This kind of functionality is much more important now than it used to
be since there are so many supported building types.
Also modified the 'Planning Mode' status on the building placement
screen to reflect whether we're in quickfort mode, enable all mode, or
whether just the building type is enabled.
this setting is not persisted (just like quickfort_mode is not
persisted), but it can be set from onMapLoad.init
- survey.cpp: removing layer_bottom and layer_top, which are never read, but slow down survey_mid_level_tile significantly because entries are added quite often into the tree map structure
- survey.h: removing now obsolete include for map
allow buildingplan settings to be set from the DFHack# prompt. For
example, if a player knows they'll always want to build with blocks,
they could add the following two lines to onMapLoad.init:
buildingplan set boulders false
buildingplan set logs false
This makes entries show up in the same order in the generated docs as in changelog.txt
The only other significant difference this causes is that when notes from multiple prereleases are combined into one stable release, changes from the newer version will show up first now (i.e. in the same order as reading the changelog from the top down), but this has minimal impact.
this allows callers of Buildings::setSize() to "pre-initialize" the
extents to declare non-rectangular structures. this allows quickfort to
create non-rectangular stockpiles, farm plots, zones, etc. the extents
are still reset as before if the size of the building doesn't match the
caller's expectations.
this commit also fixes a memory leak when setSize() allocates memory for
extents, but the memory is not deallocated if the building is ultimately
invalid for some reason.