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e126f21e4b
updated map coordinate struct/union added callback for turning a std::map of coordinates to features into a list
doomchild
2011-03-14 15:00:51 -0500
5cbc9e5918
added Maps_ReadLocalFeatures
doomchild
2011-03-14 14:59:22 -0500
b1ed423f98
added map coordinate struct and the callback needed to flatten the std::map of coords to features into an array
doomchild
2011-03-14 14:58:37 -0500
d347713860
Merge remote branch 'upstream/master'
doomchild
2011-03-14 09:54:19 -0500
3ed2630e33
0.5.7
Petr Mrázek
2011-03-14 09:30:50 +0100
6ed74065d1
Cleanmap bugfix.
Petr Mrázek
2011-03-14 09:18:09 +0100
cb86f52993
minor liquids bugfix, added typedef for planecoord so that stonesense builds. Build system bits. Doxygen bits.
Petr Mrázek
2011-03-13 19:38:32 +0100
b6d02768b4
No DbgHelp.h
Petr Mrázek
2011-03-12 11:01:53 +0100
f0f3960bb0
added read_vegetation
doomchild
2011-03-11 16:59:36 -0600
de8226e142
fixed a couple of allocator callback names added __str__ method to Tree
doomchild
2011-03-11 16:59:25 -0600
c5e9f67389
added ReadVegetation implementation
doomchild
2011-03-11 16:58:42 -0600
870be3a1e7
added tree buffer allocators
doomchild
2011-03-11 16:56:36 -0600
6e54715706
added ReadVegetation
doomchild
2011-03-11 16:56:21 -0600
df3c6d706f
fixed a couple of small pointer bugs
doomchild
2011-03-11 16:11:34 -0600
4e3a66fcd8
Merge branch 'master' of https://github.com/doomchild/dfhack
Petr Mrázek
2011-03-11 22:38:25 +0100
5aeac3d43d
updated CreatureCaste, and CreatureType structs added MatglossPlant and creature type descriptor structs got the creature type allocator callback working
doomchild
2011-03-11 14:13:52 -0600
f6a7de9ba6
updated getters to use the changed pointer caching stuff
doomchild
2011-03-11 14:12:07 -0600
5b29bf5280
changed pointer cache to use array addresses instead of pointer ids
doomchild
2011-03-11 14:11:36 -0600
b9e8aa8952
Materials_getRaceEx finally works as expected
doomchild
2011-03-11 14:10:51 -0600
49b7f8acb5
fixed a couple of bad return values
doomchild
2011-03-11 14:10:22 -0600
b75f513238
updated creature caste and type structs removed some (now) unneeded callbacks made a better t_creaturetype -> c_creaturetype converter
doomchild
2011-03-11 14:08:53 -0600
fd1bd34752
Increment version
Petr Mrázek
2011-03-11 03:42:49 +0100
c223bb858f
Added MapExtras, ported dfliquids to MapCache. Fixed vein non-ident bug in dfvdig.
Petr Mrázek
2011-03-11 03:09:45 +0100
1de2efb162
updated documentation
doomchild
2011-03-09 14:25:32 -0600
828df5fa80
consolidated buffer stuff, so that the callbacks are a lot shorter
doomchild
2011-03-09 14:20:34 -0600
b925e4b109
Merge remote branch 'upstream/master'
doomchild
2011-03-09 14:05:39 -0600
1839c6b843
fixed callback registration allocator callbacks now cache the buffers and associated pointers so they don't get collected too early added CreatureCaste, TileColor, and CreatureType classes
doomchild
2011-03-09 12:29:29 -0600
50af9e2d7e
updated to use the pointer caching callbacks
doomchild
2011-03-09 12:27:07 -0600
5bd51c2e08
updated to use the allocator callbacks correctly
doomchild
2011-03-09 12:23:48 -0600
44cbc3fd5c
fixed allocator callbacks to take pointers to pointers so they'll actually, you know, WORK
doomchild
2011-03-09 12:22:48 -0600
187a8a0578
added a function to read all the veins at once updated vein reading functions to use the allocator callbacks correctly
doomchild
2011-03-09 12:21:06 -0600
b71c1a23c6
Merge https://github.com/Artanis/dfhack into testm
Petr Mrázek
2011-03-08 12:52:55 +0100
f6ab5dd69a
More readme updates.
Petr Mrázek
2011-03-07 10:17:05 +0100
c4964f679d
Moved dfmode tool to supported, updated readme to include it.
Petr Mrázek
2011-03-07 10:12:27 +0100
5c32991c40
Corrected game mode enum and added a mode changing tool to the playground.
mikestewart
2011-03-07 00:19:12 -0500
47c3f57206
DF 31.21 SDL Windows
Petr Mrázek
2011-03-07 05:01:36 +0100
ec9ccb51f1
'other' material offsets, slight xml cleanup
Petr Mrázek
2011-03-07 00:38:30 +0100
bbbea3d023
Merge branch 'master' of https://github.com/doomchild/dfhack
Petr Mrázek
2011-03-06 23:57:22 +0100
f4c577ebf6
Pause offset for 31.20 SDL win
Petr Mrázek
2011-03-06 23:22:57 +0100
d0418836ba
31.20 Windows SDL OK
Petr Mrázek
2011-03-06 22:20:08 +0100
9e62ee6e75
Maps + Materials for 31.20. Still many broken offsets!
Petr Mrázek
2011-03-06 20:27:40 +0100
9b0c426f9c
The age of creatures is signed int.
Petr Mrázek
2011-03-06 11:42:02 +0100
bafda2f6f8
Updated some tables in memory.xml.
Petr Mrázek
2011-03-04 00:35:08 +0100
450562437a
Memory.xml cleanup, removing redundant information.
Petr Mrázek
2011-03-03 23:54:44 +0100
c98bc9da9d
updated to actually match the C stuff (not passing allocator callbacks every time, etc)
doomchild
2011-03-03 14:19:20 -0600
d314c733b2
added world and window_io getters
doomchild
2011-03-03 14:18:28 -0600
a816b67362
added key types for window_io module
doomchild
2011-03-03 14:17:56 -0600
6fc1f31e31
first commit
doomchild
2011-03-03 14:17:31 -0600
2c9016d2f2
added checks for allocator callback being null
doomchild
2011-03-03 14:17:09 -0600
4cf037d5d3
changed a couple of argument types to be more explicit
doomchild
2011-03-03 14:15:27 -0600
368f3c1b2e
added World getter renamed get_Window to get_WindowIO
doomchild
2011-03-03 14:14:28 -0600
f307d2c4c3
Merge https://github.com/doomchild/dfhack
Petr Mrázek
2011-03-03 17:51:27 +0100
6f7a8e3af5
Export fail removal - sa_feature, other minor changes
Petr Mrázek
2011-03-03 17:50:17 +0100
f4be3ef4fe
updated to use t_gamemodes struct in Read/WriteGameMode calls
doomchild
2011-03-03 10:18:00 -0600
680fe2981e
Merge branch 'master' of https://github.com/tomprince/dfhack
Petr Mrázek
2011-03-03 16:56:38 +0100
552180d430
Merge branch 'master' of https://github.com/doomchild/dfhack
Petr Mrázek
2011-03-03 16:24:26 +0100
faea954da1
Now with less endless loops.
Petr Mrázek
2011-03-02 22:43:46 +0100
777e997da2
Make vein reading a little saner.
Petr Mrázek
2011-03-02 22:36:02 +0100
3ff4e2c43e
Get rid of 'unknown vein' spam.
Petr Mrázek
2011-03-02 22:32:08 +0100
a969f9893f
Fix wine process suspend/resume. They use same mechanism as attach/detach now.
Petr Mrázek
2011-03-02 22:23:24 +0100
9b2c071cb5
Updated Compile (removed mention of the SHM stuff)
Petr Mrázek
2011-03-02 09:17:51 +0100
509971d6b1
Small fix of the GameMode enum
Petr Mrázek
2011-03-02 09:07:37 +0100
f28a29d29d
Fix some warnings on linux using C99 scanf modifiers.
Tom Prince
2011-03-01 17:36:26 -0500
a82e249205
Move definition of sa_feature to .cpp to avoid unsed variable warning.
Tom Prince
2011-03-01 17:29:27 -0500
f477fc002c
Fix lots of -Wall warnings.
Tom Prince
2011-03-01 17:18:55 -0500
267bc1d446
Game/Control mode improvements. Use dfposition to check them.
Petr Mrázek
2011-03-01 22:18:26 +0100
f56cad1265
added grass vein and world construction readers
doomchild
2011-03-01 14:39:56 -0600
42670c798b
added grass vein and world construction types
doomchild
2011-03-01 14:39:33 -0600
06ae98c9dd
first commit
doomchild
2011-03-01 14:39:18 -0600
0b77744905
added game mode reader
doomchild
2011-03-01 14:38:45 -0600
bdb0ebd8ea
added grass vein and world construction readers
doomchild
2011-03-01 14:37:34 -0600
5d44146408
Merge remote branch 'upstream/master'
doomchild
2011-03-01 10:53:39 -0600
59707f5346
inexplicable modifications that need to be committed before I can merge...
doomchild
2011-03-01 10:51:16 -0600
fa220531b7
Proper enum for game mode
Petr Mrázek
2011-03-01 13:08:20 +0100
54a580ac68
Hide depend headers better, upgraded tinyxml
Petr Mrázek
2011-03-01 07:50:56 +0100
b1061d0f94
Game mode reading, removed some include paths
Petr Mrázek
2011-03-01 06:59:23 +0100
c6a402c2b8
One more vein type. No ready for use.
Petr Mrázek
2011-02-27 20:43:44 +0100
d033496b8e
Vegetation vector for linux
Petr Mrázek
2011-02-27 14:53:07 +0100
ada7d92005
New vegetation vectors for all windows versions
Petr Mrázek
2011-02-27 14:47:58 +0100
254aec1787
Alternate way to read vegetation using a vector in map blocks. 31.19 only for now.
Petr Mrázek
2011-02-27 13:59:45 +0100
4a62b2db71
world time offsets
Petr Mrázek
2011-02-27 10:20:23 +0100
4284b948a0
Creature matgloss, creature and color matgloss offsets.
Petr Mrázek
2011-02-27 09:48:08 +0100
d6592502cc
No need to start Buildings for reading the custom types
Petr Mrázek
2011-02-25 03:13:50 +0100
803269122f
... What The Hell ?
Petr Mrázek
2011-02-24 21:34:51 +0100
820acc7483
Windows fixes
Petr Mrázek
2011-02-24 21:32:12 +0100
97bfa32a82
More cleanup in the Process lands.
Petr Mrázek
2011-02-24 11:43:33 +0100
4dd5718c06
Merge branch 'master' of http://github.com/peterix/dfhack
Erik Youngren
2011-02-24 02:07:15 -0800
0e89813270
Merge branch 'master' of github.com:Artanis/dfhack
Erik Youngren
2011-02-24 02:06:32 -0800
79b78673e5
Fix build on MSVC
Petr Mrázek
2011-02-24 01:32:15 +0100
d26f9ee4a4
Merge branch 'master' of https://github.com/tomprince/dfhack into tomprince-master
Petr Mrázek
2011-02-23 23:48:24 +0100
62bec260b1
Fix 32bit linux build again.
Petr Mrázek
2011-02-23 21:57:36 +0100
a62196dea3
Merge branch 'master' of https://github.com/tomprince/dfhack into tomprince-master
Petr Mrázek
2011-02-23 21:55:24 +0100
4806318494
Factor out microsoft string handling functions.
Tom Prince
2011-02-23 15:55:07 -0500
aac3056b12
Get rid of NormalProcess::Private on windows.
Tom Prince
2011-02-23 15:27:15 -0500
a5479a4bef
Linux 32bit fix.
Petr Mrázek
2011-02-23 20:13:29 +0100
63ab8672d3
Add create*Process functions to create process instances.
Tom Prince
2011-02-23 06:08:30 -0500
2927b08f93
Remove handle-body idiom of DFProcess on linux.
Tom Prince
2011-02-23 05:49:33 -0500
b3c490857c
Refactor DFProcess-linux-{,wine}.cpp into DFProcess-linux-base.cpp.
Tom Prince
2011-02-23 05:26:33 -0500
c287e54793
Merge much of DFProcess-*-SHM.cpp into DFProcess-SHM.cpp.
Tom Prince
2011-02-23 04:02:14 -0500
9ba80d517f
Remove some gratuitous differences in the SHM implementations.
Tom Prince
2011-02-23 02:26:55 -0500