Commit Graph

4604 Commits (b248eb3e52e1b6b2cc0402c2d838b05950e3d43a)
 

Author SHA1 Message Date
Kelly Martin 3a24565728 Autolabor: add construction labor for hatch. 2013-01-01 15:12:45 -06:00
Anuradha Dissanayake 7df7b1758c Merge branch 'automaterial' of https://github.com/Falconne/dfhack into automaterial_box 2013-01-01 19:51:29 +13:00
Anuradha Dissanayake a1eadd0f08 Allocate sky blocks when needed.
Allow stairs to be designated on top of each other in open space.
2013-01-01 19:46:11 +13:00
expwnent 0572e87d7b SkyEternal: allocates new z-levels of sky as needed, or on request. 2012-12-31 13:57:59 -05:00
Kelly Martin 6ab8c8c30e Autolabor: change fishery build labor to CLEAN_FISH to control random acts of fish extermination; add build labor for wells. 2012-12-28 07:58:29 -06:00
Kelly Martin 6d4c003748 Autolabor: fix dig-from-below bug regaring mining jobs, add overallocation detection and remediation, fix fishing and hunting 2012-12-27 02:52:54 -06:00
Anuradha Dissanayake 5d04148aad Make gcc happy 2012-12-27 20:15:32 +13:00
Anuradha Dissanayake 1ed129e1a7 Allow placing constructions in unconnected open space, with sensible restrictions 2012-12-26 01:02:57 +13:00
falconne 40e25b6a1f Better handling of open space construction placement 2012-12-25 18:08:41 +13:00
Anuradha Dissanayake 5e54c9919a Improved check for figuring out what tiles can have constructions. 2012-12-24 00:59:12 +13:00
Warmist e4f4943b10 Merge branch 'master' of https://github.com/angavrilov/dfhack 2012-12-23 12:34:05 +02:00
rampaging-poet 2f48ed5d9a Added restrictliquids and restrictice commands. 2012-12-23 01:09:21 -08:00
Anuradha Dissanayake 03aedf6895 Enabling designation like rectangular selection for constructions, with unlimited selection size and auto skipping of tiles that can't be built on. 2012-12-23 03:04:41 +13:00
expwnent a4dc79565a AutoSyndrome: allowed for triggering DFHack commands from in game reactions. 2012-12-22 00:13:07 -05:00
Alexander Gavrilov bb3a491d68 Implement a per-save lua init script. 2012-12-21 14:00:50 +04:00
Warmist 786149a630 Added new event to eventful: onWorkshopFillSidebarMenu 2012-12-21 00:42:15 +02:00
expwnent 46b9148277 Digging invaders: it still doesn't work, but now it's a lot simpler. 2012-12-20 00:35:45 -05:00
expwnent 9cb3f19630 Digging invaders: Minor changes. Still unstable. 2012-12-19 20:44:22 -05:00
expwnent ee4f37ff72 Merge branch 'canWalkBetween' into diggingInvaders 2012-12-19 20:31:17 -05:00
expwnent 7972902c81 stepBetween: named a few things better, and fixed a lot. 2012-12-19 20:30:37 -05:00
expwnent fcbc5d1cb0 Digging invaders. Temp commit. Unstable. 2012-12-19 18:46:46 -05:00
expwnent a93c0223a2 EventManager: unstable. Temp commit. 2012-12-18 20:28:30 -05:00
expwnent 555c754636 EventManager: added construction and building events. 2012-12-18 18:34:38 -05:00
Kelly Martin a9fec84c72 Autolabor: add paved roads. 2012-12-18 16:23:02 -06:00
expwnent a09764e77b Digging Invaders: more optimizations. 2012-12-18 15:22:21 -05:00
expwnent 110a9a5579 Digging Invaders: a bit faster. 2012-12-17 20:44:35 -05:00
expwnent 937769874d Digging Invaders: kind of works, but WAAAAAY too slow. 2012-12-17 20:12:11 -05:00
expwnent 957a4da474 Minor changes. 2012-12-17 18:05:57 -05:00
expwnent 515eb3b060 Reverted the silly changes to Buildings module that didn't work anyway. 2012-12-17 17:38:47 -05:00
expwnent ef80dbacde More fiddling. Almost kind of works. 2012-12-17 17:36:35 -05:00
expwnent 76fcf1c335 Digging invaders: multi-dimensional edge cost: always prefer walking over digging, no matter how far. 2012-12-17 14:22:45 -05:00
expwnent 94673e447d diggingInvaders: reimplemented path-based digging. Works kind of ok. 2012-12-17 13:37:02 -05:00
expwnent ed1766936b diggingInvaders: sadly, it seems that minimum spanning tree is a terrible heuristic for vertex Steiner tree in this case. 2012-12-17 00:54:39 -05:00
expwnent 3fde504ae2 Merge branch 'canWalkBetween' into diggingInvaders 2012-12-17 00:25:31 -05:00
expwnent 22837af8d7 canWalkBetween: fixed bug involving ramps. 2012-12-17 00:25:14 -05:00
expwnent bf25ea5129 diggingInvaders: fixed a major bug with edge sorting. 2012-12-17 00:17:07 -05:00
expwnent d79583a2c9 Merge branch 'canWalkBetween' into diggingInvaders 2012-12-16 23:39:36 -05:00
expwnent 1a6a09281b canWalkBetween: forgot a case with ramps. 2012-12-16 23:37:15 -05:00
expwnent d2be8f18e1 canWalkBetween: forgot a case with stairs. 2012-12-16 23:30:35 -05:00
expwnent 01e5e93825 Renamed Maps::canWalkBetween to Maps::canPathBetween and added Maps::canWalkBetween, which does what it says. 2012-12-16 23:26:50 -05:00
expwnent a61cbc661b diggingInvaders: starting a rewrite. Unstable 2012-12-16 21:44:23 -05:00
expwnent 9aa95ddca8 diggingInvaders: int -> int32_t 2012-12-16 17:06:46 -05:00
expwnent 2760484c37 diggingInvaders: cleanup. 2012-12-16 16:53:02 -05:00
expwnent 131d19e4cf Merge branch 'eventManager' into diggingInvaders 2012-12-16 16:43:58 -05:00
expwnent 8a242b3c0d Merge branch 'master' into diggingInvaders 2012-12-16 16:34:45 -05:00
expwnent 78aab90f3a EventManager: whitespace. 2012-12-16 16:27:08 -05:00
expwnent 0b157974f5 Merge branch 'eventManager' into autoSyndrome 2012-12-16 15:40:08 -05:00
expwnent 3951d4d204 EventManager: made it safe to register/unregister while events are being triggered. 2012-12-16 15:39:39 -05:00
Kelly Martin 4ac6d9c0c3 Autolabor: add a number of destroy furniture labors (all "haul furniture") 2012-12-16 00:03:26 -06:00
Kelly Martin 8bf359ba02 Autolabor: add labor for ivory & horn crafts (yawn) 2012-12-15 21:18:06 -06:00