|
|
|
@ -384,6 +384,19 @@ struct t_labor
|
|
|
|
|
{
|
|
|
|
|
string name;
|
|
|
|
|
uint8_t value;
|
|
|
|
|
t_labor() {
|
|
|
|
|
value =0;
|
|
|
|
|
}
|
|
|
|
|
t_labor(const t_labor & b){
|
|
|
|
|
name=b.name;
|
|
|
|
|
value=b.value;
|
|
|
|
|
}
|
|
|
|
|
t_labor & operator=(const t_labor &b){
|
|
|
|
|
name=b.name;
|
|
|
|
|
value=b.value;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
struct t_skill
|
|
|
|
|
{
|
|
|
|
@ -391,6 +404,25 @@ struct t_skill
|
|
|
|
|
uint16_t id;
|
|
|
|
|
uint32_t experience;
|
|
|
|
|
uint16_t rating;
|
|
|
|
|
t_skill(){
|
|
|
|
|
id=rating=0;
|
|
|
|
|
experience=0;
|
|
|
|
|
}
|
|
|
|
|
t_skill(const t_skill & b)
|
|
|
|
|
{
|
|
|
|
|
name=b.name;
|
|
|
|
|
id=b.id;
|
|
|
|
|
experience=b.experience;
|
|
|
|
|
rating=b.rating;
|
|
|
|
|
}
|
|
|
|
|
t_skill & operator=(const t_skill &b)
|
|
|
|
|
{
|
|
|
|
|
name=b.name;
|
|
|
|
|
id=b.id;
|
|
|
|
|
experience=b.experience;
|
|
|
|
|
rating=b.rating;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct t_trait
|
|
|
|
@ -398,6 +430,22 @@ struct t_trait
|
|
|
|
|
uint16_t value;
|
|
|
|
|
string displayTxt;
|
|
|
|
|
string name;
|
|
|
|
|
t_trait(){
|
|
|
|
|
value=0;
|
|
|
|
|
}
|
|
|
|
|
t_trait(const t_trait &b)
|
|
|
|
|
{
|
|
|
|
|
name=b.name;
|
|
|
|
|
displayTxt=b.displayTxt;
|
|
|
|
|
value=b.value;
|
|
|
|
|
}
|
|
|
|
|
t_trait & operator=(const t_trait &b)
|
|
|
|
|
{
|
|
|
|
|
name=b.name;
|
|
|
|
|
displayTxt=b.displayTxt;
|
|
|
|
|
value=b.value;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct t_creature
|
|
|
|
@ -410,7 +458,7 @@ struct t_creature
|
|
|
|
|
t_creaturflags2 flags2;
|
|
|
|
|
string first_name;
|
|
|
|
|
string nick_name;
|
|
|
|
|
string last_name;
|
|
|
|
|
//string last_name;
|
|
|
|
|
string trans_name;
|
|
|
|
|
string generic_name;
|
|
|
|
|
string generic_squad_name;
|
|
|
|
@ -429,6 +477,72 @@ struct t_creature
|
|
|
|
|
vector <t_skill> skills;
|
|
|
|
|
vector <t_trait> traits;
|
|
|
|
|
vector <t_labor> labors;
|
|
|
|
|
t_creature() {
|
|
|
|
|
x=y=z=0;
|
|
|
|
|
type=happiness=id=agility=strength=toughness=money=0;
|
|
|
|
|
squad_leader_id = -1;
|
|
|
|
|
sex=0;
|
|
|
|
|
}
|
|
|
|
|
t_creature(const t_creature & b)
|
|
|
|
|
{
|
|
|
|
|
x = b.x;
|
|
|
|
|
y = b.y;
|
|
|
|
|
z = b.z;
|
|
|
|
|
type = b.type;
|
|
|
|
|
flags1 = b.flags1;
|
|
|
|
|
flags2 = b.flags2;
|
|
|
|
|
first_name = b.first_name;
|
|
|
|
|
nick_name = b.nick_name;
|
|
|
|
|
//string last_name;
|
|
|
|
|
trans_name = b.trans_name;
|
|
|
|
|
generic_name = b.generic_name;
|
|
|
|
|
generic_squad_name = b.generic_squad_name;
|
|
|
|
|
trans_squad_name = b.trans_squad_name;
|
|
|
|
|
profession = b.profession;
|
|
|
|
|
custom_profession = b.custom_profession;
|
|
|
|
|
current_job = b.current_job;
|
|
|
|
|
happiness = b.happiness;
|
|
|
|
|
id = b.id;
|
|
|
|
|
agility = b.agility;
|
|
|
|
|
strength = b.strength;
|
|
|
|
|
toughness = b.toughness;
|
|
|
|
|
money = b.money;
|
|
|
|
|
squad_leader_id = b.squad_leader_id;
|
|
|
|
|
sex = b.sex;
|
|
|
|
|
skills = b.skills;
|
|
|
|
|
traits = b.traits;
|
|
|
|
|
labors = b.labors;
|
|
|
|
|
}
|
|
|
|
|
t_creature & operator=(const t_creature &b)
|
|
|
|
|
{
|
|
|
|
|
x = b.x;
|
|
|
|
|
y = b.y;
|
|
|
|
|
z = b.z;
|
|
|
|
|
type = b.type;
|
|
|
|
|
flags1 = b.flags1;
|
|
|
|
|
flags2 = b.flags2;
|
|
|
|
|
first_name = b.first_name;
|
|
|
|
|
nick_name = b.nick_name;
|
|
|
|
|
//string last_name;
|
|
|
|
|
trans_name = b.trans_name;
|
|
|
|
|
generic_name = b.generic_name;
|
|
|
|
|
generic_squad_name = b.generic_squad_name;
|
|
|
|
|
trans_squad_name = b.trans_squad_name;
|
|
|
|
|
profession = b.profession;
|
|
|
|
|
custom_profession = b.custom_profession;
|
|
|
|
|
current_job = b.current_job;
|
|
|
|
|
happiness = b.happiness;
|
|
|
|
|
id = b.id;
|
|
|
|
|
agility = b.agility;
|
|
|
|
|
strength = b.strength;
|
|
|
|
|
toughness = b.toughness;
|
|
|
|
|
money = b.money;
|
|
|
|
|
squad_leader_id = b.squad_leader_id;
|
|
|
|
|
sex = b.sex;
|
|
|
|
|
skills = b.skills;
|
|
|
|
|
traits = b.traits;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// TODO: research this further? consult DF hacker wizards?
|
|
|
|
|