Made "help" argument to scripts/modtools/create-unit.lua work correctly.

develop
expwnent 2015-09-15 01:07:31 -04:00
parent 7b91730352
commit ea74ec7132
1 changed files with 43 additions and 3 deletions

@ -319,7 +319,8 @@ validArgs = --[[validArgs or]]utils.invert({
'flagSet',
'flagClear',
'name',
'location'
'location',
'age'
})
if moduleMode then
@ -328,8 +329,47 @@ end
local args = utils.processArgs({...}, validArgs)
if args.help then
print('help string TODO')
return
print(
[[scripts/modtools/create-unit.lua
arguments:
-help
print this help message
-race raceName
specify the race of the unit to be created
examples:
DWARF
HUMAN
-caste casteName
specify the caste of the unit to be created
examples:
MALE
FEMALE
-domesticate
if the unit can't learn or can't speak, then make it a friendly animal
-civId id
make the created unit a member of the specified civ (or none if id = -1)
if id is \\LOCAL, then make it a member of the civ associated with the current fort
otherwise id must be an integer
-groupId id
make the created unit a member of the specified group (or none if id = -1)
if id is \\LOCAL, then make it a member of the group associated with the current fort
otherwise id must be an integer
-name entityRawName
set the unit's name to be a random name appropriate for the given entity
examples:
MOUNTAIN
-location [ x y z ]
create the unit at the specified coordinates
-age howOld
set the birth date of the unit to the specified number of years ago
-flagSet [ flag1 flag2 ... ]
set the specified unit flags in the new unit to true
flags may be selected from df.unit_flags1, df.unit_flags2, or df.unit_flags3
-flagClear [ flag1 flag2 ... ]
set the specified unit flags in the new unit to false
flags may be selected from df.unit_flags1, df.unit_flags2, or df.unit_flags3
]])
return
end
local race