Ben Lubar
66ded03bc1
update structures
2020-03-02 20:41:13 -06:00
lethosor
5eca50476e
Merge remote-tracking branch 'nornagon/unit-description' into develop
2020-01-13 23:31:23 -05:00
Ben Lubar
be5dc2d4a4
Make Units::isGay act consistently when called on an asexual unit.
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The function appears to be used to determine whether heterosexual relationships are possible, so asexual units will always return true for isGay.
Old behavior was to treat asexual units as male.
2020-01-09 14:48:30 -06:00
Jeremy Apthorp
5de368a1ed
unit_{=> get_}physical_description
2020-01-04 22:17:03 +11:00
Jeremy Apthorp
7644dde9e4
default to empty description if symbol unavailable
2019-12-14 12:01:13 -08:00
Jeremy Apthorp
50e696acf6
getDescription => getPhysicalDescription
2019-12-14 09:36:47 -08:00
Jeremy Apthorp
7fce6fe0b0
move THISCALL define to header, clean up code a little
2019-12-13 23:54:27 -08:00
Jeremy Apthorp
dfab521a71
specify __thiscall
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According to https://docs.microsoft.com/en-us/cpp/cpp/thiscall?view=vs-2019 , "on ARM and x64 machines, __thiscall is accepted and ignored by the compiler.". So it should be OK to specify this for all win32
2019-12-12 17:51:41 -08:00
Jeremy Apthorp
9a37849603
use symbols.xml
2019-12-07 22:41:55 -08:00
Jeremy Apthorp
910f965838
wip
2019-12-07 22:17:59 -08:00
lethosor
2dac3c53c7
Add stress cutoffs to Units module, fix dwarfmonitor/manipulator
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Fixes #1292
2018-07-09 15:59:12 -04:00
lethosor
54cf8b7dc3
Fix getVisibleName for units with identities
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As of 0.44.11 (possibly 0.44.01), identity names take precedence over the
associated histfig names. Tested with:
https://drive.google.com/file/d/1bX5CQMqNsb_mjJOEOS4wBm4mGDLLs_cZ/view (#1279 )
http://dffd.bay12games.com/file.php?id=13428 (from http://www.bay12games.com/dwarves/mantisbt/view.php?id=10530 )
Fixes #1279
2018-07-06 11:06:04 -04:00
Pauli
c39a882b57
Add missing Unit::isDiplomat
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Fixes #1324
2018-06-29 16:19:18 +03:00
lethosor
7a5e7c7c86
Rename unit_flags1.dead to killed, update submodules/changelog
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Follow-up for dfhack/df-structures#247
2018-06-21 11:17:09 -04:00
PatrikLundell
51584c2d9e
Corrected isGhost
2018-06-13 15:37:45 -04:00
PatrikLundell
f329774059
dead & killed flag separation
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squashed 4 commits from #1297
2018-06-13 15:37:45 -04:00
lethosor
27343e3253
Add unit and tile visibility functions
2017-06-10 21:54:08 -04:00
lethosor
778ffb0971
More Units module cleanup, modernize getUnitsInBox
2017-06-10 21:02:30 -04:00
lethosor
1321a64613
Remove lots of old/unused functions from the Units module
2017-06-10 17:21:34 -04:00
lethosor
71b553b305
Add a few functions to retrieve unit social activities
2017-04-28 17:25:58 -04:00
lethosor
215afa34f3
Update for 64-bit unit changes
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Includes xml, stonesense, scripts
Ref DFHack/df-structures@25cb373
2016-08-10 23:50:00 -04:00
lethosor
402a96b0e6
Expose new unit functions to lua and add some basic safety checks
2016-04-23 21:52:50 -04:00
lethosor
52728babd4
Merge branch 'develop' into zone-unassign
2016-04-22 18:41:15 -04:00
sv-esk
9da79544de
fix Units::isCitizen
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fixes a lot of issues where plugins ignore non-dwarf citizens and work
with dwarf mercenaries and bards, where it shouldnot
2016-03-04 22:48:33 +02:00
lethosor
5bb19a230f
getKillCount: also search kills->events
2016-02-25 15:34:56 -05:00
lethosor
25507a10f9
Add Units::getKillCount() and expose it to Lua
2016-02-25 15:21:14 -05:00
lethosor
3e44aabf12
Expose Units::getSquadName to lua
2016-02-25 15:19:35 -05:00
sv-esk
83c70ccb0f
forbid manipulator editing non-citizens
2016-02-11 13:31:52 +02:00
James Gilles
0a670bb0db
Implement #804 , move some functions to Units, colorize zone output, a
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little cleanup
2016-02-01 11:12:06 -05:00
lethosor
5a1e5e1464
Expose Units::casteFlagSet()
2015-12-19 11:07:35 -05:00
lethosor
ac71fa8070
Add isValidLabor() to Units module
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Closes #711 and could avoid potential issues when editing units from
other civs with manipulator.
2015-10-30 18:41:09 -04:00
lethosor
10cfef0553
Fix whitespace issues
2015-02-14 22:53:06 -05:00
Chris Dombroski
f608235b1e
Fix some Lua things
2015-01-29 19:56:50 -05:00
Chris Dombroski
1514233aaa
Add missing null checks to Units.cpp
2015-01-29 13:57:50 -05:00
Chris Dombroski
c179f5b913
Extract some stuff from zone.cpp to plugins/Units.{h,cpp}
2015-01-28 21:28:32 -05:00
Alexander Gavrilov
04ec2c9932
Update version to v0.40.14 and hack things so they compile.
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Also make the find-offsets script less likely to crash if the
unit structure is misaligned and add more integrity checks.
2014-10-26 16:40:39 +03:00
Quietust
1450298484
assumed_identity -> identity
2014-07-29 16:30:22 -05:00
JapaMala
516121d4f8
Fixed the getprofession behavior in adventure mode. Now it checks for the current adventurer's race instead of the fortress race.
2014-07-02 23:07:24 +05:30
Pierre-David Bélanger
e0808c8c96
Use squad::find instead of indexing the vector
2014-06-10 22:38:32 -04:00
Pierre-David Bélanger
bdcc00f6f7
Util method (in the Units class) to get a unit squad name (the translated name, or alias if set)
2014-06-09 21:51:52 -04:00
Alexander Gavrilov
6bef167f83
Add a couple of useful scripts and fix two missing NULL checks.
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- A script to unstick jobs trying to build walls from the same tile.
- A devel script for viewing the path a unit is currently following.
2014-04-21 09:24:05 +04:00
Alexander Gavrilov
fc9826389b
Account for meandering movement when predicting unit path in siege engine.
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The movement is random, but there is an average slowdown coefficient.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov
df2e04db26
Update xml definitions.
2013-08-16 18:25:16 +04:00
Alexander Gavrilov
49409d4630
Follow xml changes.
2013-06-11 16:10:42 +04:00
jj
6bc791d985
follow df-structure rename unit.unknown8 + able_stand_*
2012-12-10 22:50:33 +01:00
Quietust
3f2e583746
Naming consistency
2012-11-16 15:35:34 -06:00
Alexander Gavrilov
2401be1b3b
Add an api function to retrieve unit skill experience.
2012-11-16 22:48:49 +04:00
Alexander Gavrilov
b4dcc7e7ad
Add more native api functions for finding general and specific refs.
2012-11-12 19:17:32 +04:00
Quietust
a99d47ee7a
Remove UTF-8 BOMs added by notepad
2012-11-12 08:38:29 -06:00
Quietust
766aca4911
Rename general_ref vectors for consistency
2012-11-12 08:27:58 -06:00