Myk Taylor
088fa9a35c
instrument textures module and clean up gui
2023-08-31 10:53:43 -07:00
shevernitskiy
8a015f7f87
review
2023-08-30 07:38:21 +03:00
shevernitskiy
4b0219e225
fix stupid linux build again
2023-08-28 10:56:08 +03:00
shevernitskiy
51baa0d674
fix linux build
2023-08-28 10:46:59 +03:00
shevernitskiy
6f11812729
create and delete textures
2023-08-28 10:00:39 +03:00
shevernitskiy
6c5163af9e
adjust adopt region reset step
2023-08-27 22:28:03 +03:00
shevernitskiy
c1945f7b54
fix build err in gcc
2023-08-17 06:32:26 +03:00
shevernitskiy
91f4c3d561
mirgate preloaded assets to lua
2023-08-14 08:17:57 +03:00
shevernitskiy
1409af67de
expose api to lua
2023-08-13 20:09:12 +03:00
shevernitskiy
22b0671038
review 2
2023-08-13 08:33:31 +03:00
shevernitskiy
687bd82542
pathable & unsuspend specific tile size
2023-08-12 20:05:15 +03:00
shevernitskiy
fe8bd4fa78
assets use dynamic texture loading
2023-08-12 16:11:42 +03:00
shevernitskiy
e81a90821a
review
2023-08-11 21:40:41 +03:00
shevernitskiy
4bbcc7b05d
eof fix
2023-08-11 09:48:03 +03:00
shevernitskiy
e21f0f2b69
dynamic texture loading
2023-08-11 09:14:05 +03:00
lethosor
9f168214dd
Merge remote-tracking branch 'lethosor/fix-textures-cleanup-segfault' into develop
2023-08-01 00:35:19 -04:00
lethosor
e2ca506e23
Fix off-by-one error in Textures::cleanup()
...
In a ASCII-only configuration, I was seeing `textures.raws.size() == 164` and
`texpos_end == 164`. This resulted in reading one item past the end of the
vector.
This may not be occurring in configurations with graphics enabled, or
Windows/WINE may be more permissive.
2023-08-01 00:13:09 -04:00
lethosor
e55984c529
Fix startup crashes when global addresses are missing
...
Useful for initial research. Can be tested with `DFHACK_NO_GLOBALS=1`
2023-08-01 00:05:02 -04:00
Myk Taylor
8235680ff0
add unsuspend map textures
2023-06-25 18:40:04 -07:00
Myk
b958727655
Update Textures.cpp
2023-06-23 14:36:26 -07:00
Taxi Service
3e2940ef8f
attempt to set optional tilesize arguments for load_texture()
2023-06-23 14:35:45 -07:00
Myk Taylor
52151b0e98
remove SDL functions that don't exist anymore
2023-06-23 14:31:14 -07:00
Myk Taylor
4e48ce64f1
get things mostly ported to SDL2
2023-06-23 14:31:12 -07:00
Taxi Service
7c63ea9394
added BOLD_FRAME and INTERIOR_MEDIUM_FRAME
2023-04-03 20:13:57 +02:00
Myk Taylor
aa22917aeb
add new control panel textures
2023-01-31 23:52:30 -08:00
Myk Taylor
c2d6debcd8
add on/off light textures and expose to lua
2023-01-29 00:35:29 -08:00
Myk Taylor
9aaa55cd7f
add textures and frames for various use cases
2023-01-23 03:58:51 -08:00
Myk Taylor
ac06508d92
add some more icon textures we can use
...
contributed by TaxiService on the DFHack Discord server
2023-01-12 21:04:41 -08:00
Myk Taylor
2234328a91
use an actual pin texture for ZScreen pins
2023-01-09 00:47:13 -08:00
Myk Taylor
412531bf03
really fix the format string this time
2023-01-04 21:29:45 -08:00
Myk Taylor
9cbcd81f63
fix format strings for vars that were size_t
2023-01-04 21:24:52 -08:00
Myk Taylor
4e51e02924
move SDL shims to a new DFSDL module
2023-01-04 17:15:32 -08:00
Myk Taylor
5d04b9c4cb
add Textures module and load DFHack logo
...
undocumented for now since it's internal. in the future, perhaps this
could morph into a dynamic texture loading facility for tools
2023-01-04 13:30:18 -08:00