Bump changelog version and improve consistency

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lethosor 2020-12-24 13:29:50 -05:00
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@ -33,30 +33,32 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
# Future
# 0.47.04-r4
## Fixes
- Fixed an issue on some Linux systems where DFHack installed through a package manager would attempt to write files to a non-writable folder (notably when running `exportlegends` or `gui/autogems`)
- `buildingplan`: artifacts are now successfully matched when max quality is set to ``artifacts``
- `buildingplan`: no longer erroneously matches items to buildings while the game is paused
- `buildingplan`: fixed an issue preventing artifacts from being matched when the maximum item quality is set to ``artifacts``
- `buildingplan`: stopped erroneously matching items to buildings while the game is paused
- `buildingplan`: fixed a crash when pressing 0 while having a noble room selected
- `dwarfvet`: fixed a crash that could occur when discharging patients
- `dwarfmonitor`: fixed a crash when opening the ``prefs`` screen if units have vague preferences
- `embark-assistant`: fixed an issue causing incursion resource matching (e.g. sand/clay) to skip some tiles if those resources were provided only through incursions
- `embark-assistant`: corrected river size determination by performing it at the MLT level rather than the world tile one
- `embark-assistant`: corrected river size determination by performing it at the MLT level rather than the world tile level
- `search`: fixed an issue where search options might not display if screens were destroyed and recreated programmatically (e.g. with `quickfort`)
- `workflow`: fixed an error when creating constraints on "mill plants" jobs and some other plant-related jobs
- `zone`: fixed an issue causing the ``enumnick`` subcommand to run when attempting to run ``assign``, ``unassign``, or ``slaughter``
## Misc Improvements
- `buildingplan`: all buildings, furniture, and constructions are now supported (except for instruments)
- `buildingplan`: now respects building job_item filters when matching items, so you can set your own programmatic filters for buildings before submitting them to buildingplan
- `buildingplan`: default filter setting for max quality changed from ``artifact`` to ``masterwork``
- `buildingplan`: min quality adjustment hotkeys changed from 'qw' to 'QW' to avoid conflict with existing hotkeys for setting roller speed. max quality adjustment hotkeys changed from 'QW' to 'AS' to make room for the min quality hotkey changes.
- `buildingplan`: new global settings page accessible via ``G`` hotkey when on any building build screen; ``Quickfort Mode`` toggle for legacy Python Quickfort has been moved to this page
- `buildingplan`: new global settings for whether generic building materials should match blocks, boulders, logs, and/or bars. defaults are everything but bars.
- `buildingplan`: added support for all buildings, furniture, and constructions (except for instruments)
- `buildingplan`: added support for respecting building job_item filters when matching items, so you can set your own programmatic filters for buildings before submitting them to buildingplan
- `buildingplan`: changed default filter setting for max quality from ``artifact`` to ``masterwork``
- `buildingplan`: changed min quality adjustment hotkeys from 'qw' to 'QW' to avoid conflict with existing hotkeys for setting roller speed - also changed max quality adjustment hotkeys from 'QW' to 'AS' to make room for the min quality hotkey changes
- `buildingplan`: added a new global settings page accessible via the ``G`` hotkey when on any building build screen; ``Quickfort Mode`` toggle for legacy Python Quickfort has been moved to this page
- `buildingplan`: added new global settings for whether generic building materials should match blocks, boulders, logs, and/or bars - defaults are everything but bars
- `embark-assistant`: split the lair types displayed on the local map into mound, burrow, and lair
- `probe`: added more output for designations and tile occupancy
- `quickfort`: The Dreamfort sample blueprints now have complete walkthroughs for each fort level and importable orders that automate basic fort stock management
- `quickfort`: More blueprints have been added to the blueprints library: several bedroom layouts, the Saracen Crypts, and the complete fortress example from Python Quickfort: TheQuickFortress
- `embark-assistant`: split the lair types displayed on the local map into mound, burrow, and lair
- `quickfort`: added more blueprints to the blueprints library: several bedroom layouts, the Saracen Crypts, and the complete fortress example from Python Quickfort: TheQuickFortress
## Documentation
- `quickfort-alias-guide`: alias syntax and alias standard library documentation for `quickfort` blueprints
@ -64,8 +66,8 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
## API
- `buildingplan`: added Lua interface API
- add item type param to dfhack.job.isSuitableMaterial() so the non_economic flag can be properly handled (it was being matched for all item types instead of just boulders)
- reuse existing extents when possible in ``Buildings::setSize()``
- ``dfhack.job.isSuitableMaterial()``: added an item type parameter so the ``non_economic`` flag can be properly handled (it was being matched for all item types instead of just boulders)
- ``Buildings::setSize()``: changed to reuse existing extents when possible
## Lua
- ``utils.addressof()``: fixed for raw userdata