Robert Heinrich
760bc8b09f
regrass: ignore furrowed tiles (dirt roads)
2012-04-22 20:25:10 +02:00
Alexander Gavrilov
125cd6622a
Support sorting units in many more ui contexts.
2012-04-22 19:22:00 +04:00
Kelly Martin
26cec5f60c
Probe now displays the "surroundings" name for the biome (e.g. Joyous Wilds, or Terrifying).
...
Rprobe can be used from the embark screen to set the evilness of the selected biome; use with due care.
2012-04-22 10:17:14 -05:00
Robert Heinrich
af12e83ac4
Merge branch 'master' of git://github.com/ab9rf/dfhack
2012-04-22 15:25:22 +02:00
Kelly Martin
f5644f385b
Probe now displays biome savagery and evilness.
...
Devel plugin bprobe (also in this commit) goes digging around in region data at embark screen, not really useful for public consumption.
2012-04-21 23:22:21 -05:00
Kelly Martin
c104f822a4
Move stripcaged to master branch, works fine.
2012-04-21 12:53:46 -05:00
Jared Adams
567b3e2a52
Fix range on tiletypes and make it saner for both plugins.
2012-04-21 11:26:40 -06:00
Alexander Gavrilov
2ef321a208
Preserve the original lua global environment for modules.
...
The intent is to prevent accidental pollution of module namespaces
by globals defined from careless scripts running in the _G environment.
2012-04-21 20:15:57 +04:00
Alexander Gavrilov
4af051bab3
Add a few more unit orderings, and a way to reverse direction.
2012-04-21 16:53:17 +04:00
Alexander Gavrilov
3282ac3db2
Add a hotkey command that sorts units in lists using lua comparators.
2012-04-21 15:43:52 +04:00
Robert Heinrich
709536c6c3
Merge branch 'master' of git://github.com/ab9rf/dfhack
2012-04-21 11:53:19 +02:00
Robert Heinrich
a282c9dede
Merge branch 'master' of git://github.com/peterix/dfhack
2012-04-21 11:52:25 +02:00
Robert Heinrich
2d19514fbc
probe: minor change
2012-04-21 11:52:03 +02:00
Alexander Gavrilov
adbd351462
Rename units.other[0] to units.active.
2012-04-21 12:46:55 +04:00
Kelly Martin
ad73b8c737
Add "tamable" for animals that can be tamed (PET or PET_EXOTIC in raws)
2012-04-20 14:38:50 -05:00
Kelly Martin
e0bb5bf53b
Add "naked" (has no inventory) predicate to zone (useful for mass pitting)
2012-04-20 14:22:20 -05:00
Alexander Gavrilov
0a6982f404
Enable warnings correctly on linux and fix a lot of them.
2012-04-20 13:30:37 +04:00
Alexander Gavrilov
d95cc3435f
Fix lua wrapper sizeof for static arrays.
...
Since it actually depends on the element type, it is more tricky.
2012-04-20 13:04:03 +04:00
Jared Adams
52138d8998
Improve the range function of tiletypes a bit and add the functionality to liquids.
2012-04-19 21:13:07 -06:00
Jared Adams
f97e2bf410
Make tiletypes more useful
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* Add any option to clear paint/filter
* Add aquifer bit
* Stop filtering process killing execute early
* Filter on all bits, not just dig
2012-04-19 17:44:26 -06:00
Alexander Gavrilov
0b32d374db
Implement SOIL/STONE substitution logic, and add compat in mapexport.
2012-04-19 23:02:30 +04:00
Alexander Gavrilov
4b87f1bcac
Refactor MapCache: make it parse everything that is known re tiles & mats.
2012-04-19 19:17:07 +04:00
Alexander Gavrilov
f655a0986d
Sync to changes in the data structure definitions.
2012-04-19 11:03:29 +04:00
Kelly Martin
b7b27ebb9e
Merge remote-tracking branch 'upstream/master'
2012-04-18 11:35:32 -05:00
Kelly Martin
2dc3aa1b89
danger of rotting)
2012-04-18 11:33:17 -05:00
Kelly Martin
9e1e34f69b
Created new stockcheck plugin
2012-04-18 00:16:44 -05:00
Petr Mrázek
c17529a794
Track stonesense
2012-04-18 05:09:22 +02:00
Petr Mrázek
5583d47b4f
Silly copypasta fail
...
Mixed up tiletype shape and material in readme
2012-04-18 04:18:08 +02:00
Petr Mrázek
6d53ab37e0
Mass fixage
...
Updated readme.rst
Fixed up some help strings of plugin commands
Moved catsplosion and regrass to normal plugin folder
Fixed tiletypes and liquids not keeping command history properly
2012-04-18 04:12:11 +02:00
Petr Mrázek
c46cb37865
Reformat readme.rst to fit in some reasonable limits
2012-04-18 01:40:07 +02:00
Petr Mrázek
b1c5621123
Bump release to r2
2012-04-17 23:24:43 +02:00
Petr Mrázek
d825356878
Fix windows console bug
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Line input cursor was going crazy when input reached right side of the screen
2012-04-17 23:23:45 +02:00
Petr Mrázek
c031349a62
Track structures
2012-04-17 21:48:18 +02:00
Petr Mrázek
e530707985
Merge https://github.com/angavrilov/dfhack
2012-04-17 21:48:04 +02:00
Petr Mrázek
d0e9ab49e7
Merge https://github.com/jaxad0127/dfhack
2012-04-17 21:46:57 +02:00
Petr Mrázek
bdd697f1a0
Merge https://github.com/rh73/dfhack
2012-04-17 21:46:40 +02:00
Robert Heinrich
299510f0d9
zone: don't assign to cages which are designated but not yet placed (minor fix, it's not like bad things happen without it)
2012-04-17 18:11:14 +02:00
Robert Heinrich
40f36c1912
minor stuff, use building->is_room instead of building->isRoom() which returns unexpected values
2012-04-17 16:57:41 +02:00
Alexander Gavrilov
378a1fb914
Support the '#' string as index for wrapper vector insert at end.
2012-04-17 12:15:45 +04:00
Alexander Gavrilov
3beb2ebf25
Export the onStateChange event to core lua context & add some docs.
2012-04-17 11:45:09 +04:00
Jared Adams
ebd21e9249
Fix some issues with last commit
2012-04-16 20:48:08 -06:00
Petr Mrázek
7946cafc86
Merge https://github.com/jaxad0127/dfhack
2012-04-16 22:37:07 +02:00
Petr Mrázek
d2dde361ad
Merge https://github.com/rh73/dfhack
2012-04-16 22:35:46 +02:00
Petr Mrázek
ccf10a1428
Merge https://github.com/warmist/dfhack
2012-04-16 22:30:55 +02:00
Robert Heinrich
6d180d61c4
autopasture: only process domesticated own units to avoid problems with wild animals forgetting their training and going on a rampage
2012-04-16 21:37:48 +02:00
Petr Mrázek
45f9f756f0
Merge https://github.com/rh73/dfhack
...
Conflicts:
plugins/stonesense
2012-04-16 20:33:30 +02:00
Petr Mrázek
862fa9d675
Track stonesense
2012-04-16 20:19:45 +02:00
Warmist
17d5b2de04
Multiline interpreter.
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To test try writing for k,v in pairs(table) do <enter> print(k) <enter> end
Also prompt could be changed (couldn't think of anything better).
2012-04-16 18:46:20 +03:00
Robert Heinrich
70ebd26e6c
Merge branch 'master' of git://github.com/ab9rf/dfhack
2012-04-16 17:37:09 +02:00
Kelly Martin
43e4814147
Mod workflow to properly handle custom reactions that produce CRAFTS
2012-04-16 10:34:12 -05:00