Petr Mrázek
8dd594dd93
Multi-process rework
2010-05-23 23:06:10 +02:00
simon
dcd2076459
Sample of how the proper body coloring could be selected
2010-05-12 15:39:22 +02:00
simon
db1decea0a
Creature birth date and time is now read
2010-05-12 14:41:43 +02:00
simon
a6dc645f48
Creatures colors are now decodable !
2010-05-05 14:08:18 +02:00
U-glouglou\simon
2e61410fb4
Debugging the material access system : seems to work now
2010-05-02 11:27:16 +02:00
U-glouglou\simon
f46a7f1213
Basic code for item handling, now it should be tested :)
2010-05-02 10:35:23 +02:00
Petr Mrázek
64f1e47716
More warning-squashing
2010-05-02 03:06:57 +02:00
Petr Mrázek
26bbd1de17
Make new probe tool out of the 'vecc' thing.
2010-04-30 21:52:37 +02:00
simon
d5b8821a90
better names for what's in the "t_material" structure
2010-04-29 16:59:30 +02:00
simon
3cab327704
Added embryo function for getting item descriptions
2010-04-28 18:24:27 +02:00
simon
65db80cd50
A little bug to be corrected ...
2010-04-28 18:13:29 +02:00
simon
82dbf08d0b
Modified the material API
2010-04-28 18:09:32 +02:00
Petr Mrázek
df3efe23fb
Fix creature moods on 0.31.01 and 0.31.02
2010-04-27 20:18:46 +02:00
Petr Mrázek
157deb85af
CR/LF?
2010-04-26 18:23:47 +02:00
simon
19895639ab
loading inorganics was necesary
2010-04-26 17:48:51 +02:00
simon
ff9a4d6091
test description of metal bars
2010-04-26 17:33:17 +02:00
simon
bc08be3cbb
Another flag is useful here
2010-04-26 17:19:20 +02:00
simon
f5d52661b6
Display is a bit better
2010-04-26 15:40:08 +02:00
simon
2188ab1122
Add support for reading those strange flags in the mood materials
2010-04-26 15:34:07 +02:00
simon
f73d936398
Printing mood modifiers as signed ints is more user friendly
2010-04-26 15:24:04 +02:00
simon
dfea1911ca
mood skill support in the creature structure
2010-04-26 14:12:07 +02:00
simon
453b4521c0
plurals converted to singles ...
2010-04-26 14:06:07 +02:00
simon
467b852f8d
type description test
2010-04-26 14:04:16 +02:00
simon
b59b552f93
Mood reading preliminary support
2010-04-26 13:23:57 +02:00
simon
9705e05d8c
Creature tile description support
...
Reading of the tile character and colors in the race structure, plus
offsets in Memory.xml.
Upgrade of creaturedump
2010-04-19 11:23:11 +02:00
Petr Mrázek
fb9ca213ec
DFVector is now a template, eliminationg tons of ugly casts.
...
I think I got them all, but testing is required.
2010-04-18 14:56:09 +02:00
Petr Mrázek
59cdbeefe7
catsplosion ported, doesn't work
2010-04-15 13:04:58 +02:00
Petr Mrázek
ab3a842fdb
Support for creature castes
2010-04-14 22:12:02 +02:00
Petr Mrázek
2594cd4eb3
Fix language vector for 0.31.03
2010-04-13 23:21:31 +02:00
Petr Mrázek
81cf60c0e0
Fixes to creature offsets. Needs more checking.
2010-04-13 07:36:16 +02:00
Petr Mrázek
88a3d96ef6
0.31.03 support. Creature soul offsets need a bit of work it seems.
2010-04-13 05:46:26 +02:00
Petr Mrázek
e85b429127
Throw exceptions on memory read errors! Fix reading creatures that have no soul.
2010-04-13 03:11:26 +02:00
Petr Mrázek
6ba2804b68
Creature traits, added back map occupancy.
2010-04-12 00:48:25 +02:00
Petr Mrázek
c08d696d56
Creature mental attributes
2010-04-09 03:21:42 +02:00
Petr Mrázek
aa32e79fea
Physical attributes in creaturedump
2010-04-09 02:14:47 +02:00
Petr Mrázek
409e3ffcf0
More creature stuff
2010-04-09 02:08:46 +02:00
Petr Mrázek
01383fd8b7
Dwarf labors work, added to creaturedump
2010-04-07 03:38:22 +02:00
Petr Mrázek
f81c66d9ea
Reading creature skills
2010-04-07 02:46:46 +02:00
Petr Mrázek
5ee584b372
Name translation for real
2010-04-07 01:17:03 +02:00
Petr Mrázek
500ee6a49b
Modular API
2010-04-05 00:48:19 +02:00
Petr Mrázek
1d513256fd
Processed profession list
2010-04-04 12:43:11 +02:00
Petr Mrázek
51a1ec5c1e
Very basic creature reading
2010-04-04 12:29:56 +02:00
Petr Mrázek
8137c73b98
Beginning DF2010 support
2010-04-02 15:47:08 +02:00
Petr Mrázek
71fc49897f
Accelerated creatures work on Windows
...
Refactored vector reading, proper length of vectors from MSVC9 is known (0x18, triplet starts at 0xC)
2010-03-30 02:26:52 +02:00
Petr Mrázek
6522d0c498
Even more fixes for random crashes in some less common cases (DF in the menu, etc...)
2010-03-26 13:38:49 +01:00
Petr Mrázek
4d939363b5
Many fixes to DFHack tools and examples
2010-03-26 13:01:46 +01:00
Zhentar
4287abbc94
Add pregnancy and blood stuff to the creature struct
2010-03-21 15:47:24 -05:00
belal
12abef8ace
used different creature vector than before, this is the correct one, the old one was missing some creatures, and the current_creature index was not right, also found the offsets for mood and artifacts for 40d
...
Everything should work now from 40d,40d2->40d19 on windows, linux was already done before
I also modified creaturedump.cpp to show mood and aritifacts if a creature has one, also the mood is now a int rather than a uint, as we check for -1
2010-03-14 13:21:52 -04:00
belal
17e81ddcce
fixed merge for creaturedump.cpp
2010-03-13 09:09:14 -05:00
belal
0582354191
Merge remote branch 'remotes/peterix/master' into version_compatiblity
...
trying merge
Conflicts:
examples/creaturedump.cpp
output/Memory.xml
2010-03-13 08:45:30 -05:00