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@ -50,6 +50,10 @@ struct Creatures::Private
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{
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bool Inited;
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bool Started;
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bool Ft_basic;
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bool Ft_advanced;
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bool Ft_jobs;
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bool Ft_soul;
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Creatures2010::creature_offsets creatures;
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uint32_t creature_module;
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uint32_t dwarf_race_index_addr;
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@ -69,82 +73,72 @@ Creatures::Creatures(DFContextShared* _d)
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d->Inited = false;
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d->Started = false;
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d->d->InitReadNames(); // throws on error
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VersionInfo * minfo = d->d->offset_descriptor;
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OffsetGroup *OG_Creatures = minfo->getGroup("Creatures");
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OffsetGroup *OG_creature = OG_Creatures->getGroup("creature");
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OffsetGroup *OG_creature_ex = OG_creature->getGroup("advanced");
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OffsetGroup *OG_soul = OG_Creatures->getGroup("soul");
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OffsetGroup * OG_name = minfo->getGroup("name");
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d->OG_jobs = OG_Creatures->getGroup("job");
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d->OG_job_mats = d->OG_jobs->getGroup("material");
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d->Ft_basic = d->Ft_advanced = d->Ft_jobs = d->Ft_soul = false;
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Creatures2010::creature_offsets &creatures = d->creatures;
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try
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{
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VersionInfo * minfo = d->d->offset_descriptor;
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Creatures2010::creature_offsets &creatures = d->creatures;
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OffsetGroup *OG_Creatures = minfo->getGroup("Creatures");
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// Creatures
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creatures.vector = OG_Creatures->getAddress ("vector");
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d->dwarf_race_index_addr = OG_Creatures->getAddress("current_race");
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d->dwarf_civ_id_addr = OG_Creatures->getAddress("current_civ");
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// Creatures/creature
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creatures.name_offset = OG_creature->getOffset ("name");
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creatures.custom_profession_offset = OG_creature->getOffset ("custom_profession");
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creatures.profession_offset = OG_creature->getOffset ("profession");
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creatures.race_offset = OG_creature->getOffset ("race");
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creatures.pos_offset = OG_creature->getOffset ("position");
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creatures.flags1_offset = OG_creature->getOffset ("flags1");
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creatures.flags2_offset = OG_creature->getOffset ("flags2");
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creatures.sex_offset = OG_creature->getOffset ("sex");
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creatures.caste_offset = OG_creature->getOffset ("caste");
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creatures.id_offset = OG_creature->getOffset ("id");
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creatures.civ_offset = OG_creature->getOffset ("civ");
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// name struct
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creatures.name_firstname_offset = OG_name->getOffset("first");
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creatures.name_nickname_offset = OG_name->getOffset("nick");
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creatures.name_words_offset = OG_name->getOffset("second_words");
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d->Ft_basic = true;
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try
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{
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creatures.vector = OG_Creatures->getAddress ("vector");
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d->dwarf_race_index_addr = OG_Creatures->getAddress("current_race");
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d->dwarf_civ_id_addr = OG_Creatures->getAddress("current_civ");
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OffsetGroup *OG_creature = OG_Creatures->getGroup("creature");
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{
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creatures.name_offset = OG_creature->getOffset ("name");
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creatures.custom_profession_offset = OG_creature->getOffset ("custom_profession");
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creatures.profession_offset = OG_creature->getOffset ("profession");
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creatures.race_offset = OG_creature->getOffset ("race");
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creatures.pos_offset = OG_creature->getOffset ("position");
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creatures.flags1_offset = OG_creature->getOffset ("flags1");
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creatures.flags2_offset = OG_creature->getOffset ("flags2");
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creatures.sex_offset = OG_creature->getOffset ("sex");
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creatures.caste_offset = OG_creature->getOffset ("caste");
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creatures.id_offset = OG_creature->getOffset ("id");
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creatures.civ_offset = OG_creature->getOffset ("civ");
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OffsetGroup *OG_creature_ex = OG_creature->getGroup("advanced");
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{
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creatures.inventory_offset = OG_creature_ex->getOffset("inventory_vector");
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creatures.pickup_equipment_bit = OG_creature_ex->getOffset("pickup_equipment_bit");
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creatures.mood_offset = OG_creature_ex->getOffset("mood");
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// pregnancy
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// pregnancy_ptr
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creatures.birth_year_offset = OG_creature_ex->getOffset("birth_year");
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creatures.birth_time_offset = OG_creature_ex->getOffset("birth_time");
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creatures.current_job_offset = OG_creature_ex->getOffset("current_job");
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creatures.mood_skill_offset = OG_creature_ex->getOffset("current_job_skill");
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creatures.physical_offset = OG_creature_ex->getOffset("physical");
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creatures.appearance_vector_offset = OG_creature_ex->getOffset("appearance_vector");
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creatures.artifact_name_offset = OG_creature_ex->getOffset("artifact_name");
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creatures.soul_vector_offset = OG_creature_ex->getOffset("soul_vector");
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creatures.default_soul_offset = OG_creature_ex->getOffset("current_soul");
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creatures.labors_offset = OG_creature_ex->getOffset ("labors");
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creatures.happiness_offset = OG_creature_ex->getOffset ("happiness");
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}
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}
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OffsetGroup *OG_soul = OG_Creatures->getGroup("soul");
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creatures.inventory_offset = OG_creature_ex->getOffset("inventory_vector");
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creatures.pickup_equipment_bit = OG_creature_ex->getOffset("pickup_equipment_bit");
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creatures.mood_offset = OG_creature_ex->getOffset("mood");
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// pregnancy
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// pregnancy_ptr
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creatures.birth_year_offset = OG_creature_ex->getOffset("birth_year");
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creatures.birth_time_offset = OG_creature_ex->getOffset("birth_time");
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creatures.current_job_offset = OG_creature_ex->getOffset("current_job");
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creatures.mood_skill_offset = OG_creature_ex->getOffset("current_job_skill");
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creatures.physical_offset = OG_creature_ex->getOffset("physical");
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creatures.appearance_vector_offset = OG_creature_ex->getOffset("appearance_vector");
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creatures.artifact_name_offset = OG_creature_ex->getOffset("artifact_name");
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creatures.labors_offset = OG_creature_ex->getOffset ("labors");
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creatures.happiness_offset = OG_creature_ex->getOffset ("happiness");
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d->Ft_advanced = true;
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try
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{
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creatures.soul_vector_offset = OG_creature_ex->getOffset("soul_vector");
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creatures.default_soul_offset = OG_creature_ex->getOffset("current_soul");
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creatures.soul_mental_offset = OG_soul->getOffset("mental");
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creatures.soul_skills_vector_offset = OG_soul->getOffset("skills_vector");
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creatures.soul_traits_offset = OG_soul->getOffset("traits");
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d->Ft_soul = true;
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}
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catch(Error::All&){};
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}
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// name offsets for the creature module
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OffsetGroup * OG_name = minfo->getGroup("name");
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{
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creatures.name_firstname_offset = OG_name->getOffset("first");
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creatures.name_nickname_offset = OG_name->getOffset("nick");
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creatures.name_words_offset = OG_name->getOffset("second_words");
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}
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d->OG_jobs = OG_Creatures->getGroup("job");
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d->OG_job_mats = d->OG_jobs->getGroup("material");
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/*
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// upload offsets to the SHM
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if(p->getModuleIndex("Creatures2010",1,d->creature_module))
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{
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// supply the module with offsets so it can work with them
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memcpy(SHMDATA(Creatures2010::creature_offsets),&creatures,sizeof(Creatures2010::creature_offsets));
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const uint32_t cmd = Creatures2010::CREATURE_INIT + (d->creature_module << 16);
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p->SetAndWait(cmd);
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}
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*/
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d->Inited = true;
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}
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catch (Error::MissingMemoryDefinition&)
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{
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d->Inited = false;
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throw;
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catch(Error::All&){};
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}
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catch(Error::All&){};
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d->Inited = true;
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}
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Creatures::~Creatures()
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