Commit Graph

78 Commits (c7f3902e0d12d131e88372f38c9f86fa175304a4)

Author SHA1 Message Date
Ben Lubar 967ab4ab1e
autolabor: Fix an array bounds overrun when assigning haulers while traders are active. 2017-06-27 13:47:33 -05:00
sv-esk 20572fb667 add new jobs to autolabor 2016-02-23 19:01:14 +02:00
Ben Lubar 270ff61fbd add parentheses around || that should be inside && 2015-12-13 12:23:56 -06:00
lethosor 817ea5e01c Add new labors to autohauler/autolabor 2015-12-09 20:03:35 -05:00
lethosor ac71fa8070 Add isValidLabor() to Units module
Closes #711 and could avoid potential issues when editing units from
other civs with manipulator.
2015-10-30 18:41:09 -04:00
Ross Morgan-Linial 3da939bb02 Change tabs to spaces. 2015-05-07 20:41:11 -07:00
Ross Morgan-Linial 684ff433d4 Autolabor changes
Try harder to concentrate skill on certain dwarves, at the expense of
potentially allowing more idle dwarves.

Attempt to keep dwarves with tools from running off and doing other
things while holding on the tool so much.

Add comments explaining the two modes autolabor uses depending on number
of idle dwarves.
2015-05-07 20:37:01 -07:00
Ross Morgan-Linial 82202efb26 Don't reset disabled labors
Autolabor was disabling all labors on dwarves selected for trading or
diplomacy, even if those labors were not supposed to be managed by
autolabor. This is wrong.
2015-05-07 20:36:51 -07:00
Daniil Guzanov 4c06e022a6 Negative autolabor pool size uses most unskilled dwarves. 2015-03-06 00:47:18 +03:00
Chris Dombroski c179f5b913 Extract some stuff from zone.cpp to plugins/Units.{h,cpp} 2015-01-28 21:28:32 -05:00
lethosor 7da9ab8f80 Merge remote-tracking branch 'lethosor/0.40.22-plugins'
Also update NEWS
2015-01-05 16:37:34 -05:00
lethosor ee958c0f8f Update some plugins/scripts for 0.40.22
* autolabor, manipulator: Add BUILD_CONSTRUCTION and BUILD_ROAD labors
* mousequery: Support "toggle engravings" sidebar mode
* devel/export-dt-ini.lua: Add body_part_flags

Conflicts:
	plugins/mousequery.cpp
2014-12-21 16:49:33 -05:00
lethosor 5de3e6110a Merge remote-tracking branch 'origin/develop' into plugin-globals 2014-12-06 17:32:44 -05:00
expwnent 19e977528c Merge branch 'autolabor-artisans' of https://github.com/pkdawson/dfhack into develop
Conflicts:
	NEWS
2014-12-04 23:49:13 -05:00
lethosor cac2245438 Update some plugins to use REQUIRE_GLOBAL 2014-12-03 23:26:54 -05:00
lethosor 2d7ea52c40 Clarify autolabor initialization failure 2014-12-02 17:58:30 -05:00
lethosor e3c13fc555 Add gelding to autolabor and manipulator 2014-12-02 17:30:16 -05:00
Patrick Dawson a6ae6d4c28 autolabor: Fix compile on Windows.
VC10 wants an explicit return type for lambdas.
2014-11-28 00:55:26 +01:00
Patrick Dawson 794e1ee6f0 autolabor: Document and improve the talent pool parameter. 2014-11-27 21:13:20 +01:00
Patrick Dawson 8b1b32a499 autolabor: Add a talent pool parameter. 2014-11-27 15:56:14 +01:00
PeridexisErrant 195ccf4bc8 Fix beekeeping, enable help message
Plugins should now be enabled with "enable autolabor".  The beekeeping
bug was fixed in DF0.40.07, so autolabor can set multiple beekeepers
again.
2014-11-08 11:45:20 +11:00
Alexander Gavrilov 04ec2c9932 Update version to v0.40.14 and hack things so they compile.
Also make the find-offsets script less likely to crash if the
unit structure is misaligned and add more integrity checks.
2014-10-26 16:40:39 +03:00
Eric Wald 0f311a7606 Removing dead duplicate code. 2014-09-07 15:11:11 -06:00
Quietust 287301b682 Update autolabor to work with 0.40 2014-08-15 14:12:57 -05:00
Alexander Gavrilov 7aecffe0cd Update structures and fix broken things. 2014-04-04 22:34:39 +04:00
expwnent 6ef360f4d6 Merge remote-tracking branch 'warmist/dev-EventManager-lua' into 0.34.11-r4 2013-10-20 14:52:40 -04:00
Warmist d179812c22 Small bug fix for autolabor crashing on script created creatures. 2013-10-20 21:50:22 +03:00
Alexander Gavrilov a273327c6a Remove "using namespace std" from MiscUtils.h. 2013-10-10 12:15:50 +04:00
Alexander Gavrilov d7e35c2d23 Add built-in enable and disable commands. 2013-09-30 13:19:51 +04:00
cherrydev db98b06c6e Added documentation of autolabor exemption from burrowed dwarves 2013-02-15 19:16:26 -08:00
jj 614225cc5f follow rename itemst.flags.artifact1 -> artifact 2012-11-28 19:48:47 +01:00
Kelly Martin 2a0171a4ff Merge remote-tracking branch 'angavrilov/master' 2012-11-16 13:15:55 -06:00
Kelly Martin cbe3741751 Check all depots for trader requested, not just the last one. 2012-11-16 13:09:05 -06:00
Quietust 766aca4911 Rename general_ref vectors for consistency 2012-11-12 08:27:58 -06:00
Quietust 27c7dfde4f ANY_FREE -> IN_PLAY, to match terminology used in DF's error messages 2012-10-23 12:14:21 -05:00
Alexander Gavrilov 459c69046b Dissolve the World module class into a namespace.
It made accessing persistent data way too cumbersome.
2012-10-06 13:46:20 +04:00
Quietust 1325b70e41 Cleanup autolabor+cleanowned, fix depends/clsocket 2012-09-13 14:42:17 -05:00
Valentin Ochs 2abb9a898c One more autolabor cleanup 2012-08-08 10:50:07 +02:00
Valentin Ochs 4039d2c0b7 Don't disable autolabor when you input "autolabor 1|enable" and it's
already enabled.
2012-08-08 10:47:02 +02:00
jj 61195859e3 fix autolabor compilation error 2012-08-03 03:28:29 +02:00
Quietust 1ed6d6e7e0 Merge https://github.com/ab9rf/dfhack
Conflicts:
	plugins/autolabor.cpp
2012-08-02 10:32:25 -05:00
Kelly Martin 78fc850ce2 Autolabor: dwarves who are scheduled for a meeting are automatically cleared of all labors.
Labor to skill map is now generated at plugin start rather than with every iteration.
Also partially refactored the code; no behavioral changes from that.
2012-07-22 12:16:50 -05:00
Quietust 2695d55090 Make indentation consistent (spaces), only display "not enabled" error if you actually try to do something 2012-07-17 10:27:30 -05:00
Kelly Martin 4c7c38df93 * Autolabor: really exclude the broker from all labors when trader requested
* Autolabor: add 'haulpct' config option to control percentage of non-idle dwarfs assigned to hauling labors (default is 33)
* Zones: allow nontamed birds to be nestboxes.  warning: does not check for 'hostile to civilization' birds, so if you try to tame a hostile elk bird, !!fun!! will happen
* Stripcaged: changed default behavior to keep armor, reduced noisiness
2012-07-11 14:30:47 -05:00
Kelly Martin 6f4f3039e1 Merge remote-tracking branch 'jjyg/master' 2012-07-05 10:04:28 -05:00
Kelly Martin 83f00e5583 Autolabor: allow setting the nonidle hauler percentage at runtime.
Stripcaged: add keeparmor option
2012-07-05 09:59:28 -05:00
jj e4d4bf23ae update xml, fix autolabor with new trade depot flags name 2012-07-04 19:05:44 +02:00
Quietust ae41ddc04a Don't crash if world is undefined 2012-05-23 13:43:41 -05:00
Kelly Martin e77c9dc730 Add new PUSH_HAUL_VEHICLES labor to autolabor.
This commit will only work with 0.34.08 (or later).
2012-05-15 13:42:48 -05:00
Kelly Martin 27cc2dc92c Add dwarf state table entries for the new jobs from .34.7 and .34.8. Also add a warning message for a dwarf who is doing an unknown job (instead of just reading random nonsense from off the end of the dwarf_states array).
This code is backward-compatible (the extra job entries will simply be unused in pre-.8).
2012-05-14 21:54:11 -05:00