myk002
388f23fbf8
move traction benches to earlier hospital stage
...
so the traction benches don't have to contend with the dining hall for
tables
also fix a misplaced statue on the guildhall level
2021-06-01 04:45:21 -07:00
myk002
bd6efb23e8
reduce size of dreamfort guildhall level
...
to fit more easily in a 1x1 embark
2021-06-01 04:45:21 -07:00
myk002
b5b4d845b1
clean up extra empty space around blueprints
2021-06-01 04:45:21 -07:00
myk002
23461e17c2
separate sand bags into their own stockpile
...
since quantum stockpiling them dumps out their contents
2021-02-24 19:50:29 -08:00
myk002
a7440ca478
use wheelbarrows to haul occupied cages
2021-02-18 00:26:11 -08:00
myk002
6a5e6ffa00
add archery targets to services barracks
...
fix a few alignment problems
fix bolts alias
2021-02-17 08:24:50 -08:00
myk002
d0b259e9fb
set wheelbarrows in stone, corpse stockpiles; pots
...
also set farming dig to priority 2 instead of 3 so the player can use 3
for other higher-than-default-but lower-than-farming tasks
and make the roughgems stockpile find the newly-moved gems QSP properly
2021-02-13 07:07:41 -08:00
myk002
c5a5812377
embiggen feeder stockpiles on the industry level
2021-02-08 18:47:59 -08:00
myk002
c963da351a
doc updates, move booze further away from kitchen
2021-02-07 13:52:33 -08:00
myk002
64d797b4cf
fix a final few bugs found in playtesting
...
and doc updates
2021-02-05 12:28:29 -08:00
myk002
330bde7660
add heavy feeder piles
...
and other minor fixes found during playtesting
refine the embark profile suggestions
2021-02-04 23:01:12 -08:00
myk002
2eea9fd692
change central ramp to central stairs
2021-02-02 22:11:19 -08:00
myk002
5e135d2bb7
update help text and walkthroughs
...
make hospital and dining room more useful in the first build blueprint
separate out construction of the surface roof into a new stage so
dwarves aren't building too much at once
2021-02-01 19:47:48 -08:00
myk002
4c7e25739f
more dreamfort refinements (details on forum)
2021-01-31 19:36:05 -08:00
myk002
c8397ddaa8
significantly revamp the dreamfort blueprint set
...
as per the several pages of posts following http://www.bay12forums.com/smf/index.php?topic=176889.msg8239017#msg8239017
2021-01-30 18:45:44 -08:00
myk002
d43ccf118a
give names to stockpiles levers bridges and zones
...
and ensure diggers don't dig deeper than they need to using dig
priorities
2021-01-11 15:11:16 -08:00
Myk Taylor
fc270677fd
add checklist for all required dreamfort commands
2021-01-11 15:11:16 -08:00
Myk Taylor
0e2d29cd8d
increase readability of lists in dreamfort help
2020-10-25 14:25:02 -07:00
Myk Taylor
b4498a262c
update more dreamfort help, add automation.json
2020-10-23 21:12:04 -07:00
Myk Taylor
a3bec346a7
clarify text a bit and move stair guide
2020-10-23 20:25:56 -07:00
Myk Taylor
bc4dd7b1a3
add walkthroughs for each dreamfort level
2020-10-23 09:41:56 -07:00
Myk Taylor
914c24d873
use new quickfort features in dreamfort
...
parameterized aliases and configurable zones
2020-10-17 22:22:32 -07:00
Myk Taylor
09fbaba726
buildingplan: support all building types
...
Allow buildingplan to handle all building types, update the docs, and add in little extra fixes to ensure all the new types work correctly.
2020-10-16 14:23:35 -07:00
Myk Taylor
7cb77e8066
update dreamfort.csv
...
- use #notes blueprints instead of "invisible" "Notes" sheets
- remove smoothing guildhall blueprint
- rearrange statues in guildhall so no pre-smoothing is required
2020-09-19 15:42:24 -07:00
Myk Taylor
9598d02593
update quickfort blueprint library
...
- update dreamfort to use the new hauling route naming aliases
- add strategic whitespace to csv files to make them easier to read
- group related library files into subdirectories
- better filenames for exploratory-mining files
- add set of marker-mode layout helpers (inspired by Salford Sal's DF
tutorial videos
https://www.youtube.com/channel/UCVLgfAP_1VOlVLUJMJ7ahhA )
2020-08-27 13:20:27 -07:00
Myk Taylor
a1c731870d
initial files for the quickfort blueprint library
2020-08-16 13:49:32 -07:00