Commit Graph

1032 Commits (f6372b97d162376135dfe46259390e0d364d541f)

Author SHA1 Message Date
Myk Taylor 15998f2ebe
add gui.TRANSPARENT_PEN for clearing the UI layer 2023-01-12 12:44:50 -08:00
Myk Taylor 079d5e4178
support foreground and background writing from pens 2023-01-12 12:30:07 -08:00
Myk Taylor 1d0f6b3a95
more careful bounds checking for screen tiles 2023-01-10 19:40:13 -08:00
Myk Taylor 353117d484
fix a crash in Screen when read or paint tile indices are negative 2023-01-10 19:05:04 -08:00
Myk c26ed36893
Merge pull request #2577 from myk002/myk_get_any
get rudimentary getAny(Unit|Item|Building) working
2023-01-09 23:50:02 -08:00
Myk Taylor f8728a4388
get rudimentary getAny(Unit|Item|Building) working 2023-01-09 01:39:48 -08:00
Myk Taylor 2234328a91
use an actual pin texture for ZScreen pins 2023-01-09 00:47:13 -08:00
Myk Taylor 92489ef27d
get things to compile with the recent structure updates 2023-01-08 11:33:14 -08:00
Kelly Kinkade 3e4861b54b fix persistence for changed file structure
`data/save` -> `save`
2023-01-06 21:24:01 -06:00
Myk Taylor 6f46ae672e
add Gui::getDFViewscreen and Lua binding 2023-01-06 12:17:36 -08:00
Myk Taylor 1934014659
framework for passthru, z-order swapping windows 2023-01-05 18:07:38 -08:00
Myk Taylor 845391f4e6
fix overzealous "ui" -> "plotinfo" replacement
some comments were just talking about the UI..
2023-01-05 17:46:30 -08:00
Myk Taylor 5e5775f5e3
rename globals according to structures update 2023-01-05 17:11:01 -08:00
Myk Taylor 412531bf03
really fix the format string this time 2023-01-04 21:29:45 -08:00
Myk Taylor 9cbcd81f63
fix format strings for vars that were size_t 2023-01-04 21:24:52 -08:00
Myk Taylor 4e51e02924
move SDL shims to a new DFSDL module 2023-01-04 17:15:32 -08:00
Myk Taylor 5d04b9c4cb
add Textures module and load DFHack logo
undocumented for now since it's internal. in the future, perhaps this
could morph into a dynamic texture loading facility for tools
2023-01-04 13:30:18 -08:00
Myk 6361b0a3a4
Merge pull request #2543 from myk002/myk_prep_for_quietust
prep for Quietust's structure updates
2023-01-02 20:42:48 -08:00
Myk 35ce361b09
Merge pull request #2542 from myk002/myk_dwarfmode_dims
clear out obsolete area map and menu logic from the Gui module
2023-01-02 20:42:30 -08:00
Myk Taylor 218fbdbd45
prep for Quietust's structure updates 2023-01-01 01:03:42 -08:00
Myk Taylor aa091ed37e
overwrite anchored textures where we actually touch their anchor 2023-01-01 00:45:14 -08:00
Myk Taylor 7d5d2d0a9b
clear out obsolete area map and menu logic
in particular, return the correct map dimensions in getDwarfmodeDims()
2022-12-31 22:49:30 -08:00
Myk Taylor a6294c24fb
implement Screen::paintTile and readTile 2022-12-31 21:16:42 -08:00
Myk Taylor 7d91f9262d
respect tile colors in pens 2022-12-30 05:36:41 -08:00
Myk Taylor 83a8e9a45a
render bright colors correctly 2022-12-30 03:30:01 -08:00
Myk Taylor 1265d531d5
only keep the anchor flag if it's already there 2022-12-30 00:53:44 -08:00
Myk Taylor f45eac993a
use semantically clearer div rather than bit shift 2022-12-29 22:18:35 -08:00
Myk Taylor a4c11de4fb
returns correct mouse pos when in ascii 2022-12-29 00:01:40 -08:00
Myk Taylor 371f5be050
fix signedness of comparison var 2022-12-28 23:31:06 -08:00
Myk Taylor 07f8fad787
implement Gui::getMousePos and Gui::getDepthAt 2022-12-28 16:00:10 -08:00
Myk Taylor e2a4eeb422
write textures and chars to the map 2022-12-27 17:00:50 -08:00
Myk Taylor 033eb2aefd
use default background colors
and ensure texpos_lower doesn't peek through
2022-12-27 15:05:13 -08:00
Myk Taylor 69c9e3ffb7
render tiles if given in the pen; otherwise text
this commit also smooths out many conflicts with other layers, but the
anchor layer still gives us trouble. it will overwrite us unless we
cover the upper left tile of the anchor graphic, and then the entire
anchor graphic will disappear. not ideal, but it's a start
2022-12-27 14:39:03 -08:00
lethosor 12804a10a6
Fix Gui/Screen to work with g_src changes (dfhack/df-structures#487) 2022-12-23 00:36:09 -05:00
Myk Taylor 52c1e49197
get the text rendering back 2022-12-21 22:13:05 -08:00
Myk Taylor 48a9e1c518 more new var names 2022-12-22 05:16:40 +00:00
Myk Taylor 93c875fb56
adjust to new variable names 2022-12-21 14:07:36 -08:00
Myk Taylor 839e927f9b
comment out problematic code from Renderer 2022-12-21 14:06:58 -08:00
Myk Taylor 010b18c0e4
hide "offset" tiles that we occlude 2022-12-20 20:10:14 -08:00
Myk Taylor 663e1dd541
ascii is now in color 2022-12-20 16:33:11 -08:00
Myk Taylor d7f51e5ed8
basic text drawing 2022-12-20 11:00:49 -08:00
Myk Taylor 7f91cf6e2a
more instrumentation for eventmanager 2022-12-20 09:49:35 -08:00
Myk Taylor 999d602e79
instrument eventmanager a bit 2022-12-19 13:43:57 -08:00
Kelly Kinkade 57e599a4d9 comment out barracks reference
barracks appears to have gone away in 50.03
2022-12-17 13:07:37 -06:00
Myk Taylor 5cd60e10f0 comment out problematic code in Gui.cpp 2022-12-16 14:47:43 -06:00
Myk Taylor 768c95ecb6 absorb Putnam's work on Screen 2022-12-16 14:47:43 -06:00
Myk Taylor ccc9e976e2 comment out problematic code in Screen.cpp 2022-12-16 14:47:43 -06:00
Myk Taylor 55351951f0 comment out problematic code in Items.cpp 2022-12-16 14:47:43 -06:00
Myk Taylor 93b8479e94 comment out problematic code in Buildings.cpp 2022-12-16 14:47:43 -06:00
Myk Taylor 6c562a3fed
fix apparent typo in Materials scanning 2022-12-09 09:21:50 -08:00