Commit Graph

26 Commits (da034704e7b14e2bb2c5688ccc09d3b4b37dca1e)

Author SHA1 Message Date
myk002 388f23fbf8
move traction benches to earlier hospital stage
so the traction benches don't have to contend with the dining hall for
tables

also fix a misplaced statue on the guildhall level
2021-06-01 04:45:21 -07:00
myk002 bd6efb23e8
reduce size of dreamfort guildhall level
to fit more easily in a 1x1 embark
2021-06-01 04:45:21 -07:00
myk002 b5b4d845b1
clean up extra empty space around blueprints 2021-06-01 04:45:21 -07:00
myk002 23461e17c2
separate sand bags into their own stockpile
since quantum stockpiling them dumps out their contents
2021-02-24 19:50:29 -08:00
myk002 a7440ca478
use wheelbarrows to haul occupied cages 2021-02-18 00:26:11 -08:00
myk002 6a5e6ffa00
add archery targets to services barracks
fix a few alignment problems
fix bolts alias
2021-02-17 08:24:50 -08:00
myk002 d0b259e9fb
set wheelbarrows in stone, corpse stockpiles; pots
also set farming dig to priority 2 instead of 3 so the player can use 3
for other higher-than-default-but lower-than-farming tasks

and make the roughgems stockpile find the newly-moved gems QSP properly
2021-02-13 07:07:41 -08:00
myk002 c5a5812377
embiggen feeder stockpiles on the industry level 2021-02-08 18:47:59 -08:00
myk002 c963da351a
doc updates, move booze further away from kitchen 2021-02-07 13:52:33 -08:00
myk002 64d797b4cf
fix a final few bugs found in playtesting
and doc updates
2021-02-05 12:28:29 -08:00
myk002 330bde7660
add heavy feeder piles
and other minor fixes found during playtesting
refine the embark profile suggestions
2021-02-04 23:01:12 -08:00
myk002 2eea9fd692
change central ramp to central stairs 2021-02-02 22:11:19 -08:00
myk002 5e135d2bb7
update help text and walkthroughs
make hospital and dining room more useful in the first build blueprint
separate out construction of the surface roof into a new stage so
dwarves aren't building too much at once
2021-02-01 19:47:48 -08:00
myk002 4c7e25739f
more dreamfort refinements (details on forum) 2021-01-31 19:36:05 -08:00
myk002 c8397ddaa8
significantly revamp the dreamfort blueprint set
as per the several pages of posts following http://www.bay12forums.com/smf/index.php?topic=176889.msg8239017#msg8239017
2021-01-30 18:45:44 -08:00
myk002 d43ccf118a
give names to stockpiles levers bridges and zones
and ensure diggers don't dig deeper than they need to using dig
priorities
2021-01-11 15:11:16 -08:00
Myk Taylor fc270677fd
add checklist for all required dreamfort commands 2021-01-11 15:11:16 -08:00
Myk Taylor 0e2d29cd8d increase readability of lists in dreamfort help 2020-10-25 14:25:02 -07:00
Myk Taylor b4498a262c update more dreamfort help, add automation.json 2020-10-23 21:12:04 -07:00
Myk Taylor a3bec346a7 clarify text a bit and move stair guide 2020-10-23 20:25:56 -07:00
Myk Taylor bc4dd7b1a3 add walkthroughs for each dreamfort level 2020-10-23 09:41:56 -07:00
Myk Taylor 914c24d873 use new quickfort features in dreamfort
parameterized aliases and configurable zones
2020-10-17 22:22:32 -07:00
Myk Taylor 09fbaba726 buildingplan: support all building types
Allow buildingplan to handle all building types, update the docs, and add in little extra fixes to ensure all the new types work correctly.
2020-10-16 14:23:35 -07:00
Myk Taylor 7cb77e8066 update dreamfort.csv
- use #notes blueprints instead of "invisible" "Notes" sheets
- remove smoothing guildhall blueprint
- rearrange statues in guildhall so no pre-smoothing is required
2020-09-19 15:42:24 -07:00
Myk Taylor 9598d02593 update quickfort blueprint library
- update dreamfort to use the new hauling route naming aliases
- add strategic whitespace to csv files to make them easier to read
- group related library files into subdirectories
- better filenames for exploratory-mining files
- add set of marker-mode layout helpers (inspired by Salford Sal's DF
  tutorial videos
  https://www.youtube.com/channel/UCVLgfAP_1VOlVLUJMJ7ahhA)
2020-08-27 13:20:27 -07:00
Myk Taylor a1c731870d initial files for the quickfort blueprint library 2020-08-16 13:49:32 -07:00