Kelly Martin
fa9b71adc5
autolabor: add archery targets, improve JobLaborMapper's destructor
2012-12-06 09:39:14 -06:00
Kelly Martin
0df60a0b4f
Autolabor: slabs, animal trainers
2012-12-06 01:38:43 -06:00
Kelly Martin
f8d6b83088
Add 'allow fishing' and 'allow hunting' config options. Protect against accidentially trying to set or unset the NONE labor or any other invalid labor value (which corrupts DF). Add traction benches. Change prioritization around quite a bit.
2012-12-04 20:23:19 -06:00
Kelly Martin
0f1aaa6ec4
Autolabor: Items marked for dump now generate haul refuse demand. Also corrected labor for dump item jobs.
2012-12-04 01:59:44 -06:00
Kelly Martin
287ee2bc04
Autolabor: allow multiple simultaneous jobs at farms.
2012-12-03 14:20:57 -06:00
Kelly Martin
208b9915ea
Autolabor: splints and crutches are furniture (at least at a forge); remove test that excludes pet owners from being given jobs when they're idle; add test for hungry/thirsty dwarves to trigger a feed/water civilians requirement; add a vehicle hauling requirement based on the existence of hauling routes
2012-12-03 04:28:08 -06:00
Kelly Martin
9563dae5d7
Autolabor: add labors for construct bridge, construct nestbox, construct trap, deconstruct wagon; fix error in labor for deconstruct furnace/tradedepot/construction; actually update the "active dwarf" numbers displayed in "autolabor list"; increase assignment penalty for dwarfs using skills lower than their best skill; increase assignment bonus for continuing in the same labor and for having the right tool for the job.
2012-12-03 01:41:02 -06:00
Kelly Martin
44bb965c97
Autolabor: add more building labors
2012-12-02 18:41:20 -06:00
Kelly Martin
4cd217b782
to new assignment algorithm. Add priority boost for labors based on how long it's been since they were last used, to avoid labor starvation. Move persistent configuration to "autolabor/2.0" to avoid conflicting with older versions.
2012-12-02 14:27:13 -06:00
Kelly Martin
b743f4f42d
Autolabor: remove some debug spam, and fix an error in computing preference scoring
2012-12-02 09:47:15 -06:00
Kelly Martin
799da41f70
Autolabor: Add debugging messages from the labor deduction module; add deduction rules for some building destroy jobs; automatically exclude handless dwarfs from labor poor; use DF's own hauling job counts to compute hauling demand (and arrange for the "hauling canary" so that this always works)
2012-12-02 02:02:16 -06:00
Kelly Martin
45564ca0cb
Autolabor: generating haulers based on unstockpiled items (less than ideal). Fix wrong build labor for Farmer's workshop. Add build labor function for constructions (also works for furnaces and trade depots). Add architect detection. Use a different mechanism for selecting dwarfs for labors.
2012-12-01 23:12:41 -06:00
Kelly Martin
15f7ffa0e2
autolabor: add ConstructBuilding (Farm); change priority calculation
2012-12-01 17:39:01 -06:00
Kelly Martin
bb2b97baa3
autolabor: exclude "item lost" jobs, exclude jobs that are not first-in-queue at workshop, improve debug messages
2012-12-01 16:09:52 -06:00
Kelly Martin
201430ed08
Autolabor: add health awareness, fix initialization crash, fix idle dwarf loop crash
2012-12-01 14:08:15 -06:00
Kelly Martin
afb6d8ef79
Autolabor: improve (hopefully) the functionality for mapping jobs to labors. Still some gaps to fill, but not many.
2012-12-01 02:26:06 -06:00
Kelly Martin
384a667e97
Assorted progress on new autolabor. Still lots of issues.
2012-11-30 20:22:58 -06:00
Kelly Martin
59ece3d4f1
Merge branch 'master' into autolabor
2012-10-21 17:25:14 -05:00
Alexander Gavrilov
459c69046b
Dissolve the World module class into a namespace.
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It made accessing persistent data way too cumbersome.
2012-10-06 13:46:20 +04:00
Kelly Martin
43532e4871
Progress commit of a rewrite of autolabor to draw from the jobs list and other world information. A lot still to do on this.
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DO NOT MERGE INTO THE MAIN BRANCH. This code is incomplete and only vaguely tested.
2012-10-01 17:48:47 -05:00
Quietust
1325b70e41
Cleanup autolabor+cleanowned, fix depends/clsocket
2012-09-13 14:42:17 -05:00
Valentin Ochs
2abb9a898c
One more autolabor cleanup
2012-08-08 10:50:07 +02:00
Valentin Ochs
4039d2c0b7
Don't disable autolabor when you input "autolabor 1|enable" and it's
...
already enabled.
2012-08-08 10:47:02 +02:00
jj
61195859e3
fix autolabor compilation error
2012-08-03 03:28:29 +02:00
Quietust
1ed6d6e7e0
Merge https://github.com/ab9rf/dfhack
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Conflicts:
plugins/autolabor.cpp
2012-08-02 10:32:25 -05:00
Kelly Martin
78fc850ce2
Autolabor: dwarves who are scheduled for a meeting are automatically cleared of all labors.
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Labor to skill map is now generated at plugin start rather than with every iteration.
Also partially refactored the code; no behavioral changes from that.
2012-07-22 12:16:50 -05:00
Quietust
2695d55090
Make indentation consistent (spaces), only display "not enabled" error if you actually try to do something
2012-07-17 10:27:30 -05:00
Kelly Martin
4c7c38df93
* Autolabor: really exclude the broker from all labors when trader requested
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* Autolabor: add 'haulpct' config option to control percentage of non-idle dwarfs assigned to hauling labors (default is 33)
* Zones: allow nontamed birds to be nestboxes. warning: does not check for 'hostile to civilization' birds, so if you try to tame a hostile elk bird, !!fun!! will happen
* Stripcaged: changed default behavior to keep armor, reduced noisiness
2012-07-11 14:30:47 -05:00
Kelly Martin
6f4f3039e1
Merge remote-tracking branch 'jjyg/master'
2012-07-05 10:04:28 -05:00
Kelly Martin
83f00e5583
Autolabor: allow setting the nonidle hauler percentage at runtime.
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Stripcaged: add keeparmor option
2012-07-05 09:59:28 -05:00
jj
e4d4bf23ae
update xml, fix autolabor with new trade depot flags name
2012-07-04 19:05:44 +02:00
Quietust
ae41ddc04a
Don't crash if world is undefined
2012-05-23 13:43:41 -05:00
Kelly Martin
e77c9dc730
Add new PUSH_HAUL_VEHICLES labor to autolabor.
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This commit will only work with 0.34.08 (or later).
2012-05-15 13:42:48 -05:00
Kelly Martin
27cc2dc92c
Add dwarf state table entries for the new jobs from .34.7 and .34.8. Also add a warning message for a dwarf who is doing an unknown job (instead of just reading random nonsense from off the end of the dwarf_states array).
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This code is backward-compatible (the extra job entries will simply be unused in pre-.8).
2012-05-14 21:54:11 -05:00
Kelly Martin
bd2b55c490
Merge remote-tracking branch 'upstream/master'
2012-05-12 19:43:02 -05:00
Kelly Martin
ccbae58365
Set default beekeeper max to 1 in autolabor (see http://www.bay12games.com/dwarves/mantisbt/view.php?id=3981 )
2012-05-12 11:21:12 -05:00
Alexander Gavrilov
1b5ce7b717
Merge remote-tracking branch 'ab9rf/master'
2012-05-05 19:26:56 +04:00
Alexander Gavrilov
5afe2ca002
Update dfhack for specific_ref.
2012-05-03 11:47:04 +04:00
Kelly Martin
e7c55ab6e1
Also exclude trader from hauling when requested at depot.
2012-04-30 09:01:48 -05:00
Kelly Martin
7c606da636
Autolabor will exclude the trade broker from all labors if the "trader requested" flag is on at the trade depot.
2012-04-26 13:46:38 -05:00
Kelly Martin
53e0ba8b8d
Actually write the noble penalty to the dwarf_info structure....
2012-04-26 12:54:10 -05:00
Kelly Martin
5f5152f449
Autolabor: Instead of guessing who the nobles are based on noble skills, actually find out who they are and behave appropriately. Certain responsibilities are assigned various penalties to increase their holders' availability to perform noble functions. Also, holders of the "manage health" responsibility are always assigned the diagnose labor.
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The responsibility penalties are first-approximation and will likely need tuning.
2012-04-26 09:38:25 -05:00
RossM
284ada9432
Better config persistence.
2012-04-05 20:34:06 -07:00
RossM
564150bb19
Persist autolabor config in the savefile.
2012-04-04 23:33:26 -07:00
RossM
a76de8b777
Fix detection of military dwarves. Add overview comments explaining why
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autolabor works how it does.
2012-04-03 23:26:15 -07:00
RossM
285afa2594
Autolabor tweaks.
2012-04-03 00:12:13 -07:00
RossM
288acf4b79
Tweak autolabor.
2012-04-02 23:40:56 -07:00
RossM
3bd499ff93
Limit number of dwarves assigned when idle dwarves are available.
2012-04-02 22:47:26 -07:00
RossM
1afd3d07ca
Add commands to change how autolabor handles specific jobs, and to
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list the current settings. Changes are not saved with the current
world (yet).
2012-04-02 22:12:06 -07:00
RossM
ecb1ca0972
Large change to how autolabor assigns labors. Military dwarves and
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children/nobles will never be assigned labors. Labor assignments are
more understandable.
2012-04-02 20:55:02 -07:00