More informative "ls" messages

Because printing the name of the script doesn't help; it's already on
the left!
develop
PeridexisErrant 2015-11-10 13:52:20 +11:00
parent fc9e2fbff7
commit 403e9f60b2
27 changed files with 28 additions and 44 deletions

@ -1,4 +1,4 @@
--all-bob.lua
-- Changes the first name of all units to "Bob"
--author expwnent
--
--[[=begin

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-- scripts/forum-dwarves.lua
-- Save a copy of a text screen for the DF forums. Use 'forumdwarves help' for more details.
-- original author: Caldfir
-- edited by expwnent, Mchl
-- Save a copy of a text screen for the DF forums
-- original author: Caldfir; edited by expwnent, Mchl
--[[=begin
forum-dwarves

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--full-heal.lua
-- Attempts to fully heal the selected unit
--author Kurik Amudnil, Urist DaVinci
--edited by expwnent

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--modtools/add-syndrome.lua
-- Add or remove syndromes from units
--author expwnent
--[[=begin

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--scripts/modtools/anonymous-script.lua
-- invoke simple lua scripts from strings
--author expwnent
--a tool for invoking simple lua scripts without putting them in a file first
--[[=begin
modtools/anonymous-script

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--scripts/modtools/create-item.lua
-- creates an item of a given type and material
--author expwnent
--creates an item of a given type and material
--[[=begin
modtools/create-item

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-- create-unit.lua
-- Creates a unit. Beta; use at own risk.
-- Originally created by warmist, edited by Putnam for the dragon ball mod to be used in reactions, modified by Dirst for use in The Earth Strikes Back mod, incorporating fixes discovered by Boltgun then Mifiki wrote the bit where it switches to arena mode briefly to do some of the messy work, then Expwnent combined that with the old script to make it function for histfigs
-- version 0.51
-- This is a beta version. Use at your own risk.

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-- modtools/equip-item.lua
-- equip an item on a unit with a particular body part
--[[=begin

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-- scripts/modtools/force.lua
-- Forces an event (caravan, migrants, etc)
-- author Putnam
-- edited by expwnent
-- Forces an event.
--[[=begin
modtools/force

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--scripts/modtools/interaction-trigger.lua
-- triggers scripts based on unit interactions
--author expwnent
--triggers scripts when a unit does a unit interaction on another
--[[=begin
modtools/interaction-trigger

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--scripts/modtools/invader-item-destroyer.lua
-- delete invader items when they die
--author expwnent
--configurably deletes invader items when they die
--[[=begin
modtools/invader-item-destroyer

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--scripts/modtools/attack-trigger.lua
-- trigger commands based on attacks with certain items
--author expwnent
--based on itemsyndrome by Putnam
--triggers scripts when a unit attacks another with a weapon type, a weapon of a particular material, or a weapon contaminated with a particular material, or when a unit equips/unequips a particular item type, an item of a particular material, or an item contaminated with a particular material

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--scripts/modtools/moddable-gods.lua
-- Create gods from the command-line
--based on moddableGods by Putnam
--edited by expwnent
--[[=begin

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--scripts/modtools/outsideOnly.lua
-- enables outside only and inside only buildings
--author expwnent
--enables outside only and inside only buildings
--[[=begin
modtools/outside-only

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--scripts/modtools/projectile-trigger.lua
-- trigger commands when projectiles hit targets
--author expwnent
--based on Putnam's projectileExpansion
--TODO: trigger based on contaminants

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--scripts/modtools/random-trigger.lua
--triggers random scripts
-- triggers random scripts
--[[=begin
modtools/random-trigger

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-- scripts/modtools/reaction-product-trigger.lua
-- trigger commands before/after reactions produce items
-- author expwnent
-- trigger commands just before and after custom reactions produce items
--@ module = true
--[[=begin

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-- scripts/modtools/reaction-trigger-transition.lua
-- help transition from autoSyndrome
-- author expwnent
--[[=begin

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-- scripts/modtools/reaction-trigger.lua
-- trigger commands when custom reactions complete
-- author expwnent
-- replaces autoSyndrome: trigger commands when custom reactions are completed
-- replaces autoSyndrome
--@ module = true
--[[=begin

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--scripts/modtools/skill-change.lua
-- Sets or modifies a skill of a unit
--author expwnent
--based on skillChange.lua by Putnam
--TODO: update skill level once experience increases/decreases

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--scripts/modtools/spawn-flow.lua
-- spawns flows at locations
--author expwnent
--spawns flows at locations
--[[=begin
modtools/spawn-flow

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--scripts/modtools/syndrome-trigger.lua
-- triggers scripts when a syndrome is applied
--author expwnent
--triggers scripts when units are infected with syndromes
--[[=begin
modtools/syndrome-trigger

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--scripts/modtools/transform-unit.lua
-- Transforms a unit into another unit type
--author expwnent
--based on shapechange by Putnam
--[[=begin

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-- by Meph
-- Set available points at the embark screen
-- http://www.bay12forums.com/smf/index.php?topic=135506.msg4925005#msg4925005
--[[=begin

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-- scripts/remove-wear.lua
-- Resets all items in your fort to 0 wear
-- original author: Laggy
-- edited by expwnent
-- original author: Laggy, edited by expwnent
--[[=begin
remove-wear

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-- scripts/repeat.lua
-- repeatedly calls a lua script, eg "repeat -time 1 months -command cleanowned"; to disable "repeat -cancel cleanowned"
-- repeatedly call a lua script
-- eg "repeat -time 1 months -command cleanowned"; to disable "repeat -cancel cleanowned"
-- repeat -help for details
-- author expwnent
-- vaguely based on a script by Putnam

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-- teleport.lua
-- teleports a unit to a location
-- author Putnam
-- edited by expwnent