Alexander Gavrilov
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9d5adf1b2f
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Update the lua screens to use the new key display string API function.
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2012-10-02 15:25:59 +04:00 |
Alexander Gavrilov
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62cde96724
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Add a script to reclassify 'individual choice' weapons based on unit skill.
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2012-09-29 17:21:49 +04:00 |
Warmist
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28354715ff
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Editor with dialog mode (no without switching from/to console to edit anything!)
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2012-09-23 23:45:19 +03:00 |
Warmist
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39df1e0ece
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Removed unused stuff from editor
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2012-09-23 23:23:12 +03:00 |
Warmist
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77a4058145
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gm-editor fixes and improvements
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2012-09-23 23:22:14 +03:00 |
Alexander Gavrilov
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462bedb757
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Fix the rename plugin and script to use the new getSelectedBuilding API.
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2012-09-20 11:11:59 +04:00 |
Warmist
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a02a120e2d
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Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge
Conflicts:
dfhack.init-example
library/xml
plugins/CMakeLists.txt
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2012-09-18 23:46:16 +03:00 |
Alexander Gavrilov
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57b72831ca
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Overhaul the concept of lua 'class' initialization yet again.
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2012-09-18 20:30:25 +04:00 |
Alexander Gavrilov
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82e870c8dd
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Move siege engine out of devel.
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2012-09-17 14:59:59 +04:00 |
Alexander Gavrilov
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881fed41de
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Support setting workshop profile for siege engines.
Since can't use built-in viewscreen, UI limited to skills only.
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2012-09-13 20:20:56 +04:00 |
Alexander Gavrilov
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448d7e3633
|
Support linking siege engines to stockpiles.
Since they can't do that natively, the links object has to
be maintained in dfhack memory, and with dfhack persistence.
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2012-09-12 12:15:12 +04:00 |
Alexander Gavrilov
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b0938d7e0d
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Allow specifying arbitrary items to use in catapults.
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2012-09-11 22:46:17 +04:00 |
Alexander Gavrilov
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3a075f4bc7
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Trivial siege engine aiming at units, with logic in lua.
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2012-09-11 19:17:24 +04:00 |
Alexander Gavrilov
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bfa6ed3e08
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Support setting the target area for the siege engine.
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2012-09-08 13:46:02 +04:00 |
Alexander Gavrilov
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325e294af2
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Start the siege engine plugin with code to highlight obstacles on screen.
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2012-09-07 19:54:32 +04:00 |
Warmist
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85fc3384dd
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Little cleanup and update to gm-editor
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2012-09-07 17:25:39 +03:00 |
Warmist
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0db873493a
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Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge
Conflicts:
dfhack.init-example
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2012-09-07 17:24:38 +03:00 |
Alexander Gavrilov
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c971a819de
|
Experimental creation of map blocks in gui/liquids script.
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2012-09-06 22:45:19 +04:00 |
Alexander Gavrilov
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d5ea05ebb8
|
Implement a pressure plate sensitive to machine power.
When built next to a gearbox, it will monitor its powered state.
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2012-09-06 12:37:29 +04:00 |
Warmist
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3dcaee7cb9
|
Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge
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2012-09-05 21:55:17 +03:00 |
Alexander Gavrilov
|
8d876cc7d9
|
Support renaming some buildings, and arbitrary units, via gui script.
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2012-09-05 21:27:42 +04:00 |
warmist
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febfc9aa5b
|
Fixed bug with gui/mechanism
Fixes script not allowing to ran on e.g. levers (focus string: dwarfmode/QueryBuilding/Some/Lever/Empty )
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2012-09-01 23:33:49 +03:00 |
Warmist
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5b60dc296a
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Renamed editor and added example keybinding
|
2012-09-01 21:53:52 +03:00 |
Warmist
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c9c587af9a
|
small fix for boolean values
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2012-09-01 01:27:01 +03:00 |
Warmist
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af155db3be
|
Added whole bunch of editable things (units, jobs, flows)
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2012-09-01 01:22:51 +03:00 |
Warmist
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f8744e2ec2
|
Experimental stuff editor (can and will crash DF )
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2012-08-31 23:46:33 +03:00 |
Alexander Gavrilov
|
8171652323
|
Support permaflow in liquids, including the gui.
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2012-08-26 20:08:28 +04:00 |
Alexander Gavrilov
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41ad42d0fd
|
Expose the liquids plugin engine to lua, and make a wrapper gui script.
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2012-08-25 10:37:03 +04:00 |
Alexander Gavrilov
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8359e80b23
|
Expose a few API functions to lua, and implement a room browser overlay.
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2012-08-24 18:26:18 +04:00 |
Alexander Gavrilov
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d52c54cc76
|
Pull some minor stuff from mechanisms into main libs.
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2012-08-24 13:49:22 +04:00 |
Alexander Gavrilov
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296f82b02f
|
Try using the Objective-C 'alloc + init' idiom for lua screen objects.
|
2012-08-24 13:28:34 +04:00 |
Alexander Gavrilov
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e825dc5ddb
|
Tweak the API for current viewscreen, and dispatch show/dismiss from C++.
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2012-08-24 13:20:08 +04:00 |
Alexander Gavrilov
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cf4b8a0196
|
Improve viewport manipulation utilities and support scroll in mechanisms.
I.e. allow the user to scroll around with cursor keys,
provided that keeps the cursor still visible.
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2012-08-22 22:29:01 +04:00 |
Alexander Gavrilov
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6e8b68fb29
|
Add yet one more frame style.
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2012-08-22 13:06:06 +04:00 |
Alexander Gavrilov
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44e3e318d0
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Add a key handler to refresh the mechanism screen without exiting it.
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2012-08-21 20:34:15 +04:00 |
Alexander Gavrilov
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15235cc938
|
More work on utilities for making lua viewscreens.
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2012-08-21 19:40:37 +04:00 |
Alexander Gavrilov
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451e965936
|
Add a Painter class for lua viewscreens, and extract other utilities.
Painter clips to an arbitrary rectangle window, and
tracks current cursor and color state.
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2012-08-21 11:35:39 +04:00 |
Alexander Gavrilov
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be7bce1541
|
Immediately step once when showing the mechanism list.
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2012-08-20 23:59:54 +04:00 |
Alexander Gavrilov
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601a3a7927
|
Add a script that implements a linked mechanism browser.
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2012-08-20 23:04:01 +04:00 |