Commit Graph

6841 Commits (ed62f0f5541491ac767a44ec308434b052174990)
 

Author SHA1 Message Date
Alexander Gavrilov 885059c887 Add a script to expose the correct season to soundsense on world load. 2012-12-06 19:00:48 +04:00
jj 126c31684e deathcause: ghosts are dead 2012-12-06 13:43:58 +01:00
jj 9a6eff0370 deathcause: allow selection from unitlist screen 2012-12-06 13:00:33 +01:00
jj e1b70d171c ruby: tweak is_citizen test 2012-12-06 12:48:16 +01:00
Alexander Gavrilov cd6eb9edd3 If training ammo is forbidden for all use, don't move it to combat chests. 2012-12-06 12:00:18 +04:00
Kelly Martin 0df60a0b4f Autolabor: slabs, animal trainers 2012-12-06 01:38:43 -06:00
Kelly Martin f8d6b83088 Add 'allow fishing' and 'allow hunting' config options. Protect against accidentially trying to set or unset the NONE labor or any other invalid labor value (which corrupts DF). Add traction benches. Change prioritization around quite a bit. 2012-12-04 20:23:19 -06:00
jj 74ebe7d207 ruby: add df-static-flagarray 2012-12-04 17:55:29 +01:00
jj 0b80dff09d ruby: add d-float support 2012-12-04 17:18:09 +01:00
Kelly Martin 0f1aaa6ec4 Autolabor: Items marked for dump now generate haul refuse demand. Also corrected labor for dump item jobs. 2012-12-04 01:59:44 -06:00
Anuradha Dissanayake 745b347b5b Fix const correctness 2012-12-04 10:30:49 +13:00
Kelly Martin 287ee2bc04 Autolabor: allow multiple simultaneous jobs at farms. 2012-12-03 14:20:57 -06:00
Warmist 3bce3838af Advfort now supports workshops and siege weapons >:) 2012-12-03 21:49:17 +02:00
Warmist d9a5eefb9a gm-editor fix: cursor remembers its position. 2012-12-03 21:48:23 +02:00
jj 3953112eb9 dump Vegetation::t_plant, fix plant.is_burning 2012-12-03 19:03:07 +01:00
Kelly Martin 208b9915ea Autolabor: splints and crutches are furniture (at least at a forge); remove test that excludes pet owners from being given jobs when they're idle; add test for hungry/thirsty dwarves to trigger a feed/water civilians requirement; add a vehicle hauling requirement based on the existence of hauling routes 2012-12-03 04:28:08 -06:00
Kelly Martin 9563dae5d7 Autolabor: add labors for construct bridge, construct nestbox, construct trap, deconstruct wagon; fix error in labor for deconstruct furnace/tradedepot/construction; actually update the "active dwarf" numbers displayed in "autolabor list"; increase assignment penalty for dwarfs using skills lower than their best skill; increase assignment bonus for continuing in the same labor and for having the right tool for the job. 2012-12-03 01:41:02 -06:00
Kelly Martin 44bb965c97 Autolabor: add more building labors 2012-12-02 18:41:20 -06:00
Kelly Martin 4cd217b782 to new assignment algorithm. Add priority boost for labors based on how long it's been since they were last used, to avoid labor starvation. Move persistent configuration to "autolabor/2.0" to avoid conflicting with older versions. 2012-12-02 14:27:13 -06:00
Kelly Martin b743f4f42d Autolabor: remove some debug spam, and fix an error in computing preference scoring 2012-12-02 09:47:15 -06:00
Alexander Gavrilov dc7f9f56cd Implement a low stock level announcement as suggested by falconne. 2012-12-02 15:31:43 +04:00
Alexander Gavrilov 9703d3fd8f Detect mouse press events for lua. 2012-12-02 14:43:23 +04:00
Kelly Martin 799da41f70 Autolabor: Add debugging messages from the labor deduction module; add deduction rules for some building destroy jobs; automatically exclude handless dwarfs from labor poor; use DF's own hauling job counts to compute hauling demand (and arrange for the "hauling canary" so that this always works) 2012-12-02 02:02:16 -06:00
Kelly Martin 45564ca0cb Autolabor: generating haulers based on unstockpiled items (less than ideal). Fix wrong build labor for Farmer's workshop. Add build labor function for constructions (also works for furnaces and trade depots). Add architect detection. Use a different mechanism for selecting dwarfs for labors. 2012-12-01 23:12:41 -06:00
Kelly Martin 15f7ffa0e2 autolabor: add ConstructBuilding (Farm); change priority calculation 2012-12-01 17:39:01 -06:00
Kelly Martin bb2b97baa3 autolabor: exclude "item lost" jobs, exclude jobs that are not first-in-queue at workshop, improve debug messages 2012-12-01 16:09:52 -06:00
Kelly Martin 201430ed08 Autolabor: add health awareness, fix initialization crash, fix idle dwarf loop crash 2012-12-01 14:08:15 -06:00
Warmist 92503db505 Sanity check before showing gui. 2012-12-01 18:42:23 +02:00
Warmist 397fdb00ae Work started on adventurer workshops. 2012-12-01 18:20:27 +02:00
Alexander Gavrilov df2e9f00e1 Document that search now works in the stockpile settings screen. 2012-12-01 17:21:06 +04:00
Alexander Gavrilov fd5b19fe8d Merge remote-tracking branch 'falconne/search'
Conflicts:
	plugins/search.cpp
2012-12-01 16:55:52 +04:00
Alexander Gavrilov 58239e97ed Implement the history graph in the workflow status screen. 2012-12-01 16:50:03 +04:00
Kelly Martin afb6d8ef79 Autolabor: improve (hopefully) the functionality for mapping jobs to labors. Still some gaps to fill, but not many. 2012-12-01 02:26:06 -06:00
Kelly Martin d2ec52fa0b Merge branch 'master' into autolabor 2012-11-30 21:47:30 -06:00
Kelly Martin 05dce0d2f1 Fix inadvertently prematurely terminated block comment. 2012-11-30 21:24:18 -06:00
Kelly Martin e5f509a994 autofarm: sync with changes to structures for df-item.xml 2012-11-30 20:51:40 -06:00
Kelly Martin 021d089709 sync structures 2012-11-30 20:25:19 -06:00
Kelly Martin 384a667e97 Assorted progress on new autolabor. Still lots of issues. 2012-11-30 20:22:58 -06:00
Kelly Martin 63e4c16aa1 Sync structures 2012-11-30 20:22:29 -06:00
Anuradha Dissanayake 6bc6f3e555 Merge branch 'search' 2012-12-01 10:21:37 +13:00
Kelly Martin 5f3328dcb2 Merge branch 'master' into autolabor
Conflicts:
	plugins/autolabor.cpp
2012-11-30 11:25:41 -06:00
Kelly Martin eecb604800 Sync submodules 2012-11-30 11:23:58 -06:00
Kelly Martin 5d8adbc779 Merge branch 'master' of https://github.com/jjyg/dfhack.git 2012-11-30 11:15:15 -06:00
Kelly Martin 57233cb350 Merge branch 'master' of https://github.com/angavrilov/dfhack.git
Conflicts:
	scripts/autofarm.rb (resolved with added bug correction)
2012-11-30 11:09:03 -06:00
Kelly Martin 9e30bf0dff Autofarm: use player's actual seed stocks as basis for plantable seeds, instead of player entity's hypothetically plantable seeds. Avoids designating a plot for planting with seeds the player doesn't have. 2012-11-30 11:05:37 -06:00
Alexander Gavrilov 0bfe006016 Try to reimplement the inventory monitor by falconne in lua.
For no other reason than to provide a complete example of lua
interface for a native plugin :)

TODO: paint the graph in the right pane.
2012-11-30 19:10:17 +04:00
jj 9ed7a56202 deathcause: handle non-dead units 2012-11-30 15:50:35 +01:00
Anuradha Dissanayake 210c1650ec Add stockpile screen searching capability 2012-12-01 01:01:04 +13:00
Alexander Gavrilov 2cb594ba89 Tweak the workflow lua api: include history in output of listConstraints. 2012-11-30 14:48:05 +04:00
Anuradha Dissanayake abe027c940 Copy changes from ag fork 2012-11-30 22:44:05 +13:00