Commit Graph

1264 Commits (e41017a26b4eabe3d6fa8014173fc274dc17deb2)

Author SHA1 Message Date
Myk Taylor 61e4432424
label war and hunt trained animals in readable names 2023-10-09 17:24:13 -07:00
Myk Taylor 34bbf4cce9
add more focus strings for justice screens 2023-10-08 13:44:45 -07:00
Myk 5c5fa341a8
Merge pull request #3849 from myk002/myk_info_search
search overlay for CREATURES info panels
2023-10-07 19:15:50 -07:00
Myk Taylor d0ffd78479
more focus string details for location selector 2023-10-07 19:04:19 -07:00
Myk Taylor 37ad0c3e6f
add more focus string details for info panels 2023-10-07 12:10:52 -07:00
Myk Taylor 5d295400d2
centralize management of mouse state 2023-10-01 16:28:18 -07:00
Najeeb Al-Shabibi bb9829eb51 Merge branch 'develop' into eventmanager_cleanup 2023-09-29 14:54:29 +01:00
Myk Taylor 13f83d2f95
protect against bad values in TranslateName 2023-09-28 16:35:29 -07:00
Najeeb Al-Shabibi 70ff728fba manageJobStartedEvent handle moved to inner loop and iterates from previous in linked list in case it is removed. fix a bug with item change events and using invalidated stack pointer as item data. swapped order of destroyed and created building event calls, and a couple other improvements 2023-09-28 16:19:32 +01:00
Najeeb Al-Shabibi 78bea2a550 fixed a typo brain fart moment 2023-09-27 23:34:19 +01:00
Najeeb Al-Shabibi f5aab7ee45 pulled event handler calls out of the loops over global vectors to avoid potential iterator invalidation by an event callback, and did some tidying 2023-09-27 20:55:22 +01:00
Myk Taylor 5c670d20db align mouse button semantics to DF
we, um, had it backwards
2023-09-27 20:55:22 +01:00
Myk Taylor 6ad724b483 add detailed focus strings for setupdwarfgame 2023-09-27 20:55:22 +01:00
Myk da77be29be
Merge pull request #3816 from myk002/myk_remousify
align mouse button semantics to DF
2023-09-26 19:09:23 -07:00
Myk Taylor eefd38c66c
align mouse button semantics to DF
we, um, had it backwards
2023-09-26 03:52:24 -07:00
Myk Taylor 932f3324d3
add detailed focus strings for setupdwarfgame 2023-09-26 03:45:15 -07:00
shevernitskiy ae67ec05de remove doubled check 2023-09-24 13:01:31 +03:00
shevernitskiy d2bc834fa9 fix exception on close, dummy surface refcount 2023-09-24 11:44:04 +03:00
shevernitskiy bd4d831582 add flag for dummy & resolve conflicts 2023-09-24 11:44:04 +03:00
shevernitskiy 25cc778fce review refactor 2023-09-24 11:44:04 +03:00
shevernitskiy 770402a292 erase from delayed when deleteHandle() 2023-09-24 11:44:04 +03:00
shevernitskiy 033a849de2 Apply suggestions from code review
Co-authored-by: Myk <myk.taylor@gmail.com>
2023-09-24 11:44:04 +03:00
shevernitskiy 469a97f781 review 2023-09-24 11:44:04 +03:00
shevernitskiy 5b34ac63e1 fix for gcc 2023-09-24 11:44:03 +03:00
shevernitskiy 6f26650255 reserved texpos range 2023-09-24 11:44:03 +03:00
lethosor 3af118dce9
Check that SDL_ShowSimpleMessageBox has been bound first
This function can be called before DFSDL is initialized
2023-09-21 01:18:56 -04:00
lethosor aa6c4094c5
Use SDL_ShowSimpleMessageBox in Core::fatal()
This allows the message to be displayed consistently in a dialog on all platforms.
2023-09-21 01:13:07 -04:00
Myk Taylor a61b8d11d0
Revert "use osyncstream for writing to gamelog.txt"
This reverts commit 4695b8c86d.
2023-09-17 21:38:48 -07:00
Myk Taylor 4695b8c86d
use osyncstream for writing to gamelog.txt 2023-09-17 21:23:45 -07:00
Myk Taylor 863df21dd2
protect against missing keys param 2023-09-12 23:08:55 -07:00
Myk Taylor e325f3b6d9
differentiate the new region loading screen in the focus string 2023-09-10 16:32:52 -07:00
Myk Taylor 5a557f232f
disable texture loading if enabler isn't present 2023-09-10 01:42:59 -07:00
Myk Taylor cbe4f53823
add focus string details for orders context 2023-09-03 12:50:12 -07:00
Myk Taylor 1d6ae37a66
fix and reinstate heat safety filter 2023-09-03 11:54:32 -07:00
Myk Taylor b8fc6e210f
add note about handling bags 2023-09-03 07:12:30 -07:00
Myk 940d25accb
Merge pull request #3711 from myk002/myk_instrument_textures
[Textures] instrument textures module
2023-08-31 18:14:18 -07:00
lethosor 40bfb6b8ff
Hack to force GCC to invoke cancel_job() through DF's vtable
GCC appears to be optimizing the call to `cancel_job()` to use the stub in
*DFHack's* job_handler vtable, which is a no-op. Lua was unaffected because it
invokes vmethods through method pointers (without knowing the target instance at
compile time), so use a similar approach here for now.

As mentioned by @ab9rf on Discord, we should pursue an alternative like asking
Bay12 to expose the relevant code through a global `std::function` instead of a
vmethod.
2023-08-31 17:42:16 -04:00
Myk Taylor 088fa9a35c
instrument textures module and clean up gui 2023-08-31 10:53:43 -07:00
Myk 5d7649837c
Merge pull request #3704 from shevernitskiy/create-delete-textures
create and delete textures
2023-08-30 03:42:27 -07:00
shevernitskiy 8a015f7f87 review 2023-08-30 07:38:21 +03:00
Myk Taylor a8bf8a04ae
add in value for units contained in cages 2023-08-28 15:42:56 -07:00
Myk Taylor 423bba2c24
pass getAnyStockpile and getAnyCivZone through ZScreens 2023-08-28 13:27:46 -07:00
shevernitskiy 4b0219e225 fix stupid linux build again 2023-08-28 10:56:08 +03:00
shevernitskiy 51baa0d674 fix linux build 2023-08-28 10:46:59 +03:00
shevernitskiy 6f11812729 create and delete textures 2023-08-28 10:00:39 +03:00
Myk a740c6628e
Merge pull request #3663 from shevernitskiy/dynamic-texture-loading
feat: dynamic texture loading
2023-08-27 22:45:52 -07:00
shevernitskiy 6c5163af9e adjust adopt region reset step 2023-08-27 22:28:03 +03:00
Myk Taylor 1763a16831
add training check functions to Units 2023-08-20 10:08:25 -07:00
shevernitskiy c1945f7b54 fix build err in gcc 2023-08-17 06:32:26 +03:00
Myk Taylor fa3c2222e6
higher granularity for unit viewsheet focus strings 2023-08-13 23:54:18 -07:00