Commit Graph

48 Commits (ba5ebf9efb096485fcc4646beda7e6342f0fb5e3)

Author SHA1 Message Date
Petr Mrázek 822265443c Make the API a bit saner about the used data types and structures 2010-03-25 21:37:09 +01:00
Petr Mrázek 71f8474e11 Added reading/writing support for effects like mist
Veinlook shows effects for it's middle block
Veinlook now uses wide-character ncurses
2010-03-20 17:30:13 +01:00
belal 12abef8ace used different creature vector than before, this is the correct one, the old one was missing some creatures, and the current_creature index was not right, also found the offsets for mood and artifacts for 40d
Everything should work now from 40d,40d2->40d19 on windows, linux was already done before

I also modified creaturedump.cpp to show mood and aritifacts if a creature has one, also the mood is now a int rather than a uint, as we check for -1
2010-03-14 13:21:52 -04:00
Petr Mrázek 5c4ef73f4d Merge branch 'shm-only' 2010-03-09 15:31:44 +01:00
Petr Mrázek 1c499121e6 Fixes to memory.xml, name reading 2010-03-08 18:27:19 +01:00
Zhentar 052dd53c03 Further cleanup for name stuff; fixing examples that I broke and handling settlements. Also added mood, so that it can be determined whether or not the dwarf's artifact was created. 2010-03-07 20:01:30 -06:00
Zhentar 65bf8f69fd Proper-fy name handling for creatures. For surnames and such, official DF logic is used. 2010-03-05 00:02:41 -06:00
Petr Mrázek 8e8d320a0b Don't build SHM on 64bit, makes no sense
Added origin to mapblock40d
2010-03-05 01:26:39 +01:00
Petr Mrázek c86464502c SHM rework, stage 2 2010-03-05 00:05:01 +01:00
Petr Mrázek 347eb66d21 Changes for better SWIG support 2010-02-26 22:22:10 +01:00
Petr Mrázek 4509e275ce Tabs to spaces 2010-02-25 17:53:41 +01:00
belal a5d42e4051 Code for getting the current and all settlements in the world, currently has offsets for the settlement location, name, and area size. Right now the current settlement causes msvc to claim the heap is corrupted, I think due to the fact that the current_settlement vector only has 1 item in it. I think it may be a bug in the vector code, as my code is basically identical between the current settlement and the other settlements.
Signed-off-by: belal <jimbelal@gmail.com>
2010-02-25 17:50:52 +01:00
Petr Mrázek fbad1cb5a3 Fixed annoying MSVC bug and MSVC warning spam 2010-02-22 00:18:44 +01:00
Petr Mrázek e9e1d2b8b9 Tabs to spaces 2010-02-18 18:06:32 +01:00
belal 387e1e8794 Finish up code for hotkeys and notes, just need to find offsets for linux versions and windows < d17
Signed-off-by: belal <jimbelal@gmail.com>
2010-02-17 21:08:54 -05:00
belal e71f41fd42 test commit of notes-windows d17
Signed-off-by: belal <jimbelal@gmail.com>
2010-02-17 18:33:08 -05:00
Petr Mrázek 2bde06a2af Added veinlook, linux SHM produces less spam messages.
Veinlook is a tool that allows looking at the map and the different vein types it contains. This adds ncurses as a dependency on Linux.
2010-02-17 17:49:19 +01:00
Petr Mrázek 568fcd6105 designation and traffic bits turned into enums 2010-02-14 00:45:46 +00:00
Petr Mrázek 5b0a03b16d merged itemdesignator and menustate patches 2010-01-18 16:44:24 +00:00
Petr Mrázek c7c446a33a merged previous patch from belal (things intended for Dwarf Therapist) 2010-01-01 02:14:41 +00:00
Petr Mrázek 117fcce0d9 merged item patch from belal 2010-01-01 01:49:32 +00:00
Petr Mrázek efce0ab21b merge in shm branch 2009-12-22 21:19:39 +00:00
Petr Mrázek 3888d0fc06 fixed tons of warnings, removed dependency on xtest 2009-12-13 21:03:19 +00:00
Petr Mrázek 63dedc5da3 move t_special to a new file 2009-12-13 00:56:11 +00:00
Petr Mrázek 069597f10c more cleanup 2009-12-13 00:47:58 +00:00
Petr Mrázek 337d42e15a merged input injection patch by belal 2009-12-12 19:52:30 +00:00
Petr Mrázek dea1ce858b merged window dimension and item matgloss patches from belal 2009-11-18 03:35:43 +00:00
Petr Mrázek 2f710730ac merged item support by belal 2009-11-17 14:52:47 +00:00
Petr Mrázek 47b61a907d suspend and continue calls, a method for reading creatures within a volume 2009-11-16 16:47:22 +00:00
Petr Mrázek 37d08a05ca creatures almost done 2009-11-14 03:46:56 +00:00
Petr Mrázek e88e9b2951 more creature rework, now with none of the strings 2009-11-13 14:28:42 +00:00
Petr Mrázek 7489fe51ab fix for the ambiguous abs() call, slowly reworking creatures 2009-11-13 13:35:44 +00:00
Petr Mrázek 7ce31ae483 shallow copy fix from belal 2009-11-12 17:50:50 +00:00
Petr Mrázek 4f279680b5 using D pointer, a proper interface 2009-11-11 03:37:28 +00:00
Petr Mrázek 88771ab973 merged another big creature patch from belal, moved C API to unmaintained, starting a big cleanup of the new code 2009-11-09 23:18:20 +00:00
Petr Mrázek a7bf3595b7 merged a big patch from belal, unstable on anything but windows 40d16 2009-11-07 21:05:10 +00:00
Petr Mrázek 41475d1918 manual merge of patch from http://www.bay12games.com/forum/index.php?topic=41916.msg850579#msg850579 2009-11-06 01:04:17 +00:00
Petr Mrázek d3b62a7672 research into buildings, building hexdump tool 2009-11-04 01:01:55 +00:00
Petr Mrázek d84ed97d5a creature flags from Toady 2009-10-29 14:06:05 +00:00
Petr Mrázek adb33b88f9 fixed swapped metal and plant matgloss, got rid of deprecated old stuff 2009-10-28 15:40:10 +00:00
Petr Mrázek 2c5c1f3a32 hidden ambusher bit - maybe 2009-10-26 03:06:11 +00:00
Petr Mrázek 6fb365b558 creature flags, lots of unknown ones 2009-10-24 02:32:57 +00:00
Petr Mrázek f5acba111e flags for creatures. no idea what they mean 2009-10-23 16:50:36 +00:00
Petr Mrázek 876dcbf7cc base support for creatures 2009-10-23 01:39:19 +00:00
Petr Mrázek b5137240dc merged C API patch from Jifodus 2009-10-22 00:18:49 +00:00
Petr Mrázek 8e72f2af0e Visual Studio compatibility patch from jifodus 2009-10-04 13:08:20 +00:00
Petr Mrázek 921802ce00 sync 2009-09-18 11:31:56 +00:00
Petr Mrázek fac88478bd code moved from khazad 2009-09-14 00:02:46 +00:00