Ryan Williams
88b403ec7a
Add functions reverse-engineered from ambushing unit code ( #1992 )
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* Add functions reverse-engineered from ambushing unit code
* Fix whitespace
* Fix debug_showambush check
* Remove getOuterContainerRef from Lua API
Don't think this works properly without allocating a new specific_ref. More trouble that it's worth.
* Fixed tile visibility check
* I don't think gamemode or gametype are ever NULL
* Minor tweaks to documentation
* Reimplement getOuterContainerRef for Lua; fix some comments
* Update Units.cpp and changelog
* Update Units.cpp
* Update changelog.txt
2022-03-13 17:19:35 -07:00
myk002
fc860478e4
move fastdwarf's teleport code to Units module
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and expose in Lua API
2021-06-06 08:48:32 -07:00
myk002
6819ee9928
make alchemist flag valid for controllable civs
2021-02-05 16:45:39 -08:00
lethosor
8c5b21b7ee
Fix a couple warnings in the Units module ( #1615 )
2020-08-08 14:35:12 -04:00
Ryan Bennitt
9510dd52e1
Add Goal to Manipulator Detail Modes
2020-08-04 23:01:28 +01:00
Jeremy Apthorp
50e696acf6
getDescription => getPhysicalDescription
2019-12-14 09:36:47 -08:00
Jeremy Apthorp
910f965838
wip
2019-12-07 22:17:59 -08:00
lethosor
2dac3c53c7
Add stress cutoffs to Units module, fix dwarfmonitor/manipulator
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Fixes #1292
2018-07-09 15:59:12 -04:00
Pauli
c39a882b57
Add missing Unit::isDiplomat
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Fixes #1324
2018-06-29 16:19:18 +03:00
PatrikLundell
f329774059
dead & killed flag separation
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squashed 4 commits from #1297
2018-06-13 15:37:45 -04:00
lethosor
27343e3253
Add unit and tile visibility functions
2017-06-10 21:54:08 -04:00
lethosor
778ffb0971
More Units module cleanup, modernize getUnitsInBox
2017-06-10 21:02:30 -04:00
lethosor
1321a64613
Remove lots of old/unused functions from the Units module
2017-06-10 17:21:34 -04:00
lethosor
71b553b305
Add a few functions to retrieve unit social activities
2017-04-28 17:25:58 -04:00
lethosor
52728babd4
Merge branch 'develop' into zone-unassign
2016-04-22 18:41:15 -04:00
lethosor
25507a10f9
Add Units::getKillCount() and expose it to Lua
2016-02-25 15:21:14 -05:00
sv-esk
83c70ccb0f
forbid manipulator editing non-citizens
2016-02-11 13:31:52 +02:00
James Gilles
0a670bb0db
Implement #804 , move some functions to Units, colorize zone output, a
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little cleanup
2016-02-01 11:12:06 -05:00
lethosor
5a1e5e1464
Expose Units::casteFlagSet()
2015-12-19 11:07:35 -05:00
lethosor
ac71fa8070
Add isValidLabor() to Units module
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Closes #711 and could avoid potential issues when editing units from
other civs with manipulator.
2015-10-30 18:41:09 -04:00
Chris Dombroski
f608235b1e
Fix some Lua things
2015-01-29 19:56:50 -05:00
Chris Dombroski
86495270a6
Remove duplicate isMilkable definition.
2015-01-29 14:40:09 -05:00
Chris Dombroski
c179f5b913
Extract some stuff from zone.cpp to plugins/Units.{h,cpp}
2015-01-28 21:28:32 -05:00
Quietust
1450298484
assumed_identity -> identity
2014-07-29 16:30:22 -05:00
Pierre-David Bélanger
bdcc00f6f7
Util method (in the Units class) to get a unit squad name (the translated name, or alias if set)
2014-06-09 21:51:52 -04:00
Alexander Gavrilov
fc9826389b
Account for meandering movement when predicting unit path in siege engine.
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The movement is random, but there is an average slowdown coefficient.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov
2401be1b3b
Add an api function to retrieve unit skill experience.
2012-11-16 22:48:49 +04:00
Alexander Gavrilov
b4dcc7e7ad
Add more native api functions for finding general and specific refs.
2012-11-12 19:17:32 +04:00
Petr Mrázek
8812238bf6
Update license, add contributors file, bump release number
2012-09-30 04:03:37 +02:00
Alexander Gavrilov
48da06ec37
Add an API function for reading the nominal skill level.
2012-09-29 15:18:04 +04:00
Alexander Gavrilov
9679b7729c
Clean up the movement speed calculation function and move into the core.
2012-09-09 17:04:58 +04:00
Alexander Gavrilov
ec3d489bda
Move curse-affected attribute value getters to the core.
2012-09-09 12:51:08 +04:00
Alexander Gavrilov
a36fe25e72
Finish the effective skill computation function, and move to core.
2012-09-09 12:27:40 +04:00
Quietust
1e28ceff6d
Add getProfessionColor and getCasteProfessionColor to Units module
2012-08-22 16:54:00 -05:00
Alexander Gavrilov
16ee049664
Split off the burrows api from Maps and Units.
2012-04-26 12:56:28 +04:00
Alexander Gavrilov
6ab270d129
Retrieve unit noble position info, and use it in getProfessionName.
2012-04-26 12:03:56 +04:00
Alexander Gavrilov
763a301b4f
Add a few more lua api functions, documentation, and unit sort orders.
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Units::getProfessionName appears to work correctly for
everything except nobles.
2012-04-23 21:30:53 +04:00
Alexander Gavrilov
3282ac3db2
Add a hotkey command that sorts units in lists using lua comparators.
2012-04-21 15:43:52 +04:00
Alexander Gavrilov
7a34a89f53
Add burrow subcommands to modify burrow unit and tile sets.
2012-04-14 14:12:59 +04:00
Alexander Gavrilov
37cfb1fdcd
Add unit position and container api.
2012-04-13 16:10:19 +04:00
Alexander Gavrilov
5d5502ae34
Update the item owner modification api and export it to lua.
2012-04-11 20:10:31 +04:00
Alexander Gavrilov
0c2b78b96b
Add api for manipulating burrows to the core.
2012-04-11 19:42:05 +04:00
Alexander Gavrilov
45ae2ed67f
Pull a few utility functions into the core and publish to lua.
2012-04-07 19:08:30 +04:00
Alexander Gavrilov
903e9ee716
Export a few more functions to lua.
2012-04-06 11:21:28 +04:00
Alexander Gavrilov
d4626f9751
Add unit professions and filtering on status.
2012-03-18 15:35:38 +04:00
Alexander Gavrilov
368b92f81f
Add a RPC call to retrieve unit info.
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For performance reasons, material flag arrays are changed to use ints,
with enum item name mappings retrievable via a different RPC call.
2012-03-17 17:41:56 +04:00
Petr Mrázek
7fe8762852
Get rid of Simple namespace, Gui module is now a namespace.
2012-03-03 14:38:24 +01:00
Petr Mrázek
d5d4875532
Make things work properly.
2012-01-27 05:54:26 +01:00
Quietust
cc7c7795a1
Kill the Units module, and add another pair of methods to the Items module to simplify some things
2012-01-24 11:32:34 -06:00
Quietust
7b2835e2a9
Get rid of df_name
2012-01-21 13:12:40 -06:00