graphvent/lockable.go

460 lines
14 KiB
Go

package graphvent
import (
"fmt"
"encoding/json"
)
// LockHolderState is the interface that any node that wants to posses locks must implement
//
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// ReturnLock returns the node that held the lockable pointed to by ID before this node and
// removes the mapping from it's state, or nil if the lockable was unlocked previously
//
// AllowedToTakeLock returns true if the node pointed to by ID is allowed to take a lock from this node
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//
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// RecordLockHolder records that lockable_id needs to be passed back to lock_holder
type LockHolderState interface {
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NodeState
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ReturnLock(lockable_id NodeID) GraphNode
AllowedToTakeLock(node_id NodeID, lockable_id NodeID) bool
RecordLockHolder(lockable_id NodeID, lock_holder GraphNode)
}
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// LockableState is the interface that a lockables state must have to allow it to connect to the DAG
type LockableState interface {
LockHolderState
Requirements() []Lockable
AddRequirement(requirement Lockable)
Dependencies() []Lockable
AddDependency(dependency Lockable)
Owner() GraphNode
SetOwner(owner GraphNode)
}
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type BaseLockHolderState struct {
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locks_held map[NodeID] GraphNode
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}
type BaseLockHolderStateJSON struct {
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LocksHeld map[NodeID]*NodeID `json:"locks_held"`
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}
func (state * BaseLockHolderState) MarshalJSON() ([]byte, error) {
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locks_held := map[NodeID]*NodeID{}
for lockable_id, node := range(state.locks_held) {
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if node == nil {
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locks_held[lockable_id] = nil
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} else {
str := node.ID()
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locks_held[lockable_id] = &str
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}
}
return json.Marshal(&BaseLockHolderStateJSON{
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LocksHeld: locks_held,
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})
}
// BaseLockableStates are a minimum collection of variables for a basic implementation of a LockHolder
// Include in any state structs that should be lockable
type BaseLockableState struct {
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BaseLockHolderState
name string
owner GraphNode
requirements []Lockable
dependencies []Lockable
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}
type BaseLockableStateJSON struct {
Name string `json:"name"`
Owner *NodeID `json:"owner"`
Dependencies []NodeID `json:"dependencies"`
Requirements []NodeID `json:"requirements"`
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HolderState *BaseLockHolderState `json:"holder"`
}
func (state * BaseLockableState) MarshalJSON() ([]byte, error) {
requirement_ids := make([]NodeID, len(state.requirements))
for i, requirement := range(state.requirements) {
requirement_ids[i] = requirement.ID()
}
dependency_ids := make([]NodeID, len(state.dependencies))
for i, dependency := range(state.dependencies) {
dependency_ids[i] = dependency.ID()
}
var owner_id *NodeID = nil
if state.owner != nil {
new_str := state.owner.ID()
owner_id = &new_str
}
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return json.Marshal(&BaseLockableStateJSON{
Name: state.name,
Owner: owner_id,
Dependencies: dependency_ids,
Requirements: requirement_ids,
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HolderState: &state.BaseLockHolderState,
})
}
func (state * BaseLockableState) Name() string {
return state.name
}
// Locks cannot be passed between base lockables, so the answer to
// "who used to own this lock held by a base lockable" is always "nobody"
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func (state * BaseLockHolderState) ReturnLock(lockable_id NodeID) GraphNode {
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node, exists := state.locks_held[lockable_id]
if exists == false {
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panic("Attempted to take a get the original lock holder of a lockable we don't own")
}
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delete(state.locks_held, lockable_id)
return node
}
// Nothing can take a lock from a base lockable either
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func (state * BaseLockHolderState) AllowedToTakeLock(node_id NodeID, lockable_id NodeID) bool {
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_, exists := state.locks_held[lockable_id]
if exists == false {
panic ("Trying to give away lock we don't own")
}
return false
}
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func (state * BaseLockHolderState) RecordLockHolder(lockable_id NodeID, lock_holder GraphNode) {
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_, exists := state.locks_held[lockable_id]
if exists == true {
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panic("Attempted to lock a lockable we're already holding(lock cycle)")
}
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state.locks_held[lockable_id] = lock_holder
}
func (state * BaseLockableState) Owner() GraphNode {
return state.owner
}
func (state * BaseLockableState) SetOwner(owner GraphNode) {
state.owner = owner
}
func (state * BaseLockableState) Requirements() []Lockable {
return state.requirements
}
func (state * BaseLockableState) AddRequirement(requirement Lockable) {
if requirement == nil {
panic("Will not connect nil to the DAG")
}
state.requirements = append(state.requirements, requirement)
}
func (state * BaseLockableState) Dependencies() []Lockable {
return state.dependencies
}
func (state * BaseLockableState) AddDependency(dependency Lockable) {
if dependency == nil {
panic("Will not connect nil to the DAG")
}
state.dependencies = append(state.dependencies, dependency)
}
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func NewLockHolderState() BaseLockHolderState {
return BaseLockHolderState{
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locks_held: map[NodeID]GraphNode{},
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}
}
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func LinkLockables(ctx * GraphContext, lockable Lockable, requirements []Lockable) error {
if lockable == nil {
return fmt.Errorf("LOCKABLE_LINK_ERR: Will not link Lockables to nil as requirements")
}
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for _, requirement := range(requirements) {
if requirement == nil {
return fmt.Errorf("LOCKABLE_LINK_ERR: Will not link nil to a Lockable as a requirement")
}
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if lockable.ID() == requirement.ID() {
return fmt.Errorf("LOCKABLE_LINK_ERR: cannot link %s to itself", lockable.ID())
}
}
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nodes := make([]GraphNode, len(requirements) + 1)
nodes[0] = lockable
for i, node := range(requirements) {
nodes[i+1] = node
}
_, err := UpdateStates(ctx, nodes, func(states []NodeState) ([]NodeState, interface{}, error) {
// Check that all the requirements can be added
lockable_state := states[0].(LockableState)
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for i, requirement := range(requirements) {
requirement_state := states[i+1].(LockableState)
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if checkIfRequirement(ctx, lockable.ID(), requirement_state, requirement.ID()) == true {
return nil, nil, fmt.Errorf("LOCKABLE_LINK_ERR: %s is a dependency of %s so cannot link as requirement", requirement.ID(), lockable.ID())
}
if checkIfRequirement(ctx, requirement.ID(), lockable_state, lockable.ID()) == true {
return nil, nil, fmt.Errorf("LOCKABLE_LINK_ERR: %s is a dependency of %s so cannot link as dependency again", lockable.ID(), requirement.ID())
}
}
// Update the states of the requirements
for i, requirement := range(requirements) {
requirement_state := states[i+1].(LockableState)
requirement_state.AddDependency(lockable)
lockable_state.AddRequirement(requirement)
}
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// Return no error
return states, nil, nil
})
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return err
}
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func NewBaseLockableState(name string) BaseLockableState {
state := BaseLockableState{
BaseLockHolderState: NewLockHolderState(),
name: name,
owner: nil,
requirements: []Lockable{},
dependencies: []Lockable{},
}
return state
}
type Lockable interface {
GraphNode
// Called when locking the node to allow for custom lock behaviour
Lock(node GraphNode, state LockableState) error
// Called when unlocking the node to allow for custom lock behaviour
Unlock(node GraphNode, state LockableState) error
}
func (lockable * BaseLockable) PropagateUpdate(ctx * GraphContext, signal GraphSignal) {
UseStates(ctx, []GraphNode{lockable}, func(states []NodeState) (interface{}, error){
lockable_state := states[0].(LockableState)
if signal.Direction() == Up {
// Child->Parent, lockable updates dependency lockables
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owner_sent := false
for _, dependency := range lockable_state.Dependencies() {
SendUpdate(ctx, dependency, signal)
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if lockable_state.Owner() != nil {
if dependency.ID() != lockable_state.Owner().ID() {
owner_sent = true
}
}
}
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if lockable_state.Owner() != nil && owner_sent == false {
SendUpdate(ctx, lockable_state.Owner(), signal)
}
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} else if signal.Direction() == Down {
// Parent->Child, lockable updates lock holder
for _, requirement := range(lockable_state.Requirements()) {
SendUpdate(ctx, requirement, signal)
}
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} else if signal.Direction() == Direct {
} else {
panic(fmt.Sprintf("Invalid signal direction: %d", signal.Direction()))
}
return nil, nil
})
}
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func checkIfRequirement(ctx * GraphContext, r_id NodeID, cur LockableState, cur_id NodeID) bool {
for _, c := range(cur.Requirements()) {
if c.ID() == r_id {
return true
}
val, _ := UseStates(ctx, []GraphNode{c}, func(states []NodeState) (interface{}, error) {
requirement_state := states[0].(LockableState)
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return checkIfRequirement(ctx, cur_id, requirement_state, c.ID()), nil
})
is_requirement := val.(bool)
if is_requirement {
return true
}
}
return false
}
func UnlockLockable(ctx * GraphContext, lockable Lockable, node GraphNode, node_state LockHolderState) error {
if node == nil || lockable == nil{
panic("Cannot unlock without a specified node and lockable")
}
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ctx.Log.Logf("lockable", "Unlocking %s", lockable.ID())
_, err := UpdateStates(ctx, []GraphNode{lockable}, func(states []NodeState) ([]NodeState, interface{}, error) {
if lockable.ID() == node.ID() {
if node_state != nil {
panic("node_state must be nil if unlocking lockable from itself")
}
node_state = states[0].(LockHolderState)
}
lockable_state := states[0].(LockableState)
if lockable_state.Owner() == nil {
return nil, nil, fmt.Errorf("Lockable already unlocked")
}
if lockable_state.Owner().ID() != node.ID() {
return nil, nil, fmt.Errorf("Lockable %s not locked by %s", lockable.ID(), node.ID())
}
var lock_err error = nil
for _, requirement := range(lockable_state.Requirements()) {
var err error = nil
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err = UnlockLockable(ctx, requirement, lockable, lockable_state)
if err != nil {
lock_err = err
break
}
}
if lock_err != nil {
return nil, nil, fmt.Errorf("Lockable %s failed to unlock: %e", lockable.ID(), lock_err)
}
new_owner := node_state.ReturnLock(lockable.ID())
lockable_state.SetOwner(new_owner)
err := lockable.Unlock(node, lockable_state)
if err != nil {
return nil, nil, fmt.Errorf("Lockable %s failed custom Unlock: %e", lockable.ID(), err)
}
if lockable_state.Owner() == nil {
ctx.Log.Logf("lockable", "LOCKABLE_UNLOCK: %s unlocked %s", node.ID(), lockable.ID())
} else {
ctx.Log.Logf("lockable", "LOCKABLE_UNLOCK: %s passed lock of %s back to %s", node.ID(), lockable.ID(), lockable_state.Owner().ID())
}
return []NodeState{lockable_state}, nil, nil
})
return err
}
func LockLockable(ctx * GraphContext, lockable Lockable, node GraphNode, node_state LockHolderState) error {
if node == nil || lockable == nil {
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return fmt.Errorf("Cannot lock without a specified node and lockable")
}
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ctx.Log.Logf("lockable", "LOCKING: %s from %s", lockable.ID(), node.ID())
_, err := UpdateStates(ctx, []GraphNode{lockable}, func(states []NodeState) ([]NodeState, interface{}, error) {
if lockable.ID() == node.ID() {
if node_state != nil {
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return nil, nil, fmt.Errorf("node_state must be nil if locking lockable from itself")
}
node_state = states[0].(LockHolderState)
}
lockable_state := states[0].(LockableState)
if lockable_state.Owner() != nil {
var lock_pass_allowed bool = false
if lockable_state.Owner().ID() == lockable.ID() {
lock_pass_allowed = lockable_state.AllowedToTakeLock(node.ID(), lockable.ID())
} else {
tmp, _ := UseStates(ctx, []GraphNode{lockable_state.Owner()}, func(states []NodeState)(interface{}, error){
return states[0].(LockHolderState).AllowedToTakeLock(node.ID(), lockable.ID()), nil
})
lock_pass_allowed = tmp.(bool)
}
if lock_pass_allowed == false {
return nil, nil, fmt.Errorf("%s is not allowed to take a lock from %s", node.ID(), lockable_state.Owner().ID())
}
}
err := lockable.Lock(node, lockable_state)
if err != nil {
return nil, nil, fmt.Errorf("Failed to lock lockable: %e", err)
}
var lock_err error = nil
locked_requirements := []Lockable{}
for _, requirement := range(lockable_state.Requirements()) {
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err = LockLockable(ctx, requirement, lockable, lockable_state)
if err != nil {
lock_err = err
break
}
locked_requirements = append(locked_requirements, requirement)
}
if lock_err != nil {
for _, locked_lockable := range(locked_requirements) {
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err = UnlockLockable(ctx, locked_lockable, lockable, lockable_state)
if err != nil {
panic(err)
}
}
return nil, nil, fmt.Errorf("Lockable failed to lock: %e", lock_err)
}
old_owner := lockable_state.Owner()
lockable_state.SetOwner(node)
node_state.RecordLockHolder(lockable.ID(), old_owner)
if old_owner == nil {
ctx.Log.Logf("lockable", "LOCKABLE_LOCK: %s locked %s", node.ID(), lockable.ID())
} else {
ctx.Log.Logf("lockable", "LOCKABLE_LOCK: %s took lock of %s from %s", node.ID(), lockable.ID(), old_owner.ID())
}
return []NodeState{lockable_state}, nil, nil
})
return err
}
// BaseLockables represent simple lockables in the DAG that can be used to create a hierarchy of locks that store names
type BaseLockable struct {
BaseNode
}
//BaseLockables don't check anything special when locking/unlocking
func (lockable * BaseLockable) Lock(node GraphNode, state LockableState) error {
return nil
}
func (lockable * BaseLockable) Unlock(node GraphNode, state LockableState) error {
return nil
}
func NewBaseLockable(ctx * GraphContext, state LockableState) (BaseLockable, error) {
base_node, err := NewNode(ctx, state)
if err != nil {
return BaseLockable{}, err
}
lockable := BaseLockable{
BaseNode: base_node,
}
return lockable, nil
}
func NewSimpleBaseLockable(ctx * GraphContext, name string, requirements []Lockable) (*BaseLockable, error) {
state := NewBaseLockableState(name)
lockable, err := NewBaseLockable(ctx, &state)
if err != nil {
return nil, err
}
lockable_ptr := &lockable
err = LinkLockables(ctx, lockable_ptr, requirements)
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if err != nil {
return nil, err
}
return lockable_ptr, nil
}