Petr Mrázek 2012-04-17 21:46:40 +02:00
commit bdd697f1a0
4 changed files with 28 additions and 42 deletions

@ -382,12 +382,15 @@ command_result df_bprobe (color_ostream &out, vector <string> & parameters)
out.print(", subtype %i", building.subtype);
break;
}
if(building.origin->isRoom())
if(building.origin->is_room) //isRoom())
out << ", is room";
else
out << ", not a room";
if(building.origin->getBuildStage()!=building.origin->getMaxBuildStage())
out << ", in construction";
out.print("\n");
}
return CR_OK;
}

@ -150,7 +150,7 @@ static command_result rename(color_ostream &out, vector <string> &parameters)
if (parameters.size() != 2)
return CR_WRONG_USAGE;
df::unit *unit = Gui::getSelectedUnit(out);
df::unit *unit = Gui::getSelectedUnit(out, true);
if (!unit)
return CR_WRONG_USAGE;
@ -161,7 +161,7 @@ static command_result rename(color_ostream &out, vector <string> &parameters)
if (parameters.size() != 2)
return CR_WRONG_USAGE;
df::unit *unit = Gui::getSelectedUnit(out);
df::unit *unit = Gui::getSelectedUnit(out, true);
if (!unit)
return CR_WRONG_USAGE;

@ -140,7 +140,7 @@ static command_result tweak(color_ostream &out, vector <string> &parameters)
if (cmd == "clear-missing")
{
df::unit *unit = getSelectedUnit(out);
df::unit *unit = getSelectedUnit(out, true);
if (!unit)
return CR_FAILURE;
@ -157,7 +157,7 @@ static command_result tweak(color_ostream &out, vector <string> &parameters)
}
else if (cmd == "clear-ghostly")
{
df::unit *unit = getSelectedUnit(out);
df::unit *unit = getSelectedUnit(out, true);
if (!unit)
return CR_FAILURE;
@ -176,13 +176,9 @@ static command_result tweak(color_ostream &out, vector <string> &parameters)
}
else if (cmd == "fixmigrant")
{
df::unit *unit = getSelectedUnit(out);
df::unit *unit = getSelectedUnit(out, true);
if (!unit)
{
out << "No unit selected!" << endl;
return CR_FAILURE;
}
if(unit->race != df::global::ui->race_id)
{
@ -213,12 +209,10 @@ static command_result tweak(color_ostream &out, vector <string> &parameters)
{
// force a unit into your fort, regardless of civ or race
// allows to "steal" caravan guards etc
df::unit *unit = getSelectedUnit(out);
df::unit *unit = getSelectedUnit(out, true);
if (!unit)
{
out << "No unit selected!" << endl;
return CR_FAILURE;
}
if (unit->flags2.bits.resident)
unit->flags2.bits.resident = 0;
if(unit->flags1.bits.merchant)

@ -897,6 +897,10 @@ int32_t findCageAtCursor()
building->z == cursor->z))
continue;
// don't set id if cage is not constructed yet
if(building->getBuildStage()!=building->getMaxBuildStage())
break;
if(isCage(building))
{
foundID = building->id;
@ -1065,10 +1069,10 @@ bool isInBuiltCageRoom(df::unit* unit)
{
df::building* building = world->buildings.all[b];
// !!! for whatever reason isRoom() returns true if a cage is not a room
// !!! and false if it was defined as a room/zoo ingame
// !!! (seems not general behaviour, activity zones return false, for example)
if(building->isRoom())
// !!! building->isRoom() returns true if the building can be made a room but currently isn't
// !!! except for coffins/tombs which always return false
// !!! using the bool is_room however gives the correct state/value
if(!building->is_room)
continue;
if(building->getType() == building_type::Cage)
@ -1122,6 +1126,10 @@ df::building * getBuiltCageAtPos(df::coord pos)
&& building->y1 == pos.y
&& building->z == pos.z )
{
// don't set pointer if not constructed yet
if(building->getBuildStage()!=building->getMaxBuildStage())
break;
cage = building;
break;
}
@ -1594,11 +1602,6 @@ void zoneInfo(color_ostream & out, df::building* building, bool verbose)
else
out << "not active";
//if(building->isRoom())
// out <<", room";
//else
// out << ", not a room";
if(civ->zone_flags.bits.pen_pasture)
out << ", pen/pasture";
else if (civ->zone_flags.bits.pit_pond)
@ -1655,16 +1658,7 @@ void cageInfo(color_ostream & out, df::building* building, bool verbose)
<< " z:" << building->z
<< endl;
//if(building->isRoom())
// out <<", bldg room";
//else
// out << ", bldg not a room";
df::building_cagest * cage = (df::building_cagest*) building;
//if(cage->isRoom())
// out <<", cage is room";
//else
// out << ", cage is not a room";
int32_t creaturecount = cage->assigned_creature.size();
out << "Creatures in this cage: " << creaturecount << endl;
@ -2277,8 +2271,8 @@ command_result df_zone (color_ostream &out, vector <string> & parameters)
// find building under cursor
if (!all &&
!(building->x1 <= cursor->x && cursor->x <= building->x2 &&
building->y1 <= cursor->y && cursor->y <= building->y2 &&
building->z == cursor->z))
building->y1 <= cursor->y && cursor->y <= building->y2 &&
building->z == cursor->z))
continue;
zoneInfo(out, building, verbose);
@ -2465,12 +2459,9 @@ command_result df_zone (color_ostream &out, vector <string> & parameters)
else
{
// must have unit selected
df::unit *unit = getSelectedUnit(out);
df::unit *unit = getSelectedUnit(out, true);
if (!unit)
{
out << "No unit selected." << endl;
return CR_WRONG_USAGE;
}
if(unit_info)
{
@ -2503,18 +2494,16 @@ command_result df_zone (color_ostream &out, vector <string> & parameters)
if(building_unassign)
{
// must have unit selected
df::unit *unit = getSelectedUnit(out);
df::unit *unit = getSelectedUnit(out, true);
if (!unit)
{
out << "No unit selected." << endl;
return CR_WRONG_USAGE;
}
// remove assignment reference from unit and old zone
if(unassignUnitFromBuilding(unit))
out << "Unit unassigned." << endl;
else
out << "Unit is not assigned to an activity zone!" << endl;
return CR_OK;
}