Remove useless tinythread import in PlugLoad-windows.cpp
Remove seemingly useless tinythread import in LuaTools.cpp
Factor out tinythread in LuaApi.cpp
Removed unused tinythread in LuaWrapper.cpp
Removed unused tinythread include in LuaTypes.cpp
Removed unused tinythread include in ColorText.cpp
Factor out tinythread in Console.h
Factor out tinythread in Console-posix.cpp
Factor out tinythread in Console-windows.cpp
Factor out tinythread in renderer_light
Factor out tinythread in DataDefs.cpp
Remove unused tinythread include in RemoteClient.cpp
Add includes for new mutex and conditional_variable usages in PluginManager
Factor out tinythread from devel/memview, renderermax/renderer_light, and rendermax/renderer_opengl plugins
Remove usages of tinythread in various CMakeLists.txt files, in .ycm_extra_conf.py, and delete tinythread itself
Delete tinythread from LISCENSE.rst
excise tinythread: fix deadlock in pluginmanager
excise tinythread: remove improper header
excise tinythread: fix double unlock. fix plugin typo
`find_package(Python)`'s default behavior is to attempt to use any `python3.x`
executables it finds before `python3`. This is problematic when using tools such
as pyenv, where `python3.x` executables may be present in a user's PATH but not
be functional.
Setting the `Python_FIND_UNVERSIONED_NAMES` hint to `FIRST` causes `python3` to
be attempted first, if it exists.
Note that this option was introduced in CMake 3.20:
https://cmake.org/cmake/help/latest/module/FindPython.html#hints