364 lines
11 KiB
Go
364 lines
11 KiB
Go
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package graphvent
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import (
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"fmt"
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"encoding/json"
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)
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// Any struct that wants to hold a lock must implement this interface
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type LockHolderState interface {
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OriginalLockHolder(id NodeID) GraphNode
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AllowedToTakeLock(id NodeID) bool
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RecordLockHolder(id NodeID, lock_holder GraphNode)
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}
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// Any node that wants to be connected to the lockable DAG must implement this interface
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type LockableState interface {
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LockHolderState
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Name() string
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Requirements() []Lockable
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AddRequirement(requirement Lockable)
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Dependencies() []Lockable
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AddDependency(dependency Lockable)
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Owner() GraphNode
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SetOwner(owner GraphNode)
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}
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type BaseLockableState struct {
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name string
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owner GraphNode
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requirements []Lockable
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dependencies []Lockable
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}
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func (state * BaseLockableState) MarshalJSON() ([]byte, error) {
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requirement_ids := make([]NodeID, len(state.requirements))
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for i, requirement := range(state.requirements) {
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requirement_ids[i] = requirement.ID()
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}
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dependency_ids := make([]NodeID, len(state.dependencies))
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for i, dependency := range(state.dependencies) {
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dependency_ids[i] = dependency.ID()
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}
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var owner_id *NodeID = nil
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if state.owner != nil {
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new_str := state.owner.ID()
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owner_id = &new_str
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}
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return json.Marshal(&struct{
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Name string `json:"name"`
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Owner *NodeID `json:"owner"`
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Dependencies []NodeID `json:"dependencies"`
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Requirements []NodeID `json:"requirements"`
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}{
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Name: state.name,
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Owner: owner_id,
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Dependencies: dependency_ids,
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Requirements: requirement_ids,
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})
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}
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func (state * BaseLockableState) Name() string {
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return state.name
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}
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// Locks cannot be passed between base lockables, so the answer to
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// "who used to own this lock held by a base lockable" is always "nobody"
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func (state * BaseLockableState) OriginalLockHolder(id NodeID) GraphNode {
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return nil
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}
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// Nothing can take a lock from a base lockable either
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func (state * BaseLockableState) AllowedToTakeLock(id NodeID) bool {
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return false
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}
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func (state * BaseLockableState) RecordLockHolder(id NodeID, lock_holder GraphNode) {
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if lock_holder != nil {
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panic("Attempted to delegate a lock to a lockable")
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}
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}
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func (state * BaseLockableState) Owner() GraphNode {
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return state.owner
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}
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func (state * BaseLockableState) SetOwner(owner GraphNode) {
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state.owner = owner
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}
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func (state * BaseLockableState) Requirements() []Lockable {
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return state.requirements
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}
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func (state * BaseLockableState) AddRequirement(requirement Lockable) {
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if requirement == nil {
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panic("Will not connect nil to the DAG")
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}
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state.requirements = append(state.requirements, requirement)
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}
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func (state * BaseLockableState) Dependencies() []Lockable {
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return state.dependencies
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}
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func (state * BaseLockableState) AddDependency(dependency Lockable) {
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if dependency == nil {
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panic("Will not connect nil to the DAG")
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}
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state.dependencies = append(state.dependencies, dependency)
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}
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func NewLockableState(name string) BaseLockableState {
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return BaseLockableState{
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name: name,
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owner: nil,
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requirements: []Lockable{},
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dependencies: []Lockable{},
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}
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}
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// Link a lockable with a requirement
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func LinkLockables(ctx * GraphContext, lockable Lockable, requirement Lockable) error {
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if lockable == nil || requirement == nil {
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return fmt.Errorf("Will not connect nil to DAG")
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}
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if lockable.ID() == requirement.ID() {
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return fmt.Errorf("Will not link %s as requirement of itself", lockable.ID())
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}
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_, err := UpdateStates(ctx, []GraphNode{lockable, requirement}, func(states []NodeState) ([]NodeState, interface{}, error) {
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lockable_state := states[0].(LockableState)
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requirement_state := states[1].(LockableState)
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if checkIfRequirement(ctx, lockable_state, lockable.ID(), requirement_state, requirement.ID()) == true {
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return nil, nil, fmt.Errorf("LOCKABLE_LINK_ERR: %s is a dependency of %s so cannot link as requirement", requirement.ID(), lockable.ID())
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}
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if checkIfRequirement(ctx, requirement_state, requirement.ID(), lockable_state, lockable.ID()) == true {
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return nil, nil, fmt.Errorf("LOCKABLE_LINK_ERR: %s is a dependency of %s so cannot link as dependency again", lockable.ID(), requirement.ID())
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}
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lockable_state.AddRequirement(requirement)
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requirement_state.AddDependency(lockable)
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return []NodeState{lockable_state, requirement_state}, nil, nil
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})
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return err
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}
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type Lockable interface {
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GraphNode
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// Called when locking the node to allow for custom lock behaviour
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Lock(node GraphNode, state LockableState) error
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// Called when unlocking the node to allow for custom lock behaviour
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Unlock(node GraphNode, state LockableState) error
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}
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// Lockables propagate update up to multiple dependencies, and not downwards
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// (subscriber to team won't get update to alliance, but subscriber to alliance will get update to team)
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func (lockable * BaseLockable) PropagateUpdate(ctx * GraphContext, signal GraphSignal) {
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UseStates(ctx, []GraphNode{lockable}, func(states []NodeState) (interface{}, error){
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lockable_state := states[0].(LockableState)
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if signal.Direction() == Up {
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// Child->Parent, lockable updates dependency lockables
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for _, dependency := range lockable_state.Dependencies() {
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SendUpdate(ctx, dependency, signal)
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}
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} else if signal.Direction() == Down {
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// Parent->Child, lockable updates lock holder
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if lockable_state.Owner() != nil {
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SendUpdate(ctx, lockable_state.Owner(), signal)
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}
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for _, requirement := range(lockable_state.Requirements()) {
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SendUpdate(ctx, requirement, signal)
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}
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} else if signal.Direction() == Direct {
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} else {
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panic(fmt.Sprintf("Invalid signal direction: %d", signal.Direction()))
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}
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return nil, nil
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})
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}
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func checkIfRequirement(ctx * GraphContext, r LockableState, r_id NodeID, cur LockableState, cur_id NodeID) bool {
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for _, c := range(cur.Requirements()) {
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if c.ID() == r_id {
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return true
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}
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val, _ := UseStates(ctx, []GraphNode{c}, func(states []NodeState) (interface{}, error) {
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requirement_state := states[0].(LockableState)
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return checkIfRequirement(ctx, cur, cur_id, requirement_state, c.ID()), nil
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})
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is_requirement := val.(bool)
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if is_requirement {
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return true
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}
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}
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return false
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}
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func UnlockLockable(ctx * GraphContext, lockable Lockable, node GraphNode, node_state LockHolderState) error {
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if node == nil || lockable == nil{
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panic("Cannot unlock without a specified node and lockable")
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}
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_, err := UpdateStates(ctx, []GraphNode{lockable}, func(states []NodeState) ([]NodeState, interface{}, error) {
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if lockable.ID() == node.ID() {
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if node_state != nil {
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panic("node_state must be nil if unlocking lockable from itself")
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}
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node_state = states[0].(LockHolderState)
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}
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lockable_state := states[0].(LockableState)
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if lockable_state.Owner() == nil {
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return nil, nil, fmt.Errorf("Lockable already unlocked")
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}
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if lockable_state.Owner().ID() != node.ID() {
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return nil, nil, fmt.Errorf("Lockable %s not locked by %s", lockable.ID(), node.ID())
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}
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var lock_err error = nil
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for _, requirement := range(lockable_state.Requirements()) {
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var err error = nil
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err = UnlockLockable(ctx, requirement, node, node_state)
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if err != nil {
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lock_err = err
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break
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}
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}
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if lock_err != nil {
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return nil, nil, fmt.Errorf("Lockable %s failed to unlock: %e", lockable.ID(), lock_err)
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}
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new_owner := node_state.OriginalLockHolder(lockable.ID())
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lockable_state.SetOwner(new_owner)
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err := lockable.Unlock(node, lockable_state)
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if err != nil {
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return nil, nil, fmt.Errorf("Lockable %s failed custom Unlock: %e", lockable.ID(), err)
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}
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if lockable_state.Owner() == nil {
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ctx.Log.Logf("lockable", "LOCKABLE_UNLOCK: %s unlocked %s", node.ID(), lockable.ID())
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} else {
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ctx.Log.Logf("lockable", "LOCKABLE_UNLOCK: %s passed lock of %s back to %s", node.ID(), lockable.ID(), lockable_state.Owner().ID())
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}
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return []NodeState{lockable_state}, nil, nil
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})
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return err
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}
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func LockLockable(ctx * GraphContext, lockable Lockable, node GraphNode, node_state LockHolderState) error {
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if node == nil || lockable == nil {
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panic("Cannot lock without a specified node and lockable")
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}
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_, err := UpdateStates(ctx, []GraphNode{lockable}, func(states []NodeState) ([]NodeState, interface{}, error) {
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if lockable.ID() == node.ID() {
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if node_state != nil {
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panic("node_state must be nil if locking lockable from itself")
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}
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node_state = states[0].(LockHolderState)
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}
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lockable_state := states[0].(LockableState)
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if lockable_state.Owner() != nil {
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var lock_pass_allowed bool = false
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if lockable_state.Owner().ID() == lockable.ID() {
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lock_pass_allowed = lockable_state.AllowedToTakeLock(node.ID())
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} else {
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tmp, _ := UseStates(ctx, []GraphNode{lockable_state.Owner()}, func(states []NodeState)(interface{}, error){
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return states[0].(LockHolderState).AllowedToTakeLock(node.ID()), nil
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})
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lock_pass_allowed = tmp.(bool)
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}
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if lock_pass_allowed == false {
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return nil, nil, fmt.Errorf("%s is not allowed to take a lock from %s", node.ID(), lockable_state.Owner().ID())
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}
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}
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err := lockable.Lock(node, lockable_state)
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if err != nil {
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return nil, nil, fmt.Errorf("Failed to lock lockable: %e", err)
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}
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var lock_err error = nil
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locked_requirements := []Lockable{}
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for _, requirement := range(lockable_state.Requirements()) {
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err = LockLockable(ctx, requirement, node, node_state)
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if err != nil {
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lock_err = err
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break
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}
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locked_requirements = append(locked_requirements, requirement)
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}
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if lock_err != nil {
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for _, locked_lockable := range(locked_requirements) {
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err = UnlockLockable(ctx, locked_lockable, node, node_state)
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if err != nil {
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panic(err)
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}
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}
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return nil, nil, fmt.Errorf("Lockable failed to lock: %e", lock_err)
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}
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old_owner := lockable_state.Owner()
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lockable_state.SetOwner(node)
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node_state.RecordLockHolder(node.ID(), old_owner)
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if old_owner == nil {
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ctx.Log.Logf("lockable", "LOCKABLE_LOCK: %s locked %s", node.ID(), lockable.ID())
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} else {
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ctx.Log.Logf("lockable", "LOCKABLE_LOCK: %s took lock of %s from %s", node.ID(), lockable.ID(), old_owner.ID())
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}
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return []NodeState{lockable_state}, nil, nil
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})
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return err
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}
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// BaseLockables represent simple lockables in the DAG that can be used to create a hierarchy of locks that store names
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type BaseLockable struct {
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BaseNode
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}
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//BaseLockables don't check anything special when locking/unlocking
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func (lockable * BaseLockable) Lock(node GraphNode, state LockableState) error {
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return nil
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}
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func (lockable * BaseLockable) Unlock(node GraphNode, state LockableState) error {
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return nil
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}
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func NewLockable(ctx * GraphContext, name string, requirements []Lockable) (* BaseLockable, error) {
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state := NewLockableState(name)
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lockable := &BaseLockable{
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BaseNode: NewNode(ctx, RandID(), &state),
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}
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for _, requirement := range(requirements) {
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err := LinkLockables(ctx, lockable, requirement)
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if err != nil {
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return nil, err
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}
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}
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return lockable, nil
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}
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