Commit Graph

109 Commits (f4be3ef4fe741db58d27267c07879e80de70ffa4)

Author SHA1 Message Date
doomchild f4be3ef4fe updated to use t_gamemodes struct in Read/WriteGameMode calls 2011-03-03 10:18:27 -06:00
Petr Mrázek 552180d430 Merge branch 'master' of https://github.com/doomchild/dfhack 2011-03-03 16:24:26 +01:00
Petr Mrázek faea954da1 Now with less endless loops. 2011-03-02 22:43:46 +01:00
Petr Mrázek 777e997da2 Make vein reading a little saner. 2011-03-02 22:36:02 +01:00
Petr Mrázek 3ff4e2c43e Get rid of 'unknown vein' spam. 2011-03-02 22:32:08 +01:00
Petr Mrázek 267bc1d446 Game/Control mode improvements. Use dfposition to check them. 2011-03-01 22:18:26 +01:00
doomchild 0b77744905 added game mode reader 2011-03-01 14:38:55 -06:00
doomchild bdb0ebd8ea added grass vein and world construction readers 2011-03-01 14:38:18 -06:00
Petr Mrázek b1061d0f94 Game mode reading, removed some include paths 2011-03-01 06:59:23 +01:00
Petr Mrázek c6a402c2b8 One more vein type. No ready for use. 2011-02-27 20:43:44 +01:00
Petr Mrázek 254aec1787 Alternate way to read vegetation using a vector in map blocks. 31.19 only for now. 2011-02-27 13:59:45 +01:00
Petr Mrázek d6592502cc No need to start Buildings for reading the custom types 2011-02-25 03:13:50 +01:00
Petr Mrázek 9f5ee8a790 Many fixes, still many to go. 2011-02-18 02:51:17 +01:00
Petr Mrázek 02e6e46d5f Grass veins 2011-02-17 01:54:45 +01:00
Petr Mrázek 72fd88cff3 Windows base map offsets 2011-02-17 01:18:27 +01:00
Petr Mrázek eb1a0b6b22 A little cleanup in Context.cpp, started work on 31.19 2011-02-16 19:29:16 +01:00
Petr Mrázek ad5e207276 make veinlook work with less offsets (maybe) 2011-02-15 00:45:37 +01:00
Petr Mrázek e958b8432a More work on windos VM map method (compiles, needs testing), some MSVC 2010 nonsense warnings disabled. 2011-02-12 10:26:36 +01:00
Petr Mrázek ac91f46b6c Merged patches from Rainer Keller 2010-11-17 20:50:50 +01:00
Petr Mrázek 9ac7c1a9f2 memory.xml invalidation (untested) 2010-11-08 00:10:59 +01:00
Petr Mrázek 457b331be7 Small fixes 2010-11-03 10:45:29 +01:00
reverb 4edd33e13a Fix crash when deallocating items module 2010-10-28 17:22:56 -05:00
reverb 5e507163b8 Material fix, custom reaction items seem to work again with offset update and bars work 2010-10-27 22:30:58 -05:00
reverb df012b4bae Fixes animal bars but may need to be reworked if other item types were messed up. Also, fix shouldn't break other types. 2010-10-25 16:15:14 -05:00
unknown ba88c86670 dfitemdump appears to work. Materials still buggy (Pig Iron Bar != Mule Bar). This has been bugged since .12 or earlier 2010-10-19 05:07:07 -05:00
Petr Mrázek b3121b898d Urrgh. Seriously. 2010-10-07 01:23:35 +02:00
Petr Mrázek ec032240aa Merge branch 'master' of http://github.com/belal/dfhack 2010-09-24 19:07:38 +02:00
Petr Mrázek b95ec7a2b3 Merge branch 'master' of http://github.com/doomchild/dfhack 2010-09-24 19:07:07 +02:00
Petr Mrázek a8ae899f2e Add checks to handle missing custom workshop offsets. 2010-09-22 18:34:51 +02:00
belal 026a2eb94e Merge branch 'master' of git://github.com/peterix/dfhack into belal 2010-09-22 10:42:22 -04:00
doomchild 8ac0b653df Merge remote branch 'upstream/master' 2010-09-20 12:40:44 -05:00
doomchild 1a5bce53a7 added ReadGeology 2010-09-20 12:40:00 -05:00
belal 0f7a27d611 fix the WindowIO-windows.cpp module to work correctly with the new DF, also made it a little simpler. 2010-09-19 19:50:20 -04:00
Petr Mrázek 88934f0add Materials done 2010-09-19 06:17:48 +02:00
doomchild 9844a8f8b3 added SetPauseState wrapper 2010-09-16 13:10:13 -05:00
doomchild 78a12876d5 added ReadInventoryIdx and ReadInventoryPtr wrappers 2010-09-16 13:04:19 -05:00
Petr Mrázek 3592748a50 Bits and pieces 2010-09-16 15:09:42 +02:00
belal d2db7524a1 Keeping the current working directory addition, but reverting the current tileset and color stuff, as the tileset was just an initializer, not the actual current one, just going to have to read the init.txt file myself
Revert "Add function to get the current working directory of the DF process, as well as offsets for the relative paths of the current tileset and color file, also created a simple program to dump those three things out"

This reverts commit 040f8f7b7a.
2010-09-13 09:45:53 -04:00
belal 040f8f7b7a Add function to get the current working directory of the DF process, as well as offsets for the relative paths of the current tileset and color file, also created a simple program to dump those three things out 2010-09-12 21:38:21 -04:00
Petr Mrázek f6b137230a Fixed pause state offset in 31.12 linux version, dfreveal pauses and has improved usability. 2010-09-04 07:43:39 +02:00
Petr Mrázek 5a5745590a More Creatures rework, this time with more memset 2010-09-03 03:01:37 +02:00
Petr Mrázek dc6aa19083 Creature rework 2010-09-03 02:15:09 +02:00
Petr Mrázek f1307d9f13 Added a common exception for DFHack, made World and Position use it for feature detection. 2010-09-01 18:03:52 +02:00
thewonderidiot 988b1d8692 Added support for reading and setting the weather.
Signed-off-by: Mike Stewart <thewonderiidot@gmail.com>
2010-09-01 11:22:19 -04:00
Petr Mrázek 86aa19daa4 Fix for Creature module 2010-08-31 17:21:47 +02:00
Petr Mrázek 66c3d30bd8 Fix Gui module so Stonesense can work. 2010-08-31 12:59:48 +02:00
Petr Mrázek b9bee108e1 Sync, fixes. 2010-08-31 06:52:03 +02:00
Petr Mrázek 9bcdc78d00 name of GUI offset group was wrong in its module 2010-08-31 05:32:40 +02:00
Petr Mrázek 95abf6e605 All the modules *should* now use the new offset storage properly. Maybe, needs testing :) 2010-08-30 00:08:17 +02:00
Petr Mrázek 2dd8aed7a0 Merge branch 'master' of git://genodeen.net/adeon_dfhack
Conflicts:
	CMakeLists.txt
	library/modules/Position.cpp
2010-08-28 22:47:38 +02:00