More work on getting the map exporter up to speed.
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e68cdee95b
commit
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@ -1 +1 @@
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Subproject commit 867e7de022af7a5cc623b360ae2b864df395316f
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Subproject commit 3da91078d44282fa096f71f3f1e44809f9699e3d
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@ -1,38 +1,36 @@
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package dfproto;
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//option optimize_for = LITE_RUNTIME;
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option optimize_for = LITE_RUNTIME;
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message Tile
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{
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enum TileType
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{
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EMPTY = 0;
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WALL = 1;
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PILLAR = 2;
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BROOK_BED = 3;
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FORTIFICATION = 4;
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STAIR_UP = 5;
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STAIR_DOWN = 6;
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STAIR_UPDOWN = 7;
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RAMP = 8;
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RAMP_TOP = 9;
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FLOOR = 10;
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BROOK_TOP = 11;
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RIVER_BED = 12;
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POOL = 13;
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TREE_DEAD = 14;
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TREE_OK = 15;
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SAPLING_DEAD = 16;
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SAPLING_OK = 17;
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SHRUB_DEAD = 18;
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SHRUB_OK = 19;
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BOULDER = 20;
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PEBLLES = 21;
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ENDLESS_PIT = 22;
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}
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required uint32 x = 1;
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required uint32 y = 2;
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enum TileType
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{
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EMPTY = 0;
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WALL = 1;
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PILLAR = 2;
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BROOK_BED = 3;
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FORTIFICATION = 4;
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STAIR_UP = 5;
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STAIR_DOWN = 6;
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STAIR_UPDOWN = 7;
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RAMP = 8;
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RAMP_TOP = 9;
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FLOOR = 10;
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BROOK_TOP = 11;
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RIVER_BED = 12;
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POOL = 13;
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TREE_DEAD = 14;
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TREE_OK = 15;
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SAPLING_DEAD = 16;
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SAPLING_OK = 17;
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SHRUB_DEAD = 18;
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SHRUB_OK = 19;
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BOULDER = 20;
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PEBLLES = 21;
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ENDLESS_PIT = 22;
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}
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required TileType type = 3;
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required TileType type = 3;
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optional uint32 material = 4;
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}
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