Alexander Gavrilov
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bfa6ed3e08
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Support setting the target area for the siege engine.
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2012-09-08 13:46:02 +04:00 |
Alexander Gavrilov
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325e294af2
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Start the siege engine plugin with code to highlight obstacles on screen.
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2012-09-07 19:54:32 +04:00 |
Alexander Gavrilov
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d5ea05ebb8
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Implement a pressure plate sensitive to machine power.
When built next to a gearbox, it will monitor its powered state.
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2012-09-06 12:37:29 +04:00 |
Alexander Gavrilov
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8d876cc7d9
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Support renaming some buildings, and arbitrary units, via gui script.
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2012-09-05 21:27:42 +04:00 |
Alexander Gavrilov
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57086ac56e
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Add stock MessageBox and InputBox dialog screens for lua scripts.
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2012-09-05 19:45:45 +04:00 |
Alexander Gavrilov
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41ad42d0fd
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Expose the liquids plugin engine to lua, and make a wrapper gui script.
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2012-08-25 10:37:03 +04:00 |
Alexander Gavrilov
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d52c54cc76
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Pull some minor stuff from mechanisms into main libs.
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2012-08-24 13:49:22 +04:00 |
Alexander Gavrilov
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296f82b02f
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Try using the Objective-C 'alloc + init' idiom for lua screen objects.
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2012-08-24 13:28:34 +04:00 |
Alexander Gavrilov
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cf4b8a0196
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Improve viewport manipulation utilities and support scroll in mechanisms.
I.e. allow the user to scroll around with cursor keys,
provided that keeps the cursor still visible.
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2012-08-22 22:29:01 +04:00 |
Alexander Gavrilov
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7987ea9a98
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Put some compatibility features into the base dfhack viewscreen.
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2012-08-22 18:18:19 +04:00 |
Alexander Gavrilov
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2b79582e99
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Implement a policy of marking DFHack-owned screens with a signature.
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2012-08-22 12:28:01 +04:00 |
Alexander Gavrilov
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15235cc938
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More work on utilities for making lua viewscreens.
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2012-08-21 19:40:37 +04:00 |
Alexander Gavrilov
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451e965936
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Add a Painter class for lua viewscreens, and extract other utilities.
Painter clips to an arbitrary rectangle window, and
tracks current cursor and color state.
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2012-08-21 11:35:39 +04:00 |
Alexander Gavrilov
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601a3a7927
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Add a script that implements a linked mechanism browser.
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2012-08-20 23:04:01 +04:00 |