20k
c0bd452c86
add a failure case check just in case
2023-02-27 02:06:36 +00:00
20k
3c1d3ce21c
rework docs, comments, clean up unnecessary init
2023-02-27 01:45:10 +00:00
20k
0c9a9c8b9e
cleanup remaining unk
2023-02-26 18:09:10 +00:00
20k
e50f3dbb64
remove unnecessary init
2023-02-26 18:09:10 +00:00
20k
1eeefdd598
clean up a variety of unks
2023-02-26 18:05:42 +00:00
20k
2bd48f1f90
address some review comments
2023-02-26 18:05:35 +00:00
20k
d84b118767
docs, rework, rename
2023-02-26 18:05:35 +00:00
20k
3912c6290f
Military module start
2023-02-26 18:05:34 +00:00
20k
ce3ee386fd
makeSquad, updateRoomAssignments
2023-02-26 18:05:34 +00:00
Myk
3cddea9b61
Merge branch 'develop' into myk_clear_tile
2023-02-26 09:25:05 -08:00
Myk
e81a45a742
Merge pull request #2952 from myk002/myk_keep_focus
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[Gui] don't prefix focus strings that are already properly marked
2023-02-26 09:23:42 -08:00
Myk Taylor
f1d5551e51
fix on-map character rendering
2023-02-24 17:23:01 -08:00
Myk Taylor
88516a899a
allow map interface tiles to be cleared
2023-02-24 17:22:55 -08:00
Myk Taylor
d7d3dcb0be
keep focus strings if they are already labeled
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i.e. don't add a "dfhack/" prefix if the focus string already has the
string "dfhack" in it
2023-02-24 17:20:12 -08:00
Myk Taylor
30ea58374c
better detection of fire and magma safety
2023-02-24 16:57:44 -08:00
Myk Taylor
4bf0849d51
fix usage of squad equipment vector
2023-02-24 15:50:56 -08:00
silverflyone
d8afb6c682
Update Buildings.cpp
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Changed the StockpileIterator::operator++ to checks block based on <= 16 rather than <16. Previously it was not returning items at stockpile tiles at the block boundary. Identified as part of combine.lua changes.
2023-02-15 15:31:50 +11:00
Kelvie Wong
f8d94afb7d
Add getSelectedCivZone to dfhack.gui
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Mostly helpful for my own automation in my custom lua scripts.
Tested it with barracks, meeting areas, and pastures.
2023-02-13 15:22:33 -08:00
Robob27
65f38ec75c
Add isGeldable, isMarkedForGelding, isPet
2023-02-11 05:44:45 -05:00
Roxy
826f918954
remove isHospital as hospitals are no longer civzones
2023-02-06 19:11:00 -05:00
Roxy
ca5a17a799
explanatory comment for magic number
2023-02-06 19:09:47 -05:00
Roxy
a38246aaa4
Update logic for zone type checks
2023-02-06 16:47:50 -05:00
Myk Taylor
9e318842a4
implement some Gui module hotkey guards
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and clean up focus string matching logic
2023-02-06 00:58:57 -08:00
Myk Taylor
526d7c1726
allow focus string generation to fall through unfocuses ZScreens
2023-02-05 18:01:46 -08:00
Robob27
c8d672eb05
Remove duplicate SquadEquipment entry
2023-02-05 19:04:21 -05:00
Robob27
6657fb59e5
Fix pausing and warnings
2023-02-05 19:04:21 -05:00
Robob27
36e4bba779
Fixup prefix matching
2023-02-05 19:04:21 -05:00
Robob27
14f1e4b52f
Per confirm pause maybe?
2023-02-05 19:04:21 -05:00
Robob27
f7df51587c
More focus strings, correct docs
2023-02-05 19:04:21 -05:00
Robob27
fdbe91e35b
Add the rest of the bottom modes
2023-02-05 19:04:21 -05:00
Robob27
8f32f1ed7b
Fixup focusStrings->focusString
2023-02-05 19:04:21 -05:00
Robob27
86b57380a6
fixup unnecessary changes, remove unnecessary stuff
2023-02-05 19:04:21 -05:00
Robob27
085a308e99
Remove/readd comments
2023-02-05 19:04:21 -05:00
Robob27
6e442a26ca
More WIP
2023-02-05 19:04:21 -05:00
Robob27
a770a4cae4
WIP
2023-02-05 19:04:21 -05:00
Ryan Williams
08d90de277
Merge branch 'DFHack:develop' into patch-1
2023-02-05 12:02:58 -08:00
Ryan Williams
1eb67ab239
Update Gui::resetDwarfmodeView
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* Set `plotinfo->main.mode` again now that alignment is fixed
* Left note about unidentified global
* DF resets the whole `selection_rect` struct
* Comments for `ANNOUNCE_LINE_DURATION` and `ANNOUNCE_DISPLAY_TIME` constants reflect the default 50 GFPS
2023-02-04 19:56:37 -08:00
Ryan Williams
0f78509328
agitated_wilderness_creature is in unit->flags4
2023-02-04 19:29:37 -08:00
Ryan Williams
c345acd417
Update Units::isFortControlled
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Add check for `agitated_wilderness_creature`.
2023-02-04 18:48:41 -08:00
Myk Taylor
49246a60f3
properly cast for unsigned comparisons
2023-02-02 23:57:52 -08:00
Myk Taylor
8c7be9a8c2
don't use negative plant indices
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and clean up the Kitchen module a bit more
2023-02-02 23:33:24 -08:00
Myk
21f93173c3
Merge pull request #2778 from myk002/myk_halfsies
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support offset text in graphics mode for pens
2023-02-01 17:50:24 -08:00
Myk
7468170751
Merge pull request #2771 from myk002/myk_seedwatch
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update seedwatch
2023-02-01 17:49:57 -08:00
Myk Taylor
58be8cfd69
support offset text in graphics mode for pens
2023-02-01 17:39:32 -08:00
Myk Taylor
be40d55e64
update seedwatch
2023-02-01 04:03:28 -08:00
Myk Taylor
aa22917aeb
add new control panel textures
2023-01-31 23:52:30 -08:00
Myk
376526d512
Merge branch 'develop' into myk_no_stuck_df_viewscreens
2023-01-29 16:55:52 -08:00
Myk
274e995790
Merge pull request #2747 from myk002/myk_on_off
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Add new on/off icons
2023-01-29 16:55:01 -08:00
Myk Taylor
1c6235633f
add dfhack.units.getCitizens()
2023-01-29 16:28:05 -08:00
Myk Taylor
c2d6debcd8
add on/off light textures and expose to lua
2023-01-29 00:35:29 -08:00
Myk
2003efc21f
Merge branch 'develop' into myk_no_stuck_df_viewscreens
2023-01-28 12:03:50 -08:00
Myk
99d1ed6828
Merge branch 'develop' into myk_no_inception
2023-01-28 11:58:37 -08:00
Myk Taylor
a931ca692d
Fix debug level typo
2023-01-28 08:21:13 -08:00
Myk Taylor
f12ca33c0b
ensure DF screens don't get "stuck" when DFHack tool windows are on top
2023-01-28 08:05:37 -08:00
Myk Taylor
863ca2ca65
solve the inception problem
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where hideGuard smashes the viewscreen stack with multiple insertions
for the same screen
2023-01-28 08:02:46 -08:00
Myk Taylor
22dd49ce38
remove "room" checking for buildings -- there is no room
2023-01-27 13:38:21 -08:00
Myk Taylor
9aaa55cd7f
add textures and frames for various use cases
2023-01-23 03:58:51 -08:00
Myk
d82a795ef4
Merge pull request #2681 from 20k/develop
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More civzone <-> building work, add removing zones with associated squads support
2023-01-22 17:14:24 -08:00
20k
4559168005
update for multiple ownership
2023-01-22 22:59:25 +00:00
20k
b15fcc93d2
remove assignments on zone destroy
2023-01-22 15:26:55 +00:00
20k
c7ca9d0d7b
reverse squad iteration delete
2023-01-22 15:25:16 +00:00
20k
598354d9d4
getbiometype naming, docs
2023-01-21 20:33:40 +00:00
20k
9054efd7c8
Update miscutils to support member pointer to a variable defined in the base when passing in a derived type
2023-01-21 19:15:28 +00:00
20k
3024c4a0df
update to remove ambiguity after structures change
2023-01-21 18:45:36 +00:00
20k
1dbf01e5d1
Civzone interop style changes
2023-01-21 18:45:36 +00:00
20k
8c68f54f50
update with squad removal support
2023-01-21 18:45:36 +00:00
Myk
310940e1a2
Merge branch 'develop' into Autoclothing
2023-01-20 14:05:26 -08:00
Rose
8e6252fc2b
Small fixes to make things more clean.
2023-01-20 13:45:56 -08:00
Myk Taylor
25c3bf4a24
adjust to name change
2023-01-20 11:57:13 -08:00
Myk Taylor
eae2cec22f
use keyboard cursor
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and adapt to a "bad" cursor not being equal to -30000 anymore
2023-01-20 09:31:44 -08:00
Myk Taylor
4183bace4d
update autodump, only commands, add hotkeys
2023-01-20 09:31:44 -08:00
Myk
d201cf0182
Merge pull request #2662 from 20k/develop
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Zone <-> building interactions
2023-01-20 09:30:52 -08:00
20k
4d9c411358
fix flag
2023-01-19 23:33:03 +00:00
20k
8b7c8d83b5
remove save fixup
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Add notifyCivzoneModified
2023-01-19 21:55:20 +00:00
cjhammel
c05b7526b1
Update Units.cpp
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fixes renamed value
2023-01-19 15:12:24 -05:00
20k
d5610ab859
zone <-> building interop
2023-01-19 16:39:41 +00:00
Rose
f9ac987367
Added bounds checking to various creature name functions in the Units module.
2023-01-18 20:52:58 -08:00
Rose
0e021e392d
Added a report to autoclothing, as well as some changes to DFHack::Units to enable it.
2023-01-13 21:20:01 -08:00
Myk Taylor
ac06508d92
add some more icon textures we can use
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contributed by TaxiService on the DFHack Discord server
2023-01-12 21:04:41 -08:00
Myk Taylor
15998f2ebe
add gui.TRANSPARENT_PEN for clearing the UI layer
2023-01-12 12:44:50 -08:00
Myk Taylor
079d5e4178
support foreground and background writing from pens
2023-01-12 12:30:07 -08:00
Myk Taylor
1d0f6b3a95
more careful bounds checking for screen tiles
2023-01-10 19:40:13 -08:00
Myk Taylor
353117d484
fix a crash in Screen when read or paint tile indices are negative
2023-01-10 19:05:04 -08:00
Myk
c26ed36893
Merge pull request #2577 from myk002/myk_get_any
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get rudimentary getAny(Unit|Item|Building) working
2023-01-09 23:50:02 -08:00
Myk Taylor
f8728a4388
get rudimentary getAny(Unit|Item|Building) working
2023-01-09 01:39:48 -08:00
Myk Taylor
2234328a91
use an actual pin texture for ZScreen pins
2023-01-09 00:47:13 -08:00
Myk Taylor
92489ef27d
get things to compile with the recent structure updates
2023-01-08 11:33:14 -08:00
Kelly Kinkade
3e4861b54b
fix persistence for changed file structure
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`data/save` -> `save`
2023-01-06 21:24:01 -06:00
Myk Taylor
6f46ae672e
add Gui::getDFViewscreen and Lua binding
2023-01-06 12:17:36 -08:00
Myk Taylor
1934014659
framework for passthru, z-order swapping windows
2023-01-05 18:07:38 -08:00
Myk Taylor
845391f4e6
fix overzealous "ui" -> "plotinfo" replacement
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some comments were just talking about the UI..
2023-01-05 17:46:30 -08:00
Myk Taylor
5e5775f5e3
rename globals according to structures update
2023-01-05 17:11:01 -08:00
Myk Taylor
412531bf03
really fix the format string this time
2023-01-04 21:29:45 -08:00
Myk Taylor
9cbcd81f63
fix format strings for vars that were size_t
2023-01-04 21:24:52 -08:00
Myk Taylor
4e51e02924
move SDL shims to a new DFSDL module
2023-01-04 17:15:32 -08:00
Myk Taylor
5d04b9c4cb
add Textures module and load DFHack logo
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undocumented for now since it's internal. in the future, perhaps this
could morph into a dynamic texture loading facility for tools
2023-01-04 13:30:18 -08:00
Myk
6361b0a3a4
Merge pull request #2543 from myk002/myk_prep_for_quietust
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prep for Quietust's structure updates
2023-01-02 20:42:48 -08:00
Myk
35ce361b09
Merge pull request #2542 from myk002/myk_dwarfmode_dims
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clear out obsolete area map and menu logic from the Gui module
2023-01-02 20:42:30 -08:00
Myk Taylor
218fbdbd45
prep for Quietust's structure updates
2023-01-01 01:03:42 -08:00
Myk Taylor
aa091ed37e
overwrite anchored textures where we actually touch their anchor
2023-01-01 00:45:14 -08:00