doomchild
f4be3ef4fe
updated to use t_gamemodes struct in Read/WriteGameMode calls
2011-03-03 10:18:27 -06:00
Petr Mrázek
552180d430
Merge branch 'master' of https://github.com/doomchild/dfhack
2011-03-03 16:24:26 +01:00
Petr Mrázek
faea954da1
Now with less endless loops.
2011-03-02 22:43:46 +01:00
Petr Mrázek
777e997da2
Make vein reading a little saner.
2011-03-02 22:36:02 +01:00
Petr Mrázek
3ff4e2c43e
Get rid of 'unknown vein' spam.
2011-03-02 22:32:08 +01:00
Petr Mrázek
267bc1d446
Game/Control mode improvements. Use dfposition to check them.
2011-03-01 22:18:26 +01:00
doomchild
0b77744905
added game mode reader
2011-03-01 14:38:55 -06:00
doomchild
bdb0ebd8ea
added grass vein and world construction readers
2011-03-01 14:38:18 -06:00
Petr Mrázek
b1061d0f94
Game mode reading, removed some include paths
2011-03-01 06:59:23 +01:00
Petr Mrázek
c6a402c2b8
One more vein type. No ready for use.
2011-02-27 20:43:44 +01:00
Petr Mrázek
254aec1787
Alternate way to read vegetation using a vector in map blocks. 31.19 only for now.
2011-02-27 13:59:45 +01:00
Petr Mrázek
d6592502cc
No need to start Buildings for reading the custom types
2011-02-25 03:13:50 +01:00
Petr Mrázek
9f5ee8a790
Many fixes, still many to go.
2011-02-18 02:51:17 +01:00
Petr Mrázek
02e6e46d5f
Grass veins
2011-02-17 01:54:45 +01:00
Petr Mrázek
72fd88cff3
Windows base map offsets
2011-02-17 01:18:27 +01:00
Petr Mrázek
eb1a0b6b22
A little cleanup in Context.cpp, started work on 31.19
2011-02-16 19:29:16 +01:00
Petr Mrázek
ad5e207276
make veinlook work with less offsets (maybe)
2011-02-15 00:45:37 +01:00
Petr Mrázek
e958b8432a
More work on windos VM map method (compiles, needs testing), some MSVC 2010 nonsense warnings disabled.
2011-02-12 10:26:36 +01:00
Petr Mrázek
ac91f46b6c
Merged patches from Rainer Keller
2010-11-17 20:50:50 +01:00
Petr Mrázek
9ac7c1a9f2
memory.xml invalidation (untested)
2010-11-08 00:10:59 +01:00
Petr Mrázek
457b331be7
Small fixes
2010-11-03 10:45:29 +01:00
reverb
4edd33e13a
Fix crash when deallocating items module
2010-10-28 17:22:56 -05:00
reverb
5e507163b8
Material fix, custom reaction items seem to work again with offset update and bars work
2010-10-27 22:30:58 -05:00
reverb
df012b4bae
Fixes animal bars but may need to be reworked if other item types were messed up. Also, fix shouldn't break other types.
2010-10-25 16:15:14 -05:00
unknown
ba88c86670
dfitemdump appears to work. Materials still buggy (Pig Iron Bar != Mule Bar). This has been bugged since .12 or earlier
2010-10-19 05:07:07 -05:00
Petr Mrázek
b3121b898d
Urrgh. Seriously.
2010-10-07 01:23:35 +02:00
Petr Mrázek
ec032240aa
Merge branch 'master' of http://github.com/belal/dfhack
2010-09-24 19:07:38 +02:00
Petr Mrázek
b95ec7a2b3
Merge branch 'master' of http://github.com/doomchild/dfhack
2010-09-24 19:07:07 +02:00
Petr Mrázek
a8ae899f2e
Add checks to handle missing custom workshop offsets.
2010-09-22 18:34:51 +02:00
belal
026a2eb94e
Merge branch 'master' of git://github.com/peterix/dfhack into belal
2010-09-22 10:42:22 -04:00
doomchild
8ac0b653df
Merge remote branch 'upstream/master'
2010-09-20 12:40:44 -05:00
doomchild
1a5bce53a7
added ReadGeology
2010-09-20 12:40:00 -05:00
belal
0f7a27d611
fix the WindowIO-windows.cpp module to work correctly with the new DF, also made it a little simpler.
2010-09-19 19:50:20 -04:00
Petr Mrázek
88934f0add
Materials done
2010-09-19 06:17:48 +02:00
doomchild
9844a8f8b3
added SetPauseState wrapper
2010-09-16 13:10:13 -05:00
doomchild
78a12876d5
added ReadInventoryIdx and ReadInventoryPtr wrappers
2010-09-16 13:04:19 -05:00
Petr Mrázek
3592748a50
Bits and pieces
2010-09-16 15:09:42 +02:00
belal
d2db7524a1
Keeping the current working directory addition, but reverting the current tileset and color stuff, as the tileset was just an initializer, not the actual current one, just going to have to read the init.txt file myself
...
Revert "Add function to get the current working directory of the DF process, as well as offsets for the relative paths of the current tileset and color file, also created a simple program to dump those three things out"
This reverts commit 040f8f7b7a
.
2010-09-13 09:45:53 -04:00
belal
040f8f7b7a
Add function to get the current working directory of the DF process, as well as offsets for the relative paths of the current tileset and color file, also created a simple program to dump those three things out
2010-09-12 21:38:21 -04:00
Petr Mrázek
f6b137230a
Fixed pause state offset in 31.12 linux version, dfreveal pauses and has improved usability.
2010-09-04 07:43:39 +02:00
Petr Mrázek
5a5745590a
More Creatures rework, this time with more memset
2010-09-03 03:01:37 +02:00
Petr Mrázek
dc6aa19083
Creature rework
2010-09-03 02:15:09 +02:00
Petr Mrázek
f1307d9f13
Added a common exception for DFHack, made World and Position use it for feature detection.
2010-09-01 18:03:52 +02:00
thewonderidiot
988b1d8692
Added support for reading and setting the weather.
...
Signed-off-by: Mike Stewart <thewonderiidot@gmail.com>
2010-09-01 11:22:19 -04:00
Petr Mrázek
86aa19daa4
Fix for Creature module
2010-08-31 17:21:47 +02:00
Petr Mrázek
66c3d30bd8
Fix Gui module so Stonesense can work.
2010-08-31 12:59:48 +02:00
Petr Mrázek
b9bee108e1
Sync, fixes.
2010-08-31 06:52:03 +02:00
Petr Mrázek
9bcdc78d00
name of GUI offset group was wrong in its module
2010-08-31 05:32:40 +02:00
Petr Mrázek
95abf6e605
All the modules *should* now use the new offset storage properly. Maybe, needs testing :)
2010-08-30 00:08:17 +02:00
Petr Mrázek
2dd8aed7a0
Merge branch 'master' of git://genodeen.net/adeon_dfhack
...
Conflicts:
CMakeLists.txt
library/modules/Position.cpp
2010-08-28 22:47:38 +02:00