Mike Stewart
9163dda076
Missing newline in mapexport help output.
2012-02-12 18:42:25 -08:00
Mike Stewart
1b3d517a61
Fixed material output -- material_type and material_index were being used backwards.
2012-02-12 18:39:43 -08:00
Petr Mrázek
8f680dcf94
Make it build and run on linux (no stonesense, df2mc, dfusion)
2012-02-09 03:07:26 +01:00
Petr Mrázek
8f1a2ebf7f
Added missing keybinding mention to 'ls', DFusion hotfix.
2012-02-06 04:47:13 +01:00
Petr Mrázek
20b1d09fdc
Merge https://github.com/mikestewart/dfhack
2012-02-05 23:04:06 +01:00
Mike Stewart
cdb171e9b1
Fixed an issue with hidden plants.
2012-02-05 13:51:49 -08:00
Petr Mrázek
6fe0867c46
Rename export to dwarfexport.
2012-02-05 20:41:12 +01:00
Petr Mrázek
2b22b0b336
Make dwarf export optional. Update structures.
2012-02-05 20:16:00 +01:00
Petr Mrázek
7d8a176e59
Merge branch 'export-plugin' of https://github.com/espenhw/dfhack
2012-02-05 20:05:19 +01:00
Petr Mrázek
71b29b67cf
Merge https://github.com/mikestewart/dfhack
2012-02-05 19:50:15 +01:00
Alexander Gavrilov
ec5f3cc4b3
Update fixpositions to match the new data definition naming.
2012-02-05 16:13:19 +04:00
Mike Stewart
6ac50fccbd
Fixed mapexport's plant saving.
2012-02-04 23:51:26 -08:00
Petr Mrázek
e51e4f6bd2
More docs work.
2012-02-05 06:02:44 +01:00
Petr Mrázek
ebeae664d7
Merge https://github.com/mikestewart/dfhack
2012-02-05 04:28:53 +01:00
Petr Mrázek
b79c6880e2
Merge https://github.com/quietust/dfhack
2012-02-05 04:28:37 +01:00
Petr Mrázek
8ddc2f87c9
Update docs.
2012-02-05 04:28:20 +01:00
Quietust
e9118dceeb
Add fixpositions plugin - adds Elven Diplomats and Human Merchant Nobles to existing worlds
2012-02-04 20:45:45 -06:00
Quietust
4c8717477c
Fix really stupid typo
2012-02-04 16:38:54 -06:00
Mike Stewart
b9020a70a9
Merge.
2012-02-04 13:08:08 -08:00
Mike Stewart
e5b2c78122
Added plant and material export to mapexport, and made constructions have the proper material.
2012-02-04 13:05:41 -08:00
Petr Mrázek
5ad9274689
Update structures, stonesense.
2012-02-04 21:17:52 +01:00
Petr Mrázek
cf3c5ff5d0
Merge https://github.com/angavrilov/dfhack
2012-02-04 20:54:41 +01:00
Mike Stewart
4b3a2bfe05
Merge.
2012-02-03 23:29:05 -08:00
Petr Mrázek
24368df553
Update stonesense
2012-02-04 07:47:57 +01:00
Alexander Gavrilov
6bf55978a4
Modify embark-time prospect using the randomized material hypothesis.
...
Assume that the game generates a fixed number of veins of each
type, but randomly chooses the material, using unk_38 as weight.
This seems to bring some numbers closer to the real counts.
2012-02-03 12:48:38 +04:00
Alexander Gavrilov
d4163fcde3
Improve results of the embark-time prospector.
2012-02-03 11:43:13 +04:00
Petr Mrázek
1e89b8d79b
Merge https://github.com/angavrilov/dfhack
2012-02-03 06:48:44 +01:00
Petr Mrázek
81f434d5f7
Update stonesense, again.
2012-02-02 21:12:30 +01:00
Alexander Gavrilov
878bc3d3a1
Implement pre-embark estimate in prospector.
...
Requires careful tuning of the vein density computation.
2012-02-02 22:14:49 +04:00
Petr Mrázek
3770f141e0
Merge https://github.com/quietust/dfhack
2012-02-02 06:21:37 +01:00
Petr Mrázek
e751f9a3eb
Update stonesense, safe-ish CXXFLAGS for linux.
2012-02-02 05:43:43 +01:00
Quietust
fc3644bf4a
Optimize seedwatch to only look in the SEEDS-specific item vector (just like 'Plant Seeds' jobs do)
2012-02-01 08:09:11 -06:00
Quietust
425b293cd5
Merge https://github.com/peterix/dfhack
2012-02-01 07:57:31 -06:00
Petr Mrázek
22aeb6e2ac
Added linkage to libdl, fix for mode.
2012-02-01 04:12:15 +01:00
Quietust
cad31c505e
Some fixes for fixveins
...
* Ignore map feature tiles if the map feature does not specify a material
* Ignore mineral tiles if a map feature material is also present
2012-01-31 20:10:21 -06:00
Mike Stewart
7d55b84545
Merge remote-tracking branch 'upstream/master'
2012-01-31 11:45:20 -08:00
Quietust
9afcea3deb
In all loops that iterate across a vector, use a size_t as the index
2012-01-31 10:55:38 -06:00
Mike Stewart
3816bd7789
Merge remote-tracking branch 'origin/master'
2012-01-31 08:42:41 -08:00
Mike Stewart
09f197fa6d
Fixed mapexport build on Linux.
2012-01-31 08:42:25 -08:00
Quietust
a82f4c9138
Cleanup code to get rid of MSVC warning C4482
2012-01-31 10:17:27 -06:00
Mike Stewart
5c550b9e2f
Made mapexport put out some (but certainly not all) tile materials.
2012-01-30 21:12:35 -08:00
Mike Stewart
3dece3395d
Merge remote-tracking branch 'upstream/master'
2012-01-29 12:04:33 -08:00
Alexander Gavrilov
04b505cde4
Actually scan through all parameters in autodump.
2012-01-29 18:17:06 +04:00
Mike Stewart
05c37af4c9
Mapexport now puts stuff out to a binary file compressed with zlib. Added liquid type and flow size to output as well.
2012-01-28 23:55:42 -08:00
Mike Stewart
bd26c54259
Merge remote-tracking branch 'quietust/master'
2012-01-28 13:33:26 -08:00
Mike Stewart
b07d3b25b5
Merge upstream/master
2012-01-28 13:32:48 -08:00
Alexander Gavrilov
683c989d0f
Add options to autodump that filter on the forbidden and hidden flags.
...
This allows processing only a specific subset of items by first
setting an unlikely combination of flags, like dump+hide+forbid.
2012-01-28 17:40:09 +04:00
Alexander Gavrilov
fa4fb4b407
Modify a number of commands to use CR_WRONG_USAGE for displaying help.
2012-01-28 16:03:56 +04:00
Alexander Gavrilov
c59f5c1642
Allow using the job command with jobs highlighted in the unitjobs screen.
2012-01-28 15:00:24 +04:00
Alexander Gavrilov
f6b19045dd
Merge remote-tracking branch 'q-github/master'
2012-01-28 12:14:30 +04:00
Quietust
7949aab199
Make sure showmood has access to Translation
2012-01-27 22:02:43 -06:00
Quietust
a36e7f4298
Cleanowned doesn't need Materials, but it does need Translation in order to print names
2012-01-27 22:02:25 -06:00
Quietust
116e5d60be
Update Translation::TranslateName to include the first name, plus have it follow the init setting for nickname display (in Dwarf mode)
2012-01-27 21:36:01 -06:00
Mike Stewart
b89cd43b85
More work on getting the map exporter up to speed.
2012-01-27 17:32:52 -08:00
Quietust
331be2c821
Update fixveins to also handle feature stones (e.g. adamantine vein floors)
2012-01-27 11:33:51 -06:00
Alexander Gavrilov
ef256e1453
Detect incomplete thread and cloth items in workflow.
2012-01-27 21:17:50 +04:00
Espen Wiborg
5072c6e1f4
Update the export plugin for new API
2012-01-27 14:46:42 +01:00
Espen Wiborg
cfb975a522
Track upstream changes
2012-01-27 12:06:57 +01:00
Espen Wiborg
26880d9108
Merge branch 'master' into export-plugin
2012-01-27 11:00:34 +01:00
Espen Wiborg
018f4083a3
Merge git://github.com/peterix/dfhack
2012-01-27 10:59:57 +01:00
Petr Mrázek
1d7ed14442
Merge https://github.com/quietust/dfhack
...
Re-add some get* forms of module calls.
Conflicts:
plugins/mapexport/mapexport.cpp
2012-01-27 06:27:57 +01:00
Petr Mrázek
d5d4875532
Make things work properly.
2012-01-27 05:54:26 +01:00
Quietust
be51221939
Add plugin "fixveins", restores mineral floors that were erased by placing/removing constructions
2012-01-26 10:06:03 -06:00
Quietust
40b82d4e6c
Fix compilation of mapexport - was trying to load the old Vegetation module (even though it didn't actually use it)
2012-01-26 09:58:24 -06:00
Espen Wiborg
b6ef14bafa
Merge branch 'master' into export-plugin
2012-01-26 13:57:01 +01:00
Espen Wiborg
b48c110438
Merge git://github.com/peterix/dfhack
2012-01-26 13:56:45 +01:00
Petr Mrázek
0375be549c
Merge https://github.com/mikestewart/dfhack
2012-01-26 05:37:50 +01:00
Quietust
fbadb3ee33
Removed unused var
2012-01-24 16:13:55 -06:00
Mike Stewart
e68cdee95b
Merge remote-tracking branch 'quietust/master'
2012-01-24 12:27:38 -08:00
Quietust
8861e93848
Kill the Vegetation module, replacing it with the same 3 simple methods used in Engravings
2012-01-24 12:02:12 -06:00
Quietust
cc7c7795a1
Kill the Units module, and add another pair of methods to the Items module to simplify some things
2012-01-24 11:32:34 -06:00
Quietust
466bf89578
Goodbye, Translation module
2012-01-24 10:54:12 -06:00
Quietust
06547c8948
Update showmood to recognize corpses (fell mood) and remains (macabre mood)
2012-01-24 10:03:28 -06:00
Alexander Gavrilov
174d9d0739
Tweak showmood, add a few validity checks, commit a dfhack.init example.
2012-01-24 15:36:30 +04:00
Quietust
6502f0f6ae
Print mood item flags if it's an unrecognized body part
2012-01-23 16:08:37 -06:00
Quietust
e3f875b9a5
Add "showmood" plugin, provides a detailed description of the currently
...
active mood (if any)
2012-01-23 16:03:29 -06:00
Espen Wiborg
8e2fef0c97
Merge branch 'master' into export-plugin
2012-01-23 10:43:24 +01:00
Espen Wiborg
0cf3ee3dc6
Merge branch 'master' of git://github.com/peterix/dfhack
2012-01-23 10:43:07 +01:00
Mike Stewart
5bf5908582
Made liquids not crash when a map isn't loaded.
2012-01-22 15:47:58 -08:00
Mike Stewart
031119ac73
Made mapexport build with latest Material changes.
2012-01-22 15:47:39 -08:00
Mike Stewart
0d79fd9b15
Merge remote-tracking branch 'quietust/master'
2012-01-22 15:31:34 -08:00
Quietust
2cc6bcf0e9
Use CoreSuspender and namespace df::enums
2012-01-21 18:31:15 -06:00
Quietust
ccf22bed10
Replace df_plant with df::plant - this leaves the Vegetation module a bit empty, but I'll leave it in case we decide to add something new there
2012-01-21 17:54:57 -06:00
Mike Stewart
debeebb7c4
Merge remote-tracking branch 'quietust/master'
2012-01-21 11:26:12 -08:00
Quietust
7b2835e2a9
Get rid of df_name
2012-01-21 13:12:40 -06:00
Quietust
8052305c2e
Cleanup the Units module
2012-01-21 13:03:39 -06:00
Quietust
118e5c6617
Major cleanup of Materials modul, precursor to eventually nuking it
2012-01-21 10:12:26 -06:00
Mike Stewart
df08914549
Better fix for building protobufs with C++0x turned on.
2012-01-20 16:21:50 -08:00
Mike Stewart
f02f4510dd
Added very basic export functionality to mapexport, taken almost directly from prospector. Only tile shapes are exported for now.
2012-01-20 14:51:51 -08:00
Mike Stewart
bf60f5975a
Cleaned up the protobuf and mapexport build scripts a lot, and added two more simple proto files to store map geometry information.
2012-01-20 11:21:29 -08:00
Mike Stewart
9b0b0d53f9
Merge remote-tracking branch 'quietust/master'
2012-01-20 09:47:32 -08:00
Mike Stewart
941c643b5c
Cleaned up the protobuf build a bit, and made git ignore files generated in doing so. Fixed building mapexport on Linux by forcing CMake to create a directory for protobuf output files.
2012-01-20 09:17:08 -08:00
Quietust
1b419313f4
Merge https://github.com/angavrilov/dfhack
2012-01-20 10:40:25 -06:00
Alexander Gavrilov
3a908eb64b
Support reporting the Z range of holes in the adamantine tubes.
2012-01-20 20:29:51 +04:00
Quietust
cbac8259ed
Fix unreveal
2012-01-20 10:13:34 -06:00
Alexander Gavrilov
cc510a2c4b
Replace DFCoord with df::coord and df::coord2d.
2012-01-20 14:28:00 +04:00
Mike Stewart
fb41e457c4
Added a plugin that starts up and shuts down protobufs. Will add actual map export functionality to it tomorrow.
2012-01-19 22:15:51 -08:00
Quietust
d35d070ff3
Only skip refilling tiles beneath non-featstone tiles if said tiles don't already have floors; also skip tiles filled with liquid
2012-01-19 22:41:59 -06:00
Quietust
7da633b6ef
Optimize reveal - instead of walking the entire map, just iterate across the list of blocks
2012-01-19 22:36:34 -06:00
Quietust
9dddb79165
Optimize tubefill, and also try to handle the floors above newly filled tiles (as well as tiles which were floors to begin with)
2012-01-19 22:34:06 -06:00