dfhack/plugins
Alexander Gavrilov 79ac2a781a Add infrastructure necessary to use the generated headers.
As a usage example, allow toggling water level display and idlers,
and implement a ui tweak for easily copying stockpiles.

Also disable df2mc by default - default options shouldn't
require anything not in the base package.
2011-12-24 14:51:58 +04:00
..
Dfusion Start of building hacking 2011-10-02 13:21:36 +03:00
devel Renaming Creatures to Units 2011-12-02 10:56:40 +01:00
df2mc@8ffad51635 Update df2mc. 2011-11-06 03:28:38 +01:00
qtplug Make qtplug compile again. 2011-09-27 00:11:13 +02:00
server zeromq windows version 2011-11-25 23:21:31 +01:00
skeleton STUFF! 2011-10-07 03:53:58 +02:00
stonesense@dbfeaf935d Renaming Creatures to Units 2011-12-02 10:56:40 +01:00
.keep Making ready for adding plugins. Fixes all over the place, more removal of obsolete parts. 2011-06-20 01:12:07 +02:00
CMakeLists.txt Add infrastructure necessary to use the generated headers. 2011-12-24 14:51:58 +04:00
Plugins.cmake Add a salt/stagnant flag removal command to the liquids tool. 2011-09-02 01:25:01 +02:00
autodump.cpp Kill item variable accessors. YES. 2011-10-25 04:48:06 +02:00
cleaners.cpp Renaming Creatures to Units 2011-12-02 10:56:40 +01:00
cleanowned.cpp Renaming Creatures to Units 2011-12-02 10:56:40 +01:00
colonies.cpp Add 'help' options to a bunch of commands. 2011-08-09 01:50:22 +02:00
deramp.cpp Many tweaks to plugins, reorganized the build system and removed more cruft. 2011-08-14 08:42:21 +02:00
drybuckets.cpp Add an enum for base material types. 2011-10-30 21:32:43 +01:00
fastdwarf.cpp Renaming Creatures to Units 2011-12-02 10:56:40 +01:00
filltraffic.cpp Windows offset for save name, some tweaks, updated stonesense submodule to current. 2011-10-23 22:23:54 +02:00
flows.cpp Many tweaks to plugins, reorganized the build system and removed more cruft. 2011-08-14 08:42:21 +02:00
getplants.cpp Better handling of plants in getplants plugin. 2011-10-29 02:15:36 +02:00
initflags.cpp Add infrastructure necessary to use the generated headers. 2011-12-24 14:51:58 +04:00
liquids.cpp Fix liquids bug with block brush, fix liquids bug with out-of-map painting. 2011-10-25 02:38:21 +02:00
mode.cpp Command history separated from Console. 2011-08-13 14:42:09 +02:00
plants.cpp Add 'help' options to a bunch of commands. 2011-08-09 01:50:22 +02:00
probe.cpp Renaming Creatures to Units 2011-12-02 10:56:40 +01:00
prospector.cpp More init hardening. 2011-11-04 09:08:29 +01:00
reveal.cpp Add nopause command. 2011-11-06 01:26:57 +01:00
seedwatch.cpp Messing with materials. 2011-11-03 04:30:59 +01:00
stockpiles.cpp Add infrastructure necessary to use the generated headers. 2011-12-24 14:51:58 +04:00
tiletypes.cpp Tweak tiletypes so that tile variants are not strictly required to match. 2011-11-06 01:27:16 +01:00
tubefill.cpp Many tweaks to plugins, reorganized the build system and removed more cruft. 2011-08-14 08:42:21 +02:00
vdig.cpp Killed lambas :(, fixed bug with 'digcircle unset' that made it behave exactly like 'digcircle set' 2011-11-15 21:58:38 +01:00
versionosd.cpp Add missing files. 2011-12-07 20:50:37 +01:00
weather.cpp Command history separated from Console. 2011-08-13 14:42:09 +02:00