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@ -749,7 +749,9 @@ DFhackCExport command_result df_tiletypes (Core * c, vector <string> & parameter
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if ((filter.shape > -1 && filter.shape != source->shape)
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|| (filter.material > -1 && filter.material != source->material)
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|| (filter.special > -1 && filter.special != source->special))
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|| (filter.special > -1 && filter.special != source->special)
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|| (filter.variant > -1 && filter.variant != source->variant)
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)
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{
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continue;
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}
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@ -771,13 +773,30 @@ DFhackCExport command_result df_tiletypes (Core * c, vector <string> & parameter
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{
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special = source->special;
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}
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DFHack::TileVariant variant = paint.variant;
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/*
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* FIXME: variant should be:
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* 1. If user variant:
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* 2. If user variant \belongs target variants
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* 3. use user variant
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* 4. Else
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* 5. use variant 0
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* 6. If the source variant \belongs target variants
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* 7 use source variant
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* 8 ElseIf num target shape/material variants > 1
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* 9. pick one randomly
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* 10.Else
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* 11. use variant 0
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*
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* The following variant check has been disabled because it's severely limiting
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* the usefullness of the tool.
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*/
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/*
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if (variant < 0)
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{
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variant = source->variant;
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}
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*/
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// Remove direction from directionless tiles
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DFHack::TileDirection direction = source->direction;
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if (!(shape == DFHack::RIVER_BED || shape == DFHack::BROOK_BED || shape == DFHack::WALL && (material == DFHack::CONSTRUCTED || special == DFHack::TILE_SMOOTH))) {
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