Add gelding to autolabor and manipulator

develop
lethosor 2014-12-02 17:30:16 -05:00
parent 760acf017b
commit e3c13fc555
2 changed files with 5 additions and 2 deletions

@ -361,7 +361,8 @@ static const dwarf_state dwarf_states[] = {
BUSY /* CarveTrack */,
BUSY /* PushTrackVehicle */,
BUSY /* PlaceTrackVehicle */,
BUSY /* StoreItemInVehicle */
BUSY /* StoreItemInVehicle */,
BUSY /* GeldAnimal */
};
struct labor_info
@ -473,7 +474,8 @@ static const struct labor_default default_labor_infos[] = {
/* HAUL_TRADE */ {HAULERS, false, 1, 200, 0},
/* PULL_LEVER */ {HAULERS, false, 1, 200, 0},
/* REMOVE_CONSTRUCTION */ {HAULERS, false, 1, 200, 0},
/* HAUL_WATER */ {HAULERS, false, 1, 200, 0}
/* HAUL_WATER */ {HAULERS, false, 1, 200, 0},
/* GELD */ {AUTOMATIC, false, 1, 200, 0}
};
static const int responsibility_penalties[] = {

@ -141,6 +141,7 @@ const SkillColumn columns[] = {
{5, 6, profession::COOK, unit_labor::COOK, job_skill::COOK, "Co"},
{5, 6, profession::PRESSER, unit_labor::PRESSING, job_skill::PRESSING, "Pr"},
{5, 6, profession::BEEKEEPER, unit_labor::BEEKEEPING, job_skill::BEEKEEPING, "Be"},
{5, 6, profession::GELDER, unit_labor::GELD, job_skill::GELD, "Ge"},
// Fishing/Related
{6, 1, profession::FISHERMAN, unit_labor::FISH, job_skill::FISH, "Fi"},
{6, 1, profession::FISH_CLEANER, unit_labor::CLEAN_FISH, job_skill::PROCESSFISH, "Cl"},