Commit Graph

95 Commits (ed81be16b3fa9c274dfcd3d53177fce81597b0e8)

Author SHA1 Message Date
lethosor d93cbd709e Merge remote-tracking branches 'warmist/fixpositions', 'warmist/gm_editor_changes', 'rubybrowncoat/feature/fix-multiquality-gui-create-item' and 'AtomicChicken/item-trigger-fix' into develop 2016-05-09 20:55:14 -04:00
AtomicChicken 68267d2ab3 Update item-trigger.lua
whitespace removed
2016-04-20 12:05:48 +02:00
AtomicChicken 0d8a80c2ec Update item-trigger.lua
added proper indentation
2016-04-20 11:08:49 +02:00
AtomicChicken 9319ebfba0 Update item-trigger.lua
Fixed an error caused by item-trigger attempting to handle item types which lack a subtype, whilst simultaneously adding support for such items.
2016-04-19 15:47:05 +02:00
PeridexisErrant 403e9f60b2 More informative "ls" messages
Because printing the name of the script doesn't help; it's already on
the left!
2016-04-15 16:28:41 +10:00
lethosor d2a8495a42 extra-gamelog: Fix season messages, error when loading spring saves
e0346ede56, #754
2016-03-14 20:58:44 -04:00
expwnent 0a2cb08dba Merge pull request #754 from PeridexisErrant/better-gamelog
Merge gamelog scripts to modtools/extra-gamelog
2016-03-13 08:27:11 -04:00
Warmist 5895621eec Change eventful to have sane(r) callback for produce 2016-03-13 12:57:36 +02:00
sv-esk 3dee6a87cf modify modtools/force.lua
avoid segfault in case of invalid or abscent cv argument
remove CivAttack. It was broken in 40.0X
2016-03-04 20:28:12 +02:00
expwnent 5a7c667c89 Remove trailing whitespace. 2016-03-02 04:39:59 -05:00
expwnent e3a12baaa6 Update create-unit so that civ -1 creatures are not histfigs and mitigated screen-movement bug. See http://www.bay12forums.com/smf/index.php?topic=139553.msg6845001#msg6845001 2016-03-02 00:40:34 -05:00
expwnent d1073a35d6 modtools/create-unit: checked for args.civId ~= -1 2016-02-20 19:00:47 -05:00
PeridexisErrant 9ac9ff15a2 Ensure event_loop will be disabled 2015-11-24 16:59:15 +09:30
PeridexisErrant e0346ede56 Merge gamelog scripts to modtools/extra-gamelog 2015-11-18 17:59:34 +09:30
lethosor f3d86f5947 Restore correct game type 2015-11-09 17:25:55 -05:00
PeridexisErrant 92cd313776 Improve markup in scripts documentation
Plus minor changes for clarification.
2015-10-29 12:44:49 +11:00
PeridexisErrant aee2655886 Merge branch 'develop' of https://github.com/DFHack/dfhack into NEWS-cleanup 2015-10-28 10:07:13 +11:00
lethosor 7dd091e57a create-unit: add nickname option 2015-10-26 21:02:03 -04:00
PeridexisErrant 69090e114c Explain script type at top of listing
Using an `about.txt` file in each directory.  This is nice because it
keeps the purpose notes in the actual script directories.
2015-10-24 17:41:21 +11:00
PeridexisErrant abb882618b Move modtools docs 2015-10-24 10:57:04 +11:00
expwnent ab749ab0c8 Tweak create-unit and remove trailing whitespace. 2015-09-15 03:17:57 -04:00
expwnent fdca83e17a Tweak modtools/create-item (creator = \LAST) 2015-09-15 02:32:58 -04:00
expwnent 836fbe8650 Increment version of create-unit. 2015-09-15 02:20:23 -04:00
expwnent 6730e58bcf scripts/modtools/create-unit.lua: fix indentation and add todo list. 2015-09-15 02:19:31 -04:00
expwnent d4300ab814 scripts/modtools/create-unit.lua: now you can set the age (in years) of newly-created units. 2015-09-15 01:36:29 -04:00
expwnent ea74ec7132 Made "help" argument to scripts/modtools/create-unit.lua work correctly. 2015-09-15 01:07:31 -04:00
expwnent 7b91730352 Initial commit for modtools/create-unit.lua. 2015-07-27 08:46:01 -04:00
lethosor 9ce0616325 Allow scripts that recognize "moduleMode" to be used as modules 2015-05-08 18:03:19 -04:00
Putnam3145 aeeb2cfd6e Made "could not find syndrome" error work.
Before, it was trying to look at the syndrome ID it didn't actually find.
2015-04-29 14:19:24 -07:00
lethosor 10cfef0553 Fix whitespace issues 2015-02-14 22:53:06 -05:00
lethosor 3411704140 Merge remote-tracking branch 'Putnam3145/patch-12' into develop
Conflicts:
	NEWS
2015-02-11 23:18:54 -05:00
Putnam3145 38fbf67262 Make skill-change actually work with level
It was trying to set the level to the string "Proficient" instead of 5, same for every other skill level. There was no workaround, especially since it expected numbers for the value.
2015-02-11 16:08:23 -08:00
expwnent def4fca175 Tweak anonymous-script. 2015-02-02 05:21:13 -05:00
expwnent 0fa316f6eb Tweak reaction-product-trigger. 2015-02-02 05:20:59 -05:00
expwnent e5e0d93ef1 Added modtools/reaction-product-trigger. 2015-02-02 02:39:05 -05:00
warmist 686647af0e fix skill-change so it would use insert_sorted
This is needed because the skills vector is actually sorted. Adding skill with id<last one would mess things up very badly.
2015-01-18 19:53:08 +02:00
expwnent 16fcdc3035 modtools/item-trigger should now work with items 2014-11-28 23:03:27 -05:00
expwnent 762f5231e2 reaction-trigger typo. 2014-11-28 23:01:44 -05:00
expwnent ba8b964f8d reaction-trigger-transition.lua should work now. 2014-11-15 00:06:10 -05:00
expwnent 59ef4e0cc2 It is now possible to remove syndromes by SYN_CLASS. 2014-11-14 23:33:49 -05:00
expwnent 428fe6a400 interaction-trigger tweaks 2014-11-14 18:50:19 -05:00
expwnent 6220a21de6 More straggling documentation errors in modtools. 2014-11-09 18:39:23 -05:00
expwnent 55348e9c80 Correct reaction-trigger documentation. 2014-11-09 18:37:39 -05:00
expwnent 779ac3fd50 Updated interaction-trigger to work better. 2014-11-09 18:36:21 -05:00
expwnent 82dade1ae0 interaction-trigger documentation tweak. 2014-11-07 14:14:49 -05:00
expwnent e4d4f7230b modtools/item-trigger: fix equip/unequip bug and correct minor documentation error 2014-11-06 23:46:10 -05:00
expwnent bb46ccfdf0 Fix reaction-trigger to use the right library name for syndrome-util. 2014-08-15 02:52:20 -04:00
expwnent a8f810cc3b Lots of tweaks. 2014-07-09 06:21:52 -04:00
expwnent 9a17ecbf89 item-trigger typo 2014-07-07 05:52:54 -04:00
expwnent a22f4193eb random-trigger.lua: trigger random scripts 2014-07-06 05:33:21 -04:00