Will not link Lockables to nil as requirements" )
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}
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for _ , requirement := range ( requirements ) {
if requirement == nil {
return fmt . Errorf ( "LOCKABLE_LINK_ERR: Will not link nil to a Lockable as a requirement" )
}
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if lockable . ID ( ) == requirement . ID ( ) {
return fmt . Errorf ( "LOCKABLE_LINK_ERR: cannot link %s to itself" , lockable . ID ( ) )
}
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}
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nodes := make ( [ ] GraphNode , len ( requirements ) + 1 )
nodes [ 0 ] = lockable
for i , node := range ( requirements ) {
nodes [ i + 1 ] = node
}
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err := UpdateStates ( ctx , nodes , func ( states [ ] NodeState ) ( [ ] NodeState , error ) {
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// Check that all the requirements can be added
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lockable_state := states [ 0 ] . ( LockableState )
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// If the lockable is already locked, need to lock this resource as well before we can add it
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for i , requirement := range ( requirements ) {
requirement_state := states [ i + 1 ] . ( LockableState )
if checkIfRequirement ( ctx , lockable . ID ( ) , requirement_state , requirement . ID ( ) ) == true {
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return nil , fmt . Errorf ( "LOCKABLE_LINK_ERR: %s is a dependency of %s so cannot link as requirement" , requirement . ID ( ) , lockable . ID ( ) )
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}
if checkIfRequirement ( ctx , requirement . ID ( ) , lockable_state , lockable . ID ( ) ) == true {
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return nil , fmt . Errorf ( "LOCKABLE_LINK_ERR: %s is a dependency of %s so cannot link as dependency again" , lockable . ID ( ) , requirement . ID ( ) )
}
if lockable_state . Owner ( ) == nil {
// If the new owner isn't locked, we can add the requirement
} else if requirement_state . Owner ( ) == nil {
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// if the new requirement isn't already locked but the owner is, the requirement needs to be locked first
return nil , fmt . Errorf ( "LOCKABLE_LINK_ERR: %s is locked, %s must be locked to add" , lockable . ID ( ) , requirement . ID ( ) )
} else {
// If the new requirement is already locked and the owner is already locked, their owners need to match
if requirement_state . Owner ( ) . ID ( ) != lockable_state . Owner ( ) . ID ( ) {
return nil , fmt . Errorf ( "LOCKABLE_LINK_ERR: %s is not locked by the same owner as %s, can't link as requirement" , requirement . ID ( ) , lockable . ID ( ) )
}
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}
}
// Update the states of the requirements
for i , requirement := range ( requirements ) {
requirement_state := states [ i + 1 ] . ( LockableState )
requirement_state . AddDependency ( lockable )
lockable_state . AddRequirement ( requirement )
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}
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// Return no error
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return states , nil
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} )
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return err
}
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func NewBaseLockableState ( name string ) BaseLockableState {
state := BaseLockableState {
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locks_held : map [ NodeID ] Lockable { } ,
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name : name ,
owner : nil ,
requirements : [ ] Lockable { } ,
dependencies : [ ] Lockable { } ,
}
return state
}
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type Lockable interface {
GraphNode
// Called when locking the node to allow for custom lock behaviour
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Lock ( node GraphNode , state LockableState )
// Called to check if the node can lock
CanLock ( node GraphNode , state LockableState ) error
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// Called when unlocking the node to allow for custom lock behaviour
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Unlock ( node GraphNode , state LockableState )
// Called to check if the node can unlock
CanUnlock ( node GraphNode , state LockableState ) error
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}
func ( lockable * BaseLockable ) PropagateUpdate ( ctx * GraphContext , signal GraphSignal ) {
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UseStates ( ctx , [ ] GraphNode { lockable } , func ( states [ ] NodeState ) ( error ) {
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lockable_state := states [ 0 ] . ( LockableState )
if signal . Direction ( ) == Up {
// Child->Parent, lockable updates dependency lockables
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owner_sent := false
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for _ , dependency := range lockable_state . Dependencies ( ) {
SendUpdate ( ctx , dependency , signal )
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if lockable_state . Owner ( ) != nil {
if dependency . ID ( ) != lockable_state . Owner ( ) . ID ( ) {
owner_sent = true
}
}
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}
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if lockable_state . Owner ( ) != nil && owner_sent == false {
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SendUpdate ( ctx , lockable_state . Owner ( ) , signal )
}
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} else if signal . Direction ( ) == Down {
// Parent->Child, lockable updates lock holder
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for _ , requirement := range ( lockable_state . Requirements ( ) ) {
SendUpdate ( ctx , requirement , signal )
}
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} else if signal . Direction ( ) == Direct {
} else {
panic ( fmt . Sprintf ( "Invalid signal direction: %d" , signal . Direction ( ) ) )
}
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return nil
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} )
}
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func checkIfRequirement ( ctx * GraphContext , r_id NodeID , cur LockableState , cur_id NodeID ) bool {
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for _ , c := range ( cur . Requirements ( ) ) {
if c . ID ( ) == r_id {
return true
}
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is_requirement := false
UseStates ( ctx , [ ] GraphNode { c } , func ( states [ ] NodeState ) ( error ) {
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requirement_state := states [ 0 ] . ( LockableState )
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is_requirement = checkIfRequirement ( ctx , cur_id , requirement_state , c . ID ( ) )
return nil
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} )
if is_requirement {
return true
}
}
return false
}
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func LockLockables ( ctx * GraphContext , to_lock [ ] Lockable , holder Lockable , holder_state LockableState , owner_states map [ NodeID ] LockableState ) error {
if to_lock == nil {
return fmt . Errorf ( "LOCKABLE_LOCK_ERR: no list provided" )
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}
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for _ , l := range ( to_lock ) {
if l == nil {
return fmt . Errorf ( "LOCKABLE_LOCK_ERR: Can not lock nil" )
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}
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}
if holder == nil {
return fmt . Errorf ( "LOCKABLE_LOCK_ERR: nil cannot hold locks" )
}
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// Called with no requirements to lock, success
if len ( to_lock ) == 0 {
return nil
}
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if holder_state == nil {
if len ( to_lock ) != 1 {
return fmt . Errorf ( "LOCKABLE_UNLOCK_ERR: if holder_state is nil, can only self-lock" )
} else if holder . ID ( ) != to_lock [ 0 ] . ID ( ) {
return fmt . Errorf ( "LOCKABLE_UNLOCK_ERR: if holder_state is nil, can only self-lock" )
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}
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}
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node_list := make ( [ ] GraphNode , len ( to_lock ) )
for i , l := range ( to_lock ) {
node_list [ i ] = l
}
err := UpdateStates ( ctx , node_list , func ( states [ ] NodeState ) ( [ ] NodeState , error ) {
// First loop is to check that the states can be locked, and locks all requirements
for i , state := range ( states ) {
req := to_lock [ i ]
req_state , ok := state . ( LockableState )
ctx . Log . Logf ( "lockable" , "LOCKABLE_LOCKING: %s from %s" , req . ID ( ) , holder . ID ( ) )
if ok == false {
return nil , fmt . Errorf ( "LOCKABLE_LOCK_ERR: %s(requirement of %s) does not have a LockableState" , req . ID ( ) , holder . ID ( ) )
}
// Check custom lock conditions
err := req . CanLock ( holder , req_state )
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if err != nil {
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return nil , err
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}
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// If req is alreay locked, check that we can pass the lock
if req_state . Owner ( ) != nil {
owner := req_state . Owner ( )
// Check if reqs owner will let holder take the lock from it
// The owner is either the same node, a node higher up in the dependency tree, or node outside the dependency tree(must be enforeced when linking dependencies)
// If the owner is the same node, we already have all the states we need to check lock passing
// If the owner is higher up in the dependency tree, we've either already got it's state getting to this node, or we won't try to get it's state as a dependency to lock this node, so we can grab the state and add it to a map
// If the owner is outside the dependency tree, then we won't try to grab it's lock trying to lock this node recursively
// So if the owner is the same node we don't need a new state, but if the owner is a different node then we need to grab it's state and add it to the list
if owner . ID ( ) == req . ID ( ) {
if req_state . AllowedToTakeLock ( holder . ID ( ) , req . ID ( ) ) == false {
return nil , fmt . Errorf ( "LOCKABLE_LOCK_ERR: %s is not allowed to take %s's lock from %s" , holder . ID ( ) , req . ID ( ) , owner . ID ( ) )
}
// RECURSE: At this point either:
// 1) req has no children and the next LockLockables will return instantly
// a) in this case, we're holding every state mutex up to the resource being locked
// and all the owners passing a lock, so we can start to change state
// 2) req has children, and we will recurse(checking that locking is allowed) until we reach a leaf and can release the locks as we change state. The call will either return nil if state has changed, on an error if no state has changed
err := LockLockables ( ctx , req_state . Requirements ( ) , req , req_state , owner_states )
if err != nil {
return nil , err
}
} else {
owner_state , exists := owner_states [ owner . ID ( ) ]
if exists == false {
err := UseStates ( ctx , [ ] GraphNode { req_state . Owner ( ) } , func ( states [ ] NodeState ) ( error ) {
owner_state , ok := states [ 0 ] . ( LockableState )
if ok == false {
return fmt . Errorf ( "LOCKABLE_LOCK_ERR: %s does not have a LockableState" , owner . ID ( ) )
}
if owner_state . AllowedToTakeLock ( holder . ID ( ) , req . ID ( ) ) == false {
return fmt . Errorf ( "LOCKABLE_LOCK_ERR: %s is not allowed to take %s's lock from %s" , holder . ID ( ) , req . ID ( ) , owner . ID ( ) )
}
owner_states [ owner . ID ( ) ] = owner_state
err := LockLockables ( ctx , req_state . Requirements ( ) , req , req_state , owner_states )
return err
} )
if err != nil {
return nil , err
}
} else {
if owner_state . AllowedToTakeLock ( holder . ID ( ) , req . ID ( ) ) == false {
return nil , fmt . Errorf ( "LOCKABLE_LOCK_ERR: %s is not allowed to take %s's lock from %s" , holder . ID ( ) , req . ID ( ) , owner . ID ( ) )
}
err := LockLockables ( ctx , req_state . Requirements ( ) , req , req_state , owner_states )
if err != nil {
return nil , err
}
}
}
} else {
err := LockLockables ( ctx , req_state . Requirements ( ) , req , req_state , owner_states )
if err != nil {
return nil , err
}
}
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}
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// At this point state modification will be started, so no errors can be returned
for i , state := range ( states ) {
req := to_lock [ i ]
req_state := state . ( LockableState )
old_owner := req_state . Owner ( )
req_state . SetOwner ( holder )
if req . ID ( ) == holder . ID ( ) {
req_state . RecordLockHolder ( req . ID ( ) , old_owner )
} else {
holder_state . RecordLockHolder ( req . ID ( ) , old_owner )
}
req . Lock ( holder , req_state )
if old_owner == nil {
ctx . Log . Logf ( "lockable" , "LOCKABLE_LOCK: %s locked %s" , holder . ID ( ) , req . ID ( ) )
} else {
ctx . Log . Logf ( "lockable" , "LOCKABLE_LOCK: %s took lock of %s from %s" , holder . ID ( ) , req . ID ( ) , old_owner . ID ( ) )
}
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}
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return states , nil
} )
return err
}
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func UnlockLockables ( ctx * GraphContext , to_unlock [ ] Lockable , holder Lockable , holder_state LockableState , owner_states map [ NodeID ] LockableState ) error {
if to_unlock == nil {
return fmt . Errorf ( "LOCKABLE_UNLOCK_ERR: no list provided" )
}
for _ , l := range ( to_unlock ) {
if l == nil {
return fmt . Errorf ( "LOCKABLE_UNLOCK_ERR: Can not lock nil" )
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}
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}
if holder == nil {
return fmt . Errorf ( "LOCKABLE_UNLOCK_ERR: nil cannot hold locks" )
}
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// Called with no requirements to lock, success
if len ( to_unlock ) == 0 {
return nil
}
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if holder_state == nil {
if len ( to_unlock ) != 1 {
return fmt . Errorf ( "LOCKABLE_UNLOCK_ERR: if holder_state is nil, can only self-lock" )
} else if holder . ID ( ) != to_unlock [ 0 ] . ID ( ) {
return fmt . Errorf ( "LOCKABLE_UNLOCK_ERR: if holder_state is nil, can only self-lock" )
}
}
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node_list := make ( [ ] GraphNode , len ( to_unlock ) )
for i , l := range ( to_unlock ) {
node_list [ i ] = l
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}
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err := UpdateStates ( ctx , node_list , func ( states [ ] NodeState ) ( [ ] NodeState , error ) {
// First loop is to check that the states can be locked, and locks all requirements
for i , state := range ( states ) {
req := to_unlock [ i ]
req_state , ok := state . ( LockableState )
ctx . Log . Logf ( "lockable" , "LOCKABLE_UNLOCKING: %s from %s" , req . ID ( ) , holder . ID ( ) )
if ok == false {
return nil , fmt . Errorf ( "LOCKABLE_UNLOCK_ERR: %s(requirement of %s) does not have a LockableState" , req . ID ( ) , holder . ID ( ) )
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}
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// Check if the owner is correct
if req_state . Owner ( ) != nil {
if req_state . Owner ( ) . ID ( ) != holder . ID ( ) {
return nil , fmt . Errorf ( "LOCKABLE_UNLOCK_ERR: %s is not locked by %s" , req . ID ( ) , holder . ID ( ) )
}
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} else {
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return nil , fmt . Errorf ( "LOCKABLE_UNLOCK_ERR: %s is not locked" , req . ID ( ) )
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}
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// Check custom unlock conditions
err := req . CanUnlock ( holder , req_state )
if err != nil {
return nil , err
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}
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err = UnlockLockables ( ctx , req_state . Requirements ( ) , req , req_state , owner_states )
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if err != nil {
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return nil , err
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}
}
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// At this point state modification will be started, so no errors can be returned
for i , state := range ( states ) {
req := to_unlock [ i ]
req_state := state . ( LockableState )
var new_owner Lockable = nil
if holder_state == nil {
new_owner = req_state . ReturnLock ( req . ID ( ) )
} else {
new_owner = holder_state . ReturnLock ( req . ID ( ) )
}
req_state . SetOwner ( new_owner )
req . Unlock ( holder , req_state )
if new_owner == nil {
ctx . Log . Logf ( "lockable" , "LOCKABLE_UNLOCK: %s unlocked %s" , holder . ID ( ) , req . ID ( ) )
} else {
ctx . Log . Logf ( "lockable" , "LOCKABLE_UNLOCK: %s passed lock of %s back to %s" , holder . ID ( ) , req . ID ( ) , new_owner . ID ( ) )
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}
}
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return states , nil
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} )
return err
}
// BaseLockables represent simple lockables in the DAG that can be used to create a hierarchy of locks that store names
type BaseLockable struct {
BaseNode
}
//BaseLockables don't check anything special when locking/unlocking
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func ( lockable * BaseLockable ) CanLock ( node GraphNode , state LockableState ) error {
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return nil
}
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func ( lockable * BaseLockable ) CanUnlock ( node GraphNode , state LockableState ) error {
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return nil
}
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//BaseLockables don't check anything special when locking/unlocking
func ( lockable * BaseLockable ) Lock ( node GraphNode , state LockableState ) {
return
}
func ( lockable * BaseLockable ) Unlock ( node GraphNode , state LockableState ) {
return
}
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func NewBaseLockable ( ctx * GraphContext , state LockableState ) ( BaseLockable , error ) {
base_node , err := NewNode ( ctx , state )
if err != nil {
return BaseLockable { } , err
}
lockable := BaseLockable {
BaseNode : base_node ,
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}
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return lockable , nil
}
func NewSimpleBaseLockable ( ctx * GraphContext , name string , requirements [ ] Lockable ) ( * BaseLockable , error ) {
state := NewBaseLockableState ( name )
lockable , err := NewBaseLockable ( ctx , & state )
if err != nil {
return nil , err
}
lockable_ptr := & lockable
err = LinkLockables ( ctx , lockable_ptr , requirements )
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if err != nil {
return nil , err
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}
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return lockable_ptr , nil
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}