lethosor
d2a8495a42
extra-gamelog: Fix season messages, error when loading spring saves
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e0346ede56
, #754
2016-03-14 20:58:44 -04:00
expwnent
0a2cb08dba
Merge pull request #754 from PeridexisErrant/better-gamelog
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Merge gamelog scripts to modtools/extra-gamelog
2016-03-13 08:27:11 -04:00
Warmist
5895621eec
Change eventful to have sane(r) callback for produce
2016-03-13 12:57:36 +02:00
sv-esk
3dee6a87cf
modify modtools/force.lua
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avoid segfault in case of invalid or abscent cv argument
remove CivAttack. It was broken in 40.0X
2016-03-04 20:28:12 +02:00
expwnent
5a7c667c89
Remove trailing whitespace.
2016-03-02 04:39:59 -05:00
expwnent
e3a12baaa6
Update create-unit so that civ -1 creatures are not histfigs and mitigated screen-movement bug. See http://www.bay12forums.com/smf/index.php?topic=139553.msg6845001#msg6845001
2016-03-02 00:40:34 -05:00
expwnent
d1073a35d6
modtools/create-unit: checked for args.civId ~= -1
2016-02-20 19:00:47 -05:00
PeridexisErrant
9ac9ff15a2
Ensure event_loop will be disabled
2015-11-24 16:59:15 +09:30
PeridexisErrant
e0346ede56
Merge gamelog scripts to modtools/extra-gamelog
2015-11-18 17:59:34 +09:30
lethosor
f3d86f5947
Restore correct game type
2015-11-09 17:25:55 -05:00
PeridexisErrant
92cd313776
Improve markup in scripts documentation
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Plus minor changes for clarification.
2015-10-29 12:44:49 +11:00
PeridexisErrant
aee2655886
Merge branch 'develop' of https://github.com/DFHack/dfhack into NEWS-cleanup
2015-10-28 10:07:13 +11:00
lethosor
7dd091e57a
create-unit: add nickname option
2015-10-26 21:02:03 -04:00
PeridexisErrant
69090e114c
Explain script type at top of listing
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Using an `about.txt` file in each directory. This is nice because it
keeps the purpose notes in the actual script directories.
2015-10-24 17:41:21 +11:00
PeridexisErrant
abb882618b
Move modtools docs
2015-10-24 10:57:04 +11:00
expwnent
ab749ab0c8
Tweak create-unit and remove trailing whitespace.
2015-09-15 03:17:57 -04:00
expwnent
fdca83e17a
Tweak modtools/create-item (creator = \LAST)
2015-09-15 02:32:58 -04:00
expwnent
836fbe8650
Increment version of create-unit.
2015-09-15 02:20:23 -04:00
expwnent
6730e58bcf
scripts/modtools/create-unit.lua: fix indentation and add todo list.
2015-09-15 02:19:31 -04:00
expwnent
d4300ab814
scripts/modtools/create-unit.lua: now you can set the age (in years) of newly-created units.
2015-09-15 01:36:29 -04:00
expwnent
ea74ec7132
Made "help" argument to scripts/modtools/create-unit.lua work correctly.
2015-09-15 01:07:31 -04:00
expwnent
7b91730352
Initial commit for modtools/create-unit.lua.
2015-07-27 08:46:01 -04:00
lethosor
9ce0616325
Allow scripts that recognize "moduleMode" to be used as modules
2015-05-08 18:03:19 -04:00
Putnam3145
aeeb2cfd6e
Made "could not find syndrome" error work.
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Before, it was trying to look at the syndrome ID it didn't actually find.
2015-04-29 14:19:24 -07:00
lethosor
10cfef0553
Fix whitespace issues
2015-02-14 22:53:06 -05:00
lethosor
3411704140
Merge remote-tracking branch 'Putnam3145/patch-12' into develop
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Conflicts:
NEWS
2015-02-11 23:18:54 -05:00
Putnam3145
38fbf67262
Make skill-change actually work with level
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It was trying to set the level to the string "Proficient" instead of 5, same for every other skill level. There was no workaround, especially since it expected numbers for the value.
2015-02-11 16:08:23 -08:00
expwnent
def4fca175
Tweak anonymous-script.
2015-02-02 05:21:13 -05:00
expwnent
0fa316f6eb
Tweak reaction-product-trigger.
2015-02-02 05:20:59 -05:00
expwnent
e5e0d93ef1
Added modtools/reaction-product-trigger.
2015-02-02 02:39:05 -05:00
warmist
686647af0e
fix skill-change so it would use insert_sorted
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This is needed because the skills vector is actually sorted. Adding skill with id<last one would mess things up very badly.
2015-01-18 19:53:08 +02:00
expwnent
16fcdc3035
modtools/item-trigger should now work with items
2014-11-28 23:03:27 -05:00
expwnent
762f5231e2
reaction-trigger typo.
2014-11-28 23:01:44 -05:00
expwnent
ba8b964f8d
reaction-trigger-transition.lua should work now.
2014-11-15 00:06:10 -05:00
expwnent
59ef4e0cc2
It is now possible to remove syndromes by SYN_CLASS.
2014-11-14 23:33:49 -05:00
expwnent
428fe6a400
interaction-trigger tweaks
2014-11-14 18:50:19 -05:00
expwnent
6220a21de6
More straggling documentation errors in modtools.
2014-11-09 18:39:23 -05:00
expwnent
55348e9c80
Correct reaction-trigger documentation.
2014-11-09 18:37:39 -05:00
expwnent
779ac3fd50
Updated interaction-trigger to work better.
2014-11-09 18:36:21 -05:00
expwnent
82dade1ae0
interaction-trigger documentation tweak.
2014-11-07 14:14:49 -05:00
expwnent
e4d4f7230b
modtools/item-trigger: fix equip/unequip bug and correct minor documentation error
2014-11-06 23:46:10 -05:00
expwnent
bb46ccfdf0
Fix reaction-trigger to use the right library name for syndrome-util.
2014-08-15 02:52:20 -04:00
expwnent
a8f810cc3b
Lots of tweaks.
2014-07-09 06:21:52 -04:00
expwnent
9a17ecbf89
item-trigger typo
2014-07-07 05:52:54 -04:00
expwnent
a22f4193eb
random-trigger.lua: trigger random scripts
2014-07-06 05:33:21 -04:00
expwnent
026ef063a4
Removed spawnunit.
2014-07-06 03:03:13 -04:00
expwnent
ec8e58e5e3
Tweak transform-unit.
2014-07-03 20:15:40 -04:00
expwnent
120d8cc6f1
Tweak syndrome-trigger.
2014-07-03 20:09:23 -04:00
expwnent
8b2208f718
Tweak skill-change.
2014-07-03 20:07:13 -04:00
expwnent
9fd5babf7c
Remove skillChange.
2014-07-03 20:03:44 -04:00